NBA 2K14 Impressions, Videos and Q&A From the Vegas EXPO (JasonWilliams55)
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What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Re: NBA 2K14 Impressions, Videos and Q&A From the Vegas EXPO (JasonWilliams55)
What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Re: NBA2K14 Impressions from Vegas EXPO
The secret mode is a first person mode with Oculus Rift!
something like this!
<iframe width="560" height="315" src="//www.youtube.com/embed/dP48cLFeBms" frameborder="0" allowfullscreen></iframe>
No need to go outside anymoreComment
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Re: NBA2K14 Impressions from Vegas EXPO
I too would not be blown away..... lest we forget the biggest announcement in 2K history last season.....
*cough* Jay Z *cough*
Fair enough it was, but blown away? We weren't....
Back on topic, thanks JasonWilliams55 for your hard work and impressions! Very good reading! The vids were as good as possible for the build being show cased too I think. Things looking very positive for 2K this year!Comment
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Re: NBA 2K14 Impressions, Videos and Q&A From the Vegas EXPO (JasonWilliams55)
Can't be done....Comment
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Re: NBA 2K14 Impressions, Videos and Q&A From the Vegas EXPO (JasonWilliams55)
I wanna give a BIGUP to JWILL55, u did a great job, u was very detailed in your description of 2k14, this info will hold us lol, until 2k drop some more news, the vids u can tell this is gonna be a good game, the AI seems much smarter on DEFENSE , they was closeing in, in the paint, moving much . much better, It will be much harder , when u play real skilled sim players, to score 2 points, and 3 ponts, and that how it should be, so once aain THANK U SO MUCH, for your detailed info, Thanks to LID, and his little BRO. gave us good 2k information, cuz we know the game is already better..Follow Big Kev @BigKev_np on Twitter
#SimNationComment
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Re: NBA 2K14 Impressions, Videos and Q&A From the Vegas EXPO (JasonWilliams55)
I might be the only one but I ain't too blown away by theses vids. Some good things here and there but as a whole it doesn't flow that well to me.
I might need to play the game to get a good feel for it.
Anything that bothered you while playing the game Jwill? What's your overall impression now a day later?
By the way, how was moving around the permiter? Did you feel really free or where you fighting animations?Last edited by Vni; 08-30-2013, 09:23 AM.Comment
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Re: NBA 2K14 Impressions, Videos and Q&A From the Vegas EXPO (JasonWilliams55)
Something that I picked up on whilst watching the longer video: there's a nice change of speed by LeBron around 7:15, where he's upright in transition, see's an opening and blows right by Duncan. That looked better than it has done before. In 2K13, you would probably need a wider angle to go around Duncan(If you weren't in the 2-player animation).
JWill, how did you feel about the audio?Originally posted by Dogslax41Most people that are asking for a simulation game don’t really want a simulation game because its too hard.Comment
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Re: NBA2K14 Impressions from Vegas EXPO
yeah, i didn't like that either. i assume you're talking about the 1:37 mark in this vid below.
at the 1:37 mark: Chalmers is running right into Leonard as Leonard gathers for a dunk, but the dunk gather is unstoppable and there is no contact...the dunk gather should've blended into a "ride/layup" animation instead of a dunk.
looks like dunk gathers are still resistant to contact. Chalmers was directly in his path as he left his feet. Chalmers should've bumped him as he left his feet and cut him off from continuing for the dunk....instead Chalmers does the dreaded "Mario run" where he runs in place against Leonard's body as if on a treadmill. "Mario running" is so last gen. I'm ready for some real-time physics in next gen.
hopefully these types of situations will be fixed by adding a real-time collision system in the next gen....then real physics will determine everything and we won't have to deal with the game ignoring collisions like thisComment
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Unless he warped through him which I don't remember seeing him do in game.Comment
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Re: NBA 2K14 Impressions, Videos and Q&A From the Vegas EXPO (JasonWilliams55)
Another thing I noticed is the CPU can finally get hit on the picks more consistently. It happens in 2K13 but they would slide in and out of most picks that the picks would be useless.
Something I just noticed but I think they may have programmed some random transition defense lost on switch mishaps. Watch around 2:40 when Haslem gets stripped by Leonard. Haslem comes back on defense and Leonard didn't get back yet but he saw Parker open briefly so he picked him up. This caused Chalmers to switch to Splitter and left Bosh covering no one in the paint as he was helping out on Duncan. Finally when Leonard gets down court he is open for a 3 and hit it. I found another example but will not go into detail
This actually happens in real games I think they actually made it like this. Just very interesting it is a "little things" details that it very impressive. If you watch enough NBA games you see this type of thing happening enough.Comment
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Re: NBA 2K14 Impressions, Videos and Q&A From the Vegas EXPO (JasonWilliams55)
SOME missed collisions are inevitable with the transition from "2 man animations"...
My issue is when it happens as much as it did in 2k13. Watching these video, those numbers seem to be way down...Comment
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