For you and me personally? Yes. But maybe as a company, they've decided to go in a direction that won't leave them openly admitting their shortcomings for every part of their product. We would like the honesty of, "Sorry, we just dropped the ball on that one, Kyle Singler's face is pretty jacked up" but I feel as though a company would not support such admissions, as honest and forthright as they may be, on a regular basis. I think they'd likely prefer uncertainty and rumors of lackluster aspects, as opposed to flat out telling their potential consumers about every single pock.
The Tough Road of Being a Sports Developer, Featuring Mike Wang
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
For you and me personally? Yes. But maybe as a company, they've decided to go in a direction that won't leave them openly admitting their shortcomings for every part of their product. We would like the honesty of, "Sorry, we just dropped the ball on that one, Kyle Singler's face is pretty jacked up" but I feel as though a company would not support such admissions, as honest and forthright as they may be, on a regular basis. I think they'd likely prefer uncertainty and rumors of lackluster aspects, as opposed to flat out telling their potential consumers about every single pock. -
Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
Jones and Wang's group don't do franchise mode. So why assume the groups work the same way and also assume nothing's been done with franchise. It is like you guys want to convince yourself to complain about something. Don't you get tired of operating on ignorance?
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Jeez it must get annoying for those guys.....Mike is pretty much the gameplay guru and I remember when he posted here and a Crewbie came in complaining about the lack of crew in game....now we are going to hear it from ASSociation guys....smh....
How about we wait about association news before saying they did nothing and if it remains the same THEN complain ffs....Comment
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That's a thing I never understood about MyPlayer/MyCareer...why do people care so much about this game mode, when it's really just association with controls locked to 1 player? I've created myself in past games, too. But why would I need an extra mode for this? Create player -> Start Association -> Play games with my alter ego.
Honestly, what's the point of MyPlayer/MyCareer as a separate mode? It could be integrated into an improved association mode without any loss of features. The only benefit of having it separate is that you can use it as a marketing gimmick, but what's the big deal really? Why can't they include the MyPlayer part as an option into normal association and focus on improving the mode as a whole instead of focusing on gimmicks?
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
But I do see and understand your perspective.Comment
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
On point. Under My Player is the franchise code. It has to be right. But what I don't get is the claim they haven't touched it. Then what has Simballer and his group been doing? Picking their noses? I am sure OS has archives of the franchise mode Dev diaries. You guys can't say Association hasn't been touched.
Sent from my Nexus 7 using Tapatalk 4Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
The fact that 2K removed numerous favored features in 2K13 alone probably gives people the right to voice their skepticism that the same thing won't happen.Comment
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
On point. Under My Player is the franchise code. It has to be right. But what I don't get is the claim they haven't touched it. Then what has Simballer and his group been doing? Picking their noses? I am sure OS has archives of the franchise mode Dev diaries. You guys can't say Association hasn't been touched.
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For you and me personally? Yes. But maybe as a company, they've decided to go in a direction that won't leave them openly admitting their shortcomings for every part of their product. We would like the honesty of, "Sorry, we just dropped the ball on that one, Kyle Singler's face is pretty jacked up" but I feel as though a company would not support such admissions, as honest and forthright as they may be, on a regular basis. I think they'd likely prefer uncertainty and rumors of lackluster aspects, as opposed to flat out telling their potential consumers about every single pock.
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Wait, wait...you mean there are more than one person other than Wang and Jones working on the game?!
Jeez it must get annoying for those guys.....Mike is pretty much the gameplay guru and I remember when he posted here and a Crewbie came in complaining about the lack of crew in game....now we are going to hear it from ASSociation guys....smh....
How about we wait about association news before saying they did nothing and if it remains the same THEN complain ffs....
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
On point. Under My Player is the franchise code. It has to be right. But what I don't get is the claim they haven't touched it. Then what has Simballer and his group been doing? Picking their noses? I am sure OS has archives of the franchise mode Dev diaries. You guys can't say Association hasn't been touched.
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
I'm not sure if people mean "untouched" literally. I'll go and try to find some Association Insight threads after this. I think people were more likely saying "barely touched", as in barely anything being noticeably added or improved. I remember them adding some CBA rules and 10 day contracts (I think). I do not recall the last major improvement though. I'll give it a look.Last edited by VDusen04; 08-20-2013, 10:43 AM.Comment
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
Plus, they're essentially doing the same thing (admitting shortcomings) when they release patches.Comment
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
I'm not sure if you're saying this with a positive or negative connotation. I don't think 2K doing this would be bad-- it'd be faults that pretty much all of us already know exist.
Plus, they're essentially doing the same thing (admitting shortcomings) when they release patches.
But if it's an issue they have no answer for, or something they don't plan on addressing for the time being, I can see how they might not want to publicly disclose their knowledge of said problem. As I said, as a consumer, I'd love full disclosure (ex: "Yes, we suck, we've totally ignored adding more retro jerseys. We could have, but we just didn't, and that's on us") but I'm trying to look at it from a little bit of a business perspective here.Comment
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang
"But if you compare every second or third entry in the series--putting NBA2K on the same development timeline as other franchises--you can see a jump that's on par with its more respected peers."
don't wanna mention association or anything but...Comment
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