HyperBaller/DCAllAmerican NBA 2k13 Comprehensive Roster Update - Round 3

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • archanax
    Pro
    • Jan 2005
    • 533

    #511
    Re: HyperBaller/DCAllAmerican NBA 2k13 Comprehensive Roster Update - Round 3

    Maybe it is my imagination but it isjust a little better with the ball security at 63...

    Comment

    • big-zeek3
      Rookie
      • May 2010
      • 9

      #512
      Re: HyperBaller/DCAllAmerican NBA 2k13 Comprehensive Roster Update - Round 3

      I was able to get the previous version to work, but with this newest update I can not get the shoe file to work. I've done the same exact thing I did for the previous version, but to no avail. I can download the rosters fine and get them on the XBOX HDD, but every player is in generics. Any help would be much appreciated.

      Comment

      • Hyperballer21
        MVP
        • Feb 2003
        • 2040

        #513
        Re: HyperBaller/DCAllAmerican NBA 2k13 Comprehensive Roster Update - Round 3

        Still working on a fix for the shoe file. It works fine for my xbox. Essentially most of the shoes are exactly the same from the original shoe file.

        New roster will be out probably on sunday. Here is what you can expect;

        -New tendencies separating players who look to block shots versus those who would not contest under 99% circumstances.
        -Touches edits to make not scoring/traditional pgs run the offense more and look for their shot less.
        -Ratings, signings, and rotation edits

        Comment

        • IronJed
          Rookie
          • Jan 2011
          • 33

          #514
          Re: HyperBaller/DCAllAmerican NBA 2k13 Comprehensive Roster Update - Round 3

          Did you incorporate vanwolfhawks playbooks?

          Comment

          • J_Posse
            Greatness Personified
            • Jun 2005
            • 11255

            #515
            Re: HyperBaller/DCAllAmerican NBA 2k13 Comprehensive Roster Update - Round 3

            Originally posted by Hyperballer21
            Still working on a fix for the shoe file. It works fine for my xbox. Essentially most of the shoes are exactly the same from the original shoe file.

            New roster will be out probably on sunday. Here is what you can expect;

            -New tendencies separating players who look to block shots versus those who would not contest under 99% circumstances.
            -Touches edits to make not scoring/traditional pgs run the offense more and look for their shot less.
            -Ratings, signings, and rotation edits
            Hype, are the Air Jordan XX8 and Melo M9 going to be edited so that Westbrook (whoever else rocks those) and Melo can rock them in-game?

            One issue I've had playing the Mavericks is Dirk not taking enough shots. I see that you've changed the tendencies for him, O.J. Mayo and others, but Dirk is still too passive. Hoping you can look into it. Thanks a lot for all your hard work and enjoy the game too.

            Here are some colorways of both shoes for reference:

            Jordan Melo M9
            Black/Orange

            "Syracuse"

            Royal Suede/Orange



            Air Jordan XX8
            Black/Orange PE
            Last edited by J_Posse; 03-15-2013, 10:22 AM.
            San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions

            Official OS Bills Backers Club Member

            Comment

            • archanax
              Pro
              • Jan 2005
              • 533

              #516
              Re: HyperBaller/DCAllAmerican NBA 2k13 Comprehensive Roster Update - Round 3

              Hey Hype !!!

              I saw that the warriors have a new yeallow jersey which seem to be more a tshirt than a jersey...
              do you preview to include it in your future update? or is it impossible?
              besides, any idea of when the next update will be released?

              GREAT work you're doing Hype !!!

              Comment

              • Hyperballer21
                MVP
                • Feb 2003
                • 2040

                #517
                Re: HyperBaller/DCAllAmerican NBA 2k13 Comprehensive Roster Update - Round 3

                Originally posted by IronJed
                Did you incorporate vanwolfhawks playbooks?
                If you can direct me to a roster that has these for BOTH current and classic teams, I will add them in.

                Comment

                • Hyperballer21
                  MVP
                  • Feb 2003
                  • 2040

                  #518
                  Re: HyperBaller/DCAllAmerican NBA 2k13 Comprehensive Roster Update - Round 3

                  Originally posted by archanax
                  Hey Hype !!!

                  I saw that the warriors have a new yeallow jersey which seem to be more a tshirt than a jersey...
                  do you preview to include it in your future update? or is it impossible?
                  besides, any idea of when the next update will be released?

                  GREAT work you're doing Hype !!!
                  That jersey is not possible, lol.

                  As for the next update, I am still working on it. I've added a few CAPS and update some transactions and rotations.

                  Comment

                  • Flint5ven
                    Just started!
                    • Mar 2013
                    • 1

                    #519
                    Re: HyperBaller/DCAllAmerican NBA 2k13 Comprehensive Roster Update - Round 3

                    You and DC's set are definitely my most antcipated roster of all the great work done around here.

                    Comment

                    • KwiLL23
                      Pro
                      • Jan 2012
                      • 704

                      #520
                      Re: HyperBaller/DCAllAmerican NBA 2k13 Comprehensive Roster Update - Round 3

                      Sorry if this has been answered before. I noticed that you have took away Heat Retention and replaced it with Microwave on certain players, not trying to question your roster or anything in that nature; but what was the purpose? Heat Retention must be another useless skill?
                      Last edited by KwiLL23; 03-27-2013, 03:31 PM.

                      Comment

                      • Hyperballer21
                        MVP
                        • Feb 2003
                        • 2040

                        #521
                        Re: HyperBaller/DCAllAmerican NBA 2k13 Comprehensive Roster Update - Round 3

                        Originally posted by KwiLL23
                        Sorry if this has been answered before. I noticed that you have took away Heat Retention and replaced it with Microwave on certain players, not trying to question your roster or anything in that nature; but what was the purpose? Heat Retention must be another useless skill?
                        IMO, it is one of those skills that is not necessary if you have MICROWAVE, ANTI-FREEZE, and the consistency rating in the game. Combining any of the 2 skills mentioned before with a high consistency will result in HEAT RETENTION. So it was used to make room for other skills.

                        The ONE rating i really wished they kept in the game was Clutch.

                        Comment

                        • MIPG1
                          Pro
                          • Oct 2012
                          • 634

                          #522
                          Just curious Hyperballer, what is going to be different about this roster once the REDitor comes out? What changes are going to be made once the REDitor comes out?

                          Comment

                          • Hyperballer21
                            MVP
                            • Feb 2003
                            • 2040

                            #523
                            Re: HyperBaller/DCAllAmerican NBA 2k13 Comprehensive Roster Update - Round 3

                            Originally posted by MIPG1
                            Just curious Hyperballer, what is going to be different about this roster once the REDitor comes out? What changes are going to be made once the REDitor comes out?
                            Last year through REDitor, we were able to manipulate certain things to create a more realistic NBA experience. Some things include:

                            -Realistic dribble moves for each player
                            -updates to Coach Grades
                            -updates to team's chemistry. This makes poor teams out of sync while great teams like the Spurs play like a well oiled machine.
                            -updates to attendance. We use real attendance stats to adjust teams audience. We also make the crowd packed for playoff games.

                            Basically, a lot of behind scene stuff we currently cannot do at the moment.

                            Comment

                            • Sellaz32
                              MVP
                              • Dec 2010
                              • 2339

                              #524
                              Originally posted by Hyperballer21
                              Last year through REDitor, we were able to manipulate certain things to create a more realistic NBA experience. Some things include:

                              -Realistic dribble moves for each player
                              -updates to Coach Grades
                              -updates to team's chemistry. This makes poor teams out of sync while great teams like the Spurs play like a well oiled machine.
                              -updates to attendance. We use real attendance stats to adjust teams audience. We also make the crowd packed for playoff games.

                              Basically, a lot of behind scene stuff we currently cannot do at the moment.
                              I have been using REDitor for the past year and completely disregarded the team chemistry rating. I thought that only affected the teams chemistry in association, not gameplay behaviors. Also didn't realize the attendance rating had an effect. Can you confirm this? I hope you are right btw.

                              Comment

                              • Hyperballer21
                                MVP
                                • Feb 2003
                                • 2040

                                #525
                                Re: HyperBaller/DCAllAmerican NBA 2k13 Comprehensive Roster Update - Round 3

                                Originally posted by Sellaz32
                                I have been using REDitor for the past year and completely disregarded the team chemistry rating. I thought that only affected the teams chemistry in association, not gameplay behaviors. Also didn't realize the attendance rating had an effect. Can you confirm this? I hope you are right btw.
                                I can confirm it. Based of what we found last year, all teams play with the same chemistry levels during quick play because everyone has the same percentage. To really separate teams outside of Association, we used a formula to separate struggling teams like the Bobcats from powerhouses like the Heat.

                                Also, attendance has an effect, mostly visual. We made teams like Atlanta how are a good team but have a low fan base stand out as well as a team like Sacramento who are bad but have a packed house night in and night out.

                                With the right manipulation, you can have the Bobcats have low attendance typically, but will have a packed house once Miami comes to town.

                                Comment

                                Working...