editing roster w/ hex editor?
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"Never say never, because limits are like fears and they are often just an illusion."-M.J.Comment
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Re: editing roster w/ hex editor?
Can someone please tell me if this is the correct way to do the black arms fix please?
I set the player's shoes to FF00FF99 and changed the bytes 62 to the left for the portrait and changed FF's to 2203 as you can see in the attached jpg.
Have I done something wrong?
thanks,
The DoctorAttached FilesComment
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Re: editing roster w/ hex editor?
Sorry, Weird display on above post...
Can someone please tell me if this is the correct way to do the black arms fix please?
I set the player's shoes to FF00FF99 and changed the bytes 62 to the left for the portrait and changed FF's to 2203 as you can see in the attached jpg.
Have I done something wrong?
thanks,
The DoctorLast edited by drj32; 04-16-2012, 07:35 PM.Comment
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Re: editing roster w/ hex editor?
i just quick update i will begin to post detailed finding list starting tomorrow night. I will release list everyday leading to the release of REDitor for NBA 2k12."Never say never, because limits are like fears and they are often just an illusion."-M.J.Comment
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Re: editing roster w/ hex editor?
Sorry, Weird display on above post...
Can someone please tell me if this is the correct way to do the black arms fix please?
I set the player's shoes to FF00FF99 and changed the bytes 62 to the left for the portrait and changed FF's to 2203 as you can see in the attached jpg.
Have I done something wrong?
thanks,
The Doctor
The screenshot is on the bottom of this page- http://www.operationsports.com/forum...ditor-311.html
The code is not working.
I am making the motherload3 roster for your guys. All I am asking for is a little help here, please.
thanks
The DoctorLast edited by drj32; 04-17-2012, 02:37 PM.Comment
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Re: editing roster w/ hex editor?
You have to convert 2203 from decimal to hexadecimal. Refer to the link below:
Decimal to hexadecimal converter helps you to calculate hexadecimal value from a decimal number value up to 19 characters length, and dec to hex conversion table.
Note: Remember to add "0" as a place holder infront of the converted number to make it 4 digitsComment
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Re: editing roster w/ hex editor?
I don't think you went 62 bytes. You have only 23 bytes highlighted in the picture. 62 bytes from the shoe code should land you around the bytes 00 51. You would then change the 0051 to 2203. That should make it work!Comment
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Re: editing roster w/ hex editor?
You have to convert 2203 from decimal to hexadecimal. Refer to the link below:
Decimal to hexadecimal converter helps you to calculate hexadecimal value from a decimal number value up to 19 characters length, and dec to hex conversion table.
Note: Remember to add "0" as a place holder in front of the converted number to make it 4 digits
I tried it with 2203 as well, but no change.
here is a screenshot.
Any ideas?
thanks,
The DoctorAttached FilesLast edited by drj32; 04-17-2012, 09:53 PM.Comment
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Re: editing roster w/ hex editor?
are you setting the player as CAP ? And then changing the player skin tone. Wont change on its own by only changing the port id to 2203."Never say never, because limits are like fears and they are often just an illusion."-M.J.Comment
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Re: editing roster w/ hex editor?
As i promised , here is the a new list. I will post one everyday leading up to release REDitor for NBA 2k12.
Below is full break down of all team 1 and team 2 colors. These dont effect gear color based on uni. They only effect court colors with them is exported and the score board.
http://www.operationsports.com/hokup...2-code-in-hex/"Never say never, because limits are like fears and they are often just an illusion."-M.J.Comment
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