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NBA 2K14 Hands-On Impressions and Q&A (PS3)
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)
do you think there is new package dunk for Jordan and Lay up??
could you try a fade away jump shot with Jordan to see if it is different or not?
could you find air jordan 11 Bred?
does Phil Jackson come back for the classic bulls?
Have AJ 8 playoffs get better color? AJ 7 .....
What is Grant's googles color with the magic 95? (always white?)
has Antoine Carr get glasses? (like in 2k12)
Does Still Karl Malone have the same three frow routine?
Are you really sure classic suns 93 are not hided somewhere?Last edited by PJBrownHeat; 09-24-2013, 12:50 PM.Comment
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)
@aholbert32: thanks for seems to me a balanced review (and not marketing hype). I've got some questions:
1.) Playbooks and play execution:
- Did they break for some reason? For example due to auto cutting or bad spacing or just when high post receives a ball?
- What about hand-offs and curls around post players?
- Did player setting the screen sets the screen on time and on proper space?
- What is player movement around the screen? Did they stuck in the paint due to collision or they tend to sprint in straight line by screen?
- What about speed of executing? Does it take much time to set the play and then execute it?
- What about assigning plays to a player? Is it the same system as it is in 2k13?
2.) Defense:
- Any new defense type? Zone 2-2-1? How does zone play in 2k14?
- Have you noticed your teammate leaving his match-up alone for no reason?
- Any new options regarding defense settings (for example hedging, p'n'r defending, rotations?)
- How about doubling? Do your teammate became super slow and stupid (like in 2k13) or they tend to trap opponent? For example, you are attacking and controlling the ball-handler. CPU tries to double your ball-handler. Did you notice any auto animation or forced animation which give a user a feeling he is no longer in control of a player? Does your teammates tries to force ball-handler to pick up his dribble?
- How about reaching for steal? When you try to steal a ball, did you trigger auto animation of ball-handler?
- Is it possible to force ball-handler to pick up his dribble? In 2k13 it is impossible to force ball-handler to pick up his dribble (unless he is trying to hard to penetrate). This is important in the last minutes of a game when trailing and trying to execute full court press or trap.
3.) Offline Association (I know Online Association is right now unavailable):
- any changes regarding Fantasy Draft? For example better user interface when choosing players?
- setting difficulties? Is it possible to change difficulty after you started an association?
- how about playoffs and off-seasons? How is off-season look like?
- player progression?
- Is it possible to fire coaches and hire assistants? Is it possible to choose your coaching staff?
- What about draft and rookie tendencies?
- What about FA period and options when negotiate a contract with a player? Is it possible to amnesty a player?
Thank you for your answersComment
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)
The reverse of that is Charlotte. They run their offense through Mourning and LJ so there are more post plays and and thus more P in P.Comment
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)
Do shots inside feel/look more realistic? For example, I feel like big men in 2k13 were far too agile in the paint. The animations provided in contact shot situations made them look like athletic wing players. They jumped too high and the animations were too fast. 2K11 was very good about this.PSN: rose2kobe24Comment
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I just want to say thanks alhobert32 for answering the questions so far.
If it was me, I couldn't be bothered.Comment
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)
@aholbert32: thanks for seems to me a balanced review (and not marketing hype). I've got some questions:
1.) Playbooks and play execution:
- Did they break for some reason? For example due to auto cutting or bad spacing or just when high post receives a ball?
- What about hand-offs and curls around post players?
- Did player setting the screen sets the screen on time and on proper space?
- What is player movement around the screen? Did they stuck in the paint due to collision or they tend to sprint in straight line by screen?
- What about speed of executing? Does it take much time to set the play and then execute it?
- What about assigning plays to a player? Is it the same system as it is in 2k13?
2.) Defense:
- Any new defense type? Zone 2-2-1? How does zone play in 2k14?
- Have you noticed your teammate leaving his match-up alone for no reason?
- Any new options regarding defense settings (for example hedging, p'n'r defending, rotations?)
- How about doubling? Do your teammate became super slow and stupid (like in 2k13) or they tend to trap opponent? For example, you are attacking and controlling the ball-handler. CPU tries to double your ball-handler. Did you notice any auto animation or forced animation which give a user a feeling he is no longer in control of a player? Does your teammates tries to force ball-handler to pick up his dribble?
- How about reaching for steal? When you try to steal a ball, did you trigger auto animation of ball-handler?
- Is it possible to force ball-handler to pick up his dribble? In 2k13 it is impossible to force ball-handler to pick up his dribble (unless he is trying to hard to penetrate). This is important in the last minutes of a game when trailing and trying to execute full court press or trap.
3.) Offline Association (I know Online Association is right now unavailable):
- any changes regarding Fantasy Draft? For example better user interface when choosing players?
- setting difficulties? Is it possible to change difficulty after you started an association?
- how about playoffs and off-seasons? How is off-season look like?
- player progression?
- Is it possible to fire coaches and hire assistants? Is it possible to choose your coaching staff?
- What about draft and rookie tendencies?
- What about FA period and options when negotiate a contract with a player? Is it possible to amnesty a player?
Thank you for your answers
- Assigning plays is the same as last year.
- Screens arent perfect but their are improved regarding how the offense runs the P&R and how P&Rs are defended.
Most of the defensive questions I answered in the article but I didnt see any new zone options. I havent seen ballhandlers picking up balls when trapped.Comment
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)
Do shots inside feel/look more realistic? For example, I feel like big men in 2k13 were far too agile in the paint. The animations provided in contact shot situations made them look like athletic wing players. They jumped too high and the animations were too fast. 2K11 was very good about this.Comment
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)
Hi my friend, glad you got such an early hands on.
A few questions:
- Can you decide with whom to double team with by pressing a button, like in past iterations (not on 2k13) ?
- Team offenses reflected that of real life counterparts, but do team defenses also ? or do they all defend (rotate, double, man on, post d) well ? do some defend better the perimeter tha the interior or both equally as good ? what I mean is to they feel distinct (on the D side) from each other ?
- When you say 3-4 fouls per team with a 95 fouls sliders, do you mean that such numbers add to the deafult amount of fouls you get or that such numbers are the total fouls you get per team ? If it is the first, so, how much fouls you see on avg per 11-12 min qtrs or complete games ?
- Could you run an association (offline) and post some info about any new features or about:
*League leaders (Best 5 players)
* Team records (playoffs teams plus worse 2 of each conference)
*Team stats (best 5 and worse 5)
* Trades made
* Off season FA signings (see their contracts)
* Player progression (most developed, biggest jump)
- Could you highlight any new addition to coaches profiles or players tendencies or ratings or ingame strategy options ? In sum, any improvements on customization or editability ?
- Are euroteams entirely editable, non or partially ?
- Do any of the classic teams have been removed ?
Dont feel overwhealmed with the many q´s, just looking for the answers of those you may already know and of those that arent difficult to answer (I know some are and that others are tedious, hehehe).
Anyways, enojy the game as is indeed looking to be the best 2k bball game up to now.
P.S:
Hopefully you go the next gen route, so we can once again play together.Last edited by ffaacc03; 09-24-2013, 03:11 PM.Comment
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)
Good looking out Aholbert... sounds like 2K made some solid improvements.
Only Q I have for ya; are there any new tendencies, ratings or sliders?"Most people would learn from their mistakes if they weren't so busy denying them"Comment
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)
Cant do comparisons because I no longer have 2k13? No new sliders from what I could see.Comment
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)
Hi my friend, glad you got such an early hands on.
A few questions:
- Can you decide with whom to double team with by pressing a button, like in past iterations (not on 2k13) ?
- Team offenses reflected that of real life counterparts, but do team defenses also ? or do they all defend (rotate, double, man on, post d) well ? do some defend better the perimeter tha the interior or both equally as good ? what I mean is to they feel distinct (on the D side) from each other ?
- When you say 3-4 fouls per team with a 95 fouls sliders, do you mean that such numbers add to the deafult amount of fouls you get or that such numbers are the total fouls you get per team ? If it is the first, so, how much fouls you see on avg per 11-12 min qtrs or complete games ?
- Could you run an association (offline) and post some info about any new features or about:
*League leaders (Best 5 players)
* Team records (playoffs teams plus worse 2 of each conference)
*Team stats (best 5 and worse 5)
* Trades made
* Off season FA signings (see their contracts)
* Player progression (most developed, biggest jump)
- Could you highlight any new addition to coaches profiles or players tendencies or ratings or ingame strategy options ? In sum, any improvements on customization or editability ?
- Are euroteams entirely editable, non or partially ?
Dont feel overwhealmed with the many q´s, just looking for the answers of those you may already know and of those that arent difficult to answer (I know some are and that others are tedious, hehehe).
Anyways, enojy the game as is indeed looking to be the best 2k bball game up to now.
P.S:
Hopefully you go the next gen route, so we can once again play together.
What I meant by 3-4 fouls is 3-4 fouls per quarter for each team. Like I said, its not bad but teams dont go into the bonus enough for me. At 95, I expect some quarters where there are 7-8 team fouls in a quarter.
Cant run the association until later this week. My next two days are booked with my birthday coming up.Comment
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My Player question. In past versions, playing off-ball was frustrating for a few reasons.
1) If you were playing with anything other than an all-star point guard, the AI timing for hitting cutters coming off screens was just terrible leading to a lot of late shot clock bad shots by your teammates when the play broke down. Is this any better?
2) Setting picks as part of a called play would break the play nine times out of ten. Is this still the case?
3) Are your teammates more intelligent about breaking out of the pick animation when they clearly fail to pick their target?Comment
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Re: NBA 2K14 Hands-On Impressions and Q&A (PS3)
Are there any new legends? And is it true you are able to buy legends in MYTEAM this year? (Hoping not) thanks for the answersCheck out my YouTube channel! MyTEAM and Park videos UPLOADED DAILY!!
https://www.youtube.com/user/csquizzie11
Follow me on Twitter!
Http://twitter.com/cantrellchadComment
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