Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ

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  • Sellaz32
    MVP
    • Dec 2010
    • 2339

    #61
    Originally posted by elknavo
    I don't think coach profiles affect simulated stats except for bench depth and tempo... so maybe I'll come up with better tempo numbers once I'm done editing players but the default ones really aren't all that bad except for teams that have changed coaches/play a very different style from last season, so it's not a high priority for me at the moment.
    I have been doing some tests with coach profiles and there are other factors that affect simmed seasons. There is about a 400 fga for a team per season difference from 0-100 on tempo and fast break. Lower take 3's for coaches equals less 3's taken as well. Interestingly, if you given every player 100 in 3 point tendency and 0 on all the rest (inside, close, mid) a simmed season will end up with ONLY 3 POINT ATTEMPTS. That is no shots taken inside the 3 point line. Another team with 99 inside for every player, and 100 inside tendency for every player and 0 on all the rest ended up shooting 64.5. % as a team and avg 130 ppg. These tests are on ps3 with cloned players so there are no other variables to get in the way.

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    • elknavo
      Banned
      • Dec 2011
      • 135

      #62
      Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ

      Originally posted by Sellaz32
      I have been doing some tests with coach profiles and there are other factors that affect simmed seasons. There is about a 400 fga for a team per season difference from 0-100 on tempo and fast break. Lower take 3's for coaches equals less 3's taken as well. Interestingly, if you given every player 100 in 3 point tendency and 0 on all the rest (inside, close, mid) a simmed season will end up with ONLY 3 POINT ATTEMPTS. That is no shots taken inside the 3 point line. Another team with 99 inside for every player, and 100 inside tendency for every player and 0 on all the rest ended up shooting 64.5. % as a team and avg 130 ppg. These tests are on ps3 with cloned players so there are no other variables to get in the way.
      Yes, this is how I conducted my initial tests to determine how the different ratings and tendencies affected simulated stats. I started with a created player rated at the minmum in every tendency and rating, and cloned him 15 times to make a team. Then I changed their positions, and gave them all average size for their position. I found, like you did, that 100 3pt and 0 for other tendencies leads to 100% 3pt shots. It works the same with any shot location tendency, and they function as a simple ratio. Interestingly, there appears to be other factors than inside shot success to inside FG%- my players with 99 inside shot always seemed to get 59-60 FG%, but I have observed that SOME players do seem to get up to 65% on average. Yet I haven't been able to pin down a consistent effect for Dunk, Dunk Tendency, Layup, or whatever that explains this.

      I don't think the other shot ratings are affected by anything other than possibly shot off dribble though.

      I haven't really tested whether coach profiles affect shot location tendencies, but I've gotten such consistent results from player shot location tendencies between different teams that the effect of them cannot be very great. I do agree that Tempo does affect team FGA (though as with many of 2k's scales and sliders it does not go high enough to accurately represent, say, a '60s era tempo). Fast break does affect it as well but very little, maybe 1-2 FGA per game. It's tough to get accurate defensive stats for your team but the defensive orietned coach profile sliders may have an effect as well.
      Last edited by elknavo; 01-11-2012, 01:34 AM.

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      • Colts18
        MVP
        • Feb 2010
        • 1959

        #63
        Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ

        One more thing I would suggest, when the Roster Editor comes out, is to manipulate each team's chemistry. This plays a role in overall won-loss records. Of course coach ratings, sliders, and player ratings/tendencies are the other parts. But a simple conversion of team chemtry into the teams actual real life winning % can help get standings look a little more accurate. I did this for 2K11 with the editor and Miami, Bos, Dallas, and Chicago routinely finish the seasons on top in terms of wins. Just something to consider.

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        • elknavo
          Banned
          • Dec 2011
          • 135

          #64
          Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ

          Interesting idea Colts- is that part of the roster file or the association file though?

          Thus far I'm getting what I feel to be pretty realistic season performance- Anything I don't like about it is caused by the stupid uneditable coaching ratings, which I'll fix when I get the editor.

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          • drewbaby1414
            Rookie
            • Oct 2008
            • 438

            #65
            Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ

            This is the best thread I have ever seen on simulated stats. I hope 2k reads this and I'm not sure if this is stickied but it needs be. AMAZING!!! This is the MoneyBall of 2k sim
            Last edited by drewbaby1414; 01-15-2012, 11:58 AM.
            "Don't complain about the show if the ticket is free."

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            • SteboSSK
              Pro
              • Jun 2011
              • 821

              #66
              Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ

              Wonder why the thread starter got banned?

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              • youALREADYknow
                MVP
                • Aug 2008
                • 3635

                #67
                Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ

                Originally posted by SteboSSK
                Wonder why the thread starter got banned?
                Most likely for complaining about the lack of quality assurance in respect to some of the issues in this thread.

                I don't personally like when contributing members of the community get banned for expressing opinions, but then again I'm not a moderator so my opinion means next to nothing as far as that's concerned.

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                • Colts18
                  MVP
                  • Feb 2010
                  • 1959

                  #68
                  Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ

                  Yea especially someone that is CONTRIBUTING.

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                  • Paul Pierce_OS
                    Don't Kill My Vibe
                    • Sep 2011
                    • 4626

                    #69
                    Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ

                    This is just sad that he got banned. That read really help me understand some of the componets of the assits values.
                    NBA 2k13 project:
                    OS Collab Roster: Swagged Out! http://www.operationsports.com/forum...box-360-a.html
                    "The Future of Sports Gaming"

                    Twitter: @__JonathanLucas

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                    • vtcrb
                      Hall Of Fame
                      • Nov 2006
                      • 10294

                      #70
                      Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ

                      There needs to be CLEAR guidelines as to what can and can not be said on here. I have seen some Alot of stuff on here that I think should get people Banned and they dont get Banned. This gentlemen was making Solid contributions to the Community. Now I dont know details of why he got Banned but I myself dont see why this happened. We need guys like him on here to make the Community better.
                      NBA 2k18 Roster:
                      http://forums.operationsports.com/vt...okies-xboxone/




                      Twitter: @VTCRBTEC

                      Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg

                      Roster Editing for Over a Decade

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                      • PrettyT11
                        MVP
                        • Jul 2008
                        • 3220

                        #71
                        Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ

                        Honestly with the way he excoriated 2K in the first few paragraphs in the OP I'm surprised he and the thread made it past the first post without something being said. There is no doubt he brought a very deep and detailed work on the sim stats part of the game but you can't say some of the things he said without it being looked at a certain way. We have seen guys banned for making the same kind of comments in other threads all the time. The actual post that got the red card was pretty obvious what it was.

                        You can bring good work to the board without throwing shots like he did. A few of you guys who posted before me are examples of that. I am sure there are things you wanted to say about 2K when doing your testing on the roster work but you didn't post it. You kept it in a civil manner. That is the difference between what we have with this guy.
                        Last edited by PrettyT11; 01-15-2012, 07:19 PM.

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                        • SteboSSK
                          Pro
                          • Jun 2011
                          • 821

                          #72
                          Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ

                          I dont see how any info or anything he said could be considered disrespectful. Seriously 2k should take note of some of the findings that consumers discover. This could be something that improves the game. Dont understand why OS is so willing to be a bodyguard for criticism against game developers.

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                          • Sellaz32
                            MVP
                            • Dec 2010
                            • 2339

                            #73
                            So I am taking it that it was not the criticism of the game or the developers, but crossing the line in terms of the disrespect. Otherwise there would be many more getting banned for commenting on aspects of the game that they feel is "broken."

                            Comment

                            • stizz
                              MVP
                              • Sep 2006
                              • 1718

                              #74
                              Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ

                              A shame that he got banned.

                              Here's the offending post.

                              Originally posted by elknavo
                              Thank you for purchasing the NBA 2k12 paid beta test. As one of 2k's valued beta testers, you'll be on the forefront of discovering all the latest bugs!

                              If you and thousands of others complain on forums about the many bugs that are readily apparent from just a few hours of play, 2k may be kind enough to incorporate your suggestions for the NBA 2k13 paid beta test, so that you can focus all your attention on the many new, cutting-edge bugs and glitches included in that release.

                              Comment

                              • Colts18
                                MVP
                                • Feb 2010
                                • 1959

                                #75
                                Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ

                                And what did he say that was ban worthy? I think we all need to send PM's to Steve_OS telling them that a mistake has been made. I don't see anything ban worthy up there. So what if he said they are putting out betas, how is that ban worthy?

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