The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

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  • 32MJ32
    Rookie
    • Aug 2006
    • 83

    #91
    Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

    Great tips in the OP. I agree with everything posted.

    FWIW, I've played a lot in the last few days (offline only) and I've gotten far better at stopping the ball getting into the paint, and when it does, making the AI shoot tough shots. Yesterday I picked up the "Hold a team under 40% FG" achievement for the first time - I play 48 minute games and so it's a challenge to keep focused that long

    BUT

    It hasn't stopped the AI trying to get into the paint on every possession and throwing up tough runners/layups rather than kicking the ball out. And it hasn't made the AI think "Hmmm.. we're shooting 38% trying to bully our way into the lane.. maybe it's time to call some sets? Post ups, curl plays etc." I can keep a team to 85 and STILL give up 55-60 PIP. The AI will get a ton of PIP even if you play amazing defense because all it wants is PIP.

    You'll need all the techniques listed in the OP but you need persistence and resilience more than anything else. The AI, with default tendencies, will keep coming and keep coming - like a never ending parade of zombies. You can't take a quarter or a minute or even a play off. If you play 48 minutes, like I do, it's a tough ask.

    For me, without trying to sound too self-indulgent, the next step is to try and find a new challenge - once the user has "mastered" keeping the AI out of the lane, the game doesn't seem to have any backup ideas, and victory gets a lot easier. I've never been one to mess with AI tendencies but I think it has to happen this year. It needs more of an offensive gameplan than "dribble at the hoop for as long as it takes to get a layup."

    Comment

    • Sundown
      MVP
      • Oct 2010
      • 3270

      #92
      Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

      Originally posted by 32MJ32
      Great tips in the OP. I agree with everything posted.

      FWIW, I've played a lot in the last few days (offline only) and I've gotten far better at stopping the ball getting into the paint, and when it does, making the AI shoot tough shots. Yesterday I picked up the "Hold a team under 40% FG" achievement for the first time - I play 48 minute games and so it's a challenge to keep focused that long

      BUT

      It hasn't stopped the AI trying to get into the paint on every possession and throwing up tough runners/layups rather than kicking the ball out. And it hasn't made the AI think "Hmmm.. we're shooting 38% trying to bully our way into the lane.. maybe it's time to call some sets? Post ups, curl plays etc." I can keep a team to 85 and STILL give up 55-60 PIP. The AI will get a ton of PIP even if you play amazing defense because all it wants is PIP.

      You'll need all the techniques listed in the OP but you need persistence and resilience more than anything else. The AI, with default tendencies, will keep coming and keep coming - like a never ending parade of zombies. You can't take a quarter or a minute or even a play off. If you play 48 minutes, like I do, it's a tough ask.

      For me, without trying to sound too self-indulgent, the next step is to try and find a new challenge - once the user has "mastered" keeping the AI out of the lane, the game doesn't seem to have any backup ideas, and victory gets a lot easier. I've never been one to mess with AI tendencies but I think it has to happen this year. It needs more of an offensive gameplan than "dribble at the hoop for as long as it takes to get a layup."
      Good analysis.

      Now imagine if the AI was a little smarter and you had control lag.

      Welcome to online.

      Comment

      • sirjam
        MVP
        • Oct 2002
        • 3535

        #93
        Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

        this year you really got to adjust your in game d settings and your coaching profiles.
        bc if you don't your AI teammates react very dumb.

        Comment

        • 32MJ32
          Rookie
          • Aug 2006
          • 83

          #94
          Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

          Originally posted by Sundown
          Good analysis.

          Now imagine if the AI was a little smarter and you had control lag.

          Welcome to online.
          haha

          Therein lies the reason I don't play online.

          Best of luck

          Comment

          • Jano
            You Dead Wrong
            • May 2004
            • 3161

            #95
            Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

            Originally posted by sirjam
            this year you really got to adjust your in game d settings and your coaching profiles.
            bc if you don't your AI teammates react very dumb.
            Basically sums up my thoughts about the defense right now, but maybe it'll change as I get better.

            Comment

            • Slater James
              Rookie
              • Oct 2013
              • 92

              #96
              Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

              Originally posted by Jano
              Basically sums up my thoughts about the defense right now, but maybe it'll change as I get better.
              You'll only become more frustrated...

              Sent from my SGH-T999 using Tapatalk

              Comment

              • alabamarob
                MVP
                • Nov 2010
                • 3354

                #97
                Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                Beluba's tips on defending hopsteps, euros, and contact shots has not worked for me. It seems like any guard with a 75 plus layup rating is Lebron James going to the paint. Offensive strategy and plays are not as effective as forcing contact shots in traffic.

                Any tips on defending contact shots without fouling?
                Psn: Alabamarob
                Xbox: Alabama Rob

                Youtube: 2k Hawks

                Settings I play on.
                Minutes: 12
                Difficulty: HOF
                Online or Offline player: Both
                In a MLO: Yes

                Comment

                • Slater James
                  Rookie
                  • Oct 2013
                  • 92

                  #98
                  Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                  Originally posted by alabamarob
                  Beluba's tips on defending hopsteps, euros, and contact shots has not worked for me. It seems like any guard with a 75 plus layup rating is Lebron James going to the paint. Offensive strategy and plays are not as effective as forcing contact shots in traffic.

                  Any tips on defending contact shots without fouling?
                  Frankly, no. Not with the curent tools the game gives us. Definitely not with any consistency. I've found the only way keep this from continuing to happen is to concede the deep two and fight them tooth and nail if they try to go deeper than 15 ft.

                  Sent from my SGH-T999 using Tapatalk

                  Comment

                  • stillfeelme
                    MVP
                    • Aug 2010
                    • 2407

                    #99
                    Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                    Originally posted by alabamarob
                    Beluba's tips on defending hopsteps, euros, and contact shots has not worked for me. It seems like any guard with a 75 plus layup rating is Lebron James going to the paint. Offensive strategy and plays are not as effective as forcing contact shots in traffic.

                    Any tips on defending contact shots without fouling?

                    Alabamarob,


                    I agree I tried his suggestions but his suggestions were not really about helping bring down the contact shot success but were more a general defending in the lane. Doubling, or actually contesting were his main points. I think they need to tweak the success rates for contact shots and the fouls from the contact shots when arms are just straight up. I feel like if I don't attempt to block I have no shot and some of these shots are high degree of difficulty. I also think they need to take a look at the and 1 success rates. I have seen so many and 1's

                    Comment

                    • sirjam
                      MVP
                      • Oct 2002
                      • 3535

                      #100
                      Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                      Originally posted by stillfeelme
                      Alabamarob,


                      I agree I tried his suggestions but his suggestions were not really about helping bring down the contact shot success but were more a general defending in the lane. Doubling, or actually contesting were his main points. I think they need to tweak the success rates for contact shots and the fouls from the contact shots when arms are just straight up. I feel like if I don't attempt to block I have no shot and some of these shots are high degree of difficulty. I also think they need to take a look at the and 1 success rates. I have seen so many and 1's
                      where is his tips?

                      Comment

                      • Sovartus
                        Pro
                        • Mar 2007
                        • 503

                        #101
                        Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                        Originally posted by Jano
                        Great thread Sovartus.

                        After reading that first post I've come to the conclusion that I miss the days when 2K was a simple game. I liked it when I could play and not have to adjust settings just so my teammates would help or rebound.

                        Right now I dislike having to micromanage my team lol. I don't want to have to manage my settings and tell my teammate to deny the ball on Ray Allen.

                        I don't want to have to Hold LT just so the rest of my teammates will box out. I dislike having to control every defender on my team just to stop the PG from getting into the paint.

                        I would like more competent teammates by default but now I see the very nature of the game has changed. All these settings were put in for a reason so now I gotta start using them and can't rely on the virtual coach anymore... sigh lol.
                        I feel you Jano. You don't have to make those changes but if you want specific results from your team rather than the AI coach's philosophy, you will want to make some adjustments.
                        These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

                        Comment

                        • Biggielee00
                          Rookie
                          • Sep 2012
                          • 57

                          #102
                          Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                          Great post bro

                          Comment

                          • coldkevin
                            Rookie
                            • Nov 2007
                            • 369

                            #103
                            Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                            ok, after several games following the advices of the poster I have to confirm what many have already pointed out: contesting a shot is irrelevant, at least most of the time. I had a few games where I was able to limit the percentage of PiP but in general is way too high, I've played against Philadelphia and was able to grant only 36pts in the paint, the next game against the Bulls no matter what I did, each shot well contested went in, with one, two or four hands in their faces, with 2 bigs in front of them, there was no way to stop them. They scored 72 of their 93 points in the paint. Even using Intensive-D contesting before they take the shot the animation is very laggy, as well as steals attempts, in general contact shots have a success rate too high, hands up under the rim have no effect. I play Pro/sim, Intese-D contest, D-assist. 50

                            Comment

                            • Kaanyr Vhok
                              MVP
                              • Aug 2006
                              • 2248

                              #104
                              Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                              Originally posted by alabamarob
                              Beluba's tips on defending hopsteps, euros, and contact shots has not worked for me. It seems like any guard with a 75 plus layup rating is Lebron James going to the paint. Offensive strategy and plays are not as effective as forcing contact shots in traffic.

                              Any tips on defending contact shots without fouling?
                              It helps to trail when you are beat. Dont switch right away. Trail and read your help. Dont get beat clean. If you can stay close you can either jump the passing lane to defend the dish off or you can trigger a weak double that lowers the shot percentage.

                              Comment

                              • Sovartus
                                Pro
                                • Mar 2007
                                • 503

                                #105
                                Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                                Originally posted by coldkevin
                                ok, after several games following the advices of the poster I have to confirm what many have already pointed out: contesting a shot is irrelevant, at least most of the time. I had a few games where I was able to limit the percentage of PiP but in general is way too high, I've played against Philadelphia and was able to grant only 36pts in the paint, the next game against the Bulls no matter what I did, each shot well contested went in, with one, two or four hands in their faces, with 2 bigs in front of them, there was no way to stop them. They scored 72 of their 93 points in the paint. Even using Intensive-D contesting before they take the shot the animation is very laggy, as well as steals attempts, in general contact shots have a success rate too high, hands up under the rim have no effect. I play Pro/sim, Intese-D contest, D-assist. 50
                                You may want to check to see if you are cancelling the contest shot command by pressing the Y (triangle) button. If you have the Intense-D setting on your controller, and then are issuing the command yourself with the RS or Y (triangle) button the game has to cancel the initial command and then issue the new one you input. It sounds like that may be what is happening when your shot contests lag.
                                Last edited by Sovartus; 10-29-2013, 01:43 PM.
                                These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

                                Comment

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