Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
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I have been doing some tests with coach profiles and there are other factors that affect simmed seasons. There is about a 400 fga for a team per season difference from 0-100 on tempo and fast break. Lower take 3's for coaches equals less 3's taken as well. Interestingly, if you given every player 100 in 3 point tendency and 0 on all the rest (inside, close, mid) a simmed season will end up with ONLY 3 POINT ATTEMPTS. That is no shots taken inside the 3 point line. Another team with 99 inside for every player, and 100 inside tendency for every player and 0 on all the rest ended up shooting 64.5. % as a team and avg 130 ppg. These tests are on ps3 with cloned players so there are no other variables to get in the way. -
Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
I have been doing some tests with coach profiles and there are other factors that affect simmed seasons. There is about a 400 fga for a team per season difference from 0-100 on tempo and fast break. Lower take 3's for coaches equals less 3's taken as well. Interestingly, if you given every player 100 in 3 point tendency and 0 on all the rest (inside, close, mid) a simmed season will end up with ONLY 3 POINT ATTEMPTS. That is no shots taken inside the 3 point line. Another team with 99 inside for every player, and 100 inside tendency for every player and 0 on all the rest ended up shooting 64.5. % as a team and avg 130 ppg. These tests are on ps3 with cloned players so there are no other variables to get in the way.
I don't think the other shot ratings are affected by anything other than possibly shot off dribble though.
I haven't really tested whether coach profiles affect shot location tendencies, but I've gotten such consistent results from player shot location tendencies between different teams that the effect of them cannot be very great. I do agree that Tempo does affect team FGA (though as with many of 2k's scales and sliders it does not go high enough to accurately represent, say, a '60s era tempo). Fast break does affect it as well but very little, maybe 1-2 FGA per game. It's tough to get accurate defensive stats for your team but the defensive orietned coach profile sliders may have an effect as well.Last edited by elknavo; 01-11-2012, 01:34 AM.Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
One more thing I would suggest, when the Roster Editor comes out, is to manipulate each team's chemistry. This plays a role in overall won-loss records. Of course coach ratings, sliders, and player ratings/tendencies are the other parts. But a simple conversion of team chemtry into the teams actual real life winning % can help get standings look a little more accurate. I did this for 2K11 with the editor and Miami, Bos, Dallas, and Chicago routinely finish the seasons on top in terms of wins. Just something to consider.Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
Interesting idea Colts- is that part of the roster file or the association file though?
Thus far I'm getting what I feel to be pretty realistic season performance- Anything I don't like about it is caused by the stupid uneditable coaching ratings, which I'll fix when I get the editor.Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
This is the best thread I have ever seen on simulated stats. I hope 2k reads this and I'm not sure if this is stickied but it needs be. AMAZING!!! This is the MoneyBall of 2k simLast edited by drewbaby1414; 01-15-2012, 11:58 AM."Don't complain about the show if the ticket is free."Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
Most likely for complaining about the lack of quality assurance in respect to some of the issues in this thread.
I don't personally like when contributing members of the community get banned for expressing opinions, but then again I'm not a moderator so my opinion means next to nothing as far as that's concerned.Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
This is just sad that he got banned. That read really help me understand some of the componets of the assits values.NBA 2k13 project:
OS Collab Roster: Swagged Out! http://www.operationsports.com/forum...box-360-a.html
"The Future of Sports Gaming"
Twitter: @__JonathanLucas
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
There needs to be CLEAR guidelines as to what can and can not be said on here. I have seen some Alot of stuff on here that I think should get people Banned and they dont get Banned. This gentlemen was making Solid contributions to the Community. Now I dont know details of why he got Banned but I myself dont see why this happened. We need guys like him on here to make the Community better.NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
Honestly with the way he excoriated 2K in the first few paragraphs in the OP I'm surprised he and the thread made it past the first post without something being said. There is no doubt he brought a very deep and detailed work on the sim stats part of the game but you can't say some of the things he said without it being looked at a certain way. We have seen guys banned for making the same kind of comments in other threads all the time. The actual post that got the red card was pretty obvious what it was.
You can bring good work to the board without throwing shots like he did. A few of you guys who posted before me are examples of that. I am sure there are things you wanted to say about 2K when doing your testing on the roster work but you didn't post it. You kept it in a civil manner. That is the difference between what we have with this guy.Last edited by PrettyT11; 01-15-2012, 07:19 PM.Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
I dont see how any info or anything he said could be considered disrespectful. Seriously 2k should take note of some of the findings that consumers discover. This could be something that improves the game. Dont understand why OS is so willing to be a bodyguard for criticism against game developers.Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
A shame that he got banned.
Here's the offending post.
Thank you for purchasing the NBA 2k12 paid beta test. As one of 2k's valued beta testers, you'll be on the forefront of discovering all the latest bugs!
If you and thousands of others complain on forums about the many bugs that are readily apparent from just a few hours of play, 2k may be kind enough to incorporate your suggestions for the NBA 2k13 paid beta test, so that you can focus all your attention on the many new, cutting-edge bugs and glitches included in that release.Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
And what did he say that was ban worthy? I think we all need to send PM's to Steve_OS telling them that a mistake has been made. I don't see anything ban worthy up there. So what if he said they are putting out betas, how is that ban worthy?Comment
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