Playmakers NBA 2K10 Pro Level Sliders

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15418

    #31
    Re: Playmakers 2K10 All-Star Sliders

    Increased blocks on both sides because with the verticals being reduced down (Too many unrealistic leapers) and contest shots being upped it looked much better to me to see guys actually making an attempt to challenge a jumper or shot in the paint.

    I dropped a few points off of quickness aswell because i think the players at times move way too fast when they make a move kinda gliding to spots on the floor. I don't know if that's popular in 2K or not but i'm more into seeing them make the move and actually take steps that you see while doing the move. It doesn't slow them down IMO it just makes them look more natural on the floor.

    Saw my 1st missed dunk attempt by the CPU in this game and it looked very realistic within the flow of action as Al Horford tried to dunk inside with about 2 defenders near him.

    I'm gonna mess around with ball handling more tonight because I still don't like seeing big guys who don't have great handles look so natural while dribbling.
    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
    https://forums.operationsports.com/f...s-dynasty.html

    Follow some the Greatest College Football players of All Time in NCAA Football 14

    Comment

    • airlebron_23
      Rookie
      • Sep 2007
      • 83

      #32
      Re: Playmakers 2K10 All-Star Sliders

      sooo I jus played another game with these sliders

      ****ing great sliders perfect to how I play

      I was toronto, beat detroit 84,79

      i think turkoglu had like 27 pts, Bosh 14 and 8 reb

      very realistic sliders I love them

      Comment

      • Matt23134
        Rookie
        • Aug 2009
        • 422

        #33
        Re: Playmakers 2K10 All-Star Sliders

        Originally posted by airlebron_23
        sooo I jus played another game with these sliders

        ****ing great sliders perfect to how I play

        I was toronto, beat detroit 84,79

        i think turkoglu had like 27 pts, Bosh 14 and 8 reb

        very realistic sliders I love them
        How did points in the paint look in this one?

        Comment

        • airlebron_23
          Rookie
          • Sep 2007
          • 83

          #34
          Re: Playmakers 2K10 All-Star Sliders

          Originally posted by Matt23134
          How did points in the paint look in this one?
          I honestly can't remeber, my whole intentions were to post all the stats but then someone called me while I was playin and I jus exited without really payin attention after the game was done...

          Comment

          • Matt23134
            Rookie
            • Aug 2009
            • 422

            #35
            Re: Playmakers 2K10 All-Star Sliders

            Originally posted by airlebron_23
            I honestly can't remeber, my whole intentions were to post all the stats but then someone called me while I was playin and I jus exited without really payin attention after the game was done...
            Ah. Okay man. Would you mind posting PIP numbers after a few more games?

            Comment

            • ddaugherty
              Banned
              • Jul 2009
              • 622

              #36
              Re: Playmakers 2K10 All-Star Sliders

              gonna try these out now playmakers.....i'll post stats after i'm done

              Comment

              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15418

                #37
                Re: Playmakers 2K10 All-Star Sliders

                Originally posted by airlebron_23
                I honestly can't remeber, my whole intentions were to post all the stats but then someone called me while I was playin and I jus exited without really payin attention after the game was done...
                Ha-ha

                I think that some of the settings might look weird and they may go against tradtional settings in NBA 2K and that makes people cautious.

                But i didn't worry about the actual setting value i just used what i thought felt solid for gameplay which is how i always build sliders in sports game.

                Somethings will look look unsual no doubt if you just go by numbers on the sliders posted. But the outcome atleast for me have been solid so far stats wise. I still have some things i need to observe more but i'm pretty happy with the way the pace of the game and the way i've reduced down some of those hyper active moves you see with quickness at default 50.
                Last edited by Playmakers; 10-08-2009, 05:33 PM.
                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                https://forums.operationsports.com/f...s-dynasty.html

                Follow some the Greatest College Football players of All Time in NCAA Football 14

                Comment

                • ddaugherty
                  Banned
                  • Jul 2009
                  • 622

                  #38
                  Re: Playmakers 2K10 All-Star Sliders

                  i hate this autosave feature....can you tell me how to reset my sliders to default??

                  and Consistency and Injury Severity under attributes doesn't have a setting preference?
                  Last edited by ddaugherty; 10-08-2009, 05:39 PM.

                  Comment

                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 15418

                    #39
                    Re: Playmakers 2K10 All-Star Sliders

                    Originally posted by ddaugherty
                    i hate this autosave feature....can you tell me how to reset my sliders to default??
                    I'm actually not sure because it seems like every time i'm done playing and i save my settings when i fire up the game again the settings seem to not change or something so i have to keep manually inputting them over.
                    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                    https://forums.operationsports.com/f...s-dynasty.html

                    Follow some the Greatest College Football players of All Time in NCAA Football 14

                    Comment

                    • ddaugherty
                      Banned
                      • Jul 2009
                      • 622

                      #40
                      Re: Playmakers 2K10 All-Star Sliders

                      well so far i am through my first quarter and there shooting 81% from the field...n e one else seeing that high of field goal percentages?

                      Comment

                      • nick8407123
                        Rookie
                        • Feb 2005
                        • 152

                        #41
                        Re: Playmakers 2K10 All-Star Sliders

                        Yea man, I am incredibly bad at this game. They were shooting 80% in the first quarter, but as the game went on and I learned more their fg percentage dropped.
                        R.I.P. Heart and soul of the Redskins defense...

                        https://twitch.tv/br0vechkin8

                        Comment

                        • tgballin
                          Rookie
                          • May 2008
                          • 289

                          #42
                          Re: Playmakers 2K10 All-Star Sliders

                          hey playmaker,
                          very good sliders.. im playin 11 min all star, i increased human defensive rebounds.. and lowered both layup values. they still outrebound me
                          i dont have to even worry about PiP it seems natural when ppl attack basket now but, that may be b'c i put both H and CPU "backdoor cut" to 0--
                          backdoor cut at zero makes the CPU have to work more for theyre points. and its easy as human to backdoor as well so that tendency is 0
                          any other adjustments were minor and i reccomend these to any one as a starting point// everyone's personal shot sliders will vary,to (i think)
                          and how well they defend the cpu's shots is why, i also found that if u lower the human "look for post" rating down to like 25 your character will not go into the post animation while your driving to the basket. and if ur post up animation gets hung up, pump fakin. manually shoot out with x-- u can pass out that to.
                          just what im seein in the game hope it helps..
                          i also increased the "commit foul" tendency to get more fouls called and missed and1 attempts (preference). which is why it is important to lower layup slider or ur PIP will seem to high.
                          one more thing , with contest shot and block so high i tried lowering vertical a tad it seemed to help with cpu blocks, but i wory that it made inside scoring easier.

                          hope this helps sumone
                          peace
                          Last edited by tgballin; 10-08-2009, 11:03 PM.

                          Comment

                          • tgballin
                            Rookie
                            • May 2008
                            • 289

                            #43
                            Re: Playmakers 2K10 All-Star Sliders

                            oh and props for getting the A.I on human and cpu team for DEFENSE just right. imo
                            nobody stands around anymore on d.
                            which makes the all - star difficulty even harder which is good.

                            Comment

                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15418

                              #44
                              Re: Playmakers 2K10 All-Star Sliders

                              Originally posted by tgballin
                              hey playmaker,
                              very good sliders.. im playin 11 min all star, i increased human defensive rebounds.. and lowered both layup values. they still outrebound me
                              i dont have to even worry about PiP it seems natural when ppl attack basket now but, that may be b'c i put both H and CPU "backdoor cut" to 0--
                              backdoor cut at zero makes the CPU have to work more for theyre points. and its easy as human to backdoor as well so that tendency is 0
                              any other adjustments were minor and i reccomend these to any one as a starting point// everyone's personal shot sliders will vary,to (i think)
                              and how well they defend the cpu's shots is why, i also found that if u lower the human "look for post" rating down to like 25 your character will not go into the post animation while your driving to the basket. and if ur post up animation gets hung up, pump fakin. manually shoot out with x-- u can pass out that to.
                              just what im seein in the game hope it helps..
                              i also increased the "commit foul" tendency to get more fouls called and missed and1 attempts (preference). which is why it is important to lower layup slider or ur PIP will seem to high.
                              one more thing , with contest shot and block so high i tried lowering vertical a tad it seemed to help with cpu blocks, but i wory that it made inside scoring easier.

                              hope this helps sumone
                              peace
                              A couple of questions for you

                              I have Human Committ Fouls at 90 and CPU at 70 already. I still think that the Human player doesn't foul enough so do you suggest bumping it up to 100?

                              I'll also look into backdoor cuts. I actually don't mind the CPU beating me every now and then backdoor. Hopefully 0 they'll still attempt some backdoor cuts nd catch me off guard.

                              I don't know i play with the default camera brodcast i believe with the zoom out about 2-3 clicks gives me a great view of the entire floor kinda like the Press Box Camera in NBA Live.

                              Oh yeah and with verticals lowered which i've done every year even in NBA Live it just makes things look more realistic because a lot of bigs look crazy jumping out the gym with unrealistic verticals in every b-ball game i've played. Dropping it down 5-10 points clicks doesn't stop anyone from pulling off dunks it just stops most bigs from looking like a Larry Nance clone in terms of hops.
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                              https://forums.operationsports.com/f...s-dynasty.html

                              Follow some the Greatest College Football players of All Time in NCAA Football 14

                              Comment

                              • Nodima
                                Pro
                                • Oct 2007
                                • 972

                                #45
                                Re: Playmakers 2K10 All-Star Sliders

                                I'm not sure if you've changed these since earlier this morning, but I just got the Yao Ming trophy with these sliders and wanted to share my stats with you, plus I like to look at these things on paper afterward anyway.

                                All-Star
                                10 Minute Quarters
                                Quick Play

                                PHO SUNS 21 25 20 25 - 91
                                ROCKETS 25 32 19 26 - 102

                                PHO SUNS TOP THREE PERFORMERS
                                1. Richardson 26pts, 1r, 2as, 2stl, 2to, 12/22fg, 2/4 3s, -7
                                2. Nash 16pts, 3r, 13as, 2to, 6/11fg, 2/3 3s, 2/3ft, -6
                                3. Barbosa 14pts, 3r, 3as, 2b, 5/13fg, 2/5 3s, 2/2ft, -7

                                PHO SUNS TEAM STATS
                                37/77fgs (48%), 6/13 3s (46%), 11/12ft (91%), 31as, 9to, 11tf, 36reb, 2stl, 3b, 40pitp

                                ROCKETS TOP THREE PERFORMERS
                                1. Yao 35pts, 17r, 1as, 2stl, 3b, 16/28fg, 3/3ft, +12
                                2. McGrady 28pts, 3r, 4as, 2stl, 12/26fg, 1/4 3s, 3/4ft, +11
                                3. Brooks 15pts, 1r, 5as, 1to, 6/11fg, 2/3 3s, 1/2ft, +5

                                ROCKETS TEAM STATS
                                42/87fgs, (48%), 5/11 3s (45%), 13/15ft (86%), 29as, 4to, 10tf, 42reb, 5stl, 4b, 50pitp, 2fbpts

                                COMMENTS

                                Points in the paint were still a big factor for both teams, but I was able to get a lot of space with McGrady and actually scored all my points with him off jumpshots or free throws according to the gametrack. Still, one problem I had that artificially held the points down and kept this game close was some of Yao's absolutely terrible layup attempts. I've seen him mess up some dunks before, and I'm sure he misses layups and shots near the rim. But I didn't take 28 shots with Yao because I was forcing the issue - this guy was wide open for large chunks of the game and would just hit invisible walls with his shots. I also saw a couple of airballs in situations that seemed really unnecessary - actually they might have been the first airballs I've seen.

                                But that said, I really like the way the game moves with these settings. I was skeptical because with 2K9, I felt like messing with the game speed so negatively really made the game feel like a non-NBA game, it really moved at a snail's pace. But in 2K10 it seems like doing these drastic alterations to the game mostly just makes it play smoother and more coordinated, which I think has to be a good thing. But they don't really do anything to stop the massive amounts of points in the paint other than force players to miss shots because the odds are so against them.

                                Comment

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