Nba2K14 (CG) - Flashing passes - Cheese

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  • JasonWilliams55
    MVP
    • Jul 2012
    • 2045

    #16
    Re: Nba2K14 (CG) - Flashing passes - Cheese

    Originally posted by The 24th Letter
    I saw them connecting too...but are we simply talking a high success rate, or are we positive this is a successful exploit? I don't see how we can be so positive right now...can you elaborate on that JW55?

    The success rate of completing the pass definitely need toning already from what we've seen...just don't know if I can call it "cheese" yet...how would we know?
    I wouldn't go as far as labeling it an exploit right now.

    But will say from experience on the sticks and the gameplay videos that are out there... too many of the flashy passes (regardless of angles thrown and caught) are too accurate... ESPECIALLY for some of the players (not USERS) throwing them.

    The one that finally broke the straw for me was Nene's no look pass that he seamlessly catches w/ his right hand then wips it over his left shoulder backwards to a streaking Porter with a defender nearby (both Nene and Porter) and it magically connects. JSmoove whom is standing inches from Nene literally doesn't move when this happens. Watch Wiz Pistons from 6:42.

    Posting this gif again cause this is what I did (combine everyones faces though)

    Last edited by JasonWilliams55; 09-25-2013, 12:42 PM.
    "Most people would learn from their mistakes if they weren't so busy denying them"

    Comment

    • stillfeelme
      MVP
      • Aug 2010
      • 2407

      #17
      Re: Nba2K14 (CG) - Flashing passes - Cheese

      Originally posted by Vni
      Personnaly I didn't even think about it possibly beeing an exploit, I just thought it looked ridiculous. But now that you mention that (I'am slow) you could be onto something. But yeah we'll have to wait and see.
      You can't call it cheese until you see it being used as an exploit to give someone an advantage. It could be unsim and ugly bball if the success rates are way high though. I think if it comes out too high then they will tune it patch it though.

      I know I seen in two instances where balls were tipped or thrown out of bounds using that flashy passes. LD2K vs Ronnie video: Ronnie tried using it with JR Smith and threw it right out of bounds. The CPU Parker in one those gamescom or Jwill videos not sure tried to throw an over the shoulder no look and it was tipped.

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      • thedream2k13
        MVP
        • Jan 2013
        • 1507

        #18
        Re: Nba2K14 (CG) - Flashing passes - Cheese

        Originally posted by masta1591
        Seeing as how Quick Play is on Superstar Sim settings, this may not actually be a problem.
        Houston vs OKC was superstar sim and is was overloaded with "flashy passes ". Bottom line is the ability to throw those types of passes should be random NOT user controlled
        #SIMNATION

        fighting for truth, justice and SIMULATION gameplay

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        • shegotgame
          Pro
          • Sep 2004
          • 679

          #19
          Re: Nba2K14 (CG) - Flashing passes - Cheese

          How are flashy passes cheese, already? Do they lead to automatic assists? Are you unable to tip or steal them?
          The game is ours we'll never foul out. - Jay-Z

          Came to save the game like a memory card. - MF DOOM

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          • Vni
            Hall Of Fame
            • Sep 2011
            • 14833

            #20
            Re: Nba2K14 (CG) - Flashing passes - Cheese

            Cheese definately wasn't the appropriate wording.

            Comment

            • stillfeelme
              MVP
              • Aug 2010
              • 2407

              #21
              Re: Nba2K14 (CG) - Flashing passes - Cheese

              Originally posted by thedream2k13
              Houston vs OKC was superstar sim and is was overloaded with "flashy passes ". Bottom line is the ability to throw those types of passes should be random NOT user controlled
              Can't agree to that it should be user controlled but the sucess rates should be determined by the passer rating, context and awareness of passer and receiver. This would be a perfect instance where you would expect turnovers, and the dreaded bobbled pass animation. You should be punished on the higher difficulties for trying these at the wrong time and with the wrong players.

              Comment

              • JasonWilliams55
                MVP
                • Jul 2012
                • 2045

                #22
                Re: Nba2K14 (CG) - Flashing passes - Cheese

                They are too accurate, which I am sure is due to it being a 'new' feature (LT + Flick RS).

                With that... You don't want players using a new feature just to see X amount of passes going straight out of bounds cause they flicked at the wrong time/direction, so you make it easy to complete.

                Is it "cheese"?, depends on your definition of cheese I guess.

                Is it an "exploit"?, again depends on how one defines the parameters of exploiting something.

                To me, this is unrealistic, and as it seems right now, exploitable in the sense that you can mistime a flashy style pass (which should be harder to do than a normal pass) and have it connect at a successful rate. Shouldn't flashy passes have a bigger risk than a normal pass? Shouldn't skill be involved with it?

                Now I like having the ability to do a flashy pass on command (instead of having it determined by the tendency rating) but for me the timing window should be extremely small and should be about impossible with the likes of an average NBA player. (Nene in this instance should not be able to catch a pass in transition and whip it over his opposite shoulder w/o looking and connect on target with 2 nearby defenders, cmon now)
                Last edited by JasonWilliams55; 09-25-2013, 01:49 PM.
                "Most people would learn from their mistakes if they weren't so busy denying them"

                Comment

                • thedream2k13
                  MVP
                  • Jan 2013
                  • 1507

                  #23
                  Re: Nba2K14 (CG) - Flashing passes - Cheese

                  Originally posted by stillfeelme
                  Can't agree to that it should be user controlled but the sucess rates should be determined by the passer rating, context and awareness of passer and receiver. This would be a perfect instance where you would expect turnovers, and the dreaded bobbled pass animation. You should be punished on the higher difficulties for trying these at the wrong time and with the wrong players.
                  User controlled will make flashy passes normal passes and quickly lose their luster just like NBA jam passes
                  #SIMNATION

                  fighting for truth, justice and SIMULATION gameplay

                  Comment

                  • DatGD12guage
                    Pro
                    • Jan 2010
                    • 572

                    #24
                    Re: Nba2K14 (CG) - Flashing passes - Cheese

                    cheese= a form of cheating

                    Every since this guy IKC said leaning layup cheese everybody is doing it now for some reason, its not cheese b/c its not an exploit at all.

                    I guess cheese means something else now tho

                    Comment

                    • The 24th Letter
                      ERA
                      • Oct 2007
                      • 39373

                      #25
                      Re: Nba2K14 (CG) - Flashing passes - Cheese

                      I think about it like lead passing...something that's been a problem on and off in 2k games.,.

                      Too accurate? Yes
                      Unrealistic? Yes

                      but 2k8/2k9 we're the only games IMO that these were "exploits", because they were overpowered, and nearly unstoppable, but were easily defensible in the later games..

                      Comment

                      • JasonWilliams55
                        MVP
                        • Jul 2012
                        • 2045

                        #26
                        Re: Nba2K14 (CG) - Flashing passes - Cheese

                        Originally posted by The 24th Letter
                        I think about it like lead passing...something that's been a problem on and off in 2k games.,.

                        Too accurate? Yes
                        Unrealistic? Yes

                        but 2k8/2k9 we're the only games IMO that these were "exploits", because they were overpowered, and nearly unstoppable, but were easily defensible in the later games..
                        I hear ya...

                        BUT...

                        If its too accurate by default... that makes it unrealistic... and if its unrealistic and can be done with little to no repercussions then it will be exploited by peeps, which in turn will make it an exploit.

                        Spin dunks happen IRL, not often but they do... in 2K it has been called an exploit, why? Cause its to easy to do and the success rate of doing it is too high, why is this any different?

                        All I am saying is that it seems to be too accurate.
                        "Most people would learn from their mistakes if they weren't so busy denying them"

                        Comment

                        • The 24th Letter
                          ERA
                          • Oct 2007
                          • 39373

                          #27
                          I'm pretty sure we're saying the same thing JW55 lol

                          Comment

                          • JasonWilliams55
                            MVP
                            • Jul 2012
                            • 2045

                            #28
                            Re: Nba2K14 (CG) - Flashing passes - Cheese

                            Originally posted by The 24th Letter
                            I'm pretty sure we're saying the same thing JW55 lol
                            lol yeah i guess so
                            "Most people would learn from their mistakes if they weren't so busy denying them"

                            Comment

                            • I am disappointed
                              Rookie
                              • Feb 2013
                              • 125

                              #29
                              Re: Nba2K14 (CG) - Flashing passes - Cheese

                              Unrealistic yes
                              Cheesy exploit...NO

                              Someone throwing constant flashy passes will not be the reason I lose games so I can't consider that a exploit.

                              It may be painful to watch Tyson Chandler throw a ricky rubio type pass tho lol

                              Comment

                              • svit
                                Rookie
                                • Aug 2009
                                • 102

                                #30
                                Re: Nba2K14 (CG) - Flashing passes - Cheese

                                I need to explain why I called flashy passes cheese by examples:

                                1.) Opposing point guard is driving into the paint and then he made flashy pass to center in the paint. Due to high success rate easy bucket.
                                2.) Opponent is picking up his dribble in the paint. Due to good defense he is unable to pass the ball out or score. Normally it will be 3 seconds violation, but instead of this, he uses flashy pass to solve the situation.
                                3.) Double team in corners. Again ball-handler is able to solve the situation by flashy pass to the nearest teammate
                                4.) Fastbreak 2 on 1. Attacker does not properly execute fastbreak but instead of this he uses flashy pass to score.
                                5.) Saving the bad pass by a teammate. As we see in video Pistons vs Wizards, Nene is able to solve bad pass by flashy pass. Instead of ball beeing lost, the flashy pass miraculously ended in hands by a teammate.

                                I could go on in on. It does affect gameplay and "simulation" experience, just like "up and unders", "spin dunk/layups", "self alley-ups" affects gameplay in 2k13. It's just not right.

                                Also if you toned down passing accuracy (to prevent flashy pass high success rate), then we make zone defense overpowered. How do you expect from players zip-zap fast passes when zone defense tries to cover first pass?

                                That's why I said it's cheese. When exploiting it, it gives an unjust advantage over the defender.

                                We will see in a few days when the game comes out.

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