The Tough Road of Being a Sports Developer, Featuring Mike Wang

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  • Da_Czar
    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
    • Jul 2002
    • 5408

    #76
    Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

    Originally posted by Gman 18
    I don't like him cuz he hypes every little thing for nba2k

    Sent from my Kindle Fire using Tapatalk 2
    LOL THAT is his JOB!
    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

    Comment

    • ryantheplague
      Rookie
      • Oct 2012
      • 386

      #77
      Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

      Originally posted by RyanFitzmagic
      I think that's kinda the point. If they worked to fix all those problems in one cycle, they might not be able to include new features that will attract the largest part of their fanbase.
      it's just amazing to me that people were anti 2k releasing on a 2yr cycle when people can clearly list out issues like the previous posts.

      i'd much rather pay for a game that was rock solid and had less fluff than to keep paying for a bug filled 2k13 again. i can't even count the amount of times i've lost mycareers due to inexplicable game freezes when trying to play the next game. rookie contract extension freezing the game in mycareer mode? no fixes for this stuff. but we have a really weird disjointed all star game weekend dlc (or pre-order content), thanks.

      technology is changing with console gaming and everything is downloadable. why not make a core nba 2k game and then have DLC addons? but the point isn't about putting out a great product, it's about making money with a so-so product and since they're used to getting that money once a year (and now with VC, which i'm sure everyone underestimates how much they've made from that), why bother changing?

      and please, you're telling me blacktop mode / myteam brought in a few million EXTRA sales? right.

      i'd just like the devs to get more time to make something incredible. i'm not saying that they're terrible at their jobs or anything. i know what it's like working under time constraints and having to sacrifice to put something out, but at some point someone up top has to draw the line.

      all i can say is that i truly hope that nba live comes out and lights a big fire (hopefully it doesn't light itself on fire, haha). maybe developing for 1 architecture will help them out so they don't have to port games. who knows!
      Last edited by ryantheplague; 08-21-2013, 01:06 PM. Reason: added bs.
      || rv motion graphics. ||

      Comment

      • LD2k
        2K Sports Community Manager
        • Oct 2010
        • 1261

        #78
        Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

        Originally posted by iNolaNightmare
        I just really don't like Ronnie Singh... Something about him. I dunno
        I don't like him, either.

        Community Manager 2K Sports // Twitter: LD2k

        Master of Operation Sports .gifs

        Comment

        • Da_Czar
          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
          • Jul 2002
          • 5408

          #79
          Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

          Originally posted by ryantheplague
          it's just amazing to me that people were anti 2k releasing on a 2yr cycle when people can clearly list out issues like the previous posts.

          i'd much rather pay for a game that was rock solid and had less fluff than to keep paying for a bug filled 2k13 again. i can't even count the amount of times i've lost mycareers due to inexplicable game freezes when trying to play the next game. rookie contract extension freezing the game in mycareer mode? no fixes for this stuff. but we have a really weird disjointed all star game weekend dlc (or pre-order content), thanks.

          technology is changing with console gaming and everything is downloadable. why not make a core nba 2k game and then have DLC addons? but the point isn't about putting out a great product, it's about making money with a so-so product and since they're used to getting that money once a year (and now with VC, which i'm sure everyone underestimates how much they've made from that), why bother changing?

          and please, you're telling me blacktop mode / myteam brought in a few million EXTRA sales? right.

          i'd just like the devs to get more time to make something incredible. i'm not saying that they're terrible at their jobs or anything. i know what it's like working under time constraints and having to sacrifice to put something out, but at some point someone up top has to draw the line.

          all i can say is that i truly hope that nba live comes out and lights a big fire (hopefully it doesn't light itself on fire, haha). maybe developing for 1 architecture will help them out so they don't have to port games. who knows!
          Ryan I have no idea what you have read but it has been discussed here many times that 2 years cycles can't happen because it is a requirement of the license to release a game every year.

          Even if they wanted to. At this point they could not it.
          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

          Comment

          • ryantheplague
            Rookie
            • Oct 2012
            • 386

            #80
            Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

            Originally posted by Da_Czar
            Ryan I have no idea what you have read but it has been discussed here many times that 2 years cycles can't happen because it is a requirement of the license to release a game every year.

            Even if they wanted to. At this point they could not it.
            yeah, i get that. it's just unfortunate for the developers and for the people that buy the games. it really is. i just don't like being told i'm playing an alpha or beta build of a game when i paid $60 for it.

            regardless, i'm still probably going to buy 2k14 because i'm sure that it'll be better than last year and play it a ton and then get tired of it at the same point because of bugs or half finished ideas in modes.

            btw, why was live able to go a couple of years without a release if they're both licensed with the nba? i mean, what constitutes a 'release'? i'm just being a jerk about it at this point and don't really need a reply but it seems like 2k needs to have it's own 'CBA' with the NBA to get some quality under control. who else would take up the NBA license, no one?
            Last edited by ryantheplague; 08-21-2013, 04:31 PM.
            || rv motion graphics. ||

            Comment

            • Melbournelad
              MVP
              • Oct 2012
              • 1559

              #81
              Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

              Originally posted by LD2k
              I don't like him, either.
              I really hope someone at 2k has read this whole thread. Specifically page 7.
              Last edited by Melbournelad; 08-21-2013, 11:39 PM.

              Comment

              • Da_Czar
                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                • Jul 2002
                • 5408

                #82
                Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

                Originally posted by ryantheplague
                yeah, i get that. it's just unfortunate for the developers and for the people that buy the games. it really is. i just don't like being told i'm playing an alpha or beta build of a game when i paid $60 for it.

                regardless, i'm still probably going to buy 2k14 because i'm sure that it'll be better than last year and play it a ton and then get tired of it at the same point because of bugs or half finished ideas in modes.

                btw, why was live able to go a couple of years without a release if they're both licensed with the nba? i mean, what constitutes a 'release'? i'm just being a jerk about it at this point and don't really need a reply but it seems like 2k needs to have it's own 'CBA' with the NBA to get some quality under control. who else would take up the NBA license, no one?
                They had to get permission from the league from what I understand and I imagine they still had to pay their fee. That was a special situation seeing that the game was cancelled. SO they still from what I understand had to see the league about that situation.
                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                Comment

                • Sovartus
                  Pro
                  • Mar 2007
                  • 503

                  #83
                  Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

                  STINK BOMB ALERT...........!!!!


                  Forget all this mess..... I just want College Hoops Back....

                  Ok... we can now return to our previously scheduled programming......
                  These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

                  Comment

                  • iNolaNightmare
                    Rookie
                    • Sep 2012
                    • 276

                    #84
                    Originally posted by LD2k
                    I don't like him, either.

                    :hihi:

                    Funny guy.

                    Comment

                    • iLLosophy
                      Plata o Plomo
                      • Sep 2005
                      • 3673

                      #85
                      Re: The Tough Road of Being a Sports Developer with Mike Wang

                      Originally posted by 23
                      One thing I loved about the old CH was that they had another studio working on the game (Kush) and when 2k took over the project, you didn't see a drop in quality.

                      I promise if these guys could get involved with someone that allowed them to switch off between years like what the COD games did we'd probably get a chance to see what Mike is mentioning here. I understand why people say nuh uhn, it aint gonna happen...its just something I wish they could do.
                      It's unrealistic to expect sports games to keep their games as polished and state of the art as the rest of the video games, and not allow the same development cycle that those games have. With every new system, games are getting more complex to develop. Furthermore the bugs and imbalances that come with every game are way more amplified, and those "How did they miss this?" moments occur more than in a battlefield or gta. Perhaps with formidable competition, the powers that be might consider changing to two different software groups like COD. But as long as they are the only kid on the block, we're going to keep buying the game, what's the point in changing anything?

                      Maybe this article is Mike's way of trying to get attention of the higher ups (or others in the industry) to make a change as he probably knows all too well how unrealistic this situation is.

                      Comment

                      • 23
                        yellow
                        • Sep 2002
                        • 66469

                        #86
                        Re: The Tough Road of Being a Sports Developer with Mike Wang

                        Originally posted by iLLosophy
                        It's unrealistic to expect sports games to keep their games as polished and state of the art as the rest of the video games, and not allow the same development cycle that those games have. With every new system, games are getting more complex to develop. Furthermore the bugs and imbalances that come with every game are way more amplified, and those "How did they miss this?" moments occur more than in a battlefield or gta. Perhaps with formidable competition, the powers that be might consider changing to two different software groups like COD. But as long as they are the only kid on the block, we're going to keep buying the game, what's the point in changing anything?

                        Maybe this article is Mike's way of trying to get attention of the higher ups (or others in the industry) to make a change as he probably knows all too well how unrealistic this situation is.

                        Im not talking other games, im talking the best THIS game can be, and that example I gave was the closest one. People were worried about CH when 2k took the game from Kush games, but as you can see til this day folks are still clamouring for a CH game badly.

                        Comment

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