Nog + DC + CAPs added to 360

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  • nogster
    MVP
    • Mar 2006
    • 3831

    #31
    Re: Nog + DC + CAPs added to 360

    I downloaded this and am now using it as my roster.
    thanks.

    when I do any updates to this roster as the season progresses I will 2kshare it.
    Just dont expect 100% transaction/personel accuracy.
    I am now playing a season with this roster. [playing 1 game of every day of the season]. doing it like my NBA today. updating the rosters to fit whats happening in reality. so if a player is out on the day I play.. he is on the IR list when I play with/against them.

    Just beat the [boozerless]bulls with OKC. 104-99.
    deng and durant went at it. deng had 28pts. durant won the battle with 34pts.
    and the pg matchup was sweet too.
    rose had 19pts and 8ast. westbrook had 21pts 6ast. both players stepped it up in the 4th. but westbrook more so. he scored 8 4th q points.

    sweet game.

    Comment

    • DiceMan
      NBA All Life Team
      • Mar 2004
      • 2050

      #32
      Re: Nog + DC + CAPs added to 360

      Originally posted by nogster
      I downloaded this and am now using it as my roster.
      thanks.

      when I do any updates to this roster as the season progresses I will 2kshare it.
      Just dont expect 100% transaction/personel accuracy.
      I am now playing a season with this roster. [playing 1 game of every day of the season]. doing it like my NBA today. updating the rosters to fit whats happening in reality. so if a player is out on the day I play.. he is on the IR list when I play with/against them.

      Just beat the [boozerless]bulls with OKC. 104-99.
      deng and durant went at it. deng had 28pts. durant won the battle with 34pts.
      and the pg matchup was sweet too.
      rose had 19pts and 8ast. westbrook had 21pts 6ast. both players stepped it up in the 4th. but westbrook more so. he scored 8 4th q points.

      sweet game.
      Nog I'm assuming your using the roster the OP posted and not the one that was posted later in thread correct?
      PSN: DoubleLGetsBusy
      NY Knicks
      NY Giants
      NY Yankees
      4 Life.....

      Comment

      • pezone
        Rookie
        • May 2008
        • 402

        #33
        Re: Nog + DC + CAPs added to 360

        hey Nog....which sliders are you using???

        Comment

        • gottibino
          "I am Tiger Woods"
          • Oct 2004
          • 1589

          #34
          Re: Nog + DC + CAPs added to 360

          Originally posted by DiceMan
          Nog I'm assuming your using the roster the OP posted and not the one that was posted later in thread correct?
          ok, so now there's 2 different rosters in this thread right?
          1. duece & 2.kdub
          which is the correct or better roster?
          psn: Kobe_8Mamba_24

          Comment

          • 23
            yellow
            • Sep 2002
            • 66469

            #35
            Re: Nog + DC + CAPs added to 360

            I DL this roster last night and played a few games.. couple of questions

            I have seen some things better like my teammates actually rebounding, being able to actually move with some of my players that seemed stiff with default rosters, but

            At the same time I get some out of control movement, some I dont want to say warping but more like super sensitive controls that kind of makes players do things I dont want to... can anyone tell me why this is?

            Other than that ,the cpu was killing me for the most part no matter who I played (all star sim).. and Noggs was right, NY plays more like NY for sure.. same with PHX.

            Saw Turk get more involved, threw a nice pass, did his thing on the perimeter, J Rich dunking as he should and not over the top, but one I think saw I never saw before was Turk grabbed a rebound under the rim and since I was standing there waiting for him to go back up, he faked a pass out to the 3pt line then layed it in off the glass real quick. That right there kept me wanting to see what else will happen with these rosters.

            I just have a minor issue with the movement but thats about it so far.

            Comment

            • DueceDiggla
              MVP
              • Aug 2002
              • 4915

              #36
              Re: Nog + DC + CAPs added to 360

              Originally posted by 23
              I DL this roster last night and played a few games.. couple of questions

              I have seen some things better like my teammates actually rebounding, being able to actually move with some of my players that seemed stiff with default rosters, but

              At the same time I get some out of control movement, some I dont want to say warping but more like super sensitive controls that kind of makes players do things I dont want to... can anyone tell me why this is?

              Other than that ,the cpu was killing me for the most part no matter who I played (all star sim).. and Noggs was right, NY plays more like NY for sure.. same with PHX.

              Saw Turk get more involved, threw a nice pass, did his thing on the perimeter, J Rich dunking as he should and not over the top, but one I think saw I never saw before was Turk grabbed a rebound under the rim and since I was standing there waiting for him to go back up, he faked a pass out to the 3pt line then layed it in off the glass real quick. That right there kept me wanting to see what else will happen with these rosters.

              I just have a minor issue with the movement but thats about it so far.


              I noticed the same thing, actually made it hard to play. All I changed from Nog's rosters were DC's dunk edits and sig shots. I don't know why the players were moving so strangely. Even when inbounding the ball, the player would sometime dribble while walking backwards for the first few steps.

              Another thing I noticed with these rosters that I mentioned in Nog's thread is that all the teams 'run plays' tendencies are at 100. This makes the AI PG bring it up to the top of the key, stop and then run the play. It makes the gameplay very unnatural and slow. Against the Kings, Tyreke often posted up and tried to score with his back to the basket.

              My rosters are far from perfect, I'll be the first to admit that.

              Comment

              • rody2k6
                Pro
                • Feb 2008
                • 578

                #37
                Re: Nog + DC + CAPs added to 360

                Ok so there are 2 rosters

                Dueuce - "Its Nog's roster with all of DC's dunk and layup's on there as well as CAPs from Stealth585, And1pr0duct and Rowe32."

                which means that it has (btw these are direct quotes from each user):

                "1. a general comb over of player ratings."
                "2. A general "shot" tendency comb over."
                "3. revamped the "touches" tendency."
                "4. adjusted playbooks."
                " 5. Adjusted some coach profiles."
                " generally raised the game tempo coach profiles for some teams."
                " I also revamped the "potential" attribute for all players."
                and "Its based off 2ks 1st update. not their 2nd, which replace don nelson with coach Smart. among a few other scrub player additions."

                Then K_dub':

                "I'll have to recheck, but I wanna say it was the 278 players edited. And I only implemented the touches tendency before I uploaded. The rest of the tendencies would probably take a week of time. Unfortunately, college calls so I don't know if I'll have the time to do all of that."

                So I reckon, it is Rashidi's as base, then Nog's touches but not shot tendency, but he used the playbook adjustments.

                Ok so that should help people know the who is who of each file.

                Hopefully we soon will have one single file with all this great stuff implemented.
                Playing: Nba 2k11 (360)
                GT: PrFcTxRody

                No Cheese Zone

                Comment

                • DiceMan
                  NBA All Life Team
                  • Mar 2004
                  • 2050

                  #38
                  Re: Nog + DC + CAPs added to 360

                  Originally posted by gottibino
                  ok, so now there's 2 different rosters in this thread right?
                  1. duece & 2.kdub
                  which is the correct or better roster?
                  I would say Deuce's is better just b/c it has all of Nog's edits in it. No slight to K-Dub b/c I really appreciate his work as I was wanting to transfer over Nog's ratings and edits (along with DC's, etc.) to Rashidi's file (and he has done most of the work for me), but simply put this is a time consuming exercise that I may not be able to do. My motives are a bit selfish for wanting to do this as I'm a Knicks fan and I want the real Mosgov on my team and not a CAP. Nog's touches and playbooks are great but I have seen with own eyes that there is a difference in game play when not implemented with all his other changes.
                  PSN: DoubleLGetsBusy
                  NY Knicks
                  NY Giants
                  NY Yankees
                  4 Life.....

                  Comment

                  • GaryT531
                    MVP
                    • Jun 2008
                    • 1715

                    #39
                    Re: Nog + DC + CAPs added to 360

                    Originally posted by rody2k6
                    Ok so there are 2 rosters

                    Dueuce - "Its Nog's roster with all of DC's dunk and layup's on there as well as CAPs from Stealth585, And1pr0duct and Rowe32."

                    which means that it has (btw these are direct quotes from each user):

                    "1. a general comb over of player ratings."
                    "2. A general "shot" tendency comb over."
                    "3. revamped the "touches" tendency."
                    "4. adjusted playbooks."
                    " 5. Adjusted some coach profiles."
                    " generally raised the game tempo coach profiles for some teams."
                    " I also revamped the "potential" attribute for all players."
                    and "Its based off 2ks 1st update. not their 2nd, which replace don nelson with coach Smart. among a few other scrub player additions."

                    Then K_dub':

                    "I'll have to recheck, but I wanna say it was the 278 players edited. And I only implemented the touches tendency before I uploaded. The rest of the tendencies would probably take a week of time. Unfortunately, college calls so I don't know if I'll have the time to do all of that."

                    So I reckon, it is Rashidi's as base, then Nog's touches but not shot tendency, but he used the playbook adjustments.

                    Ok so that should help people know the who is who of each file.

                    Hopefully we soon will have one single file with all this great stuff implemented.
                    nice. thanks for clearing this up

                    Comment

                    • 23
                      yellow
                      • Sep 2002
                      • 66469

                      #40
                      Re: Nog + DC + CAPs added to 360

                      Originally posted by DueceDiggla
                      I noticed the same thing, actually made it hard to play. All I changed from Nog's rosters were DC's dunk edits and sig shots. I don't know why the players were moving so strangely. Even when inbounding the ball, the player would sometime dribble while walking backwards for the first few steps.

                      Another thing I noticed with these rosters that I mentioned in Nog's thread is that all the teams 'run plays' tendencies are at 100. This makes the AI PG bring it up to the top of the key, stop and then run the play. It makes the gameplay very unnatural and slow. Against the Kings, Tyreke often posted up and tried to score with his back to the basket.

                      My rosters are far from perfect, I'll be the first to admit that.

                      Yeah while it is fun, it reminds me to 2k10 too much in the movement dept.

                      Think I might still have to wait for some final rosters... this is a hefty project to take on man, so my hats off to you.

                      Comment

                      • K_Dub
                        Rookie
                        • Sep 2006
                        • 102

                        #41
                        Re: Nog + DC + CAPs added to 360

                        I'd like to add that roster I uploaded does have Nogster's coach profile edits too. I hadn't realized he edited tendencies other than touches though, so it could potentially throw off the gameplay to some extent. But with the "shot tendencies" Nogster edited , was that the tendency to take a shot, the types of shots taken (floater, runner, etc), or both?

                        Comment

                        • DiceMan
                          NBA All Life Team
                          • Mar 2004
                          • 2050

                          #42
                          Re: Nog + DC + CAPs added to 360

                          Originally posted by K_Dub
                          I'd like to add that roster I uploaded does have Nogster's coach profile edits too. I hadn't realized he edited tendencies other than touches though, so it could potentially throw off the gameplay to some extent. But with the "shot tendencies" Nogster edited , was that the tendency to take a shot, the types of shots taken (floater, runner, etc), or both?
                          That's the biggest problem...he wasn't specific on what else and who he edited except for general speed/quickness on big men, pg's rebounds and some shoot off dribble changes.
                          PSN: DoubleLGetsBusy
                          NY Knicks
                          NY Giants
                          NY Yankees
                          4 Life.....

                          Comment

                          • rody2k6
                            Pro
                            • Feb 2008
                            • 578

                            #43
                            Re: Nog + DC + CAPs added to 360

                            Originally posted by K_Dub
                            I'd like to add that roster I uploaded does have Nogster's coach profile edits too. I hadn't realized he edited tendencies other than touches though, so it could potentially throw off the gameplay to some extent. But with the "shot tendencies" Nogster edited , was that the tendency to take a shot, the types of shots taken (floater, runner, etc), or both?
                            K_Dub to make it easier for all of us and yourself too, you could always go to Nog's thread and see what from his list of changes on his roster, that you brougth to yours, because it seems that your base is Rashidi's and not Nog's roster, correct?

                            Thank you
                            Playing: Nba 2k11 (360)
                            GT: PrFcTxRody

                            No Cheese Zone

                            Comment

                            • nogster
                              MVP
                              • Mar 2006
                              • 3831

                              #44
                              Re: Nog + DC + CAPs added to 360

                              I have no Idea why some of you guys are seeing wierd movements with the roster.
                              which one are we talking about?
                              deuce's one which is my roster but with DC's stuff added?
                              or rashidi's roster with DC's stuff added?

                              Im not seeing wierd animations. I dont understand why you would.
                              Other than raising some bigs speed and quickness. I have made no fundamental changes to 2ks ratings.

                              All i did was a ratings combover.
                              raised guards rebounding scale. raised some bigs speed and quickness.
                              shoot in traffic, shoot off dribble improved to seperate the scorers from the shooters.
                              "shot" tendencies. [which only really contributes to simmed stats].
                              some players shooting tendencies [namely defensive role players]
                              Adjusted some of the marquee players "shot type" tendencies [pull ups, stepbacks, ] to tame down the amount of rushed shots some of these guys were taking.
                              adjusted touches. easily the most important change 2k11 needed.
                              honestly. other than touches, the tendencies were pretty good this year. I left the majority of players alone.
                              raised run plays to 100 for all teams. this really enhances the teams playbooks and players touches. Yes if the team doesnt see a transition chance. they prepare a play. Im fine with it. more structure. and more diversity in the plays being run.
                              raised game tempo for many teams. this helps with simmed stats. and increases the pace the team plays at. which balances out the run plays maxed.
                              changed playbooks of many teams in improve their style and the players shot selections. specifically the stars.

                              I didnt adjust tryeke evans's [sac shooting guard playbook] so that post play you are seeing with him. is 2kdefault.

                              thats about it.

                              Oh. I personally have raised "game speed" to 53.

                              Sliders:
                              off the top of my head. these are the only changes I have made. [other than foul sliders, which I cant remember]
                              contact shot success: 44
                              dunk in traffic success: 25.
                              layup contact frequency: 75.
                              inside contact: 75.
                              vertical: 15
                              quickness: 0
                              dunks: 40.
                              rebounds: 25
                              flashy passes: 25.
                              attempts dunks: 10.
                              fatigue: 45
                              injury severity: 48
                              clutch: 0.
                              commit fouls: 80hum, 70 cpu.
                              Last edited by nogster; 10-18-2010, 06:23 PM.

                              Comment

                              • 23
                                yellow
                                • Sep 2002
                                • 66469

                                #45
                                Re: Nog + DC + CAPs added to 360

                                Im using the ones Deuce posted which is the original one from this thread.

                                Its some crazy quirks now and again and the movement/control aspect has moments where you dont exactly do what you input in the control command.

                                Im not sure what it is, because it wasnt from a poor ball handler or anything.. It happened to me using Rondo as well as when using Denver.. will test Miami out again tonight since I didnt get to finish but overall I liked what I was seeing.

                                My teammates actually rebounded for me lol.

                                Comment

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