Yea. It iis definitely possible. I 2k12 I managed 38 but there was an exploit on the offensive boards that could be exploited; I had 21 or 22 in ORB in that game. I didn't play 13, but in 2K14 i've found that the cpu rebounding system is improved and haven't got more than 26 and average 14rpg (in 2k12 my I had several games over 30 and averaged 24rpg). I play with 7'2" center on superstar and focus on rebounding and contesting shots. Again, good video.
NBA 2k14 - Centers and PFs - STAT CAPS and tips
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Re: NBA 2k14 - Centers and PFs - STAT CAPS and tips
Yea. It iis definitely possible. I 2k12 I managed 38 but there was an exploit on the offensive boards that could be exploited; I had 21 or 22 in ORB in that game. I didn't play 13, but in 2K14 i've found that the cpu rebounding system is improved and haven't got more than 26 and average 14rpg (in 2k12 my I had several games over 30 and averaged 24rpg). I play with 7'2" center on superstar and focus on rebounding and contesting shots. Again, good video.***1971-72 ABA Roster 2K12 360***
http://www.operationsports.com/forum...f-rosters.html
***Roster of Entirely Fictional Players 2K12 360***
http://www.operationsports.com/forum...ter-360-a.html -
Re: NBA 2k14 - Centers and PFs - STAT CAPS and tips
Looking at these stats, seems rather likely that even though I strictly want to play big man online it's better for me to make a 6'11" SF swingman because the caps on things like on-ball defense, jump shots, layups, steals, vertical, speed, quickness will be considerably higher. I can still make him about just as good inside, he'll just be a ton faster and better perimeter defender.
2K really needs to have an overhaul on the limitations they put on players. I'd rather have a different character for online and offline, and I don't want the cap for players to be 99 overall.Comment
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