Analysis of "Player Potential"

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  • dweaver99027
    Rookie
    • Jan 2009
    • 6

    #121
    Re: Analysis of "Player Potential"

    Originally posted by chinatownpwnage
    Sorry to bump this thread again, but i had some insight and questions on a couple of things.

    I thing i wanted to focus on was the difference of a players rookie overall and rookie potential. So (using sim-world rosters) I changed MKG(74 overall) to 80 potential, and changed Anthony Davis(77 overall) to 80 potential. After a few years, Anthony davis topped at 81, while MKG was 83 and going. The surprising thing to me was MKG potential was higher than Anthony's after 3 years.

    So then I lowered Anthony's rookie overall to 74 and re ran the tests with everything else the same as the first test. As this test went on , they both increased in overall and potential at nearly an identical rate.

    So I'm thinking that the initial distance between the overall and potential effects not only how much and how much the overall grow, but also how fast the potential rises. So where this impacts is 75 isn't the magical number that insures superstar because if i have a 74 overall at 75 potential, he will progress little to none.

    What do you guys think?
    I agree 100%. I have simmed about 100 seasons in various test associations and the above holds true most of the time.

    Comment

    • Colts18
      MVP
      • Feb 2010
      • 1959

      #122
      Re: Analysis of "Player Potential"

      Great listen/video

      TrueHoop TV: David Thorpe on potential


      Comment

      • Brock
        MVP
        • Apr 2008
        • 1442

        #123
        Re: Analysis of "Player Potential"

        Originally posted by jaredtyshaf
        Yeah there seems to be a lot of varibles in the progression process.

        What do most people do in terms of potential settings

        Example:

        Super Star: 95
        All Star: 90
        Starter: 80
        Role Player: 70
        Bench Warmer: 50
        Bump. I'm curious about this as well. Someone on the last page mentioned DC's scale, and I think it's a great guideline, but I'd like confirmation from the ones who's studied the potential the the past games to confirm if this is still accurate: http://www.operationsports.com/forum...cale-2k10.html

        I'm not using real classes, I'm using Choops exports so I'm curious considering the class I just finished only has two players with 70 potential. I simmed 5 years into one of my test seasons and a guy with 72 pot 67 ovr, grew into a 78 pot 75 ovr. I guess that's accurate. If he started he probably could have been a "star" player.

        Comment

        • zten11
          MVP
          • Oct 2011
          • 2383

          #124
          Re: Analysis of "Player Potential"

          Originally posted by Brock
          Bump. I'm curious about this as well. Someone on the last page mentioned DC's scale, and I think it's a great guideline, but I'd like confirmation from the ones who's studied the potential the the past games to confirm if this is still accurate: http://www.operationsports.com/forum...cale-2k10.html

          I'm not using real classes, I'm using Choops exports so I'm curious considering the class I just finished only has two players with 70 potential. I simmed 5 years into one of my test seasons and a guy with 72 pot 67 ovr, grew into a 78 pot 75 ovr. I guess that's accurate. If he started he probably could have been a "star" player.
          Based on my experience, I would estimate this is the most accurate:

          Superstar - 90
          All-Star - 80
          Starter - 70
          Role Player - 65
          Bench players - 50-55
          NBA 2K23: 2023 Playoff Rating Roster for Xbox Series X/S

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