Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

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  • Pyro
    Rookie
    • May 2003
    • 144

    #346
    Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

    Originally posted by j-rod1326
    A couple questions for you guys...Pared in particular

    1) Best quarter length with these sliders? 12min? 10min?

    2) Also, what exactly are the main fixes these sliders provide (all im looking for are realistic FG%, ppg, apg, spg, just purely statistics...im not looking for gameplay fixes...are these sliders for me)?
    I play 10 minute quarters with Pared's slider tweaks. I play more of an uptempo game, and I've been still getting around 70-90 shots a game with a decent amount of trips to the line. Scores vary from high 80s to the 110 areas, and FG % are around the .450 area when its a low scoring game and around .500 in high scoring games. I finally got my first win after going 0-6 for my first six games lol. All games were competitive until the 4th quarter where the comp just goes on a run, and with me playing catch up the whole quarter.

    It also helps that I traded away shane battier for rashard lewis, because I couldn't figure out shane battier's quick release which led to some scoring droughts and thus the computer going on a run.

    I've been getting low turnover though, under 10 a game for both teams.

    Comment

    • TrajanLK121
      Rookie
      • Oct 2008
      • 207

      #347
      Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

      Pretty damn good. 12 minutes, All Star, using PSRJs Rosters, Clippers vs. Lakers (me):

      Comment

      • Finch204
        Rookie
        • Feb 2009
        • 7

        #348
        Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

        Originally posted by cl1ckb4ng
        Wouldn't that increase the shots per game since the clock runs slower and games take longer as a result?
        I'm not exactly sure that the clock slows down when you decrease the game speed. I was under the impression that the pace of the game will slow down, and so both teams won't be able to get up and down the court as fast as they did previously.

        At those people having problem with getting good shots, you could try and lower the contest shot slider instead of increasing the shooting success sliders. You'll get more open looks, or in some cases shots where the opponent will put a hand in your face instead of trying to block the shot which is quite realistic as well.

        Comment

        • vc15dunker15
          Banned
          • Oct 2008
          • 295

          #349
          Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

          Originally posted by Finch204
          I'm not exactly sure that the clock slows down when you decrease the game speed. I was under the impression that the pace of the game will slow down, and so both teams won't be able to get up and down the court as fast as they did previously.

          At those people having problem with getting good shots, you could try and lower the contest shot slider instead of increasing the shooting success sliders. You'll get more open looks, or in some cases shots where the opponent will put a hand in your face instead of trying to block the shot which is quite realistic as well.
          Thanks man I will give that a shot today when I get home. I think that is the reason why I can't get an open look to save my life.

          Comment

          • Pared
            Legen - WAIT FOR IT
            • Feb 2003
            • 39337

            #350
            Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

            Originally posted by vc15dunker15
            Pared quick question(s)...

            I had been using the pre-patch tweaks, today I upgraded to the post patch tweaks, but my question is simple... isn't the CPU defense too good now?

            I just played my sixth association game and got blown out by 36 by the Pistons. Their stats look great, but I couldn't catch a break to shoot a "good looking" jumper. All I got were tough jumpers, contested threes, etc...

            What do you think, just want to hear your opinion.

            Thanks for this though man great stuff!
            I wanted to make Pro harder. You can lower on-ball D by the CPU. It's going to vary by every one's skill level, but where it is now, you should see a better variance with good and bad teams.

            It takes a couple of games to get used to things however. I've played Nets-Magic a few times and there were games where Orlando could not hit the ocean with a rock. The game just such a good job of giving a different "feel" each game that it's difficult to just say, "play X vs. Y" to see a specific result.
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            Comment

            • vc15dunker15
              Banned
              • Oct 2008
              • 295

              #351
              Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

              Originally posted by Pared
              I wanted to make Pro harder. You can lower on-ball D by the CPU. It's going to vary by every one's skill level, but where it is now, you should see a better variance with good and bad teams.

              It takes a couple of games to get used to things however. I've played Nets-Magic a few times and there were games where Orlando could not hit the ocean with a rock. The game just such a good job of giving a different "feel" each game that it's difficult to just say, "play X vs. Y" to see a specific result.
              Well I must agree with you. So far this season the Magic have had hot games where they can't miss from the field and also another game where they just can hit one.

              I think it's all related to their practice schedule and the amount of games played per week. I will play another two games with the current sliders if I am still having a tough time by then then I will lower the cpu on ball d.

              Comment

              • franzis
                MVP
                • Mar 2008
                • 1451

                #352
                Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                Pared, I got you pre-patch set and I'm going to try these too.

                Comparing the two sets of yours, what I liked most is that you have reduced the tweaks to a limited number of sliders/tendencies. I like this approach not only because individual/teams tendencies/attributes should not be messed up, bu also because I feel that the game plays quite fine "out of the patch".

                I have a couple of more general doubts about gameplay and maybe someone can help me
                I play 11 min quarter but I usually cannot score 100 points if shooting below 50%, as instead happens IRL. What do you suggest (consider that FG att are around 80 which should be fine)? More FT? More 3s?

                Comment

                • Pared
                  Legen - WAIT FOR IT
                  • Feb 2003
                  • 39337

                  #353
                  Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                  Faster tempo. Most teams when they score that much have a much higher number of FGA. Bucks had 99 FGA last night in their loss to the Bucks.

                  On a side note, the Magic shot 32 3's last night. Good grief. Perhaps my coaching changes were unwarranted? Hmm...
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                  Comment

                  • franzis
                    MVP
                    • Mar 2008
                    • 1451

                    #354
                    Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                    Originally posted by Pared
                    Bucks had 99 FGA last night in their loss to the Bucks.
                    Wow, you are even informed about scrimmage games?!!? jk

                    Comment

                    • Pared
                      Legen - WAIT FOR IT
                      • Feb 2003
                      • 39337

                      #355
                      Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                      Ha! Bucks loss to the Mavs. I was just so focused on the Bucks... almost 100 FGA is crazy.
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                      [OS Vets NBA 2k7 Champion]
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                      Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                      That's not the meaning of constructive criticism.

                      *Official Miami Heat Haters Club Member #1*

                      Comment

                      • fliplm0de
                        Rookie
                        • Apr 2006
                        • 215

                        #356
                        Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                        Thanks for the work you've put into these Pared I liked your settings prior to the patch and now gonna try these out with ffaacco's rosters

                        Comment

                        • STLRams
                          MVP
                          • Aug 2005
                          • 2847

                          #357
                          Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                          I was playing on allstar post patch, couldn't hit a wide open shot and didn't like how the cpu was playing - switched back to pro and tried Pared's tweaks, very nice so far. The only difference was I turned up the on the ball d or me and cpu, we where both beating eachother off the dribble a little to easy. Other than that I played some great games last night, its weird it seems like Star players play smarter and more aggresive on Pro than Allstar, its like the cpu looks to get the star players more involved, which is good. One other thing I wanted to suggest was to maybe lower the dunk success to 46, you will see a good amount of missed jams when players are trying to force there dunks in the lane with contact, makes it seem very realistic. Also Pared I was wondering why was Hands set at 45, I thought raising this would force more turn overs cause isn't it tied to tip passes in the lane?
                          Last edited by STLRams; 11-17-2009, 03:42 PM.

                          Comment

                          • gottibino
                            "I am Tiger Woods"
                            • Oct 2004
                            • 1589

                            #358
                            Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                            Sorry but are all non-listed sliders @ 50?
                            psn: Kobe_8Mamba_24

                            Comment

                            • kb0731
                              Rookie
                              • Oct 2008
                              • 253

                              #359
                              Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                              Pared I am starting to win every game on All star with your sliders. Do you recommend me trying them on a higher level or keeping them on All star and just tweaking them more in the cpu's favor? Thanks
                              KB13

                              Comment

                              • Altimus
                                Chelsea, Assemble!
                                • Nov 2004
                                • 27283

                                #360
                                Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                                Will these work pretty decent on all-star? I'm just finding it way too easy to get away from a defender to get a open shot or get in the lane.

                                Comment

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