2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

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  • Hyperballer21
    MVP
    • Feb 2003
    • 2040

    #46
    Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

    Defense is still relevant, especially with great help defenders like KG. I upped inside contact to compensate for the change.

    Your feedback is great. there isnt a such thing called bad feedback

    Comment

    • gottibino
      "I am Tiger Woods"
      • Oct 2004
      • 1589

      #47
      Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

      Hyper,
      on your hex edited roster, the Magic & T-Wolves black alternates are not available. Any idea why? thx
      psn: Kobe_8Mamba_24

      Comment

      • JCEVO
        Rookie
        • Aug 2010
        • 183

        #48
        Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

        Originally posted by Hyperballer21
        Defense is still relevant, especially with great help defenders like KG. I upped inside contact to compensate for the change.

        Your feedback is great. there isnt a such thing called bad feedback
        cool ill be looking out for the next update

        Comment

        • Hyperballer21
          MVP
          • Feb 2003
          • 2040

          #49
          Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

          Originally posted by gottibino
          Hyper,
          on your hex edited roster, the Magic & T-Wolves black alternates are not available. Any idea why? thx
          I havent added them yet, I have to figure out which retro's i want to replace. any suggestions are welcomed

          Comment

          • Hyperballer21
            MVP
            • Feb 2003
            • 2040

            #50
            Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

            Post your game stats to let me know how things are playing out.

            Comment

            • DaTwolves21
              Banned
              • Dec 2004
              • 1895

              #51
              Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

              No codes for those alt.black jerseys? Minnesota and Orlando

              Comment

              • gottibino
                "I am Tiger Woods"
                • Oct 2004
                • 1589

                #52
                Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

                Originally posted by Hyperballer21
                I havent added them yet, I have to figure out which retro's i want to replace. any suggestions are welcomed
                gotcha, i'd suggest;
                -Magic's 'retro 2 away'
                -T-Wolves 'retro 1 home OR away'
                -Hornets 2 'NOLA' jerseys as 'retro 2 home AND away'
                -also is this roster base of the same hex edited one u released or a new one u updated? THX as always
                psn: Kobe_8Mamba_24

                Comment

                • Hyperballer21
                  MVP
                  • Feb 2003
                  • 2040

                  #53
                  Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

                  I just did a game. MIA @ BOS. Team stats are posted below.

                  Summary: two of the best defensive teams going at it. Wade and Lebron carried the load for the heat scoring 52 or their 88 points. Bosh was a no show, going 4/11 for 8 points, but had 8 rebs. The Celtic's defense forced the mia trio into taking a lot of jumpers, which is show by the low amount of FTAs.

                  On the other end of the floor, Pierce(8,6,3) and KG (11,7,0) had subpar games. It was up to Rondo and Allen to carry the slack, and that's exactly what they did. Rondo finished with 28points 6rebs 8ast 2stls while punched in 22points going 6/11 from deep. Big Baby helped off the bench with 10pnts and 9rebs.

                  Player of the game went to Rondo.
                  Attached Files
                  Last edited by Hyperballer21; 11-01-2011, 04:03 PM.

                  Comment

                  • Hyperballer21
                    MVP
                    • Feb 2003
                    • 2040

                    #54
                    Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

                    Some new roster Info. This will be added to the OP later.

                    Ricky Rubio has been rated, 57 Ovr. See why below.

                    <b>Rookie Ratings:</b> I know some of you enjoy seeing your favorite NCAA players come into the NBA with high ratings. Well things won't work that way around here. I have no interest in giving high ratings to unproven NBA Talents. It makes no sense for Kyrie Irving to come into the NBA with higher ratings than Jarrett Jack. All rookies will be scaled with harsh penalties. The penalty of inexperience. Even the best rookies are still unproven, so until they show what they can do over a long time period, they will be treated as unproven talents. Awareness ratings will take the biggest hit compared to 2K Official Rosters when it comes to how they usually rate the rookies. Each rating category will have a cap for all incoming rookies (Think MyPlayer Mode) to ensure that they aren't rated on the same level as proven NBA Talent. So if you expect to see Kyrie Irving at a 76 and you don't know why, this is not the roster for you.

                    Note: Rookies with international pro experience will receive attribute bonuses in certain categories.

                    <b>Shot In Traffic:</b> This will be adjusted in upcoming updates. This is another way we felt that we can spread the gap between superstars, role players, and scrubs. No longer will you have scrubs hitting pull up jumpers in your face like they are Steve Nash. It'll happen every once in a while. But, more than often, the cream of the crop will be able to hit those "wow, did he just do that" shots.

                    <b>Step Through Tendency:</b> I feel that this move is used too much by default and everybody doing Kobe-type footwork. It also prevent players from going "straight up" underneath the basket. So we decided to put the majority of players (almost all) at 0. Only certain players (a handful or two) will you see pull these tricks out of their bag. We wanted those players to be special.

                    Comment

                    • youALREADYknow
                      MVP
                      • Aug 2008
                      • 3635

                      #55
                      Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

                      Originally posted by Hyperballer21
                      <b>Shot In Traffic:</b> This will be adjusted in upcoming updates. This is another way we felt that we can spread the gap between superstars, role players, and scrubs. No longer will you have scrubs hitting pull up jumpers in your face like they are Steve Nash. It'll happen every once in a while. But, more than often, the cream of the crop will be able to hit those "wow, did he just do that" shots.

                      <b>Step Through Tendency:</b> I feel that this move is used too much by default and everybody doing Kobe-type footwork. It also prevent players from going "straight up" underneath the basket. So we decided to put the majority of players (almost all) at 0. Only certain players (a handful or two) will you see pull these tricks out of their bag. We wanted those players to be special.
                      Two changes I've made in the last week as well. Really wish they gave us a Contested Shot Success slider.

                      The Step Through moves are indeed out of control, especially from 6'0" guards against 7'0" centers.

                      Comment

                      • Hyperballer21
                        MVP
                        • Feb 2003
                        • 2040

                        #56
                        Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

                        Originally posted by youALREADYknow
                        Two changes I've made in the last week as well. Really wish they gave us a Contested Shot Success slider.

                        The Step Through moves are indeed out of control, especially from 6'0" guards against 7'0" centers.
                        Yes, i agree with both of your statements. I think step through should have been an ability also. AND MOST IMPORTANTLY, we need the </b>dribble up</B>(drifter in 2k11) tendency back

                        Comment

                        • balldoktor81
                          Rookie
                          • Jun 2006
                          • 124

                          #57
                          Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

                          hi hyperballer, how will you handle the speed and quickness ratings??? will you move in the same direction as youalreadyknow or do you use a different scale? i love your ideas. i really like your thoughts, not just tweakin somethin... the logic behind your changes is great. i see you guys really go deep...

                          Comment

                          • balldoktor81
                            Rookie
                            • Jun 2006
                            • 124

                            #58
                            Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

                            the field goals for boston are really high... why???

                            Comment

                            • Hyperballer21
                              MVP
                              • Feb 2003
                              • 2040

                              #59
                              Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

                              Originally posted by balldoktor81
                              hi hyperballer, how will you handle the speed and quickness ratings??? will you move in the same direction as youalreadyknow or do you use a different scale? i love your ideas. i really like your thoughts, not just tweakin somethin... the logic behind your changes is great. i see you guys really go deep...
                              Great questions. I'm not using <b>youalreadyknow's</b> scale. His ideas are great, but I've been using my scale since 2k10 and it would be too much work to change it.

                              I use a custom made scale for Speed, quickness, vertical, and strength;
                              <b>Speed</b>: For this, I use a speed ranking (fast, average, slow, etc). But i also incorporate one's dribbling ability, size (see strength below), and team's pace. I wanted players that play on a fast, uptempo team to "run" more than a half-court offense.
                              <b>Quickness</b>: This is something I like to call "game quickness" or mobility. Basically, this is one's ability to move around. Swift ball handlers, Shot blockers, rebounders, on ball defenders, hustlers will be quicker than usual (but no unusually). I also factor in a players size as well.
                              <b>Vertical</b>: There is "game quickness" as well has "game vertical". I use a jump ranking similar to the speed one above. But vertical plays a part in other factors of the game like blocking, dunking, rebounding. So those type of players will stand out. I also factored in gravity (size) of a player.
                              <b>Strength</b>: Combination of height, weight, girth. Shaq would have the highest while Muggsy Bogues would have the lowest.

                              Great questions everyone, keep them coming.

                              Comment

                              • Hyperballer21
                                MVP
                                • Feb 2003
                                • 2040

                                #60
                                Re: 2k12 Xbox360 Comprehensive Update (Hyperballer+DC)

                                Originally posted by balldoktor81
                                the field goals for boston are really high... why???
                                More offensive rebounds. Miami shot more Free Throws, which gave Boston more possessions as well.

                                Comment

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