Neon1 2k10 (360)

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  • tgballin
    Rookie
    • May 2008
    • 289

    #166
    Re: Neon1 2k10 (360)

    grizz vs thunder 11 min qtrs 50 gs.

    oj mayo started out HOTTT 4-4 2 3's in the first couple of minutes, finished with 22.

    kevin durant struggled thru 3 qtrs, but hit a couple key shots in crunchtime. leading his team to the win (cpu) finished with 25.

    other things im seeing with this roster good and bad.

    good
    - seeing cpu attack when matched up with a weak on ball defender consistenly

    - better post play, control in the post.

    - more turnovers without lowering hands slider or upping steal, steal success etc. (awesome)

    - the teams substitutions are spot on, with that said i did lower fatigue

    - the cpu actually beat me in fast break points. wow

    the bad
    to many helpless and 1's by superstars. (maybe increase frontcourt players 'hard fouls')
    lowered inside shot success and layups and fatigue.
    maybe personal preference?

    hope this helps.

    Comment

    • Neon1
      MVP
      • Nov 2004
      • 1532

      #167
      Re: Neon1 2k10 (360)

      I just re-uploaded

      Neon1 2k10 Rosters (Phase 2)
      desription: (Defensive adds, Rocky/Kruza Playbooks)

      Tag: Neon1 2k10


      This is 12min NO SLIDERS All default. Except gamespeed.

      The reason i ask no sliders strictly is because if they are not default, i do not know how to fix things or leave alone, because sliders alter results.

      I fix from ground up, so i need to know what is caused by MY changes, not Results that may be altered by the global sliders.


      Off to work (real work).

      So if somebody's messing with accesories or contracts (please dont mess with ratings or i wont use it)....have at it

      Comment

      • Serra11
        MVP
        • Mar 2008
        • 1127

        #168
        Re: Neon1 2k10 (360)

        Originally posted by tgballin
        grizz vs thunder 11 min qtrs 50 gs.

        oj mayo started out HOTTT 4-4 2 3's in the first couple of minutes, finished with 22.

        kevin durant struggled thru 3 qtrs, but hit a couple key shots in crunchtime. leading his team to the win (cpu) finished with 25.

        other things im seeing with this roster good and bad.

        good
        - seeing cpu attack when matched up with a weak on ball defender consistenly

        - better post play, control in the post.

        - more turnovers without lowering hands slider or upping steal, steal success etc. (awesome)

        - the teams substitutions are spot on, with that said i did lower fatigue

        - the cpu actually beat me in fast break points. wow

        the bad
        to many helpless and 1's by superstars. (maybe increase frontcourt players 'hard fouls')
        lowered inside shot success and layups and fatigue.
        maybe personal preference?

        hope this helps.
        Hi tg!
        Have you seen how good is Neon's work???
        The only one slider I lowered is Dunk in Traffic(at 10 for both cpu and user).
        Maybe it's a placebo effect but I saw less and 1 with this slider lowered.
        I know how to do an hard foul but have you ever seen guy the cpu try to knock down your player???
        Boots..........To ASSES!!!!!!

        Comment

        • Serra11
          MVP
          • Mar 2008
          • 1127

          #169
          Re: Neon1 2k10 (360)

          Originally posted by Neon1
          I just re-uploaded

          Neon1 2k10 Rosters (Phase 2)
          desription: (Defensive adds, Rocky/Kruza Playbooks)

          Tag: Neon1 2k10


          This is 12min NO SLIDERS All default. Except gamespeed.

          The reason i ask no sliders strictly is because if they are not default, i do not know how to fix things or leave alone, because sliders alter results.

          I fix from ground up, so i need to know what is caused by MY changes, not Results that may be altered by the global sliders.


          Off to work (real work).

          So if somebody's messing with accesories or contracts (please dont mess with ratings or i wont use it)....have at it
          Ok about sliders.But I agree with Tgballin,too many and 1.
          The rest is perfect,and turnovers are great now.
          I have another question:
          Why defensive pressure is 10 points higher than help defense?
          Have you tried the opposite???
          Boots..........To ASSES!!!!!!

          Comment

          • tgballin
            Rookie
            • May 2008
            • 289

            #170
            Re: Neon1 2k10 (360)

            Originally posted by Serra11
            Hi tg!
            Have you seen how good is Neon's work???
            The only one slider I lowered is Dunk in Traffic(at 10 for both cpu and user).
            Maybe it's a placebo effect but I saw less and 1 with this slider lowered.
            I know how to do an hard foul but have you ever seen guy the cpu try to knock down your player???
            sup serra?
            yea neons roster is real nice, if it wasnt i wouldnt be playing hamster giving feedback. lol
            about the cpu knocking down the player yea i've seen it,
            but have you seen it from anyone w/o a high 'hard foul' tendency?
            in other words have you seen a guard do it?
            b'c in real life if kobe got matched up with dwight howard,
            with a clear path to basket.. he would probably hold him and not allow him to dunk...
            i want cpu guards and small forwards to do it as well. personal preference?

            to NEON1:
            i only lowered inside shot, close shot slider and layup, AFTER AFTER AFTER i played a few games. and when i did lower sumthin it wasnt anything drastic, so my impressions are true. better put.. any slider changes needed with this roster would be,
            absolutely 'personal preference' < - compliment


            this roster is awesome, and any suggestions i may make is only to build not break.
            Last edited by tgballin; 02-09-2010, 07:56 PM.

            Comment

            • Serra11
              MVP
              • Mar 2008
              • 1127

              #171
              Re: Neon1 2k10 (360)

              Originally posted by tgballin
              sup serra?
              yea neons roster is awesome, if it wasnt i wouldnt be playing hamster giving feedback.
              i only lowered inside shot slider and layup, AFTER i played a few games. so my impressions are true. but ok.
              and about the cpu knocking down the player yea i've seen it,
              but have you seen it from anyone w/o a high 'hard foul' tendency?

              this roster is awesome, and any suggestions i may make is only to build not break.
              I asked because I've never seen hard fouls from the cpu...
              Contact in the paint of course but never seen an hard foul.
              And I like driving to the hoop,expecially with LBJ...
              Tomorrow I will raise hard foul tendence for many players,hope it will reduce and 1.
              Boots..........To ASSES!!!!!!

              Comment

              • tgballin
                Rookie
                • May 2008
                • 289

                #172
                Re: Neon1 2k10 (360)

                yea i've seen it from cpu, but only from players known to have 90 + hard foul tendency.

                i dunno exactly how to go about editing this but sum guards, small forwards known to be smart enough to not give up easy buckets have a 5 in hard foul tendency.

                maybe somethin like this,

                pg. 50-60
                sg. 60-70
                sf. 70- 80
                pf. 80 -85
                c. 85- 99

                and obviously you would consider if its a big guy who plays defense less physical then obviously you would give him a guard hard foul tendency.

                Comment

                • Neon1
                  MVP
                  • Nov 2004
                  • 1532

                  #173
                  Re: Neon1 2k10 (360)

                  Originally posted by tgballin
                  yea i've seen it from cpu, but only from players known to have 90 + hard foul tendency.

                  i dunno exactly how to go about editing this but sum guards, small forwards known to be smart enough to not give up easy buckets have a 5 in hard foul tendency.

                  maybe somethin like this,

                  pg. 50-60
                  sg. 60-70
                  sf. 70- 80
                  pf. 80 -85
                  c. 85- 99

                  and obviously you would consider if its a big guy who plays defense less physical then obviously you would give him a guard hard foul tendency.
                  I havent tested raising the hard foul at all as of yet, but it is DEFINATELY something that is on the list of things i want to do.

                  My first priority is that i need to finish getting the defensive awr ratings put in for the 5-6 teams that i havent finished yet.

                  After that:

                  Maybe dunk ratings or Hard foul testing for new fouling animations?

                  I have my fouls commit at players real life rate per48 mins....but i noticed 2k seems to purposely rate them 10-20 clicks higher.

                  Maybe if i put hard fouls at +30 of whatever thier fouls commit is? and see how that works?

                  I mean the guys that are known for hard fouls and cheap shots we could just give 90-99's to like Matt Barnes,Bill Walker,Rondo,Artest,B.Wallace?etc....

                  Maybe just boost it for 2-3 teams and then see what types of animations or effects it has on gameplay (i.e. more FT's...Foul trouble, etc)?
                  Last edited by Neon1; 02-10-2010, 12:12 AM.

                  Comment

                  • JohnDoe8865
                    Hall of Fame
                    • Jul 2002
                    • 9607

                    #174
                    Re: Neon1 2k10 (360)

                    Originally posted by Neon1
                    I havent tested raising the hard foul at all as of yet, but it is DEFINATELY something that is on the list of things i want to do.

                    My first priority is that i need to finish getting the defensive awr ratings put in for the 5-6 teams that i havent finsihed yet.

                    After that:

                    Maybe dunk ratings or Hard foul testing for new fouling animations?

                    I have my fouls commit at players real life rate per48 mins....but i noticed 2k seems to purposely rate them 10-20 clicks higher.

                    Maybe if i put hard fouls at +30 of whatever thier fouls commit is? and see how that works?

                    I mean the guys that are known for hard fouls and cheap shots we could just give 90-99's to like Matt Barnes,Bill Walker,Rondo,Artest,B.Wallace?etc....

                    Maybe just boost it for 2-3 teams and then see what types of animations or effects it has on gameplay (i.e. more FT's...Foul trouble, etc)?
                    I like your ideas about testing the hard fouls/fouls per minute Neon. Ofcourse, I've pretty much liked every idea so far in your roster project, lol
                    Favorite Sports Teams

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                    Comment

                    • tgballin
                      Rookie
                      • May 2008
                      • 289

                      #175
                      Re: Neon1 2k10 (360)

                      hard foul tendency i have been messin around with since before patch 1.
                      and in my opinion a high foul tendency is what it is,
                      meaning if this is raised it will not raise fouls per game per say.
                      just the impact the actual foul has on the shooter. (plus more contact animations, injuries etc.) wonder if it effects consisteny?

                      with that said it would be cool if a select group of backcourt players were known as 'soft' with a low hard foul setting.

                      'draw foul' is something u could look at to, as some players avg 8-10 fts a game. and the highest fta avg i have seen is lebron with an average of 6 per game.
                      and that was with a 90 shot tend and 85 draw foul tendency, thru other simulations not of this roster.

                      Comment

                      • NYCBred
                        Banned
                        • Nov 2009
                        • 250

                        #176
                        Re: Neon1 2k10 (360)

                        Originally posted by tgballin
                        hard foul tendency i have been messin around with since before patch 1.
                        and in my opinion a high foul tendency is what it is,
                        meaning if this is raised it will not raise fouls per game per say.
                        just the impact the actual foul has on the shooter. (plus more contact animations, injuries etc.) wonder if it effects consisteny?

                        with that said it would be cool if a select group of backcourt players were known as 'soft' with a low hard foul setting.

                        'draw foul' is something u could look at to, as some players avg 8-10 fts a game. and the highest fta avg i have seen is lebron with an average of 6 per game.
                        and that was with a 90 shot tend and 85 draw foul tendency, thru other simulations not of this roster.
                        I usually put Melo, Lebron,and Dwight at 100 for Draw foul settings. With this they usually average in the 8-10 area.

                        Comment

                        • Neon1
                          MVP
                          • Nov 2004
                          • 1532

                          #177
                          Re: Neon1 2k10 (360)

                          Originally posted by tgballin
                          hard foul tendency i have been messin around with since before patch 1.
                          and in my opinion a high foul tendency is what it is,
                          meaning if this is raised it will not raise fouls per game per say.
                          just the impact the actual foul has on the shooter. (plus more contact animations, injuries etc.) wonder if it effects consisteny?

                          with that said it would be cool if a select group of backcourt players were known as 'soft' with a low hard foul setting.

                          'draw foul' is something u could look at to, as some players avg 8-10 fts a game. and the highest fta avg i have seen is lebron with an average of 6 per game.
                          and that was with a 90 shot tend and 85 draw foul tendency, thru other simulations not of this roster.
                          If hard fouls isnt going to cause any extra fouls (only impact) id say jack that thing up and lets see how it looks.

                          I mean most guards and forwards offensive flop on every drive to the hoop with the slightest contact (this means YOU Paul Pierce and Hedo lol) I think it would look awesome

                          Comment

                          • Serra11
                            MVP
                            • Mar 2008
                            • 1127

                            #178
                            Re: Neon1 2k10 (360)

                            Neon I have some questions:
                            Why defensive pressure is 10 points higher than help defense?
                            Have you tried the opposite???
                            And do you suggest to play with fouls settings at default???
                            <!-- / message --><!-- sig -->
                            Boots..........To ASSES!!!!!!

                            Comment

                            • Neon1
                              MVP
                              • Nov 2004
                              • 1532

                              #179
                              Re: Neon1 2k10 (360)

                              Originally posted by Serra11
                              Neon I have some questions:
                              Why defensive pressure is 10 points higher than help defense?
                              Have you tried the opposite???
                              And do you suggest to play with fouls settings at default???
                              <!-- / message --><!-- sig -->
                              It was set that way because it was pretty much the way the top teams were set defensively when i started testing. After slowing the game down, i liked the way the Celtics and Cavs were playing D, So i loosely followed the way thier defensive stuff was structured. I moved stuff around (up and down) from there, and tried to keep that same spacing for the most part.

                              Why do you ask? Is there a problem your having? Ive been thinking to maybe turn all def pressure down slightly for all teams, but nobody has complained about it so i thought it was fine.

                              Im also worried about FG% and In-game scoring getting to high if i turn it down some. Opp FG% Percentages seem pretty much dead on as is so far.

                              Comment

                              • Serra11
                                MVP
                                • Mar 2008
                                • 1127

                                #180
                                Re: Neon1 2k10 (360)

                                Originally posted by Neon1
                                It was set that way because it was pretty much the way the top teams were set defensively when i started testing. After slowing the game down, i liked the way the Celtics and Cavs were playing D, So i loosely followed the way thier defensive stuff was structured. I moved stuff around (up and down) from there, and tried to keep that same spacing for the most part.

                                Why do you ask? Is there a problem your having? Ive been thinking to maybe turn all def pressure down slightly for all teams, but nobody has complained about it so i thought it was fine.

                                Im also worried about FG% and In-game scoring getting to high if i turn it down some. Opp FG% Percentages seem pretty much dead on as is so far.
                                Absolutly no problem,I was just curios because often in the other rosters,Help Defense is rated higher than Pressure.
                                Don't change anything!:wink:
                                And about fouls settings???Any suggestion???
                                Boots..........To ASSES!!!!!!

                                Comment

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