Sim-World NBA 2k13 Roster Project (for 360)

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  • bigreub78
    Rookie
    • Mar 2012
    • 11

    #586
    Re: Sim-World NBA 2k13 Roster Project (for 360)

    Originally posted by thelakeshow
    For some reason I can get the roster files to work, but not Barkley's Shoe file. Hyper's worked fine, but not Sean's. I get an error message on the home loading screen, about the file being damaged or corrupted. Does anyone know if it has anything to do with the new shoes 2k has added since he uploaded the file? Like the Xmas shoes and so forth. Thats the only reason I could think of why the file wouldn't work. I know I did everything right, and it still doesn't work.

    Edit: Nevermind. It works fine. I was using the wrong Device ID. Sorry about that and big thanks to everyone for the hard work putting this together.


    Did you use your profile information or the info from your shoe file

    Comment

    • nydteaton
      Rookie
      • Jun 2011
      • 125

      #587
      Re: Sim-World NBA 2k13 Roster Project (for 360)

      Ok this question is for anyone who uses or any of the creators of this roster who may know the answer to this; which cyber faces are used in this roster for theses players? I only ask because I don't recognize them and I could find these cyber faces searching 2kshare:

      Who was used for;

      Nando De Colo
      Alan Anderson
      Pablo Prigioni
      Brian Roberts

      Comment

      • nydteaton
        Rookie
        • Jun 2011
        • 125

        #588
        Re: Sim-World NBA 2k13 Roster Project (for 360)

        Ok this question is for anyone who uses or any of the creators of this roster who may know the answer to this; which cyber faces are used in this roster for theses players? I only ask because I don't recognize them and I could find these cyber faces searching 2kshare:

        Who was used for;

        Nando De Colo
        Alan Anderson
        Pablo Prigioni
        Brian Roberts

        Comment

        • thelakeshow
          Rookie
          • Oct 2009
          • 248

          #589
          Re: Sim-World NBA 2k13 Roster Project (for 360)

          Originally posted by bigreub78
          Did you use your profile information or the info from your shoe file
          I figured out what was wrong. I made an edit to that comment, I guess I should of deleted the comment instead. Anyways thanks for your help.
          Sometimes you gotta' stand by your failures to recognize your success.

          Comment

          • zizoux
            Rookie
            • Mar 2007
            • 464

            #590
            Re: Sim-World NBA 2k13 Roster Project (for 360)

            Originally posted by chinatownpwnage
            Will you be keeping track of the rating updates you make so people that have already started their association can input the changes?
            I 2nd that. Just copy-paste from roster editor would be enough though

            Comment

            • MVP9072
              MVP
              • Jun 2012
              • 1312

              #591
              Re: Sim-World NBA 2k13 Roster Project (for 360)

              Just wondering why Deng has active hands instead of lockdown defender?
              Last edited by MVP9072; 01-16-2013, 07:13 AM.

              Comment

              • ronyell
                SimWorld Sports Inc - CEO
                • Dec 2005
                • 5932

                #592
                Re: Sim-World NBA 2k13 Roster Project (for 360)

                Originally posted by beast10
                Any updates? Don't leave us hanging again
                ... ...

                Originally posted by chinatownpwnage
                Will you be keeping track of the rating updates you make so people that have already started their association can input the changes?
                they are not exactly tracked but are "recordable" in editor, so that is how we will manage edits for our own sanity & to remove some of the tediousness from our work load.

                Originally posted by beast10
                I have unlimited respect for the roster I just don't want to see the repeat of 2k12
                ... stated much earlier on that we MAY do a few updates but we NEVER intend on doing loads of updates. just the maybe the expected large ones.
                - one after re-editor comes out & one sometime after Allstar is what can be expected.

                Originally posted by trelospektis
                I saw the roster and i have some question guys

                1)at the instruction when u say, (all CPU to control your rotation until sunday etc..,) what do u mean???

                2)at the section player re-ratings what is AWA and when u say that this rating should be for example 70-85 what do u mean (that i have the option of what i want????)
                1 - if you are just now starting the file it won't really matter much. that more referred to people who were starting the file at that exact moment & were "Exact-ites" lol

                2 - AWA refers to awareness ratings - the offensive awareness is seperated from the defensive awarness rating (in order) by the hyphen. all of those acronyms are for ratings & the necessary changes needed to "bring a player back from injury"

                Originally posted by nydteaton
                Ok this question is for anyone who uses or any of the creators of this roster who may know the answer to this; which cyber faces are used in this roster for theses players? I only ask because I don't recognize them and I could find these cyber faces searching 2kshare:

                Who was used for;

                Nando De Colo
                Alan Anderson
                Pablo Prigioni
                Brian Roberts
                don;t have them off hand but can get them wheni get a lil time.

                Originally posted by MVP9072
                Just wondering why Deng has active hands instead of lockdown defender?

                being that sig skills are mostly subjective; i don't believe that Deng is a LOCKDOWN DEFENDER YET. in fact there are not THAT many in the league let alone in our roster. there was a fine line to teeter when balancing ratings with sig skills IMO. we instead chose to give him a high on-ball rating & the Active Hands Skill based on a formula that was used for most sig skills to quantify them
                SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
                THE ONLY PLACE WHERE YOU CAN:
                #SeeTheGameBeTheGame

                Comment

                • nydteaton
                  Rookie
                  • Jun 2011
                  • 125

                  #593
                  Re: Sim-World NBA 2k13 Roster Project (for 360)

                  Thanks Ronyell for the reply and cool when I was just curious bc they are really spot on

                  Comment

                  • Mad Max 24
                    Rookie
                    • Feb 2012
                    • 60

                    #594
                    Re: Sim-World NBA 2k13 Roster Project (for 360)

                    Originally posted by youALREADYknow
                    Still looking like late this week.
                    Will there be a major Update ? i edited the first version of your Roster , and i put alot of work in that, to make it fit perfect with my expectations.
                    I dont want do to that all again , so could you please explain what will be updated ? thank you

                    Comment

                    • beast10
                      All Star
                      • Nov 2011
                      • 6258

                      #595
                      Re: Sim-World NBA 2k13 Roster Project (for 360)

                      Originally posted by ronyell
                      ... ...



                      they are not exactly tracked but are "recordable" in editor, so that is how we will manage edits for our own sanity & to remove some of the tediousness from our work load.



                      ... stated much earlier on that we MAY do a few updates but we NEVER intend on doing loads of updates. just the maybe the expected large ones.
                      - one after re-editor comes out & one sometime after Allstar is what can be expected.



                      1 - if you are just now starting the file it won't really matter much. that more referred to people who were starting the file at that exact moment & were "Exact-ites" lol

                      2 - AWA refers to awareness ratings - the offensive awareness is seperated from the defensive awarness rating (in order) by the hyphen. all of those acronyms are for ratings & the necessary changes needed to "bring a player back from injury"



                      don;t have them off hand but can get them wheni get a lil time.



                      being that sig skills are mostly subjective; i don't believe that Deng is a LOCKDOWN DEFENDER YET. in fact there are not THAT many in the league let alone in our roster. there was a fine line to teeter when balancing ratings with sig skills IMO. we instead chose to give him a high on-ball rating & the Active Hands Skill based on a formula that was used for most sig skills to quantify them
                      Okay, I just don't really follow the thread so I apologize if you were insulted from that.

                      Comment

                      • ronyell
                        SimWorld Sports Inc - CEO
                        • Dec 2005
                        • 5932

                        #596
                        Re: Sim-World NBA 2k13 Roster Project (for 360)

                        Originally posted by beast10
                        Okay, I just don't really follow the thread so I apologize if you were insulted from that.
                        no prob, no biggie. im never insulted; i'm just a bit a smart-***. no ill will sir.
                        SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
                        THE ONLY PLACE WHERE YOU CAN:
                        #SeeTheGameBeTheGame

                        Comment

                        • DJ
                          Hall Of Fame
                          • Apr 2003
                          • 17756

                          #597
                          Re: Sim-World NBA 2k13 Roster Project (for 360)

                          Call me naive but I don't get why people expect the guys that created this roster to fix everything that has changed since the release of the roster. Can't you just make the changes yourself?

                          But, I'm one of those guys that doesn't pay attention to accessories or things of that nature ... I just focus on gameplay. The SW crew has done right by us in that department and for that I am thankful.

                          No need for me to wait for an update. I have very limited gaming time as it is so I'll just use the roster they have provided us and continue enjoying 2K13.
                          Currently Playing:
                          MLB The Show 25 (PS5)

                          Comment

                          • MNOFSTEEL34
                            Th* N*w F*c* *f D**th
                            • Dec 2002
                            • 901

                            #598
                            Re: Sim-World NBA 2k13 Roster Project (for 360)

                            how much work was put in to the classic teams? was thinking of playing a season with all classic teams
                            XBOX LIVE Mnofsteel34
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                            Facebook Dennis Butler

                            Feel free to add me

                            Comment

                            • apollooff320
                              Banned
                              • Oct 2007
                              • 1456

                              #599
                              Re: Sim-World NBA 2k13 Roster Project (for 360)

                              Originally posted by DJ
                              Call me naive but I don't get why people expect the guys that created this roster to fix everything that has changed since the release of the roster. Can't you just make the changes yourself?

                              But, I'm one of those guys that doesn't pay attention to accessories or things of that nature ... I just focus on gameplay. The SW crew has done right by us in that department and for that I am thankful.

                              No need for me to wait for an update. I have very limited gaming time as it is so I'll just use the roster they have provided us and continue enjoying 2K13.
                              Well some ppl need contracts fixed for them since they don't know which contracts are screwed up. A lot of the fixes ppl complain about are bugs also caused by the creation of the roster. For example not seeing trades.

                              Comment

                              • DJ
                                Hall Of Fame
                                • Apr 2003
                                • 17756

                                #600
                                Re: Sim-World NBA 2k13 Roster Project (for 360)

                                Originally posted by MNOFSTEEL34
                                how much work was put in to the classic teams? was thinking of playing a season with all classic teams
                                I honestly haven't looked. I know SB said he did the accessories for the teams, but I'm not sure if the missing players were added to the rosters.
                                Currently Playing:
                                MLB The Show 25 (PS5)

                                Comment

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