You're right PM with the HANDS slider. Just tried one game with it at zero and I can see more turnovers. I'm still missing a good amount of fouls made by my team. If you reduce the tendency to take PiP you automatically reduce the fouls. I'm already at 100 with commit foul and my team is making 14 fpg, last in the league. I'll try to play with tendencies. BTW, your sliders are great, thanks!
Playmakers NBA 2K10 Pro Level Sliders
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Re: Playmakers NBA 2K10 Pro Level Sliders
You're right PM with the HANDS slider. Just tried one game with it at zero and I can see more turnovers. I'm still missing a good amount of fouls made by my team. If you reduce the tendency to take PiP you automatically reduce the fouls. I'm already at 100 with commit foul and my team is making 14 fpg, last in the league. I'll try to play with tendencies. BTW, your sliders are great, thanks! -
Re: Playmakers NBA 2K10 Pro Level Sliders
FTA are connected with backdoor cuts.With backdoor cuts at 0 your team will never get called a realistic amount of fouls.This slider MUST be in the range of 40-50 if you want cpu's FTA between 20-30.Then set shooting fouls to 100,commit fouls for cpu at 0,hum commit fouls at 100 and you're good to go.PiP reduced and cpu gets realistic FTA because fouls will be called against hum in the paint.Comment
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Re: Playmakers NBA 2K10 Pro Level Sliders
FTA are connected with backdoor cuts.With backdoor cuts at 0 your team will never get called a realistic amount of fouls.This slider MUST be in the range of 40-50 if you want cpu's FTA between 20-30.Then set shooting fouls to 100,commit fouls for cpu at 0,hum commit fouls at 100 and you're good to go.PiP reduced and cpu gets realistic FTA because fouls will be called against hum in the paint.
Good information i'll test out it out later this evening after the family leaves
What about contest shots if backdoor cuts are at 40 or 50 should i increase contest shots back up to 90-100?NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers NBA 2K10 Pro Level Sliders
Forgot just one issue (promise, this is the last one, eh eh). Blocks seem very few on Pro, no matter how the slider is. I mean blocks made by the CPU, even teammates CPU. Are blocks connected to some other slider like contest shots, vertical and def awareness? I remember seeing more blocks when I tried to play a game with sliders all on default than with sliders corrections. Even with Def Awa at 90 and blocks at 100 my defenders always jump too late when trying to block. I usually play the PG on defense, that's why I'm asking this.
Thanks again people!Comment
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Re: Playmakers NBA 2K10 Pro Level Sliders
Hey Playmaker,
Just wanted to pop in and say these sliders are very nice. No game is ever going to be perfect but I will say with these sliders I am having a blast. Me and nephew started our franchise and played 5 games before he had to leave and we had some really fun and diverse games.
Peace...Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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Re: Playmakers NBA 2K10 Pro Level Sliders
Noticed that not a single person has posted their game stats yet. Lost to the lowly Kings in my Association
TOR (me) - SAC
FG: 32/77 - 30/74
FG%: 41% - 44%
3PT: 5/20 - 6/17
3PT%: 25% - 35%
FT: 13/19 - 17/20
FT%: 68% - 85% (ugh, used to Real FT @ 50ish not 75)
Assists: 24 - 30
TO: 7 - 12
Fouls: 16 - 16
Rebounds: 40 - 48
Off. Rebounds: 3 - 4
Steals: 5 - 2
Blocks: 2 - 2
PitP: 26 - 34
Bench Points: 17 - 27
Second Chance Points: 5 - 4
Fast Break Points: 5 - 2
BOX SCORE:
1st qtr: 20-19 (TOR - SAC)
2nd qtr: 22-26
3rd qtr: 15-25
4th qtr: 25-19
Final score: 82-89
TOR:
Turkoglu (23 min) 18pts-2reb-3asts (7/16 FG, 2/6 3PT)
Bosh (30 min) 16pts-12reb-2asts (6/13 FG)
Bargnani (29 min) 14pts-11reb-3asts (6/13 FG, 2/2 3PT)
Calderon (26 min) 13pts-1reb-5asts (5/15 FG, 0/3 3PT)
SAC:
Martin (33 min) 21pts-5asts (9/17 FG, 3/4 3PT)
Evans (28 min) 18pts-3reb-12asts (5/16 FG, 2/7 3PT)
Hawes (28 min) 10pts-16reb-2asts (4/6 FG)
Comments:
Still feeling the sluggish effects with Sprint held. Not as bad as before, but still clearly evident.
Also, a ton of senseless Reach-In fouls. Not sure which part of your sliders contribute to this. It seems to be common throughout all of your sliders in fact.
EDIT: Feel that the Dunk In Traffic is too low. Missed at least 3 dunks and I would say 2 of them should never have missed.
And I asked this earlier but didn't hear back from you. You posted these at 10 minutes exclusively. Any reason why its no longer 10-12 minutes?Last edited by pyr0sphere; 11-27-2009, 07:55 PM.Comment
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Re: Playmakers NBA 2K10 Pro Level Sliders
I don't think the FT Difficulty slider has any effect when you are using the "real FT %" option. I could be wrong but that is how it has been in previous versions of 2K.Ryan Spencer
University of Missouri '09
Twitter: @RyanASpencer
Royals / Chiefs / Kings / Mizzou / Sporting KC
PSN: MizzouTigerrr
XBox: MizzouRhinoComment
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Re: Playmakers NBA 2K10 Pro Level Sliders
Comments:
Still feeling the sluggish effects with Sprint held. Not as bad as before, but still clearly evident.
Also, a ton of senseless Reach-In fouls. Not sure which part of your sliders contribute to this. It seems to be common throughout all of your sliders in fact.
EDIT: Feel that the Dunk In Traffic is too low. Missed at least 3 dunks and I would say 2 of them should never have missed.
And I asked this earlier but didn't hear back from you. You posted these at 10 minutes exclusively. Any reason why its no longer 10-12 minutes?
Im still working on Hu sreals as I would like to get a few reach in guard steals but nothing ? but if I raise steal success its more intercepetions ?
Ill
have to test but maybe hands at 0 effect this ?
At 45 I saw no dunks but now at 60 im getting realstic dunks by me and cpu .'
As far as the skating or the cpu catch up on breakaways I try to keep the controller calm and slower push turbo and stay in the path infront off the cpu player , its hard to explain but I only have issue with my slower guys at times .
Pm really nailed the gamespeed sets this time , Great slidersComment
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Re: Playmakers NBA 2K10 Pro Level Sliders
Forgot just one issue (promise, this is the last one, eh eh). Blocks seem very few on Pro, no matter how the slider is. I mean blocks made by the CPU, even teammates CPU. Are blocks connected to some other slider like contest shots, vertical and def awareness? I remember seeing more blocks when I tried to play a game with sliders all on default than with sliders corrections. Even with Def Awa at 90 and blocks at 100 my defenders always jump too late when trying to block. I usually play the PG on defense, that's why I'm asking this.
Thanks again people!
??? anyone know how to increase on ball steals with your guard as steal sucess is more just interceptionsComment
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Re: Playmakers NBA 2K10 Pro Level Sliders
Just got the game. I'll test these out tommorowMy latest project - Madden 12 http://www.operationsports.com/forum...post2043231648Comment
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Re: Playmakers NBA 2K10 Pro Level Sliders
Here's a couple of things you guys can do for minor tweaks
Too Many Reach In fouls-Lower the Human Go For On Ball Steal slider
Not enough Steals-Increase the Steal Success Slider and Hands Slider. Hands effects deflections on defense but it also effects the Offensive players ability to catch passes if they are off target.
Shot Blocking-You can increase the Human Slider equal to the CPU slider if you like 75/75
If the Game still feels kinda sluggish I'm convince it's tied into Ball Handling. I have it 30 but you can increase to about 35-40 if you like......As stated 30 is borderline pushing it but it's the only way to get a few unforced turnovers off of bad passes.
Also, in regards to minutes it should be 10-12 like before....i just totally foget to put it down. I personally only play 10 minutes but that is mostly do to only having free time on the weekends to play longer qtr's.
Thanks for all the feedback....I'll test out some the suggested changes/settings tomorrow night.NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Playmakers NBA 2K10 Pro Level Sliders
Hey Playmakers, what rosters do you use? Custom or Official ones?Comment
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Re: Playmakers NBA 2K10 Pro Level Sliders
Here's a couple of things you guys can do for minor tweaks
Too Many Reach In fouls-Lower the Human Go For On Ball Steal slider
Not enough Steals-Increase the Steal Success Slider and Hands Slider. Hands effects deflections on defense but it also effects the Offensive players ability to catch passes if they are off target.
Shot Blocking-You can increase the Human Slider equal to the CPU slider if you like 75/75
If the Game still feels kinda sluggish I'm convince it's tied into Ball Handling. I have it 30 but you can increase to about 35-40 if you like......As stated 30 is borderline pushing it but it's the only way to get a few unforced turnovers off of bad passes.
Also, in regards to minutes it should be 10-12 like before....i just totally foget to put it down. I personally only play 10 minutes but that is mostly do to only having free time on the weekends to play longer qtr's.
Thanks for all the feedback....I'll test out some the suggested changes/settings tomorrow night.Comment
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Re: Playmakers NBA 2K10 Pro Level Sliders
Shooting fouls in NBA Rules has changed this year.The number represents the chance a foul will be called when there is actually CONTACT between the defender and the player that shoots.100 means that if contact occurs the foul will be called 10/10 times.90 means that the foul will be called 9/10 times.Comment
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