The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

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  • stillfeelme
    MVP
    • Aug 2010
    • 2407

    #16
    Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

    On ball defense ratings and strength:

    This needs to be brought up but on current gen an on ball defender is not created equally. I know Sreckless has brought it up and I noticed the same thing. The strength rating of a player will reduce the effectiveness of your player to play on ball defense which isn't necessarily true but exists in this game.


    A good on ball defender like Avery Bradley can be negated by stronger guards because animations will force him to be pushed out of the way or he will have a harder time forcing a pick up dribble animation. This is based off his strength rating. I think 2K needs to re-evaluate how strength plays on for on ball defense if it is the same for next gen

    Comment

    • BornBetter
      Rookie
      • Aug 2009
      • 245

      #17
      Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

      Originally posted by Sovartus
      I was told by 2K development, to use RS to contest shots because it is much more effective and this has since been my experience playing the game. It is now the only way I defend shots unless I am trying to block the shot purposefully with a player with a High Block rating.

      Using the RS to play post defense is mad effective as well. Try it, it works. It also keeps your bigs out of foul trouble.
      Agree 100%. Though in previous games you used to be able to press L2 to contest shots as well. I haven't been able to do this in 2K14, am I missing something in the settings somewhere?

      Comment

      • Coach2K
        Hall of Fame
        • Mar 2012
        • 1702

        #18
        Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

        Originally posted by BornBetter
        Agree 100%. Though in previous games you used to be able to press L2 to contest shots as well. I haven't been able to do this in 2K14, am I missing something in the settings somewhere?
        You will want to go into your controller settings. The default is manual this year.
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        • ksuttonjr76
          All Star
          • Nov 2004
          • 8662

          #19
          Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

          Good post. I didn't know the information about the on the ball defense rating.

          Comment

          • buickbeast
            Banned
            • Jul 2011
            • 1277

            #20
            Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

            Great thread, lots of useful info in here!
            I have to agree with the RS when you're defending in the post.
            I have a 6'11 all-around Center that I play Blacktop a lot with.
            L2 and RS works wonders against people in the paint. Sometimes I even get a block w/o pressing triangle =)

            Comment

            • Taste 0F ChA0s
              Rookie
              • Oct 2013
              • 258

              #21
              Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

              This is an impressive thread, a very good read, will you be creating an offensive strategy thread, this year im having difficulty driving to the rim and dunking/layups, your tips will be appreciated
              owner of theeditorscorner.com

              Comment

              • cardinalbird5
                MVP
                • Jul 2006
                • 2814

                #22
                Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                I'd like to know how to play defense in the paint better. Everyone online just leads pass to their big and I try my best to keep my hands and stay behind them, but they just "slip" off me. I hate gambling and going for the steal, because of the delay and timing, so I hope that isn't the only effective way to stop this.

                I also know I can play more help defense, but I don't want to leave shooters open.

                Any tips for paint defense on the lead pass? Go for steal? Use RS only? Holt LT only?
                Check out my livestreams and youtube channel where I showcase sim basketball and baseball @ Twitch

                Youtube

                Comment

                • C_Bailey24
                  Pro
                  • Oct 2002
                  • 691

                  #23
                  Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                  Originally posted by www.Coach2K.com
                  An additional point I'd like to make which is a lot harder to persuade people to do is to learn to play defense with your default coaching sliders and auto defensive settings.

                  Like the original poster eluded to, many people know their team on offense and understand how to use them but not so much on defense because they try and use them the wrong way and then have problems and blame the settings
                  I've been playing nothing but HOF sim and its kind of hard not to blame the settings when you set your SG to play Deny Off Ball on Klay Thompson and he sags off over and over and over again. So like the OP said there are boosts and manipulation going on.

                  Comment

                  • mrclutch
                    MVP
                    • Nov 2008
                    • 2369

                    #24
                    Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                    Originally posted by Sovartus
                    Hello fellow OS'ers,

                    I will start this tutorial by saying I am far from an expert at playing 2K. There are tons of players and members of this site that are way better than I am and probably better authorities on the subjects I'm about to speak on. So with that said, I humbly offer my take on how to play tough lock down on ball defense and cut down the number of points scored on you in the paint.

                    I must start this discussion with a brief chat about difficulty level. I know many of the HOF enthusiasts will probably disagree with some of the things I say but hey, it's cool man, I'm just speaking from my point of view and experience with the game. Some of these things, I have spoken directly to the developers about and others came from hours of controller throwing moments that I became determined to overcome. So, here it goes......

                    The default level is Pro for a reason. This is the level at which the developers tune the game. All of the players have their ACTUAL RATINGS and they aren't boosted at all except during the game as the action happens.

                    Now, for every level you go up in difficulty, ONLY THE CPU's team gets a 5 to 7 point ratings boost in several categories. So by the time you get to HOF, a 70 rated player is more along the lines of an 85 to 90 rated player. Difficulty levels are created for a challenge not realism.

                    Here is the logic..... because you are a human that can see more of the court than the player you are controlling is actually capable of, the user gains some sort of advantage. As they become more familiar with the game's programming and start to find what works vs the cpu and how to exploit those things, they gain and even bigger advantage. Making the cpu players play WAY above their natural abilities to try to level the playing field is what the difficulty adjustments are for.

                    While players still have the same TENDENCIES, their abilities with those tendencies are extremely exaggerated and unrealistic for the sake of challenge. Again, the players still do the things they are suppose to do but much better success rates than they are supposed to have doing them.

                    Some guys are so familiar with the programming of the game, and so autonomous with the controller, they have the ability to manipulate the cpu into a "normal" game-flow because of their impact on the action of the game itself. So, they need the cpu players to have superhuman abilities to have a challenge.

                    Having said that, the most realistic difficulty setting is Pro. The most challenging is obviously HOF. I can beat the game on HOF regularly and convincingly but actually play the game on Pro and have the most realistic simulations when I play the game that way. I don't do anything unrealistic while playing and play the game on 12 mins and control all aspects of my team from coaching adjustments, to substitutions. I also play on default simulation sliders with no slider adjustments whatsoever.


                    Now to the meat and potatoes, if you want to cut down the points in the paint and play better defense, you have to do a few things.......

                    1. Learn your personnel.

                    Who has the on ball defense to guard the person you are trying to stop from penetrating? Who on your team has high defensive awareness ratings? Who has low defensive awareness ratings? You have to know this because you want to back off of a penetrator and use the right stick shading to force him into your help defenders. Look behind your defender and see where the open lane is. You want to send the ball handler AWAY from the open space and into your help. The players with higher Def AWR ratings will be better at helping if you get beat.

                    2. Check your help defense slider in coaching settings.

                    If you set the help defense slider higher, players will leave their assignments and help as a priority. Players with lower Def AWR ratings don't do this very well no matter how high you put your help slider. They might help when it's not needed or simply not help at all.

                    3. Check your off ball defense slider in coaching settings.

                    If you set this slider to a higher number, off ball defenders on your team will play tighter on the players they are guarding who don't have the ball. If you have this set at 100, the help has a farther distance to travel to help when you get beat.

                    4. Check your on ball defense slider in coaching settings.

                    If you set this slider to a higher number, players will close out tighter on the players who have the ball and generally play tighter defense over all. Higher slider number means MORE PRESSURE. The tighter your defenders play, the more they rely on their on ball defense ratings to prevent the drive.

                    5. Check your defensive settings.

                    You can go in and set individual assignments for particular players on the other team. REMEMBER!!! The overall slider in coaching settings is the team slider. This is the base setting for everyone on the team. So if you select "Play Tight" your defender will play as tight as your coaching slider says you want them to play. They will prevent the jump shot but be more vulnerable against the drive. If you set it to "Moderate" they will give a little cushion so they can contest jumpers but still have time to react to the drive. If you set to "Sag off" they will give up the jump shot and it will give you the most reaction time against the drive.

                    6. Know your defender's on ball defense rating and how to use it.

                    Players with higher on ball defense ratings create more contact on ball handlers when they try to drive past you preventing them from driving altogether. Tony Allen will pretty much shut anyone in the game down from driving if you play defense right. The way you use your on ball defense rating is similar to a shooting rating. It's all about the release point. The left trigger is your small defensive adjustment trigger. This allows you to limit your movement enough to be in perfect position to activate your on ball defense score. When a ball handler begins to drive past you, let go of the left trigger and initiate contact. Players with higher ratings have more success at this than lower ones. Try it, it works. Also, while the left trigger is engaged, you can engage the right trigger against the quicker guards to cover ground quicker without over shooting the man. Cover the ground to get back in position and the then let go at the right release point.

                    7. Play on ball defense like football, not air hockey.

                    If you aren't in position to initiate on ball defense, back peddle! It's better to back up toward the goal and stay between the man and the basket than to try to cut him off and get beat. You will find that holding LT/L2 and RT/R2 and the same time and backing up will cause your defender to back peddle. Doing this to stay in front of the ball handler will force him into a mid range shot more often than a full drive to the basket. You will see the cpu often times, just stop and back up or pass the ball out to reset. (if your help defender steps up or over because your sliders or settings tells him to, the ball handler will simply pass to the open man and pick you apart. this normally results in easy buckets to bigs under the goal or cutters diving to the cup)

                    8. Play off ball to learn how defense works and watch the cpu teams play on ball.

                    You can watch how the cpu defends ball handlers and it will give you a good idea of what you need to do to stop penetration when you start playing on ball again. Only thing with doing that is, you better know how to play help defense with the player you are controlling or the opponent will exploit your poor team defense and lack of rotations. There is way more to playing off ball than just sitting around letting the cpu do it all for you. The object of playing off ball is being in position to help against penetration, protecting the paint against the pass, and being able to close out effectively without giving up a high percentage shot. Another aspect of off ball defense is taking responsibility for the rebounding battle and paint enforcement as a shot blocker or hard foul guy.

                    9. Know how you want to defend the pick and roll and adjust your defensive settings accordingly.

                    "Hard Hedge" means you are planning to have your roll man defender step up past the screen to block the ball handler from turning the corner to attack the paint. This makes you vulnerable to the "roll" part of the pick and roll. "Soft Hedge" means you want the roll man defender to sag down toward the paint under the screen to intercept the ball handler after he turns the corner and prevent the roll man from slipping to the rack for a pass. This make you vulnerable to a jumper from the ball handler. "Double" means you want both defenders involved to trap the ball handler to force the ball out of his hands (Lebron, Mello, etc..) or make him panic and turn the ball over. (players with low Off AWR ratings) "Switch" means you want the two defenders to switch when the pick and roll happens to make sure everyone stays covered. Only do this when you know you have bigs with quick feet, high on ball def ratings, or your team has great help defense. (players like Josh Smith make switching possible) The Pick and Roll is the easiest way for the opponent to get points in the paint and thats why it is the most used play in basketball.

                    10. Make sure you are comfortable with your controller settings.

                    There are two controller settings you really need to pay attention to on defense, Defensive Assist, and Auto Contest. Def Assist is 50 at default. This determines how strong the LT/L2 (small adjustment) restricts your movement and activates your on ball defense rating. A higher number restricts you more and a lower number gives you more freedom of movement. Play with this slider to find a setting that you are most comfortable with. Auto contest is your best friend. this determines how the cpu uses the Contest Shot Tendencies for your defenders. When set to "Manual", you must manually contest all shots yourself with the Right Stick. Pressing Y or triangle is a block attempt, not a shot contest. If you miss the block attempt, it is like the player shot an open shot. Contesting a shot lowers the shooters success rate for making the shot. The closer you are when you contest, the lower the chance of the shooter making it. Shooters with higher shoot in traffic ratings are less affected by shot contests.
                    With this setting at "Intense-D" the cpu will automatically contest shots for you only when you have the LT/L2 engaged according to the player's contest shot tendency rating. When it is set to "Always", the CPU uses the player's Contest Shot Tendency to override all other inputs to contest a shot automatically no matter if you want it to or not.

                    While I realize there are a few threads like this already, I just wanted to post a tutorial that kind of brings all the defensive concepts I've learned together in one spot. I hope this helps you to become a better defender and to understand your defensive settings' impact on your experience. With a little mastery of some of these concepts, you will be shutting down the paint in no time. If my fellow OS Members have any corrections or additional tips to add, feel free to post away!

                    Good luck!
                    Long-tastic tips!
                    Thanks
                    Gamertag and PSN Mrclutch1013
                    Currently Playing
                    XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
                    PS4: Nothing currently

                    Comment

                    • Sovartus
                      Pro
                      • Mar 2007
                      • 503

                      #25
                      Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                      Hey y'all.... if anyone has used anything from my post, will you please come back to the thread and post your results, effectiveness, or trials? I would really appreciate the application feedback.
                      These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

                      Comment

                      • quehouston
                        Cheeseproof.com
                        • Nov 2008
                        • 723

                        #26
                        Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                        Originally posted by cardinalbird7
                        I'd like to know how to play defense in the paint better. Everyone online just leads pass to their big and I try my best to keep my hands and stay behind them, but they just "slip" off me. I hate gambling and going for the steal, because of the delay and timing, so I hope that isn't the only effective way to stop this.

                        I also know I can play more help defense, but I don't want to leave shooters open.

                        Any tips for paint defense on the lead pass? Go for steal? Use RS only? Holt LT only?
                        Yea, that stupid dump off/lead pass to the big as close to unstoppable as anything else online. Most of the time when you are in good position the ball still either goes over or through your guy. Every once in a blue moon I get a tip. I wish I knew how to consistently stop it.
                        Sixers/Panthers/Tarheels
                        Cheeseproof.com: Sim Sports gaming blog, featuring podcasts, guides, and articles on your favorite sports titles from 2k to FIFA.
                        Commish of USGL 2k16, featured by Da_Czar on the Sim Hangout.
                        @_quehouston and @cheeseproof

                        Comment

                        • Sovartus
                          Pro
                          • Mar 2007
                          • 503

                          #27
                          Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                          Originally posted by cardinalbird7
                          I'd like to know how to play defense in the paint better. Everyone online just leads pass to their big and I try my best to keep my hands and stay behind them, but they just "slip" off me. I hate gambling and going for the steal, because of the delay and timing, so I hope that isn't the only effective way to stop this.

                          I also know I can play more help defense, but I don't want to leave shooters open.

                          Any tips for paint defense on the lead pass? Go for steal? Use RS only? Holt LT only?
                          Are you talking about the pick and roll? give and go? off ball offense control? drive and dish situations? I need a little more information.
                          These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

                          Comment

                          • Sovartus
                            Pro
                            • Mar 2007
                            • 503

                            #28
                            Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                            Originally posted by Taste 0F ChA0s
                            This is an impressive thread, a very good read, will you be creating an offensive strategy thread, this year im having difficulty driving to the rim and dunking/layups, your tips will be appreciated
                            I hadn't planned to do an offensive one but if there is enough interest, I would.
                            These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

                            Comment

                            • Sovartus
                              Pro
                              • Mar 2007
                              • 503

                              #29
                              Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                              Originally posted by stillfeelme
                              On ball defense ratings and strength:

                              This needs to be brought up but on current gen an on ball defender is not created equally. I know Sreckless has brought it up and I noticed the same thing. The strength rating of a player will reduce the effectiveness of your player to play on ball defense which isn't necessarily true but exists in this game.


                              A good on ball defender like Avery Bradley can be negated by stronger guards because animations will force him to be pushed out of the way or he will have a harder time forcing a pick up dribble animation. This is based off his strength rating. I think 2K needs to re-evaluate how strength plays on for on ball defense if it is the same for next gen
                              I inquired about this theory last week and it hasn't been confirmed. Rob Jones was really busy and said he would get back to me in the next week about it. I'll keep you posted on what I learn.
                              These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

                              Comment

                              • cardinalbird5
                                MVP
                                • Jul 2006
                                • 2814

                                #30
                                Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                                Originally posted by Sovartus
                                Are you talking about the pick and roll? give and go? off ball offense control? drive and dish situations? I need a little more information.
                                No just anytime a player penetrates a little, leads pass to their big man and tries to dunk it immediately. That is the hardest thing to stop in myteam. I know you have to pick your poison, so I usually try to take away the 3 pt shot. However I feel like I am in good position to contest the layup or close shot when the big gets it, but they turbo past me.

                                Should I hold LT in the paint? RS only? Both?

                                My Def *** is at 0 btw.

                                I know how to do everything else and there may not be a direct solution to stop this without bringing more help.
                                Check out my livestreams and youtube channel where I showcase sim basketball and baseball @ Twitch

                                Youtube

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