Sim-World NBA 2k13 Roster Project (for 360)

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  • Mad Max 24
    Rookie
    • Feb 2012
    • 60

    #361
    Re: Sim-World NBA 2k13 Roster Project (for 360)

    Originally posted by Jdoug312
    Don't focus on overall, focus on individual skills.
    i dont focus on overall. i just noticed that all historic teams are rated down (All historic players have ballhandling/ball security 25 for example)
    i just want do know which ratings were rated down , so that i can edit them back to normal ratings (playing a lot with those historic Teams in 2k13)

    Comment

    • ronyell
      SimWorld Sports Inc - CEO
      • Dec 2005
      • 5932

      #362
      Re: Sim-World NBA 2k13 Roster Project (for 360)

      Originally posted by TheGame8544
      I second your quote. How is Lebron a 96 or 97 yet Jordan can't crack a 92? I don't get this.
      Originally posted by Mad Max 24
      i dont focus on overall. i just noticed that all historic teams are rated down (All historic players have ballhandling/ball security 25 for example)
      i just want do know which ratings were rated down , so that i can edit them back to normal ratings (playing a lot with those historic Teams in 2k13)
      the current roster was rated using our (yAk & myself's) rating/tendency scale system... historics were done using hyperballers scale system; thus the varied overalls. we talked a LOT throughout the whole process & our styles snyc pretty well. that being said they should have VERY similar in game results. if you focus on the overall you may "see" a discrepancy in-game... if there actually is a discrepancy in-game please let us know & we will address if we do an update.
      SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
      THE ONLY PLACE WHERE YOU CAN:
      #SeeTheGameBeTheGame

      Comment

      • Hyperballer21
        MVP
        • Feb 2003
        • 2040

        #363
        Re: Sim-World NBA 2k13 Roster Project (for 360)

        Originally posted by Mad Max 24
        i dont focus on overall. i just noticed that all historic teams are rated down (All historic players have ballhandling/ball security 25 for example)
        i just want do know which ratings were rated down , so that i can edit them back to normal ratings (playing a lot with those historic Teams in 2k13)
        Classic teams were rated on a completely different scale than the current players. So Jordan should have the highest overall out of all the legends. The main ratings that "look off" are hands, rebounding, awareness, and ball security.

        Comment

        • iameich
          MVP
          • Jan 2011
          • 1501

          #364
          Re: Sim-World NBA 2k13 Roster Project (for 360)

          If u guys decide on doing an update... Keep in mind that the Miami Heat wore white headbands with their Xmas uniforms. A very small detail which doesn't make not break the roster... Just thought I should put it out there in case it gets overlooked.

          Great roster & the updated sliders r playing great yellz!
          "It's about damn time... It's about damn time.” - LeBron James

          Comment

          • apollooff320
            Banned
            • Oct 2007
            • 1456

            #365
            Re: Sim-World NBA 2k13 Roster Project (for 360)

            MK's sliders are not that great with this roster for those wanting to know. I played 5+ games and saw these problems; low assist for both teams, CPU doesn't shoot enough 3s, barely any fast breaks, CPU doesn't make many Back door cuts, and low FG% for both teams which also means you'll barely see games go into the 90 range. may have to combine the sliders some how since I think sim world sliders are to easy.

            Comment

            • chrisbosh4
              Rookie
              • Aug 2007
              • 360

              #366
              Re: Sim-World NBA 2k13 Roster Project (for 360)

              Originally posted by apollooff320
              MK's sliders are not that great with this roster for those wanting to know. I played 5+ games and saw these problems; low assist for both teams, CPU doesn't shoot enough 3s, barely any fast breaks, CPU doesn't make many Back door cuts, and low FG% for both teams which also means you'll barely see games go into the 90 range. may have to combine the sliders some how since I think sim world sliders are to easy.
              Really... I think yellz sliders are a good set for these and i suck in this game and im giving the cpu a good competition

              Comment

              • iameich
                MVP
                • Jan 2011
                • 1501

                #367
                Re: Sim-World NBA 2k13 Roster Project (for 360)

                Originally posted by apollooff320
                MK's sliders are not that great with this roster for those wanting to know. I played 5+ games and saw these problems; low assist for both teams, CPU doesn't shoot enough 3s, barely any fast breaks, CPU doesn't make many Back door cuts, and low FG% for both teams which also means you'll barely see games go into the 90 range. may have to combine the sliders some how since I think sim world sliders are to easy.
                Yeah I agree with u. I used Mkharsh's set for 2 games w the sim-world roster & the results/gameplay weren't that great.

                Keep in mind that yellz quietly updates his set on google docs. I played a half last night & the sliders feel much better & challenging. I will test them in a full game in about an hr or so. I'll give feedback.
                "It's about damn time... It's about damn time.” - LeBron James

                Comment

                • Mad Max 24
                  Rookie
                  • Feb 2012
                  • 60

                  #368
                  Re: Sim-World NBA 2k13 Roster Project (for 360)

                  Originally posted by ronyell
                  the current roster was rated using our (yAk & myself's) rating/tendency scale system... historics were done using hyperballers scale system; thus the varied overalls. we talked a LOT throughout the whole process & our styles snyc pretty well. that being said they should have VERY similar in game results. if you focus on the overall you may "see" a discrepancy in-game... if there actually is a discrepancy in-game please let us know & we will address if we do an update.
                  Originally posted by Hyperballer21
                  Classic teams were rated on a completely different scale than the current players. So Jordan should have the highest overall out of all the legends. The main ratings that "look off" are hands, rebounding, awareness, and ball security.
                  Thank you for you effort , now i understand those ratings

                  Played the first games with the Sim World Sliders, and it blows my mind.
                  The roster and the sliders working perfectly together.
                  Finally i can play that game , thank you.
                  Also i would like to thank you ,Sean Barkley, for those magnificent shoe edits. I never thought you would top the edits from last year , but you did.

                  Youve (the whole Sim World team) done a great job with this Project, thank you

                  Comment

                  • eaglesfan27
                    Rookie
                    • Jun 2003
                    • 465

                    #369
                    Re: Sim-World NBA 2k13 Roster Project (for 360)

                    I downloaded these rosters from 2kshare, but I can't get it to load. Any suggestions?

                    Comment

                    • apollooff320
                      Banned
                      • Oct 2007
                      • 1456

                      #370
                      Re: Sim-World NBA 2k13 Roster Project (for 360)

                      Originally posted by iameich
                      Yeah I agree with u. I used Mkharsh's set for 2 games w the sim-world roster & the results/gameplay weren't that great.

                      Keep in mind that yellz quietly updates his set on google docs. I played a half last night & the sliders feel much better & challenging. I will test them in a full game in about an hr or so. I'll give feedback.
                      Just went over and noticed they are updated. Will give feedback after a few games.

                      Comment

                      • apollooff320
                        Banned
                        • Oct 2007
                        • 1456

                        #371
                        Re: Sim-World NBA 2k13 Roster Project (for 360)

                        I was goona quit after the first quarter since I went 7/8 from the 3pt line but decided to finish the 2nd half. By the 2nd I shot 10/14 and all the CPU was 3/6 atleast they shot from the 3. I didn't get to the free throw line but 2 times and same for the CPU and most of their points were in the paint. Gonna mess with sliders.

                        Comment

                        • iameich
                          MVP
                          • Jan 2011
                          • 1501

                          #372
                          Re: Sim-World NBA 2k13 Roster Project (for 360)

                          Originally posted by apollooff320
                          I was goona quit after the first quarter since I went 7/8 from the 3pt line but decided to finish the 2nd half. By the 2nd I shot 10/14 and all the CPU was 3/6 atleast they shot from the 3. I didn't get to the free throw line but 2 times and same for the CPU and most of their points were in the paint. Gonna mess with sliders.
                          I would suggest NOT to tweak sliders… do that after you've played 4 or 5 full games. Remember, every game is different.

                          I played 1 game using the updated sliders & I noticed not enough user/CPU FTA as well as 3pt Attempts. But that's after 1 full game. Will play again later today.
                          "It's about damn time... It's about damn time.” - LeBron James

                          Comment

                          • apollooff320
                            Banned
                            • Oct 2007
                            • 1456

                            #373
                            Re: Sim-World NBA 2k13 Roster Project (for 360)

                            Originally posted by iameich
                            I would suggest NOT to tweak sliders… do that after you've played 4 or 5 full games. Remember, every game is different.

                            I played 1 game using the updated sliders & I noticed not enough user/CPU FTA as well as 3pt Attempts. But that's after 1 full game. Will play again later today.
                            Well I played with 5+ games with the old... these sliders aren't that much different. It still felt easy. Right now I'm trying to combine them with MK's sliders and bump certain shooting sliders up. I like the flow of sim world sliders but to damn easy playing with the Cavs.

                            Comment

                            • iameich
                              MVP
                              • Jan 2011
                              • 1501

                              #374
                              Re: Sim-World NBA 2k13 Roster Project (for 360)

                              Originally posted by apollooff320
                              Well I played with 5+ games with the old... these sliders aren't that much different. It still felt easy. Right now I'm trying to combine them with MK's sliders and bump certain shooting sliders up. I like the flow of sim world sliders but to damn easy playing with the Cavs.
                              cool.

                              have u tried bumping the difficulty to superstar? or using yellz "playoff" tweaks?

                              I'd assume the playoff tweaks makes the cpu play more aggressive.
                              Last edited by iameich; 12-27-2012, 05:41 PM.
                              "It's about damn time... It's about damn time.” - LeBron James

                              Comment

                              • Marc_Rez
                                Rookie
                                • Sep 2007
                                • 349

                                #375
                                Re: Sim-World NBA 2k13 Roster Project (for 360)

                                If I fire Avery in my association will pj be assigned as interim head coach?

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