Nogster's Roster 2.0 for 360 *RELEASED*

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  • Serra11
    MVP
    • Mar 2008
    • 1127

    #196
    Re: Nogster's Roster 2.0 for 360 *RELEASED*

    Originally posted by sambf12
    also, the player roles thing could have an effect on things too. try this with it on to see maybe?
    Done it right now.
    Only Jazz(52-30 and best team in the league...),Celtics(51-31),Spurs(50-32) and Lakers(50-32) have more than 50 victories (Nuggets 49).For me,not good.
    ONLY Suns(102) and Nuggets(100,3) score more than 100 ppg!

    Players stats are ok:Granger best scorer at 29(without injuries...maybe could happen...),Howard best rebounder and shotblocker,Nash best assistman(10.1) with D-Will Paul Duhon and Rondo at 9.

    The 3 pt issue with player roles ON doesn't affect only bigmen!
    Exemple???
    Derrick Rose:61/235(nearly 3 attempts per game!)
    Gerald Wallace:67/226(too many for him)
    Tony Parker:51/178(more than 2 attempts per game)

    I consider it an all-player issue!
    Boots..........To ASSES!!!!!!

    Comment

    • K_Dub
      Rookie
      • Sep 2006
      • 102

      #197
      Re: Nogster's Roster 2.0 for 360 *RELEASED*

      Originally posted by Serra11
      Done it right now.
      Only Jazz(52-30 and best team in the league...),Celtics(51-31),Spurs(50-32) and Lakers(50-32) have more than 50 victories (Nuggets 49).For me,not good.
      ONLY Suns(102) and Nuggets(100,3) score more than 100 ppg!
      Maybe upping game tempos for all the teams would help?

      Comment

      • Serra11
        MVP
        • Mar 2008
        • 1127

        #198
        Re: Nogster's Roster 2.0 for 360 *RELEASED*

        Originally posted by K_Dub
        Maybe upping game tempos for all the teams would help?
        Yes.
        The right combination between game tempo and fastbreak(maybe run plays too???) is the key.
        And the presence of good scorers in the teams,obviously
        Boots..........To ASSES!!!!!!

        Comment

        • Hassan Darkside
          We Here
          • Sep 2003
          • 7561

          #199
          Re: Nogster's Roster 2.0 for 360 *RELEASED*

          I thought Rashidi's words were code for "Yea you can do whatever you want, I just don't know if I should have my name on it because I didn't have anything to do with it."
          [NYK|DAL|VT]
          A true MC, y'all doing them regular degular dance songs
          You losin' your teeth, moving like using Kevin Durant comb
          Royce da 5'9"


          Originally posted by DCAllAmerican
          How many brothers fell victim to the skeet.........

          Comment

          • Serra11
            MVP
            • Mar 2008
            • 1127

            #200
            Re: Nogster's Roster 2.0 for 360 *RELEASED*

            I've added Vyaras' game tempo,fastbreaks and run plays coach sttings to Gottibino's roster(based on Tomba's edits and Nogster's edits) and 15 teams average 100 points per game like in reality and 8 teams obtain more than 50 victories.
            Boots..........To ASSES!!!!!!

            Comment

            • Whoman
              Banned
              • Oct 2005
              • 456

              #201
              Re: Nogster's Roster 2.0 for 360 *RELEASED*

              Originally posted by sambf12
              not sure, i haven't even downloaded the new patch yet. i will tonight probably so we will see. personally, i think it will be more realistic since now they'll do what they're supposed to do and it looks like 2k made the tendency scale real. if you have 100 attack, the player will never pass. that's how certain players should be so we'll see how it plays out.
              i know, but for now the roster has a lot of players on tendencies like 90 for attack and 10 for pass out or even 100/0.

              Upping the tempo for teams is a good idea.

              Comment

              • joel0078
                Pro
                • Sep 2006
                • 754

                #202
                Re: Nogster's Roster 2.0 for 360 *RELEASED*

                Ok guys, a few days ago I downloaded "gottibinos" roster, which I believe is a combination of Nogsters edits as well as Tombas speed and dribble edits. After playing a few games with pareds sliders (which this particular combination was said to work with any slider set) and changing the quickness, hustle, hands and gamespeed settings as told, the game didn't feel right to me. One of the major problems I had was the ball seemed to float in a slow motion during passes and shots. I had to turn up the game speed, which seemed to then make the players move funny. Maybe I'm being picky with how I like my game, maybe not.....

                I messaged tomba about this and what he told me was that although his edits are being used with other edits, his edits do not/should not be used in combination with any other edits or sliders. He wasn't saying it can't be done, but that the game will NOT play at an optimum level, because his edits don't mesh with any of the other edits around, as well as the slider set. He specifically said his edits should be used with his slider set and his final edits aren't available yet.

                I asked him to mention it in here but I don't see that he did, which is why I'm throwing it out there.

                Comment

                • BroMontana82
                  Support Sim
                  • Nov 2004
                  • 2225

                  #203
                  Re: Nogster's Roster 2.0 for 360 *RELEASED*

                  Originally posted by Whoman
                  i know, but for now the roster has a lot of players on tendencies like 90 for attack and 10 for pass out or even 100/0.

                  Upping the tempo for teams is a good idea.
                  well nogster has his own methods and rationale so i can't really explain these but i'm sure it's a good reason. plus some guys pass out more than others. whether or not the patch means a big adjustment for the entire roster is TBD.

                  Comment

                  • DereckM
                    Pro
                    • Jan 2004
                    • 774

                    #204
                    Re: Nogster's Roster 2.0 for 360 *RELEASED*

                    Ok I have been gone a few days. Trajan are the rosters uploaded? Sorry if this has already been answered too many pages to go back through.

                    Comment

                    • Hassan Darkside
                      We Here
                      • Sep 2003
                      • 7561

                      #205
                      Re: Nogster's Roster 2.0 for 360 *RELEASED*

                      Originally posted by sambf12
                      well nogster has his own methods and rationale so i can't really explain these but i'm sure it's a good reason. plus some guys pass out more than others. whether or not the patch means a big adjustment for the entire roster is TBD.
                      The reason for that was the excessive passouts by CPU players pre-patch. Guys like Wade, Kobe, LeBron would attack the basket but instead of finishing, they'd always kick it back out.
                      [NYK|DAL|VT]
                      A true MC, y'all doing them regular degular dance songs
                      You losin' your teeth, moving like using Kevin Durant comb
                      Royce da 5'9"


                      Originally posted by DCAllAmerican
                      How many brothers fell victim to the skeet.........

                      Comment

                      • BroMontana82
                        Support Sim
                        • Nov 2004
                        • 2225

                        #206
                        Re: Nogster's Roster 2.0 for 360 *RELEASED*

                        Originally posted by Ruff Ryder
                        The reason for that was the excessive passouts by CPU players pre-patch. Guys like Wade, Kobe, LeBron would attack the basket but instead of finishing, they'd always kick it back out.
                        right i know that but i meant for guys who are 90-10 or 85-15 as opposed to 100-0. i'm sure he's got a good reason like basing it off of real life tendencies and using his own scale of how it works out in the game.

                        Comment

                        • Whoman
                          Banned
                          • Oct 2005
                          • 456

                          #207
                          Re: Nogster's Roster 2.0 for 360 *RELEASED*

                          Originally posted by sambf12
                          right i know that but i meant for guys who are 90-10 or 85-15 as opposed to 100-0. i'm sure he's got a good reason like basing it off of real life tendencies and using his own scale of how it works out in the game.
                          don´t meant the details like this, just like Ruff Ryder said just wether or not now players basically don´t ever pass out.

                          My first game just now (me as oklahoma versus the Hawks) was encouraging in that regard though

                          Comment

                          • TrajanLK121
                            Rookie
                            • Oct 2008
                            • 207

                            #208
                            Re: Nogster's Roster 2.0 for 360 *RELEASED*

                            How do you guys want the rotations for teams with real life injuries? I currently have it set to the way they are today.


                            Originally posted by joel0078
                            Ok guys, a few days ago I downloaded "gottibinos" roster, which I believe is a combination of Nogsters edits as well as Tombas speed and dribble edits. After playing a few games with pareds sliders (which this particular combination was said to work with any slider set) and changing the quickness, hustle, hands and gamespeed settings as told, the game didn't feel right to me. One of the major problems I had was the ball seemed to float in a slow motion during passes and shots. I had to turn up the game speed, which seemed to then make the players move funny. Maybe I'm being picky with how I like my game, maybe not.....

                            I messaged tomba about this and what he told me was that although his edits are being used with other edits, his edits do not/should not be used in combination with any other edits or sliders. He wasn't saying it can't be done, but that the game will NOT play at an optimum level, because his edits don't mesh with any of the other edits around, as well as the slider set. He specifically said his edits should be used with his slider set and his final edits aren't available yet.

                            I asked him to mention it in here but I don't see that he did, which is why I'm throwing it out there.
                            They're working fine for me. I have those certain sliders set just the way Gotti recommended except I have hustle at 45 and the games are running smooth. Haven't noticed any slow motion ball movement. I'm using a slightly tweaked Playmaker's slider set.


                            Originally posted by DereckM
                            Trajan are the rosters uploaded?
                            I'm still updating it and also waiting for a clear answer from Rashidi.

                            Comment

                            • ffaacc03
                              MVP
                              • Oct 2008
                              • 3485

                              #209
                              Re: Nogster's Roster 2.0 for 360 *RELEASED*

                              Originally posted by TrajanLK121
                              I'm still updating it and also waiting for a clear answer from Rashidi.
                              While Rashidi is one of the most respected roster editor in terms of what he does ... he isnt the type of roster editor that would give you a clear answer for such request ... unless its something like: Nope, Sir ! ...

                              Since his roster is on 2k share for people to enjoy it, you can downloaded, use it and do as you please as long as you dont take the credit ... just imput the data on the spreadsheet, upload your roster and specify wich segment was attended by wich roster editor and give them credit ...

                              As long as everything is clearly specified and as long as you dont gain anything but the feeling that comes from sharing something with others, there is not going to be anything to be critized ...

                              Comment

                              • Crossover1
                                MVP
                                • Feb 2009
                                • 1925

                                #210
                                Re: Nogster's Roster 2.0 for 360 *RELEASED*

                                This is crazy. Do u think he is gonna sue u for a roster? It's only a game man.
                                'Only The Strong Survive'

                                Comment

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