NBA 2K14 Ratings/Tendencies Discovery Thread

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  • vtcrb
    Hall Of Fame
    • Nov 2006
    • 10289

    #61
    Re: NBA 2K14 Ratings/Tendencies Discovery Thread

    Originally posted by qpc123
    Interesting......

    What is Early Offense set to in the coach sliders?


    Perhaps with run plays @ zero the initial play is called slightly later(than @100)
    but the time it takes to call the next play is faster.

    I had Early Offense set at 85 BEFORE turning Run Plays to 0 and it was BAD. Also I have been Adjusting Sliders to Trifecta 2013 Set and it is looking good. It looks just like 2k13, meaning you are going to have to get Roster, Sliders and Coaching Profiles all lined up to play right.
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    • qpc123
      MVP
      • Jul 2003
      • 3773

      #62
      Re: NBA 2K14 Ratings/Tendencies Discovery Thread

      Originally posted by rjohns23
      Thanks for the input, I'm a try this out... what you recommend for the Bigs drive tendency? Someone like a D-Wight howard. I know some roster makers had this at like 99 and some at 0 for the Bigs. I assume someone like K-Love may have drive very low but just not too sure
      For 'Drive the Lane' I'd keep Howard fairly low. When I think of Dwight "driving" to the basket, it more of a mid-post catch, face-up, drive across the lane for a hook type drive. For that you would use the Post Up moves, specifically Drive and Face Up. The mix you'll need depends on what the other post moves are set to.
      "You come at the King, you best not miss..."

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      • bigtreydawg
        Pro
        • Dec 2008
        • 598

        #63
        Re: NBA 2K14 Ratings/Tendencies Discovery Thread

        Originally posted by Nukleopatra
        I'm also seeing that the game runs better with run plays at 0 - I also had to put every teams offensive tempo to 100. Not nearly as many shot clock run downs now.
        I'm mashing the refresh button in anticipation of the next post, lol.

        What do you mean by "plays better" please be detailed, thank you.

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        • Nukleopatra
          Banned
          • Oct 2009
          • 381

          #64
          Re: NBA 2K14 Ratings/Tendencies Discovery Thread

          Originally posted by bigtreydawg
          I'm mashing the refresh button in anticipation of the next post, lol.

          What do you mean by "plays better" please be detailed, thank you.
          I'm a player lock player, so how the CPU plays is just as important to my team as it is for my opponents - I've been running Miami vs. Milwaukee, and before lowering run plays to 0, I had Miami taking 13 shots per quarter (12 minutes) due to too many last second shots by both teams. Now that I have it set to 0, both teams are around 20/21 shots.

          I'm also curious about early offense. Where would you guys recommend this be set along with run plays being at 0?

          Comment

          • qpc123
            MVP
            • Jul 2003
            • 3773

            #65
            Re: NBA 2K14 Ratings/Tendencies Discovery Thread

            Originally posted by vtcrb
            I had Early Offense set at 85 BEFORE turning Run Plays to 0 and it was BAD. Also I have been Adjusting Sliders to Trifecta 2013 Set and it is looking good. It looks just like 2k13, meaning you are going to have to get Roster, Sliders and Coaching Profiles all lined up to play right.
            I've come to conclusion that I'll have to come up with my own sliders to address specific era differences for classic rosters.

            Something I wanted to throw out to everyone, that I'm testing now.....

            Does anyone think that the "Look for Post" slider under coach profiles is different from the "Look for Post" gameplay slider.

            I noticed that they have different definitions; in the Coach Profiles, "Look for Post" is defined as "Sets how often the team will pass the ball to players under the basket.

            The gameplay silder is defined as, "change the players likelihood of passing to posting players."

            Those seem like to distinctly different things to me. I could be wrong but with the coach profile slider set to 75+ the CPU threw more of the bullet passes to a guy right under the basket(you know that pass that would get there in real life).

            Haven't tested enough to know anything yet, but if anyone has worked on this please share.
            "You come at the King, you best not miss..."

            Comment

            • qpc123
              MVP
              • Jul 2003
              • 3773

              #66
              Re: NBA 2K14 Ratings/Tendencies Discovery Thread

              Originally posted by Nukleopatra
              I'm a player lock player, so how the CPU plays is just as important to my team as it is for my opponents - I've been running Miami vs. Milwaukee, and before lowering run plays to 0, I had Miami taking 13 shots per quarter (12 minutes) due to too many last second shots by both teams. Now that I have it set to 0, both teams are around 20/21 shots.

              I'm also curious about early offense. Where would you guys recommend this be set along with run plays being at 0?
              I have the teams I am testing set at 60 for early offense. I raised to try to get more early offense(duh) and hopefully eliminate so late shot clock situations.

              I can't really say that it works for that. I'm pretty sure it is tied into the speed at which the ball comes half court(like secondary break in real basketball).

              I just started testing with run plays @ 0 so I'm not sure how they'll work together yet.
              "You come at the King, you best not miss..."

              Comment

              • Nukleopatra
                Banned
                • Oct 2009
                • 381

                #67
                Re: NBA 2K14 Ratings/Tendencies Discovery Thread

                I'm running a CPU vs. CPU game, and right now, at least - I'm staying with run plays at 0. My biggest gripe with the game is the awful shot clock run downs, which causes low shot output and terrible scores (with run plays set at default or higher.) Run plays at 0 seems to have helped.

                Halftime.

                Miami: 53
                Milwaukee: 38

                Miami is shooting 21/44
                Milwaukee is shooting 16/41

                That's the highest shot output I've seen since having the game.

                Comment

                • nogster
                  MVP
                  • Mar 2006
                  • 3831

                  #68
                  Re: NBA 2K14 Ratings/Tendencies Discovery Thread

                  I'm currently in the process of editing the roster.
                  Just a comb over. Don't have the time to really get into it last I used to.

                  I have put mid range coach profiles to 100 for all teams.
                  attack basket coach profiles to 25.

                  This, especially the attack basket helped open up the mid range/spot up/pull up game.
                  Its not perfect by any stretch. and I may go lower after going through the roster. but for now I'm seeing results.
                  I've also lowered a few players drive the lane tendencies to try and soften the hardcoded relentlessness of the players driving. It does help as well.
                  Same with raising players pull ups.
                  simplifying the playbooks helps create better A.I basketball as well.
                  In regards to single player gaming, this game is a mess out of the box.
                  Why does it get such praise when to those that understand basketball and the NBA, the flaws are so apparent?

                  Comment

                  • rjohns23
                    Pro
                    • Sep 2010
                    • 656

                    #69
                    Re: NBA 2K14 Ratings/Tendencies Discovery Thread

                    I'm assuming that everyone is testing these out on HOF if not what difficulty level?

                    I know I have run plays pretty high 75-99 range and it's not that many late clock situations because as soon as I make a mistake (bad steal attempt, over play passing lanes,etc..) the CPU will recognize that and counter it (drive to the basket or find the open man)... but I'll try it with run plays at 0 and see what happens

                    Comment

                    • nogster
                      MVP
                      • Mar 2006
                      • 3831

                      #70
                      Re: NBA 2K14 Ratings/Tendencies Discovery Thread

                      I cant put run plays to 0. the cpu is a mess when it has no structure in 2k14. just aimless driving driving driving.
                      I have it at 100. there is a bigger diversity in plays and more structure. although horribly flawed as pointed out here.
                      The answer to that is to get rid of the complicated plays in playbooks. I will look into raising game tempo for better ball movement [as long as it doesn't interfere to much with simmed stats]. and adjusting drive the lane, pull up tendencies, along with "Touches" which always has a big impact on the cpus handling of players/teams.

                      I was really hoping for a nice simple editing process. it seems every year it gets more complicated to "fix" the cpus bizzare behaviours.

                      2K14 looks like real basketball out of the box. but the cpu plays like an idiot.

                      Comment

                      • bigtreydawg
                        Pro
                        • Dec 2008
                        • 598

                        #71
                        Re: NBA 2K14 Ratings/Tendencies Discovery Thread

                        Originally posted by nogster
                        I'm currently in the process of editing the roster.
                        Just a comb over. Don't have the time to really get into it last I used to.

                        I have put mid range coach profiles to 100 for all teams.
                        attack basket coach profiles to 25.

                        This, especially the attack basket helped open up the mid range/spot up/pull up game.
                        Its not perfect by any stretch. and I may go lower after going through the roster. but for now I'm seeing results.
                        I've also lowered a few players drive the lane tendencies to try and soften the hardcoded relentlessness of the players driving. It does help as well.
                        Same with raising players pull ups.
                        simplifying the playbooks helps create better A.I basketball as well.
                        In regards to single player gaming, this game is a mess out of the box.
                        Why does it get such praise when to those that understand basketball and the NBA, the flaws are so apparent?
                        Yeah man, playing online is the norm. Most of the threads in here are about various ways to deal with cheesers. I'm not sure how many people enjoy single players but the numbers have to be against us.

                        On the bright side, this game just went from woefully depressing to manageable in a little under 24 hours.

                        Comment

                        • qpc123
                          MVP
                          • Jul 2003
                          • 3773

                          #72
                          Re: NBA 2K14 Ratings/Tendencies Discovery Thread

                          Originally posted by Nukleopatra
                          I'm running a CPU vs. CPU game, and right now, at least - I'm staying with run plays at 0. My biggest gripe with the game is the awful shot clock run downs, which causes low shot output and terrible scores (with run plays set at default or higher.) Run plays at 0 seems to have helped.

                          Halftime.

                          Miami: 53
                          Milwaukee: 38

                          Miami is shooting 21/44
                          Milwaukee is shooting 16/41

                          That's the highest shot output I've seen since having the game.
                          For those liking run plays @ 0.

                          Have you edited anything other the coach profiles? If so, what? Please be specific, I know it can be tedious but there are so many factors at play, the more info we share the easier it will be deduce what is causing certain things to happen or not happen.

                          I'm just ran a two quick test, one with Run Plays @ 0, one @ 100.
                          Personally I still prefer it @ 100.
                          <iframe width="420" height="315" src="//www.youtube.com/embed/gp8nRkvpZ4s" frameborder="0" allowfullscreen></iframe>
                          Last edited by qpc123; 10-05-2013, 01:46 AM.
                          "You come at the King, you best not miss..."

                          Comment

                          • mango_prom
                            Pro
                            • Oct 2008
                            • 737

                            #73
                            Re: NBA 2K14 Ratings/Tendencies Discovery Thread

                            Originally posted by nogster
                            I cant put run plays to 0. the cpu is a mess when it has no structure in 2k14. just aimless driving driving driving.
                            I have it at 100. there is a bigger diversity in plays and more structure. although horribly flawed as pointed out here.
                            The answer to that is to get rid of the complicated plays in playbooks. I will look into raising game tempo for better ball movement [as long as it doesn't interfere to much with simmed stats]. and adjusting drive the lane, pull up tendencies, along with "Touches" which always has a big impact on the cpus handling of players/teams.
                            I agree about run plays, looks like the slider isn't reversed this year. The aimless driving is probably caused by the lack of freelance ai. In 2k13, with using coach mode not calling plays, the cpu was triggering freelance plays every few seconds. It wasn't perfect by any means (standing around between two triggering intervals, quick PnR drive spam in transition), but there was actual off the ball movement...cuts, picks, off ball screens, players posting up, isoing and so on. Not happening in 2k14. The post up tendency seems to work, but everything else is gone from AI code apparently. I also get the impression that the cpu is far less intelligent during pnr situations than in 2k13. Don't know, the game feels just "wrong".

                            The same thing applies to your point about the cpu driving with a lack of structure. All the actions after a play breaks down are simply gone. Not there. Nothing. Happens regardless of how complicated sets are used. You'll see it less with simple plays, because the cpu tends to get off a shot out of less complex plays, but if not, the same clusterf*ck starts to happen. One good thing about your suggestion to remove complicated plays is that it allows the cpu to actually run a second play during a possession. If the freelance nonsense is triggered, there's nothing we can do to improve the ai. But with simple playbooks, if the ai calls a second play, they at least have the chance to run the whole set during the shot clock and get a shot off. But it's still pretty bad and just worse than 2k13. Especially with Vann's edits. Using them, 2k13 is on a completely different level than the mess the guys actually getting paid to edit the game came up with this year.

                            Some guys have pointed out that freelance could be locked until the season begins and then just appear and start to work. I hope so, but the post up tendency (which is no different than all the other ones missing) is implemented correctly as far as I can tell and also editable. So did 2k really remove the whole ai freelance code from the game? What the hell is going on?

                            2k14 is great for online gamers and fantasy fans, but if you want to play realistic basketball offline, it's a nightmare. 2k always talks about the "community". And I'm not even asking the default game to make any sense, it kind of never does. But in past years, at least we could modify stuff to bring the game closer to it's real potential. This year is simply a big f*ck you to the community.
                            Last edited by mango_prom; 10-05-2013, 03:30 AM.

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                            • qpc123
                              MVP
                              • Jul 2003
                              • 3773

                              #74
                              Re: NBA 2K14 Ratings/Tendencies Discovery Thread

                              Ok, I know this is going to sound crazy but hear me out.

                              I had started with 2k14 at a point where I had left of in 2k13, namely thinking that Drive the Lane and Pull Up would not work properly at high settings.

                              That was until I decided to try this........

                              In the Player Tendencies set both Drive the Lane and Pull Up to 100.

                              Yes, you read that right, set them both at 100, but only for players who are going to attack anyway. For example, for my 95-96 roster I gave Jordan, Pippen, and Payton 100 in both.

                              In combination with my other settings I have been getting some nice results. Here are the other settings:

                              Under Coach Profiles - All Shot locations are at 50 except Mid Range is set @ 99(thanks to DemenciaTotal for this find), Attack the Basket is set @ 5.

                              In the Game Sliders - All Shot locations are at 50 except Mid Range is set @ 99(again, thanks to DemenciaTotal for this find), Attack the Basket is set @ 25.

                              Why I think this works:
                              While it may cause the occasional play to 'break' the ball is already in the hands of a player capable of taking his man one on one and will result in a "good look" more often than not.

                              Again this is only who players who are going to attack anyway. Current roster guys may want to try with this Lebron, D Rose, Westbrook, Harden, Kyrie Irving, etc.

                              I also still have Payton(and all PG's) set to 0 attack and 100 pass out, he seems to have no issues taking the ball to the rim, but will dump off if highly contested.
                              "You come at the King, you best not miss..."

                              Comment

                              • ffaacc03
                                MVP
                                • Oct 2008
                                • 3480

                                #75
                                Re: NBA 2K14 Ratings/Tendencies Discovery Thread

                                Originally posted by nogster
                                ... I will look into raising game tempo for better ball movement [as long as it doesn't interfere to much with simmed stats]. and adjusting drive the lane, pull up tendencies, along with "Touches" which always has a big impact on the cpus handling of players/teams.

                                I was really hoping for a nice simple editing process. it seems every year it gets more complicated to "fix" the cpus bizzare behaviours.

                                ...
                                If Total Sim Control is back and if it works as it did on 2K13 as well as tempo, dont worry, you can raise it and then affect teams sim stats with the TSC feature. We can even affect teams PPA with TSC, so I liked it and wish it gets expanded and tweaked (along with the sim engine) going into next gen.

                                If only 2k understood that worthy custom roster editors arent their competition but an indirect source of added value and sales to their product. Here is to hope for 2K, instead of butchering the customization and editing tools, to expand them even further, at least for next gen.
                                Last edited by ffaacc03; 10-05-2013, 09:01 AM.

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