Nogster's Roster 2.0 for 360 *RELEASED*
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Re: Nogster's Roster 2.0 for 360 *RELEASED*
i didnt look into them. they were ignored in the latest update.
my bad.Comment
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Re: Nogster's Roster 2.0 for 360 *RELEASED*
Right now im taking Nogster 2.0 and merging it with rashidi X-mas special rosters. Im am only to going to update players who got a huge upgrade land going to downgrade players who got hit hard.Comment
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Re: Nogster's Roster 2.0 for 360 *RELEASED*
If you have a spreadsheet for this could you please send it to me?My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648Comment
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Re: Nogster's Roster 2.0 for 360 *RELEASED*
All this talk of combining the two rosters has convinced me. My current association was bugged so I have to start over again any ways. I'm going to start entering in Rashidi's ratings from his X-Mas roster to the finished spreadsheet we used for this roster. I'm going to do all players. It should be quicker than it was for Nogster's 2.0 since it justs ratings/attributes being copied down.Comment
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Re: Nogster's Roster 2.0 for 360 *RELEASED*
But I see that in the U.S.A Casspi plays as 3pt specialist while Donte can take shoots from inside and outside.Boots..........To ASSES!!!!!!Comment
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Re: Nogster's Roster 2.0 for 360 *RELEASED*
I have some considerations about this roster.
I know that game tempo is important for the Asso. stats but I think that teams like Spurs and Phila for ex. run too much.
If I lower it,maybe according with Rocky's number,will I gain worst stats in Association???
Also I applied to the roster the DC's flashy passes edit for every player(not FA) and I think it lowered the cpu strange passes for certain players.
The rest is ok,just raised at 26/27 minutes the minimum time of play in the rotations for starters so the cpu doesn't make changes after just 3 minutes of play(12 minutes quarters).Boots..........To ASSES!!!!!!Comment
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Re: Nogster's Roster 2.0 for 360 *RELEASED*
All this talk of combining the two rosters has convinced me. My current association was bugged so I have to start over again any ways. I'm going to start entering in Rashidi's ratings from his X-Mas roster to the finished spreadsheet we used for this roster. I'm going to do all players. It should be quicker than it was for Nogster's 2.0 since it justs ratings/attributes being copied down.[NYK|DAL|VT]
A true MC, y'all doing them regular degular dance songs
You losin' your teeth, moving like using Kevin Durant comb
Royce da 5'9"
Originally posted by DCAllAmericanHow many brothers fell victim to the skeet.........Comment
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Re: Nogster's Roster 2.0 for 360 *RELEASED*
this would be nice.
rashidis player ratings are more comprehensively analysed, specifically the shooting attributes...
however, rashidi has kept the speed, quickness scale of bigs at 2ks level, which is too low. if you guys are going to do this, please consider keeping the speed/quickness attributes that this roster uses. check out the speed and quickness of bigs in comparison to this roster. i raised many bigs 10-20 clicks in some cases. the game plays better and flows more realistically when the athletic bigs can actually run the floor and move with some agility
also. if you want player rotations to be on point, specifically starters, you must make sure the rating of the starter is higher than the bench.
IE: rashidis knicks ratings have douglas rated higher than duhon. this means that duhon, who plays 35+mpg for the knicks, will end up being replaced by douglas the moment the cpu takes control of the knicks roster in seasons/associations.
take note of this if you want your rotations more on point.
you might want to consider also keeping the potential attributes as well. as they are basically DC's scale of which i slightly adjusted some players.Comment
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Re: Nogster's Roster 2.0 for 360 *RELEASED*
this would be nice.
rashidis player ratings are more comprehensively analysed, specifically the shooting attributes...
however, rashidi has kept the speed, quickness scale of bigs at 2ks level, which is too low. if you guys are going to do this, please consider keeping the speed/quickness attributes that this roster uses. check out the speed and quickness of bigs in comparison to this roster. i raised many bigs 10-20 clicks in some cases. the game plays better and flows more realistically when the athletic bigs can actually run the floor and move with some agility
also. if you want player rotations to be on point, specifically starters, you must make sure the rating of the starter is higher than the bench.
IE: rashidis knicks ratings have douglas rated higher than duhon. this means that duhon, who plays 35+mpg for the knicks, will end up being replaced by douglas the moment the cpu takes control of the knicks roster in seasons/associations.
take note of this if you want your rotations more on point.
you might want to consider also keeping the potential attributes as well. as they are basically DC's scale of which i slightly adjusted some players.Comment
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Re: Nogster's Roster 2.0 for 360 *RELEASED*
Question Nogs or wjoevr have you guys noticed a difference in gameplay and animations with the dynamic attendance rosters versus the pre-dynamic attendance rosters..The dynamic attendance rosters to me are more hery jerky and I am not seeing the same animations that I am seeing with the pre-dynamic roster that Nogs put together...The gameplay overall is looser and not as physical..maybe its just me..can anyone chime in...THANKS FOR THE TRADE SANDIEGO KEEP RIVERS WE'LL TAKE ELIComment
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Re: Nogster's Roster 2.0 for 360 *RELEASED*
Question Nogs or wjoevr have you guys noticed a difference in gameplay and animations with the dynamic attendance rosters versus the pre-dynamic attendance rosters..The dynamic attendance rosters to me are more hery jerky and I am not seeing the same animations that I am seeing with the pre-dynamic roster that Nogs put together...The gameplay overall is looser and not as physical..maybe its just me..can anyone chime in...Boots..........To ASSES!!!!!!Comment
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Re: Nogster's Roster 2.0 for 360 *RELEASED*
[I] know I am not crazy..lol..but with this dynamic attendance roster I am seeing alot less animations..and herky jerky animations..I think I might have to go back to the pre-dynamic roster that nogs did and create some players..Nogs you see any difference?...THANKS FOR THE TRADE SANDIEGO KEEP RIVERS WE'LL TAKE ELIComment
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