Sim-World NBA 2k13 Roster Project (for 360)

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  • ~: AkaDemiK :~
    Rookie
    • Jul 2005
    • 209

    #391
    Re: Sim-World NBA 2k13 Roster Project (for 360)

    Originally posted by Aivan
    What roster is good for mycareer?
    the quick play roster.

    Comment

    • petz_e
      Rookie
      • Mar 2009
      • 222

      #392
      Re: Sim-World NBA 2k13 Roster Project (for 360)

      Do you recommend leaving the "Allow CPU Trades" option enabled all year, or only for 1 weeks each month?

      Also, on the first page there is written: "some players rated down so that they will slowly be removed from the mode". What players do you mean by this? Old players, free agents that nobody wants anymore?

      Comment

      • kongemeier
        Lurking
        • Mar 2005
        • 1144

        #393
        Re: Sim-World NBA 2k13 Roster Project (for 360)

        Originally posted by ~: AkaDemiK :~
        lemme try and understand this. So if i'm using the Heat and they have a 45 for offensive tempo, which is in the medium range of 45-65, I should only adjust it up to 65 and as low as 45? or am I free to adjust it all the way up to 90 (high) or down to 20(low)?
        The low/medium/high tags are just there to give you an idea of how it will translate. You can go to a faster pace or slower pace if you want. Just don't go higher that the highest number in "high" or lower than the lowest number in "low".

        Atleast this is how it was last year! Someone from the team please correct me if I'm wrong!
        Success is temporary - Loyalty means forever
        SimWorld's NBA2K19 MyLeague Experience
        TWITTER & INSTAGRAM: @SimWorld4k
        #SimWorldSports #SeeTheGameBeTheGame

        Comment

        • kamackeris76
          MVP
          • Oct 2012
          • 1670

          #394
          Re: Sim-World NBA 2k13 Roster Project (for 360)

          hi guys

          i am trying to find the perfect roster and sliders set and am intrigued by this set...just been reading though on yellz slider post that some people are getting killed on PiP...is this the case with most people as this is the one thing that really bugs me

          Comment

          • Jdoug312
            Banned
            • Oct 2010
            • 1585

            #395
            Re: Sim-World NBA 2k13 Roster Project (for 360)

            Originally posted by kongemeier
            The low/medium/high tags are just there to give you an idea of how it will translate. You can go to a faster pace or slower pace if you want. Just don't go higher that the highest number in "high" or lower than the lowest number in "low".

            Atleast this is how it was last year! Someone from the team please correct me if I'm wrong!
            Oh, well then what's stopping me from (hypothetically) taking the lakers, and going into the coaching profiles and change their defensive pressure to high levels? I thought you had to stay in that range of whatever your coach starts in.

            Comment

            • kamackeris76
              MVP
              • Oct 2012
              • 1670

              #396
              Re: Sim-World NBA 2k13 Roster Project (for 360)

              just trying these for the first time ...here are my first impressions (with yellz sliders)

              1. nowhere near enough fouls
              2. PiP is very very high
              3. maybe its just me but the AI seems to run and shoot and not run plays
              4. 3pt are easy to make (although i am using real % not shot stick)

              any thoughts??? i am basing this off a very quick play session against the kings (i'm clippers) as i have to get to work and my time is very limited

              Comment

              • zizoux
                Rookie
                • Mar 2007
                • 464

                #397
                Re: Sim-World NBA 2k13 Roster Project (for 360)

                Originally posted by kamackeris76
                just trying these for the first time ...here are my first impressions (with yellz sliders)

                1. nowhere near enough fouls
                2. PiP is very very high
                3. maybe its just me but the AI seems to run and shoot and not run plays
                4. 3pt are easy to make (although i am using real % not shot stick)

                any thoughts??? i am basing this off a very quick play session against the kings (i'm clippers) as i have to get to work and my time is very limited
                +1
                and I've seen big men take stepback 3s

                Comment

                • MattFromTheWire
                  Rookie
                  • Oct 2012
                  • 81

                  #398
                  Re: Sim-World NBA 2k13 Roster Project (for 360)

                  Are we capable of using the Shoe/Association roster and start an association on the correct date. I know Roynell said he had to test that but never saw any information.

                  Like instead of beginning from Game 1 we start on Dec 30th like IRL.

                  Comment

                  • ronyell
                    SimWorld Sports Inc - CEO
                    • Dec 2005
                    • 5932

                    #399
                    Re: Sim-World NBA 2k13 Roster Project (for 360)

                    hey guys... im currently doing a lot more slider testing & tweaking & will be posting update soon. i WILL say that the PIP issue DOES depend on your personal defensive play style. i for example; playoff ball & defend the paint & get a LOT of mid range/3 attempts buy the CPU i force them to beat me with the jumper.

                    i will be posting the changes soon to get more patience for some teams & post for others along with some other things i've seen. there will likely be some coaching profile adjustments also.
                    SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
                    THE ONLY PLACE WHERE YOU CAN:
                    #SeeTheGameBeTheGame

                    Comment

                    • IamLEGENDsince87
                      MVP
                      • Feb 2009
                      • 1268

                      #400
                      Re: Sim-World NBA 2k13 Roster Project (for 360)

                      Im not seeing where we can open the files on horizon or drag the ID #s to rehash....will there be a video tutorial available???
                      Last edited by IamLEGENDsince87; 12-30-2012, 06:01 PM.

                      Comment

                      • youALREADYknow
                        MVP
                        • Aug 2008
                        • 3635

                        #401
                        Re: Sim-World NBA 2k13 Roster Project (for 360)

                        Originally posted by zizoux
                        +1
                        and I've seen big men take stepback 3s
                        Which big men? I promise that no properly configured big man has a step back tendency, especially ones without a 3pt tendency.

                        If you find this, please let us know names so that can be fixed.

                        Comment

                        • zizoux
                          Rookie
                          • Mar 2007
                          • 464

                          #402
                          Re: Sim-World NBA 2k13 Roster Project (for 360)

                          Originally posted by youALREADYknow
                          Which big men? I promise that no properly configured big man has a step back tendency, especially ones without a 3pt tendency.

                          If you find this, please let us know names so that can be fixed.
                          L. Aldridge, twice in a game and Jason Thompson. Both players were tightly contested.
                          I know Aldridge takes 3s every once in a while but there were 10-15 seconds left on shot clock and I was all over him.

                          Comment

                          • kongemeier
                            Lurking
                            • Mar 2005
                            • 1144

                            #403
                            Re: Sim-World NBA 2k13 Roster Project (for 360)

                            Originally posted by Jdoug312
                            Oh, well then what's stopping me from (hypothetically) taking the lakers, and going into the coaching profiles and change their defensive pressure to high levels? I thought you had to stay in that range of whatever your coach starts in.
                            Nothing is stopping you! But higher defensive pressure will get you beat off the dribble more... But it will put pressure on jump-shooters.

                            You need to use a minute or two ahead of the game to identify the opponents tendencies, strenghts and weeknesses and then try and execute in-game.
                            Success is temporary - Loyalty means forever
                            SimWorld's NBA2K19 MyLeague Experience
                            TWITTER & INSTAGRAM: @SimWorld4k
                            #SimWorldSports #SeeTheGameBeTheGame

                            Comment

                            • Mr_Riddick
                              Pro
                              • Jan 2009
                              • 1173

                              #404
                              Re: Sim-World NBA 2k13 Roster Project (for 360)

                              Originally posted by zizoux
                              L. Aldridge, twice in a game and Jason Thompson. Both players were tightly contested.
                              I know Aldridge takes 3s every once in a while but there were 10-15 seconds left on shot clock and I was all over him.
                              Ive seen lmarvalous take step back jumpers when needed..

                              Comment

                              • HILLTOPPER3339
                                Rookie
                                • Nov 2004
                                • 62

                                #405
                                Re: Sim-World NBA 2k13 Roster Project (for 360)

                                So I'm simulating a few seasons with the Association Rosters (not the "In-Progress file") and one thing I've noticed is that every single player has a green arrow pointing up next to their name the following year (after I leave the off-season menu that shows progression; I mean, in-season).

                                Now progression seems fine; players are moving up and down according to their ratings, and the arrows show that. But when I get into the regular season, EVERY player has a green arrow pointing up next to them, and I do notice that all of their ratings are increased. Does anyone know what's causing that.

                                Comment

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