2k10....Neon1 Base Roster Project

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  • DC
    Hall Of Fame
    • Oct 2002
    • 17996

    #31
    Re: 2k10....Neon1 Base Roster Project

    ^ Examples of that Neon? What else did they borrow
    Concrete evidence/videos please

    Comment

    • tongefactor40
      Rookie
      • Nov 2006
      • 60

      #32
      Re: 2k10....Neon1 Base Roster Project

      subscribed!

      Comment

      • Dimer76er
        Rookie
        • Oct 2008
        • 37

        #33
        Re: 2k10....Neon1 Base Roster Project

        Originally posted by Neon1
        They did that to slow the game down. They borrowed and applied a LOT of theorys used from last years work people did on here.

        Looks like they based a lot of rating/tendency changes off things from last year but tweaked them.

        I gues that is a call back to your initial post on this thread. There will be less work to do this year. Also if all players are set to 0 for attacking the rim it will be easier to make Elite players deadlier on the drive as fewer players have that ability.

        Comment

        • ronyell
          SimWorld Sports Inc - CEO
          • Dec 2005
          • 5932

          #34
          Re: 2k10....Neon1 Base Roster Project

          SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
          THE ONLY PLACE WHERE YOU CAN:
          #SeeTheGameBeTheGame

          Comment

          • Dimer76er
            Rookie
            • Oct 2008
            • 37

            #35
            Re: 2k10....Neon1 Base Roster Project

            Originally posted by ronyell

            ronyell have you found a value that works realistically for gurds like Rose or Parker, or even Harris? It would be nice to still see the kickouts for 3 or the rare stepback jumper(Harris for example).

            Comment

            • Neon1
              MVP
              • Nov 2004
              • 1532

              #36
              Re: 2k10....Neon1 Base Roster Project

              Weekend is here for me so i should be able to get some ground on tweaking my system to account for the new tendency options available to us now...

              Modifications were needed.

              Comment

              • BroMontana82
                Support Sim
                • Nov 2004
                • 2225

                #37
                Re: 2k10....Neon1 Base Roster Project

                Originally posted by ronyell
                have you tried countering this with the Drive To Basket slider or whatever it is?

                Comment

                • GaryT531
                  MVP
                  • Jun 2008
                  • 1715

                  #38
                  Re: 2k10....Neon1 Base Roster Project

                  I know its still early Neon, but I was wondering where your project currently stands? Is this the only community roster project currently taking place? DC do you have anything going on? PortlandBlazer and Nogster are taking a break from current rosters according to Portland in the "150 CAP Slots" thread.

                  Comment

                  • Neon1
                    MVP
                    • Nov 2004
                    • 1532

                    #39
                    Re: 2k10....Neon1 Base Roster Project

                    Originally posted by GaryT531
                    I know its still early Neon, but I was wondering where your project currently stands? Is this the only community roster project currently taking place? DC do you have anything going on? PortlandBlazer and Nogster are taking a break from current rosters according to Portland in the "150 CAP Slots" thread.
                    Im just in the beginning stages. Example: primary/secondary position changes to correct sub patterns, contracts etc. Player size edits to actual heights (in shoes) to better represent thier on court visuals.

                    Only ratings mods i might make on this first one will be verticals.....because if i see a player jump 900ft in the air from a standstill to deflect an entry pass or on the jumpball im gonna pull my hair out.

                    It was my birthday Friday night and i was basically completely out of it until last night.

                    Comment

                    • ffaacc03
                      MVP
                      • Oct 2008
                      • 3485

                      #40
                      Re: 2k10....Neon1 Base Roster Project

                      Originally posted by Neon1
                      Im just in the beginning stages. Example: primary/secondary position changes to correct sub patterns, contracts etc. Player size edits to actual heights (in shoes) to better represent thier on court visuals.

                      Only ratings mods i might make on this first one will be verticals.....because if i see a player jump 900ft in the air from a standstill to deflect an entry pass or on the jumpball im gonna pull my hair out.

                      It was my birthday Friday night and i was basically completely out of it until last night.
                      Kind of late ... but ... happy birthday bro !

                      Comment

                      • Da Rebirth
                        Rookie
                        • Jul 2007
                        • 163

                        #41
                        Re: 2k10....Neon1 Base Roster Project

                        For those wishing to make accurate future draft pick transactions in Association mode.

                        http://www.prosportstransactions.com...ades/index.htm

                        Comment

                        • Neon1
                          MVP
                          • Nov 2004
                          • 1532

                          #42
                          Re: 2k10....Neon1 Base Roster Project

                          Originally posted by ffaacc03
                          Kind of late ... but ... happy birthday bro !
                          Thanks homie.

                          Comment

                          • Neon1
                            MVP
                            • Nov 2004
                            • 1532

                            #43
                            Re: 2k10....Neon1 Base Roster Project

                            Originally posted by Da Rebirth
                            For those wishing to make accurate future draft pick transactions in Association mode.

                            http://www.prosportstransactions.com...ades/index.htm
                            Good stuff

                            Comment

                            • RAZRr1275
                              All Star
                              • Sep 2007
                              • 9918

                              #44
                              Re: 2k10....Neon1 Base Roster Project

                              I don't know if anyone is doing ps3. I'm on live this year.
                              My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648

                              Comment

                              • Dimer76er
                                Rookie
                                • Oct 2008
                                • 37

                                #45
                                Re: 2k10....Neon1 Base Roster Project

                                Originally posted by RAZRr1275
                                I don't know if anyone is doing ps3. I'm on live this year.
                                Any regrets? Have you compared both?

                                Comment

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