Neon1 2k10 (360)
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Re: Neon1 2k10 (360)
What do you expect to happen since he raised the offensive rebounding slider?
HOW do you expect the game to produce more offensive rebounds?
Rebounding attribute sliders are stupid if you ask me.Concrete evidence/videos pleaseComment
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Re: Neon1 2k10 (360)
Then you watch what happens to the FG%'s, the scores, the points in the paint and the game flow and the defenses in general.
Im talking FG%'s in the 65-75% range. Im sure you will get some extra offensive boards, sure..but you will break a boatload more in the process.Comment
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Re: Neon1 2k10 (360)
A some guys like Devon Hardin arent actually in the league, but thier rights are held by the team. Instead of having Hardin sign with a team that they realistically couldnt, i just assigned him to his official nba team, and left it up to the player /or cpu with the option to bring him on the following year via team option.Comment
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Re: Neon1 2k10 (360)
yeah i've noticed that about fast breaks too. i think fast breaks are defined as any shots that score within 6 seconds of the shot clock, with the ball passing through one half of the court into the scoring half of the court. i see what seems to be a fast break, but they're not always recorded. i might be fine living with this, as it is actually happening so it's ok.
blocks and steals i think i can get about right.
If you were going to use a slider, the slider you should be messing with is the hands and possibly the steals,blocks passing and ballhandling sliders.
If you create more of these turnovers there will be more opportunity for breaks.Comment
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Re: Neon1 2k10 (360)
Thanks for this Neon, these ratings are what 2k should of have from the start....
I took a 2-3 month break from this game, now I have a new motivation to play it again
oh, The Sixers haven't technically released Iverson, he's still on the roster..
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Re: Neon1 2k10 (360)
If it was that simple, i would have just raised them. If you guys want to see what the reprecussions are of messing with the crash boards slider is, then i suggest you go to a quick play game, let it run CPU/CPU and go into the two teams coach profiles and jack them up.
Then you watch what happens to the FG%'s, the scores, the points in the paint and the game flow and the defenses in general.
Im talking FG%'s in the 65-75% range. Im sure you will get some extra offensive boards, sure..but you will break a boatload more in the process.
2 components lead to the inadquate rebounding. Decreasing the fast break slider makes it harder for the human to rebound and the crash board sliders are too low. By increasing the crash board slider for the CPU from 60 to 100 the offensive rebounding ~ improves from 8 to 16 (4 games tested).
I am still testing the impact on simulated offensive rebound statistics with increasing this slider as this is the main reason not to increase it. I am not playing CPU vs CPU so I don't care how they function against each other, this is more for the human.
Finally why do you see excessive FG%. Your roster does a great job of simulating statistics and I love it, but it does not give realistic gameplay for 2 main reasons (I have tested over 20 games with slider adjustements using real NBA stats)
1) The CPU attempts far too few layups and dunks and makes way too many layups. Finishing at the rim (layup/dunk) is only 61% (~50% for layups) and inside shots go in 44% of the time in the real NBA. With default sliders on allstar, this % is around 80% for both. I use Inside 31 and layup 32 to reduce this to realistic % (though it is more frustrating when you miss a layup). Fortunately this year even with this adjustement fastbreak layups rarely miss.
2) The CPU does not take realistic shot selections. NBA teams take only 17 shots from <15 feet per game (9 inside and 7-8 close). The inside shots are fairly realistic but the default roster takes 16-18 close shots per game alone. Since these shots also have a higher chance of going in it creates higher FG%. By reducing close shot sliders to 0 you get 8-9 close shots per game. Fixing this increases layup and mid-range attempts
3) The CPU doesn't attack the basket enough (largely because it breaks PIP from too high a FG% on layups) resulting in low FT attempts.
It would be great if future sliders could recreate simulation statistics and actual gameplay statistics but currently that isn't really happening. Don't take this the wrong way your rosters give very good simulations statistics (though FG% is too low in every simulated season I run).Last edited by Oraeon1224; 04-03-2010, 08:29 PM.Comment
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Re: Neon1 2k10 (360)
I uploaded that roster twice (the second time shortly after the initial) and it should have Aminu. So maybe you downloaded the original March 31st roster.
Bell is still there because i have nowhere to put him, it is what it is. I cant release him, nomatter what i do he is going to be on a team that he shouldnt be on. If Aminu still isn't on there, ill have to re-upload the roster when i get back in the country (on the 8th).Comment
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