The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

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  • coldkevin
    Rookie
    • Nov 2007
    • 369

    #106
    Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

    Originally posted by Sovartus
    You may want to check to see if you are cancelling the contest shot command by pressing the Y (triangle) button. If you have the Intense-D setting on your controller, and then are issuing the command yourself with the RS or Y (triangle) button. It sounds like that may be what is happening when your shot contests lag.

    Not so, the only key I hold down is LT .......anyway, how and when do you use the RS?

    Comment

    • stillfeelme
      MVP
      • Aug 2010
      • 2407

      #107
      Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

      Originally posted by sirjam
      where is his tips?


      http://www.operationsports.com/forum...und-rim-2.html


      Double team and contest by going for the block. Seem to affect everything the most but you must time the jump at the best time or run the risk of fouling. I actually think getting in the way should be way more important as that is what usually causes players to change their shot and that is how you get charging calls by hands up or take charge.

      Comment

      • quehouston
        Cheeseproof.com
        • Nov 2008
        • 723

        #108
        Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

        I've found a lot of success with Mike's tips here lately. I've actually been focusing on hitting triangle right as my opponent is about to leave the floor during the contact layup animation. It works. I'm getting a lot of misses and blocks doing this. Works even better if you bring help with a big. It's all about timing though.

        Putting your hands up is pretty much useless as far as layups go. I find myself being sucked into a lot of animations doing that.
        Sixers/Panthers/Tarheels
        Cheeseproof.com: Sim Sports gaming blog, featuring podcasts, guides, and articles on your favorite sports titles from 2k to FIFA.
        Commish of USGL 2k16, featured by Da_Czar on the Sim Hangout.
        @_quehouston and @cheeseproof

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        • Sundown
          MVP
          • Oct 2010
          • 3270

          #109
          Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

          Yes. Hands up is not effective enough, especially with its delay and when bigs do it on smalls. It doesn't really allow you to play D with your feet and to not leave them which is a fundamental part of defending smaller guys at the rim and changing their shot.

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          • stillfeelme
            MVP
            • Aug 2010
            • 2407

            #110
            Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

            Originally posted by Sundown
            Yes. Hands up is not effective enough, especially with its delay and when bigs do it on smalls. It doesn't really allow you to play D with your feet and to not leave them which is a fundamental part of defending smaller guys at the rim and changing their shot.

            Yes it is fundamental basketball that is hard to break even playing video games because that is what I normally do. I don't jump to block everything in the paint neither does Hibbert. They really are underestimating the power of a 7 footer putting hands up in the paint. It alters shots dramatically. It is a realism thing that hasn't translated to video game basketball yet. I will try more block attempts though

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            • jersez
              MVP
              • Jul 2008
              • 1892

              #111
              Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

              The biggest Issue I have with defending, is how the game takes away the control from the user, the physics system clearly favorites the offensive player, off ball or on ball any type of collision the defender will always lose. When i say lose I mean, going into a animation that reflects that they're was some type of collision, while the offensive player can continue on in any animation he's in, he's never interrupted by "physics" basically.

              That's why you see the plays where the Offensive player runs through the defender.
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              • blaza
                Rookie
                • Jul 2004
                • 76

                #112
                Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                Originally posted by jersez
                The biggest Issue I have with defending, is how the game takes away the control from the user, the physics system clearly favorites the offensive player, off ball or on ball any type of collision the defender will always lose. When i say lose I mean, going into a animation that reflects that they're was some type of collision, while the offensive player can continue on in any animation he's in, he's never interrupted by "physics" basically.

                That's why you see the plays where the Offensive player runs through the defender.
                Disagree. With a good defender, I can bump the ballhandler and shade him to my help and/or where I want him to go on the floor. Granted, I don't win every battle, but I feel like there is a good give and take IF I give space and meet him at the spot.
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                • quehouston
                  Cheeseproof.com
                  • Nov 2008
                  • 723

                  #113
                  Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                  Originally posted by jersez
                  The biggest Issue I have with defending, is how the game takes away the control from the user, the physics system clearly favorites the offensive player, off ball or on ball any type of collision the defender will always lose. When i say lose I mean, going into a animation that reflects that they're was some type of collision, while the offensive player can continue on in any animation he's in, he's never interrupted by "physics" basically.

                  That's why you see the plays where the Offensive player runs through the defender.
                  All of this.

                  I would love for 2k to give us the ability to gives us complete control on defense during animations. It sucks when I'm sucked into this riding animation, and can't put my hands up to defend the pass, but the offensive player is able to do anything he wants to interrupt the animation.
                  Sixers/Panthers/Tarheels
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                  Commish of USGL 2k16, featured by Da_Czar on the Sim Hangout.
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                  Comment

                  • Sundown
                    MVP
                    • Oct 2010
                    • 3270

                    #114
                    Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                    Originally posted by stillfeelme
                    Yes it is fundamental basketball that is hard to break even playing video games because that is what I normally do. I don't jump to block everything in the paint neither does Hibbert. They really are underestimating the power of a 7 footer putting hands up in the paint. It alters shots dramatically. It is a realism thing that hasn't translated to video game basketball yet. I will try more block attempts though
                    Thing is, it worked in 2K13, maybe a little too well.

                    My real life interior defense also got a lot better once I started doing this instead of jumping for every block. Granted I'm playing against short guys with no hops, but still.

                    Comment

                    • sreckless
                      Rookie
                      • Mar 2012
                      • 342

                      #115
                      Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                      Originally posted by blaza
                      Disagree. With a good defender, I can bump the ballhandler and shade him to my help and/or where I want him to go on the floor. Granted, I don't win every battle, but I feel like there is a good give and take IF I give space and meet him at the spot.
                      Except the ball-handler can just bounce off the defender, keep his dribble, turn around and dribble back out to the perimeter, then do it all over again. One slight mis-step on defense and you give up a dunk. On offense you can bounce off the defender 4, 5, 6 times and you just keep going.

                      In real life you'd be filling the stat sheet with turnovers and charges. In 2K right now there is not enough risk to balance the reward for ballhandlers who dribble into traffic.

                      Comment

                      • jersez
                        MVP
                        • Jul 2008
                        • 1892

                        #116
                        Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                        Originally posted by blaza
                        Disagree. With a good defender, I can bump the ballhandler and shade him to my help and/or where I want him to go on the floor. Granted, I don't win every battle, but I feel like there is a good give and take IF I give space and meet him at the spot.
                        I don't see how your counter argument relates to my point, my point was about physics not the defensive tools we have. I can play defense lol, I just hate it whenever I get beat it's because of "physics" or the lack of a true physics system, no way should the defender be punish for being in position while the offensive player continues like he's not even there. It's not balance and makes the user feel cheated for playing good defense.
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                        • alabamarob
                          MVP
                          • Nov 2010
                          • 3354

                          #117
                          Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                          Yep in 2k the offensive animations are better than the defensive ones. Whereas in real life the offensive player has the ball and can't travel, carry, or double dribble. More defensive animations and the ability to not get stuck in "defenseless" animations would balance out the game.
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                          • blaza
                            Rookie
                            • Jul 2004
                            • 76

                            #118
                            Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                            Originally posted by jersez
                            I don't see how your counter argument relates to my point, my point was about physics not the defensive tools we have. I can play defense lol, I just hate it whenever I get beat it's because of "physics" or the lack of a true physics system, no way should the defender be punish for being in position while the offensive player continues like he's not even there. It's not balance and makes the user feel cheated for playing good defense. Defending is better than it has ever been in 2K. I'm able to get plenty of stop on the perimeter---but its not simply by sliding my feet and being in 'good position'.

                            It has a perfect relation to your point. The ballhandler/offense will always be at an advantage. That's how it is in real life and how it should be in the game. Ever since the hand check rule was implemented, we've seen a renaissance of elite PGs...coincidence? I don't think so.

                            Several factors contribute to defending other than just "being in position". And I totally disagree that attackers aren't punished for dribbling into traffic. In my OA, there are guys who would spam the paint over and over driving into the lane with no repercussion. This year, running into traffic at will, almost certainly gets the ball swiped, stolen, throws the dribbler off his line, etc. End of the day, staying in front of an elite ballhandler is and should be difficult. That's why having a rim protector and shading towards your help is important. You shouldn't just be able to sit there and keep CP3 in front of you, I dont care how good you think you are at perimeter defense.
                            Last edited by blaza; 10-30-2013, 01:49 PM.
                            XBL: Blaza Rep

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                            • blaza
                              Rookie
                              • Jul 2004
                              • 76

                              #119
                              Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                              Originally posted by sreckless
                              Except the ball-handler can just bounce off the defender, keep his dribble, turn around and dribble back out to the perimeter, then do it all over again. One slight mis-step on defense and you give up a dunk. On offense you can bounce off the defender 4, 5, 6 times and you just keep going.

                              In real life you'd be filling the stat sheet with turnovers and charges. In 2K right now there is not enough risk to balance the reward for ballhandlers who dribble into traffic.
                              This is just not true. What difficulty are you playing on? When a defender rams into me on defense, he usually loses control, the ball, or both. Unless it's an elite ball handler....in which case, yeah he can usually keep his dribble alive but even still he's way off his line and off kilter.....which i consider a win.
                              XBL: Blaza Rep

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                              • sreckless
                                Rookie
                                • Mar 2012
                                • 342

                                #120
                                Re: The Sovartus Defense Tutorial and Points in the Paint Reduction Strategies

                                Originally posted by blaza
                                This is just not true. What difficulty are you playing on? When a defender rams into me on defense, he usually loses control, the ball, or both. Unless it's an elite ball handler....in which case, yeah he can usually keep his dribble alive but even still he's way off his line and off kilter.....which i consider a win.
                                I see it on online quick match, whatever difficulty that is (supposedly superstar sim). Pretty much any guard I see has no trouble keeping his dribble after getting bounced off a defender.

                                When I get a chance I will try to put up some footage.
                                Last edited by sreckless; 10-30-2013, 03:02 PM.

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