so you would advise playing with default sliders and 12 min quarters for the most realistic stats?
Neon1 v1.8 Rosters (360)....cracking the code on shot selection.
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.
Well naturally. But then again that depends on your playing style too, if your a turbo all game, quick shooting type then maybe 10-11 mins. But most players get all thier numbers just fine in 12, but some guys just cant play that long so do whatever suits you.Comment
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.
i just dled these and played a game.
does lowering all the ratings lower the number of animations (dunk, isomotion)? i like the way it plays, it looks/feels more realistic as far as foot planting, strength, and overall player movement but id still like to see some special dunks or alleys.
also, how did you get the 2k created pippen and rodman on the 96 bulls? i know you can export a team after you start a season/association but how did you get the old school all stars on those teams. and did you create and rate all the players yourself or are they dled from that dna thing?Comment
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.
I love these rosters but its like they don't dunk. I have seen Jason Richardson do a layup all by his self on the fast break. I play with the Magic and the only time Dwight Howard dunks is when i throw him an alley. I checked all the sliders everything is default to.Comment
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.
I have a problem, I have download Neon roster but when I try to play at the screen where you can choose the teams it all freeze!
I'll try to download again and I hope it'll work (I have had the same problem some time ago but I succeed in passing the problem as I first download the roster, then I save on my xbox and then I load from my xbox and all works, but not this time!)
I really hope to make this roster work as I really wanna to play with it!Comment
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.
Sheva is doing pcMy latest project - Madden 12 http://www.operationsports.com/forum...post2043231648Comment
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.
can anyone upload these to the web?Comment
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.
Sheva has already made a thread for this.
Hey Neon, much props to the roster bro. I loved this game straight out of the box, but it's even much sweeter after using your roster! Just a question though, I noticed there's no putbacks being attempted. everytime i watch an nba game, they're always trying to tip the ball in after a shot. do you think that the attempt putback sliders should be increased?Comment
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.
Sheva has already made a thread for this.
Hey Neon, much props to the roster bro. I loved this game straight out of the box, but it's even much sweeter after using your roster! Just a question though, I noticed there's no putbacks being attempted. everytime i watch an nba game, they're always trying to tip the ball in after a shot. do you think that the attempt putback sliders should be increased?
In reality, yeah. But the problem is the players all run into the paint and/or stay close to the rim on offense with it high so i lowered it just to keep thier butts out of the lane.Comment
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.
Neon, I haven't seen an answer as to whether or not clutch is on...can we please get your take on it?Comment
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Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.
i have mine on off and i just had a double overtime game against the rockets as the lakers lol. so far, i think i'm 2-2 or 3-2.Comment
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