I wrote more than enough in my post above explaining my position.
KG and I released the very first two rosters to incorporate hex editing. Funny enough, he and I apparently figured it out about the exact same time and released rosters on 2k Share almost simultaneously. The only reason I bring that up is because I am not some novice. I know EXACTLY how thankless of a job roster editing is. I know how irritating it is to have your pm box blown up with requests, constant questions about updates, and all of that jazz. It sucks and is why I really doubt I will ever work on another roster project again (along with not having enough time these days). But this is not a free product. This is not a roster project. If it were, I wouldn't be here having this discussion.
Also, last I checked, Vlad made money on the 360 version and last year and likely will make more this year. So I don't see what your point is. Even if the guy made millions on Reditor for pc, it would still be worth his time to make millions more on consoles. As to your second point, I wasn't aware one had to be happy with all the decisions made by a company to be able to purchase their product. Apparently, I didn't get that memo.
Anyway, I'd rather not derail the thread any further so if anyone would like to respond, please pm me.
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