Real FT/Shooting % vs. Shot Stick Timing

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  • Armor and Sword
    The Lama
    • Sep 2010
    • 21793

    #46
    Re: Real FT/Shooting % vs. Shot Stick Timing

    Originally posted by doubleR10
    Real Player% is not based on button release, just like FT% is not. It is not the that difficult to understand. those that say RP% is still based on the button release, please tell where this information can be found. RP% is (IMO) the best new option on the game. I loved this option when I played NBA Live games years ago. It gives a more realistic experience with the players. Yes, it takes mastering the different player releases to be successful in SST but the real skill of the game is getting players in position to be successful..ie..open shots, ball movement, post ups..etc. It does not get any more "real" that what a player actual ability is, hence the name..."Real" Player %. But as many have already stated, it is whatever you prefer. That is the beauty of it. Oh, and you can play with RP% online if you go to a custom lobby. SolnaMVP gamertag is anyone would like to in the future send me a friend request.
    Yep your right.

    The way I have enjoyed it though is to play with real FG% "as if" the timing matters. Again I use the stick (vs the button) and actually do the release anyway just to have that "feel". Plus I use the stick for all the post, layup and dunk moves (you still need to trigger what you want in those instances if you really want a sense of control).

    It is pretty awesome.
    Now Playing on PS5:
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    Comment

    • lord meth
      Rookie
      • Apr 2010
      • 161

      #47
      Re: Real FT/Shooting % vs. Shot Stick Timing

      Originally posted by Armor&Swordz
      Yep your right.

      The way I have enjoyed it though is to play with real FG% "as if" the timing matters.
      Thats exactly wat I do. I guess thats why I say that timing does matter because I play like it does.
      Forget Kobe & LeBron!

      Dwayne Wade is the G.O.AT.!!

      Comment

      • jeffc1
        Rookie
        • Oct 2010
        • 127

        #48
        Re: Real FT/Shooting % vs. Shot Stick Timing

        "
        The way I have enjoyed it though is to play with real FG% "as if" the timing matters."

        Same here who would do otherwise?

        I shot with real timing in mind and never think of it any other way.


        Comment

        • TheBostonRedSUX
          Rookie
          • Dec 2010
          • 17

          #49
          Re: Real FT/Shooting % vs. Shot Stick Timing

          Has anyone ever tried SST with consistency at 0? this means that even if your open you wont CONSISTENTLY KNOCK DOWN SHOTS.IDK
          DO NOT PUSH THIS BUTTON

          Comment

          • 24
            Forever A Legend
            • Sep 2008
            • 2809

            #50
            Re: Real FT/Shooting % vs. Shot Stick Timing

            i really dont see a difference to be honest. For an example i played a few exhibition games alternating between shot stick and Real shooting and here are my results

            (i was playing as the suns vs random teams)

            Shot Stick Timing
            Game 1 : Vince Carter 29 points
            Game 2 : Steve nash 31 points
            Game 3 : Vince Carter 37 Points

            Real Shooting
            Game 1 Vince Carter 35 points
            Game 2 Vince Carter 27 points
            Game 3 Steve Nash 26 Points

            those results for the most part are the same


            Comment

            • Philip00
              Rookie
              • Feb 2011
              • 67

              #51
              Re: Real FT/Shooting % vs. Shot Stick Timing

              Can somebody tell me in 2k9 what type of shot was? shot stick timing or real%? Because there was'nt have chose in 2k9, but it's perfect for me.
              Sorry For my bad English....

              Comment

              • mlp111
                MVP
                • Jul 2010
                • 1291

                #52
                Real % is not for me.... Seems like I have no control over what goes in or not

                Comment

                • Mourf
                  Rookie
                  • Oct 2010
                  • 186

                  #53
                  Re: Real FT/Shooting % vs. Shot Stick Timing

                  Originally posted by mlp111
                  Real % is not for me.... Seems like I have no control over what goes in or not
                  I think like you but i test with FG% and finally choose it cause even with shot stick timing we can miss shoot and the cpu make Us miss shoot. But totaly agree, i don't like this sensation to have control too.

                  Comment

                  • Cesco
                    Pro
                    • Nov 2003
                    • 593

                    #54
                    Re: Real FT/Shooting % vs. Shot Stick Timing

                    I played MANY games with Real % both for Shoots and FTs and lately I had the chance to use Shoot Stick Timing playing My Player.

                    I did a comparison between the two and this helped me to learn better how Real % works. With Real % the timing means something, but in a limited way, because it's impossible to release late. That's to say you CAN release the ball before the perfect spot but never later. I use the right stick to shoot and if I keep it pressed for a jumpshot the player will release it in his perfect spot, then it's the position, coverage and player abilities which decide if the shoot will go down. The same happens with FT. Just try and keep pressed the stick. The ball will be released at the perfect moment for that player. And my % is spot on for Orlando, a mere 68% :-( last in NBA. Try it!

                    Comment

                    • Philip00
                      Rookie
                      • Feb 2011
                      • 67

                      #55
                      Re: Real FT/Shooting % vs. Shot Stick Timing

                      Originally posted by Philip00
                      Can somebody tell me in 2k9 what type of shot was? shot stick timing or real%? Because there was'nt have chose in 2k9, but it's perfect for me.
                      Sorry For my bad English....
                      Anyone dosEn't know this, in 2k10 or 2k9 what type shot we had?

                      Comment

                      • Cesco
                        Pro
                        • Nov 2003
                        • 593

                        #56
                        Re: Real FT/Shooting % vs. Shot Stick Timing

                        Originally posted by Philip00
                        Anyone dosEn't know this, in 2k10 or 2k9 what type shot we had?
                        I think they tried to put Real% and SST together. So there was definitely timing, but don't know how many ratings went in that kind of shoot.

                        Comment

                        • Philip00
                          Rookie
                          • Feb 2011
                          • 67

                          #57
                          Re: Real FT/Shooting % vs. Shot Stick Timing

                          Originally posted by Cesco
                          I think they tried to put Real% and SST together. So there was definitely timing, but don't know how many ratings went in that kind of shoot.
                          Thanks fo the answer
                          So it's impossibe the shot in this year the same way...

                          Comment

                          • Cesco
                            Pro
                            • Nov 2003
                            • 593

                            #58
                            Re: Real FT/Shooting % vs. Shot Stick Timing

                            Originally posted by Philip00
                            Thanks fo the answer
                            So it's impossibe the shot in this year the same way...
                            This year you have to choose one or the other. If you liked the old 2k9 and 2k10 you better go for stick timing.

                            Comment

                            • ffpp
                              Pro
                              • Nov 2008
                              • 514

                              #59
                              Re: Real FT/Shooting % vs. Shot Stick Timing

                              I like shot stick timing better. It motivates me to try and get the most out of my players, to make them live up to their respective potential.
                              I also get realistic shooting percentages for each player and as a team, so it's not too easy or anything.

                              Comment

                              • lmmesquita
                                Rookie
                                • Feb 2011
                                • 26

                                #60
                                Re: Real FT/Shooting % vs. Shot Stick Timing

                                Originally posted by Cesco
                                I played MANY games with Real % both for Shoots and FTs and lately I had the chance to use Shoot Stick Timing playing My Player.

                                I did a comparison between the two and this helped me to learn better how Real % works. With Real % the timing means something, but in a limited way, because it's impossible to release late. That's to say you CAN release the ball before the perfect spot but never later. I use the right stick to shoot and if I keep it pressed for a jumpshot the player will release it in his perfect spot, then it's the position, coverage and player abilities which decide if the shoot will go down. The same happens with FT. Just try and keep pressed the stick. The ball will be released at the perfect moment for that player. And my % is spot on for Orlando, a mere 68% :-( last in NBA. Try it!
                                definitely, the release influences the shot success in %real, and you can also make a too late release, in some players that's easier to notice. Some time ago i played with SST cause i thought that %real was only based in CPU random, but after tried it i realised that the release is also important (less than SST for obvious reasons). For those who play with SST and love basketball, i tell you to try % Real because it gives you the feeling of reality. I give you an example, Lebron James is one of the best players in the NBA but he is not so good at 3 pt, but with SST it's possible to make 5/5 with him for example, but in % Real that won't happen because it's based at player's capacity and stats. I may sound ridiculous but i'm not against SST, I only think that who really love basketball (I mean good basketball) must try % Real like I did

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