Alright, Let's REALLY Talk About MyGM Mode

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  • NDAlum
    ND
    • Jun 2010
    • 11453

    #16
    Re: Alright, Let's REALLY Talk About MyGM Mode

    I like what 2K is doing based on my vision of the association. Once I start my association, I'm in that vacuum. I don't care about real life at that point. I like to get immersed in my association and let the real life NBA go its course independently.

    I like how this gives the association mode a personality and makes it a living, breathing feature. It's something that should continue to be challenging to manage.

    With that said I hope there are certain aspects of the mode you can turn off. I for one don't really like CPU trade AI and always turn it off. If there's no option to turn it off I hope trades are rare. I didn't like how often big name players changes teams.


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    • Matty Aqua
      Pro
      • Oct 2009
      • 1298

      #17
      Re: Alright, Let's REALLY Talk About MyGM Mode

      Initially i was disappointed 2k removed the long beloved association mode!...but i must admit i am very excited about MyGm Mode!.

      I am still very skeptical about having the cpu handling 29 other teams as 2k has never gotten the Trade logic,Minutes,Free Agent signings,Draft Choices, right in there previous games!...it would truly ruin the mode if those legacy bugs were left in!...

      If they have handled those issues, then yes this mode may actually be enjoyable and we all might have our own exclusively dynamic associations like we have always wanted!,and only having to manage one team could actually be really fun and challenging to meet the demands of your players and franchise!.

      I guess the point I'm trying to make is even tho i am excited for the new mode,i know if things arn't spot on and we start seeing Cleveland making trades so Kyrie Irving backs up Chris Paul at the PG spot....The community will come down on 2k like a sledgehammer!...

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      • cj54
        Rookie
        • Dec 2009
        • 254

        #18
        Re: Alright, Let's REALLY Talk About MyGM Mode

        Hopefully they've been working on this which is why current gen association hasn't gone anywhere.

        But let's be real, **** gonna be buggy as hell and half assed.

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        • BluFu
          MVP
          • May 2012
          • 3596

          #19
          Re: Alright, Let's REALLY Talk About MyGM Mode

          to address the OP, i'm hoping to turn burke/favors, griffin, and cousins all into legit superstars. no fun in having key players on your roster that no one else wants

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          • Cedrik
            Rookie
            • Oct 2012
            • 107

            #20
            Re: Alright, Let's REALLY Talk About MyGM Mode

            I love it if it is taking the Madden style route but I would much prefer a MyAssociation than a MyGM. What I'd love to know is what the CAPs look like in comparison to other players, can we use custom rosters and whether or not we can still play any game via League Pass and can we still edit everything that we can on CG.

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            • raiderphantom
              MVP
              • Jul 2012
              • 1537

              #21
              Re: Alright, Let's REALLY Talk About MyGM Mode

              Looks exciting but 2K needs to bring Melbournelad onto the team if they want any franchise type mode done proper.
              Student of the game. #Fundamentals

              XBLGT: tjor24

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              • jaateloauto
                Pro
                • Sep 2009
                • 743

                #22
                Re: Alright, Let's REALLY Talk About MyGM Mode

                Let's face it, it's unlikely trade logic would be completely fixed. We see bad trade logic in pretty much every sports game, even the most simulation oriented managerial games like Football Manager seem to struggle with it. It's going to take an effort from the player not to exploit it. But if the AI generally makes good trades with itself that would be fine.

                Trade logic never seems to incorporate how many years is left on a deal on any other than a superficial level (decreasing the numeric trade value). It would be nice if we saw teams only initiate and agree to trades if they had some reason behind it. Just swapping players because they are of similar ability isn't enough. However if those players fit the team better position wise, or were on better contracts the team would make the decision based on that. Trading your superstar should only happen if he was demanding a trade or was in the last year of his contract.

                And it would be nice if all you had to do to create a team of 90 overall starters wouldn't be just to start a rebuild, play your unready prospects 40 minutes a game to make them superstars and then grab the top guy from UFA when you're ready. I guess you might get fired in MyGM for this plan but just acquiring top 5 picks might still be easy enough to make this happen.

                Which brings me to the draft stock. Although you can create your own to make the problem go away, I generally don't have the time to create/search for a decent draft class especially when you can't directly preview a draft class in the association mode. It would be fun it every draft wasn't as top heavy as they are and if lower pick players weren't just worse across the board but had an outstanding talent that made them worth picking. There seem to be no shooting, playmaking, rebounding or defensive specialists but just guys that suck at everything.

                And I hope they have some incentive for us to turn player roles on this year, as it has been a lost cause for a few years. For example teams like the Nets would instantly dissolve into chaos with the talent on the bench not getting starting minutes. If real life teams can't exist with the player roles then it's worthless.
                Last edited by jaateloauto; 10-26-2013, 09:28 AM.
                youtube.com/FinneLite

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                • Gosens6
                  All Star
                  • Oct 2007
                  • 6098

                  #23
                  Alright, Let's REALLY Talk About MyGM Mode

                  Some great ideas in here guys! If 2K even added half the stuff you're all talking about then we're really in for an exciting franchise experience on next gen!


                  Sent from the Dungeon Of Doom using tapatalk

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                  • ataman5
                    MVP
                    • Jun 2007
                    • 2620

                    #24
                    Re: Alright, Let's REALLY Talk About MyGM Mode

                    If they want to succed on this mode, it should be bug-free in the first instance.

                    And then i highly doubt but they should have a good look at what Football Manager has offered to players for years and blend that with basketball. That's how they can be really succesfull.

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                    • Comduklakis
                      MVP
                      • Oct 2005
                      • 1887

                      #25
                      Re: Alright, Let's REALLY Talk About MyGM Mode

                      Optimism is nice, but I'm not sure what is based on. 2k has had years to fix the issues with player roles, rotations, trade logic, free agent signings, draft picks, and contract extensions. They have done none of that. Instead they focus on adding Justin Bieber, Michael Jordan, Lebron mode, and any other flashy thing to sell a few more copies to casuals while screwing over the people that buy the game year after year hoping that this is the year they actually fix the issues instead of focusing on new shiny toys.

                      There is A LOT of work to do for a mode like this. The only reason association has been playable for me for the past several years is the hardwork of roster creators like Bedwards and using 30 team control that includes the tedious but necessary controlling of all rotations (yep, every single injury i adjust the rotations for all teams. someone made a really nice spreadsheet as part of a larger 30 team control excel file).

                      I have no confidence in rotations. They are, in fact worse in 2k14 than in 2k13, with teams paying even less attention to foul trouble. Same with player roles. I'm not a programmer, but I would think it wouldn't be that hard to place some code in the game that priotitizes foul trouble, fatigue, suggested minutes, etc.

                      I'm noticing with the contract extension function, more bad contracts are being offered instead of less (e.g. Utah giving Richard Jefferson a 2 year extension at 4 million a season). And free agency logic and draft logic still struggle. I get that the nba may not want to weigh big market teams and winners as more desirable FA locations than Sacramento or Charlotte, but it would be a nice feature. And of course we still have the issue (often with pgs, but sometimes with other positions) of stockpiling too much talent at one position. This happens with drafting as well. Example is Detroit spending their first round pick on a 7-3 center with Drummond, Monroe, and Smith already there and needing help elsewhere.

                      I get that trade logic is hard, which is why I give 2k much more of a pass on this issue than the seemingly more easily solved issues I mentioned above. But fixing it is central to having a decent franchise without 30 team control. We've all seen Jose Calderon get traded around like a pinball. We've all seen the swapping of pg for pg just for the sake of trading (usually due to disgruntled players). How often in the real NBA do we see that? Not often. Trades are about shedding salary, gaining picks, getting a key piece for the playoffs and putting a team in good cap position to go after top free agents. Yet 90% of the 2k trades are basically nonsensical. Now I don't have the expertise to fix that, but someone at 2k has to get that number down to 20% or less if this MyGM is to work.
                      http://www.operationsports.com/forum...y-cant-we.html

                      http://www.operationsports.com/forum...ow-2012-a.html

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                      • NvME
                        Rookie
                        • Jan 2013
                        • 123

                        #26
                        Re: Alright, Let's REALLY Talk About MyGM Mode

                        It sounds interesting, but I'd rather see it in action. The new MyPlayer with the added cut scenes and "rival" sounds downright cheesy on the other hand.

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                        • Gosens6
                          All Star
                          • Oct 2007
                          • 6098

                          #27
                          Re: Alright, Let's REALLY Talk About MyGM Mode

                          Some of you guys gotta understand they completely built this mode from the ground up. They're NOT carrying over the same logic from current gen 2K14. I understand some of you are concerned, but all the issues you have with CG should be left with CG. At least until we get the next gen game in our hands and see if the same issues still exist.

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                          • jaateloauto
                            Pro
                            • Sep 2009
                            • 743

                            #28
                            Re: Alright, Let's REALLY Talk About MyGM Mode

                            Originally posted by Gosens6
                            Some of you guys gotta understand they completely built this mode from the ground up. They're NOT carrying over the same logic from current gen 2K14. I understand some of you are concerned, but all the issues you have with CG should be left with CG. At least until we get the next gen game in our hands and see if the same issues still exist.
                            That's just silly thinking. In the gaming industry generally don't build anything from the ground up if you have a base that works and is refactorable. Even on the released screenshot you can see that they base the system on what they had previously. Play for winner, financial security, loyalty, morale are already present in current gen, as are player roles.

                            youtube.com/FinneLite

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                            • Gosens6
                              All Star
                              • Oct 2007
                              • 6098

                              #29
                              Re: Alright, Let's REALLY Talk About MyGM Mode

                              Originally posted by jaateloauto
                              That's just silly thinking. In the gaming industry generally don't build anything from the ground up if you have a base that works and is refactorable. Even on the released screenshot you can see that they base the system on what they had previously. Play for winner, financial security, loyalty, morale are already present in current gen, as are player roles.

                              I feel like I should have worded what I said differently. Let me explain.

                              Yes, the BASE of the old association mode is there, but from what they've said, they've completed reworked every aspect of it. That's all I meant.

                              Now, I could be giving them too much credit, and you guys could be completely right; But they've said it's an entirely new mode that's been completely reworked.

                              So while yes you're right, the basic fundamentals of the old association mode is there, they've reworked and retooled almost every function.

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                              • Comduklakis
                                MVP
                                • Oct 2005
                                • 1887

                                #30
                                Re: Alright, Let's REALLY Talk About MyGM Mode

                                I admire your optimism and really, really hope that they have made significant headway in dealing with the issues discussed. As for things like playing for a winner and player roles already being in the current gen, they are, but they are broken. The only time play for a winner matters is with a Garnett type at the end of his career and usually it results in a ridiculously low salary (I'm talking less than Allen took with the Heat type salaries). Reality is guys like LeBron wanting the best chance at a championship in his mid 20s not just when he's 37. And we all know the other issues with player roles and the like. this mode will require significant changes and upgrades. Let us all hope they did that (even if my PS4 won't be bought until tax refund time).
                                http://www.operationsports.com/forum...y-cant-we.html

                                http://www.operationsports.com/forum...ow-2012-a.html

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