offensive rebounds

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  • namzza@msn.com
    Rookie
    • Dec 2007
    • 38

    #31
    Re: offensive rebounds

    Can you tell me what exactly these categories effect and why this combo will improve O rebounding?

    hustle down to 0,
    Putback Attempts to 100,
    OFF Reb to 100
    Def Reb to 0

    Comment

    • Oraeon1224
      Pro
      • Jul 2008
      • 861

      #32
      Re: offensive rebounds

      I have had very consistent and reproducible improvements by doing the following:

      Edit only your teams players to:
      Increase Offensive rebounding by 30 for all players to max 99
      Decrease Defensive rebounding by 30 for all players to minimum 25

      Slider changes
      Increase strength for human 5-10 points and decrease CPU strength 5-10 points helps your men win boxout or so it seems
      No change vertical
      Hands at 40 for both human and CPU (makes tipped balls during rebound)
      Oreb 100, Def Reb 0 both
      Def and Off awareness 50
      Decrease inside shooting to 38 both (biggest difference maker, this makes
      those NBA moments when the ball bounces up and down a few times
      with putbacks rerebounding. This tends to rack up the offensive
      rebounding for the CPU and human a bit better esp with increased
      putbacks
      Increase putback by 10 for both

      Change your playbook to include 1 pick and roll plays for all players. This allows them to shoot off the pick with the man rolling to the basket for the rebound. This improves human Off rebounding most of all. Moreover it is actually what you see on a lot of NBA offensive rebounds. I counted tonight and almost all offensive rebounds were off pick and roll plays not random shots (i.e. someone cutting to the basket). Try it.

      4 games:
      CPU: 13, 10, 8, 12
      Human: 9, 8, 15, 11

      Give it a try especially the low inside shot and putback and adding pick and roll plays to playbook.

      Comment

      • travis72
        Banned
        • Aug 2009
        • 1491

        #33
        Re: offensive rebounds

        Originally posted by jinntu
        I was playing around and I turned hustle down to 0, turned Putback Attempts to 100, OFF Reb to 100 and Def Reb to 0 and I started seeing more consistent attempts at offensive rebounds. I haven't played enough games yet to see if the numbers add up to what I'm seeing but guys definitely go after them more and the overpowered block out isn't as omnipresent.
        I have done this as well and it does indeed make a difference.

        Comment

        • jinntu
          Rookie
          • Mar 2005
          • 161

          #34
          Re: offensive rebounds

          From what I can gleam from messing with the sliders, what affects rebounding is the stamina, awareness stats, the rebounding stats, the hustle rating and weight.

          The awarenesses affect how well they "see the ball" so to speak. Or maybe more specifically how quickly the AI reacts to the ball. That's why you see more fast break attempts and cheaper passes on high offensive awareness.

          The cone of vision for the AI is larger the higher the awareness. It's also why you see more steals on high defensive awareness. So on higher awarenesses you see guys coming from outside the paint to try and rebound but of course it gets cheesy after a certain point in the other aspects of the game which make it not quite as worth it.

          Stamina affects effort. If they're tired they won't try as hard unless either clutch or consistency is high I'm not sure which yet. It may be both.

          The actual Rebounding stats affect the magnetism of the ball when it comes off the rim. That's why you see wtf rebounds sometimes when the ball is just dragged out of the guys hand to someone else. Basically it determines who wins the dice roll.

          Hustle is how much effort they actually put into going after the ball both on offense and defense. When you turn hustle down to 0 it seems to revert to a players natural stats rather than the global slider so guys who hustle, hustle, the lazy guys don't even go for it really which makes a difference in how rebounds are grabbed.

          +The magnetism of defensive rebounding far outweighs offensive in the game and it prevents you from getting good numbers. I tried adjusting everyone's rebounding with a sliding scale and honestly it didn't make much of a difference, it actually skewed things toward the little guys being better rebounders.

          This leads me to something else I've noticed...

          I think weight has something to do with it, or it adversely affects hustle or stamina rating. I was recreating prime Shaq and I had him at 330(laker weight) and he was only getting~8rebounds a game simmed and in gameplay.

          Now I had bumped his hustle up to 99 to see if that would increase his numbers...nope he was still lazy and watched rebounds even with 99 stamina I dropped him to 294(rookie weight) and his rebounding improved dramatically both offensive and defensive.

          More testing is needed but I honestly don't think it can be fixed this year.

          Comment

          • WizardJay
            Pro
            • Jul 2010
            • 523

            #35
            Re: offensive rebounds

            I put both the Def and Off rebounding to 0 and i get the realistic results.

            Comment

            • travis72
              Banned
              • Aug 2009
              • 1491

              #36
              Re: offensive rebounds

              Originally posted by WizardJay
              I put both the Def and Off rebounding to 0 and i get the realistic results.
              Interesting. What do you average per game and with what team? I have never tried this because IMO putting them both at 50, 100, 0 or anything in between you would see the same results.

              Comment

              • WizardJay
                Pro
                • Jul 2010
                • 523

                #37
                Re: offensive rebounds

                Originally posted by travis72
                Interesting. What do you average per game and with what team? I have never tried this because IMO putting them both at 50, 100, 0 or anything in between you would see the same results.
                I actually just started doing this today haven't started an association yet, so don't really have an avg for you yet have to play more games. But once i play a few more games then i'll answer your question.

                Comment

                • travis72
                  Banned
                  • Aug 2009
                  • 1491

                  #38
                  Re: offensive rebounds

                  Originally posted by WizardJay
                  I actually just started doing this today haven't started an association yet, so don't really have an avg for you yet have to play more games. But once i play a few more games then i'll answer your question.
                  Thanks, next time i play I plan on trying this since it is the 1 thing I have not tried yet to get more realistic O board results on a routine basis.

                  Comment

                  • Cesco
                    Pro
                    • Nov 2003
                    • 593

                    #39
                    Re: offensive rebounds

                    Originally posted by jinntu
                    From what I can gleam from messing with the sliders, what affects rebounding is the stamina, awareness stats, the rebounding stats, the hustle rating and weight.

                    The awarenesses affect how well they "see the ball" so to speak. Or maybe more specifically how quickly the AI reacts to the ball. That's why you see more fast break attempts and cheaper passes on high offensive awareness.

                    The cone of vision for the AI is larger the higher the awareness. It's also why you see more steals on high defensive awareness. So on higher awarenesses you see guys coming from outside the paint to try and rebound but of course it gets cheesy after a certain point in the other aspects of the game which make it not quite as worth it.

                    Stamina affects effort. If they're tired they won't try as hard unless either clutch or consistency is high I'm not sure which yet. It may be both.

                    The actual Rebounding stats affect the magnetism of the ball when it comes off the rim. That's why you see wtf rebounds sometimes when the ball is just dragged out of the guys hand to someone else. Basically it determines who wins the dice roll.

                    Hustle is how much effort they actually put into going after the ball both on offense and defense. When you turn hustle down to 0 it seems to revert to a players natural stats rather than the global slider so guys who hustle, hustle, the lazy guys don't even go for it really which makes a difference in how rebounds are grabbed.

                    +The magnetism of defensive rebounding far outweighs offensive in the game and it prevents you from getting good numbers. I tried adjusting everyone's rebounding with a sliding scale and honestly it didn't make much of a difference, it actually skewed things toward the little guys being better rebounders.

                    This leads me to something else I've noticed...

                    I think weight has something to do with it, or it adversely affects hustle or stamina rating. I was recreating prime Shaq and I had him at 330(laker weight) and he was only getting~8rebounds a game simmed and in gameplay.

                    Now I had bumped his hustle up to 99 to see if that would increase his numbers...nope he was still lazy and watched rebounds even with 99 stamina I dropped him to 294(rookie weight) and his rebounding improved dramatically both offensive and defensive.

                    More testing is needed but I honestly don't think it can be fixed this year.
                    Wow, nice analysis. Thanks!

                    Comment

                    • travis72
                      Banned
                      • Aug 2009
                      • 1491

                      #40
                      Re: offensive rebounds

                      Originally posted by jinntu
                      From what I can gleam from messing with the sliders, what affects rebounding is the stamina, awareness stats, the rebounding stats, the hustle rating and weight.

                      The awarenesses affect how well they "see the ball" so to speak. Or maybe more specifically how quickly the AI reacts to the ball. That's why you see more fast break attempts and cheaper passes on high offensive awareness.

                      The cone of vision for the AI is larger the higher the awareness. It's also why you see more steals on high defensive awareness. So on higher awarenesses you see guys coming from outside the paint to try and rebound but of course it gets cheesy after a certain point in the other aspects of the game which make it not quite as worth it.

                      Stamina affects effort. If they're tired they won't try as hard unless either clutch or consistency is high I'm not sure which yet. It may be both.

                      The actual Rebounding stats affect the magnetism of the ball when it comes off the rim. That's why you see wtf rebounds sometimes when the ball is just dragged out of the guys hand to someone else. Basically it determines who wins the dice roll.

                      Hustle is how much effort they actually put into going after the ball both on offense and defense. When you turn hustle down to 0 it seems to revert to a players natural stats rather than the global slider so guys who hustle, hustle, the lazy guys don't even go for it really which makes a difference in how rebounds are grabbed.

                      +The magnetism of defensive rebounding far outweighs offensive in the game and it prevents you from getting good numbers. I tried adjusting everyone's rebounding with a sliding scale and honestly it didn't make much of a difference, it actually skewed things toward the little guys being better rebounders.

                      This leads me to something else I've noticed...

                      I think weight has something to do with it, or it adversely affects hustle or stamina rating. I was recreating prime Shaq and I had him at 330(laker weight) and he was only getting~8rebounds a game simmed and in gameplay.

                      Now I had bumped his hustle up to 99 to see if that would increase his numbers...nope he was still lazy and watched rebounds even with 99 stamina I dropped him to 294(rookie weight) and his rebounding improved dramatically both offensive and defensive.

                      More testing is needed but I honestly don't think it can be fixed this year.
                      I tend to agree with this statement, you made a lot of good points.
                      A few things I just tried and seem to have a impact was
                      1. quickness me 50, AI 40
                      2 Hustle me 50, AI 25
                      3 off. awareness 65 for both
                      4 off. reb. 100 D reb. 0
                      5 put back attempts 100
                      6 adjust crash boards up 10 for both teams but adjust yours regularly thruout game.
                      7 stamina and fatigue at Default settings
                      8 verticals both at 50 for quicker hops

                      I think stamina and fatigue do play a role with this as most people on here in their sliders seem to lower this because they do not see the guys energy bar drop much.
                      I also believe off. awareness play a huge part with this issue. I know a lot of guys don't like adjusting the Off awarenss slider cause they feel everyone will turn into Kobe Bryant or Chris Paul which is absurb. Take for instance the Pacers, Mike Dunleavy probably has the highest off. awareness on the team irl but that don't make him the best player on that team. Its about basketball IQ and all because you have good knowledge does not make you shoot better jump higher or be a lock down defender.
                      What i have noticed is with Off awareness slider higher you see more guys attempting to get the ball and or attempt a putback. I do however think this will still be inconsistent and needs a fix from 2k but thats not happening. they were more concerned with putting out a 3D patch for probably 2% of there customer base. I think these companies F something up every year just so we but next years copy.

                      Comment

                      • WizardJay
                        Pro
                        • Jul 2010
                        • 523

                        #41
                        Re: offensive rebounds

                        Originally posted by travis72
                        Thanks, next time i play I plan on trying this since it is the 1 thing I have not tried yet to get more realistic O board results on a routine basis.
                        So i started an association with the Bulls and i played three games, in those three games my team avg 6 Offensive rebounds Noah avgs 12 rebounds and Boozer avgs 10 in three games.

                        Comment

                        • travis72
                          Banned
                          • Aug 2009
                          • 1491

                          #42
                          Re: offensive rebounds

                          Originally posted by WizardJay
                          So i started an association with the Bulls and i played three games, in those three games my team avg 6 Offensive rebounds Noah avgs 12 rebounds and Boozer avgs 10 in three games.
                          IRL the Bulls average 11.4 off boards per game. The lowest team in the league is the Celtics i think and they average 8, actually i think it is 7.9. I know its only 3 games but thats low if your playing 12 minute Qtrs.

                          Comment

                          • Oraeon1224
                            Pro
                            • Jul 2008
                            • 861

                            #43
                            Re: offensive rebounds

                            The biggest things to effect rebounding are the coaching sliders. You can increase offensive boards by about 6 per game by making the following adjustments:

                            1) Turn fast break for both teams to 100. When they fast break they don't hang around trying the defensive rebound (this has always been the tradeoff for this slider).

                            2) Turn crash boards to 100. This makes the teams crash the offensive boards heavily but prevents them from getting back on defense allowing more fast breaks.

                            Try this setting for both teams with offensive reboudnign at 100 and defensive at 0 and see what happens.

                            Comment

                            • WizardJay
                              Pro
                              • Jul 2010
                              • 523

                              #44
                              Re: offensive rebounds

                              Originally posted by travis72
                              IRL the Bulls average 11.4 off boards per game. The lowest team in the league is the Celtics i think and they average 8, actually i think it is 7.9. I know its only 3 games but thats low if your playing 12 minute Qtrs.
                              Well the Magic avg 19.5 off rebounds a game in my association.

                              Comment

                              • travis72
                                Banned
                                • Aug 2009
                                • 1491

                                #45
                                Re: offensive rebounds

                                Originally posted by WizardJay
                                Well the Magic avg 19.5 off rebounds a game in my association.
                                Yeah you will see that early in the season a few teams will average 17-19 boards but it will come down as the season progresses. Simmed games off reb. isn't a problem with the game from what i can tell just games you play are very inconsistent with what they should be.

                                Comment

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