Contested shots go in too often while wide open ones do not go in enough

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  • JasonWilliams55
    MVP
    • Jul 2012
    • 2045

    #31
    Re: Contested shots go in too often while wide open ones do not go in enough

    Originally posted by bls
    We dont know but anyone that decides to take 48 3 pointers in a 6 min game lol Unless his defense was horrific.....them type of shots dont strike me as someone trying to find open shots.

    Sent from my SPH-L900 using Tapatalk 2
    What's the issue? That he shot too many 3s? Again he did not make an abnormal percentage of them. Dude gave up alot of FB + PIP as a result of it and lost.

    If complaining that he is still too close, again 3>2. Swag could have shot more 3s as well and the spread would have been larger.
    "Most people would learn from their mistakes if they weren't so busy denying them"

    Comment

    • bls
      MVP
      • Oct 2003
      • 1789

      #32
      Re: Contested shots go in too often while wide open ones do not go in enough

      Originally posted by JasonWilliams55
      What's the issue? That he shot too many 3s? Again he did not make an abnormal percentage of them. Dude gave up alot of FB + PIP as a result of it and lost.

      If complaining that he is still too close, again 3>2. Swag could have shot more 3s as well and the spread would have been larger.
      Although it wasn't me that played the game, the problem is he probably shouldn't have made 16 of them.

      Sent from my SPH-L900 using Tapatalk 2

      Comment

      • JasonWilliams55
        MVP
        • Jul 2012
        • 2045

        #33
        Re: Contested shots go in too often while wide open ones do not go in enough

        Originally posted by bls
        Although it wasn't me that played the game, the problem is he probably shouldn't have made 16 of them.

        Sent from my SPH-L900 using Tapatalk 2
        Probably true, but in this instance I don't see an issue.
        "Most people would learn from their mistakes if they weren't so busy denying them"

        Comment

        • dat swag
          Banned
          • Nov 2008
          • 1040

          #34
          Re: Contested shots go in too often while wide open ones do not go in enough

          Originally posted by JasonWilliams55
          I don't disagree w/ that in general since we don't know the shot types involved.
          Many of the shots were contested but a lot of them were simply me making a shot then he inbounds it...throws one pass up court to the 3pt line then drains a three or off of my missed shot or better yet he misses a contested three...then gets the rebound over and over and over again and takes maybe 4 3's in one possession before finally draining one.

          Its almost comical how you can do everything right on D and then they actually miss the shot then I click on a defender to box out and get the board and somehow his one player is able to get the ball over my 3-4 that are in position time after time after time.

          I've got my D set to "Intense D"...I'm playing manual defense myself and I mean its just crazy...I agree that just because someone plays the game cheesy that does not make the game cheesy but there also comes a point when the game has to respect realistic principles of simulation sports. For example football as an example the equivalent problem would be playing someone who throws up bombs every play knowing that they will always complete 1 of 4....This is basically what is happening in 2k...People shoot 3's at an alarming rate knowing that the more they shoot the three many will go in...at the end of the game 39% does not seem to bad of a % but when you take into account the type of shot quality...who was shooting the shot and the fact that you can regularly make 18 outta 50 this then eliminates any reason for alot of people to run a play or play realistic.

          I see this all day online...85% of my online games entail someone shooting a ton of threes and always ending up in the 33%-40% efficiency range...I dunno...for me thats a game killer...hence you see my game being used as a coaster.
          Last edited by dat swag; 10-21-2013, 09:31 AM.

          Comment

          • JasonWilliams55
            MVP
            • Jul 2012
            • 2045

            #35
            Re: Contested shots go in too often while wide open ones do not go in enough

            Originally posted by dat swag
            Many of the shots were contested but a lot of them were simply me making a shot then he inbounds it...throws one pass up court to the 3pt line then drains a three or off of my missed shot or better yet he misses a contested three...then gets the rebound over and over and over again and takes maybe 4 3's in one possession before finally draining one.

            Its almost comical how you can do everything right on D and then they actually miss the shot then I click on a defender to box out and get the board and somehow his one player is able to get the ball over my 3-4 that are in position time after time after time.

            I've got my D set to "Intense D"...I'm playing manual defense myself and I mean its just crazy...
            I don't disagree that it can be extreme especially the rebounding, but this is 100% due to the rebound ratings being lopsided in favor of Orebs.

            Plus being on SS, the timing windows are still too generous, which results in both users getting "perfect/good" timings and then the CPU having to decide who should get the ball and it bases its decision on the only thing it can at that point, which is ratings. Now factor in those lopsided ratings and rating differentials between players (ie Tyson Chandler OREB rating vs X player DREB rating [which as stated is already lopsided in favor of OREBS by a good margin, check the roster menu and generally look at the favor OREBS get] and we can start to see why things like this are happening).

            And again, we cannot control how someone is going to play on the sticks. If someone is gonna chuck 3s, he is gonna make some that's just the #s.

            I still find it quite hard to believe that we still have this complaint every year, "omg, quick match is cheesy and not sim-like" (to be frank about it), WHAT could you possibly expect from a random person who may/may not know anything about basketball, ya sure in the HEL# shouldn't be expecting a SIMULATION basketball experience. Just play peeps from here.
            "Most people would learn from their mistakes if they weren't so busy denying them"

            Comment

            • Optik
              MVP
              • Aug 2012
              • 1025

              #36
              Re: Contested shots go in too often while wide open ones do not go in enough

              This is a legacy issue. I've seen it in the game (online) since 2K11, but it's gotten exponentially worse with the next game.
              Originally posted by Dogslax41
              Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

              Comment

              • dat swag
                Banned
                • Nov 2008
                • 1040

                #37
                Re: Contested shots go in too often while wide open ones do not go in enough

                Originally posted by JasonWilliams55
                I don't disagree that it can be extreme especially the rebounding, but this is 100% due to the rebound ratings being lopsided in favor of Orebs.

                Plus being on SS, the timing windows are still too generous, which results in both users getting "perfect/good" timings and then the CPU having to decide who should get the ball and it bases its decision on the only thing it can at that point, which is ratings. Now factor in those lopsided ratings and rating differentials between players (ie Tyson Chandler OREB rating vs X player DREB rating [which as stated is already lopsided in favor of OREBS by a good margin, check the roster menu and generally look at the favor OREBS get] and we can start to see why things like this are happening).

                And again, we cannot control how someone is going to play on the sticks. If someone is gonna chuck 3s, he is gonna make some that's just the #s.

                I still find it quite hard to believe that we still have this complaint every year, "omg, quick match is cheesy and not sim-like" (to be frank about it), WHAT could you possibly expect from a random person who may/may not know anything about basketball, ya sure in the HEL# shouldn't be expecting a SIMULATION basketball experience. Just play peeps from here.
                I would never want to legislate how someone plays...I don't care about what the other person is doing. What I do care about is how the game rewards or punishes a player for the type of unrealistic things they may do on the game. So in 2K there could very well be that one game where a team is on fire, shoots 50 3's and drains a lot of them...I get that and don't have a problem with it. What I have a problem with is when this is the norm online...Every year for multiple versions of this game it has been the same legacy problems online

                • Crazy 3 pt shot percentages
                • Unrealistic offensive rebounding
                • Online connectivity
                • PG's running away from the ball
                • Players not reacting to loose balls


                I could go on...but won't...The way 3 pt shots are dealt with online makes this a game killer for me...I have many guys to play that keep it real but if I can't just play randomly and rely on the game to stick to realistic principles of the sport...Then I end up with a $60 coaster. Cheers

                Comment

                • JasonWilliams55
                  MVP
                  • Jul 2012
                  • 2045

                  #38
                  Re: Contested shots go in too often while wide open ones do not go in enough

                  Originally posted by dat swag
                  • Crazy 3 pt shot percentages
                  • Unrealistic offensive rebounding
                  • Online connectivity
                  • PG's running away from the ball
                  • Players not reacting to loose balls
                  3pt %s, in this example of 48, he made 16, 33%, 1 of every 3, now since we don't have all 48 shots to examine and only that some where contested, etc etc, is this a crazy 3pt %?

                  Orebs, already touched upon, this stems from 2K12 when EVERYONE was COMPLAINING that there were NOT ENOUGH OREBS, so in typical 2K fashion 13 comes out WITH BACKGROUND ADJUSTMENTS towards OREBS and they also redid the RATINGS in FAVOR of OREBS which imo is OVERKILL and we now see what we see with REBOUNDING ISSUES.

                  Online connectivity, agreed 1000%. (But has nothing to do w/ contested shots)

                  PGs, highly annoying, I still doing the icon pass to quick after boards as well, so I feel ya here. (But has nothing to do w/ contested shots)

                  Players not reacting, well in a H2H game, its supposed to be on the USER to do work, not sit and wait for the CPU to do it. I do agree tho that in 14 that the CPU reaction times on rebounds seem to be inconsistent, could stem from LOW DREB ratings given a lack of DREB awareness, actually I am pretty sure this is what is causing this 'phenomena'. While I hear ya, I think this isn't really an issue per se cause USERS can always switch to the rebounder and get the ball, Yeah I know it shouldn't be necessary for the USER to do "everything" but at that same time, I don't necessarily want the CPU to be boss hog in a H2H gamebecause too many people already rely on the CPU to do the majority of work in their game as it is. Which I feel would only lead to less skilled USERS in the long run, which would only lead to more 'ease of use' in the game.

                  The end all be all should just be that 2K gives us options, so that we can play whom we want and how we want to play.

                  Please do not mistake me for some kind of 2K fanboy, while I love 2K and what they have done, I am numero uno when it comes to calling them out on issues (I just don't always do it outright publically on OS, alot more behind the scenes in some cases) I just don't think the ISSUES are as bad as the perception on OS seems to be.
                  "Most people would learn from their mistakes if they weren't so busy denying them"

                  Comment

                  • dat swag
                    Banned
                    • Nov 2008
                    • 1040

                    #39
                    Re: Contested shots go in too often while wide open ones do not go in enough

                    Originally posted by The_Throne2K11
                    The 2K camera causes lag for people using broadcast.
                    are you serious?..>If so how have you confirmed this?

                    I had a small feeling that the effectiveness of the 3pt shooting was in someway tied to the 2K camera. I personally use the broadcast Camera.

                    Comment

                    • JasonWilliams55
                      MVP
                      • Jul 2012
                      • 2045

                      #40
                      Re: Contested shots go in too often while wide open ones do not go in enough

                      Originally posted by The_Throne2K11
                      The 2K camera causes lag for people using broadcast.
                      "What can be asserted without evidence can also be dismissed without evidence." C. Hitchens
                      Last edited by JasonWilliams55; 10-21-2013, 10:49 AM.
                      "Most people would learn from their mistakes if they weren't so busy denying them"

                      Comment

                      • dat swag
                        Banned
                        • Nov 2008
                        • 1040

                        #41
                        Re: Contested shots go in too often while wide open ones do not go in enough

                        Originally posted by JasonWilliams55

                        Players not reacting, well in a H2H game, its supposed to be on the USER to do work, not sit and wait for the CPU to do it. I do agree tho that in 14 that the CPU reaction times on rebounds seem to be inconsistent, could stem from LOW DREB ratings given a lack of DREB awareness, actually I am pretty sure this is what is causing this 'phenomena'. While I hear ya, I think this isn't really an issue per se cause USERS can always switch to the rebounder and get the ball, Yeah I know it shouldn't be necessary for the USER to do "everything" but at that same time, I don't necessarily want the CPU to be boss hog in a H2H gamebecause too many people already rely on the CPU to do the majority of work in their game as it is. Which I feel would only lead to less skilled USERS in the long run, which would only lead to more 'ease of use' in the game.
                        I can only control one player at a time...If I'm boxing out under the hoop I'm doing my job on that player...while the ball is in the air it now becomes too late to click on to another player...get him up and competing for a rebound when the CPU has already initiated its animation to get the rebound.

                        I'm not a 2K *****...I drool over the animations and presentation just like the next man but having played this game since the Dreamcast days its disappointing that the same ole issues rear their ugly heads year after year then all most people do is applaud this game for visuals and presentation while online players suffer. I only play online so If I can't get a good online game going...well you know the rest...

                        I'm hesitant to get the next gen game because if I don't hear how the AI is improved it will be like sticking a rose on top of a turd. Pretty graphics just aren't enough anymore.

                        Comment

                        • dat swag
                          Banned
                          • Nov 2008
                          • 1040

                          #42
                          Re: Contested shots go in too often while wide open ones do not go in enough

                          Originally posted by JasonWilliams55
                          Please... show me.
                          I do wish 2k would give us lobbies where players using different cams could play each other to include other settings.

                          I've heard other rumors about 2K cam cheese but nothing ever confirmed but it does make me wonder...hmmm?

                          Comment

                          • Optik
                            MVP
                            • Aug 2012
                            • 1025

                            #43
                            Re: Contested shots go in too often while wide open ones do not go in enough

                            Originally posted by JasonWilliams55
                            "What can be asserted without evidence can also be dismissed without evidence." C. Hitchens
                            Originally posted by Dogslax41
                            Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

                            Comment

                            • JasonWilliams55
                              MVP
                              • Jul 2012
                              • 2045

                              #44
                              Re: Contested shots go in too often while wide open ones do not go in enough

                              Originally posted by dat swag
                              Spoilered for length
                              Spoiler
                              Bro I feel ya, cause I try to only play online as well. I, I just don't see the issues many are having (well atleast as often as the perception seems to be), and maybe that is due to me not playing QM that much and only sticking with other OSers to get my games in.
                              "Most people would learn from their mistakes if they weren't so busy denying them"

                              Comment

                              • blues rocker
                                MVP
                                • Sep 2007
                                • 1921

                                #45
                                Re: Contested shots go in too often while wide open ones do not go in enough

                                switching to Default mode fixes all of these problems for offline play (obviously you don't have that option for online). but when playing offline, Default mode results in more misses on contested shots and contact layups.

                                On Default mode, open shots also go in more and shot release timing isn't so picky (for jumpers and free throws). I notice on Simulation mode, my shot grade will be dropped to as low as a C just for being "slightly early" on my release. but on Default mode, it might only be dropped to a A- or B+.

                                free throw timing seems crazy hard to me on Simulation. just from having a "slightly early" release by a millisecond, the grade gets dropped as low as a C-.
                                Last edited by blues rocker; 10-21-2013, 11:10 AM.

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