PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • AMB
    Banned
    • Aug 2010
    • 190

    #301
    Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

    I am putting them up on 2k share for 360 now...

    Gamertag: xxxdisciplexxx

    File Name: PuntNL Sim v5

    Comment

    • PuntNL
      Pro
      • Sep 2007
      • 713

      #302
      Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

      Originally posted by AMB
      I am putting them up on 2k share for 360 now...

      Gamertag: xxxdisciplexxx

      File Name: PuntNL Sim v5
      Thanks! Appreciated. I added it to the opening post!

      Comment

      • nunogomes
        MVP
        • Oct 2005
        • 1107

        #303
        Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

        PuntNL, just to beu sure...

        The "Final 5.0" update it´s the one that has ALL teams updated, nothing (editing wise) missing, right?

        I would also like to say THANK YOU VERY MUCH for all your work! I have been waiting to start my association and i do not regret it, this are great rosters and sliders!!!

        Thank you!!!

        Comment

        • jeffc1
          Rookie
          • Oct 2010
          • 127

          #304
          Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

          Originally posted by PuntNL
          <object height="344" width="425">

          <embed src="http://www.youtube.com/v/5iS7rThDFUQ?hl=nl&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"></object>
          Default gamespeed at 50 gives you 1 minute in game = 1 minute in real life (checked with stopwatch). So for me that will be the way to go from now on. Back to testing quickness slider now.
          Shouldn't this be the least possible factor for determining game speed? It has more to do with how fast the actual players are, vs real life, rather than the clock speed vs real life time.

          If Rondo can sprint across the court in x.x seconds, the game should reflect that. Rondo could be made slower or faster than he is in real life in the game...

          Comment

          • tril
            MVP
            • Nov 2004
            • 2914

            #305
            Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

            so wuith game speed at 100. that means 12 minute quarters will be done in 6.
            is that correct.
            what do your stats look like

            Comment

            • PuntNL
              Pro
              • Sep 2007
              • 713

              #306
              Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

              Originally posted by jeffc1
              Shouldn't this be the least possible factor for determining game speed? It has more to do with how fast the actual players are, vs real life, rather than the clock speed vs real life time.

              If Rondo can sprint across the court in x.x seconds, the game should reflect that. Rondo could be made slower or faster than he is in real life in the game...
              Don't really get the point. But when you adjust gamespeed up, rondo will move faster, when it goes down he will go slower. Point is that in-game he will always take the same amount of second to get from one side of the court to the other. So gamespeed is not the slider to be touch IMHO.

              Originally posted by tril
              so wuith game speed at 100. that means 12 minute quarters will be done in 6.
              is that correct.
              what do your stats look like
              No its not exactly like that its more like 9 or 10 minutes or so than. Look back in the thread for stats, there are lots of stats there of these sliders.

              Comment

              • PuntNL
                Pro
                • Sep 2007
                • 713

                #307
                Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                Originally posted by nunogomes
                PuntNL, just to beu sure...

                The "Final 5.0" update it´s the one that has ALL teams updated, nothing (editing wise) missing, right?

                I would also like to say THANK YOU VERY MUCH for all your work! I have been waiting to start my association and i do not regret it, this are great rosters and sliders!!!

                Thank you!!!
                This is only a slider set to work with the rashidi roster. The rashidi roster is close to its first complete version, you find more info here: http://www.operationsports.com/forum...nsider-75.html

                Comment

                • nunogomes
                  MVP
                  • Oct 2005
                  • 1107

                  #308
                  Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                  Im sorry PuntNL, i mixed up everything!!

                  Comment

                  • Jdoug312
                    Banned
                    • Oct 2010
                    • 1585

                    #309
                    Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                    Hey Punt, quick questions...

                    -Since Rashidi edits player tendencies, as far as driving and such, wouldn't your 60 attack the basket rating change the effect that rashidi created?

                    -Also, would the 80 look for man in post negatively effect the touches tendency?

                    -Lastly, how can I get the cpu to stop their "backtracking"? Like the ball handler would start going towards the wing, turn outwards, start going back to the top of the key.
                    Last edited by Jdoug312; 01-14-2011, 03:06 AM.

                    Comment

                    • z Revis
                      Hall Of Fame
                      • Oct 2008
                      • 13639

                      #310
                      Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                      Is it possible that sliders play differently on a different console? I have a 360, I see you have a PS3 Punt. Well I've played two games and the stats are way off. I'm not getting enough turnovers, from either end. I'm getting destroyed on the glass. Neither team can block a shot. The FG% is fine as are the fouls, but everything else is all messed up. This is the first set of sliders I've used that are PS3 based, on any game. Main reason is I wasn't sure if they would play differently. I don't see why they would, it's the same game, but who knows?

                      I'll play more games tomorrow and let you know how it goes.
                      Indianapolis Colts
                      Indiana Pacers
                      Indiana Hoosiers
                      Notre Dame Fighting Irish

                      Comment

                      • greenieblue
                        MVP
                        • Oct 2010
                        • 1240

                        #311
                        Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                        Dude, I saw that answer over there (Twitter).

                        It's worrisome, isn't it?

                        It's almost like 2k became SCEA instantaneously.

                        I hope someone hears us.
                        Originally posted by Fabian Avenarius Lloyd
                        [...] a man of subtlety or refinement is almost always nothing but an idiot.

                        Comment

                        • GuCcI08
                          Rookie
                          • Apr 2008
                          • 179

                          #312
                          Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                          What u talkin bout?

                          Comment

                          • greenieblue
                            MVP
                            • Oct 2010
                            • 1240

                            #313
                            Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                            PuntNL:
                            @Ronnie2K offensive rebounding tweaked in the NBA 2K11 update?

                            Ronnie2k:
                            @PuntNL Gameplay wasn't touched. besides you can tweak that with sliders.
                            Originally posted by Fabian Avenarius Lloyd
                            [...] a man of subtlety or refinement is almost always nothing but an idiot.

                            Comment

                            • PuntNL
                              Pro
                              • Sep 2007
                              • 713

                              #314
                              Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                              Originally posted by Jdoug312
                              Hey Punt, quick questions...

                              -Since Rashidi edits player tendencies, as far as driving and such, wouldn't your 60 attack the basket rating change the effect that rashidi created?

                              -Also, would the 80 look for man in post negatively effect the touches tendency?

                              -Lastly, how can I get the cpu to stop their "backtracking"? Like the ball handler would start going towards the wing, turn outwards, start going back to the top of the key.
                              Of course it will have a slight influence however the game, in my opinion, is programmed in a way that its just a tad to static, especially on pro. These adjustment I made work great for me along with the rashidi roster and provide great realistic games. When having look for man in post too low PIP will be a problem. Furthermore I think it gives more ball circulation. But hey that's just me

                              Originally posted by z Revis
                              Is it possible that sliders play differently on a different console? I have a 360, I see you have a PS3 Punt. Well I've played two games and the stats are way off. I'm not getting enough turnovers, from either end. I'm getting destroyed on the glass. Neither team can block a shot. The FG% is fine as are the fouls, but everything else is all messed up. This is the first set of sliders I've used that are PS3 based, on any game. Main reason is I wasn't sure if they would play differently. I don't see why they would, it's the same game, but who knows?

                              I'll play more games tomorrow and let you know how it goes.
                              I really don't know, but I think it shouldn't be a difference. You playing with the rashidi roste right?

                              Comment

                              • PuntNL
                                Pro
                                • Sep 2007
                                • 713

                                #315
                                Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                                Originally posted by greenieblue
                                Dude, I saw that answer over there (Twitter).

                                It's worrisome, isn't it?

                                It's almost like 2k became SCEA instantaneously.

                                I hope someone hears us.
                                Originally posted by greenieblue
                                PuntNL:
                                @Ronnie2K offensive rebounding tweaked in the NBA 2K11 update?

                                Ronnie2k:
                                @PuntNL Gameplay wasn't touched. besides you can tweak that with sliders.
                                Yeah it sure is. And I couldn't care less about that crazy 3D bubble in the entertainment industry. Furthermore I really don't think it would be such a big tweak in the gameplay engine for 2K, I am not a gameplay designer however. So we just have to deal with it. Just had some games games last week where I grabbed 1(!) and 2(!) offensive rebound in a whole game! Too bad.

                                Comment

                                Working...