Definitely did play 12 minute quarters
YeLLz SiM SLiDerS 2k12
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Re: YeLLz SiM SLiDerS 2k12
Alright. I've used your 2k11 sliders, and i've loved them for the most part, so i'm going to be side by side with you with these 2k12 sliders. For the most part, i believe you should just work with the All-Star difficulty. The CPU is weird as hell on Superstar, and they shoot such a high shooting percentage, no matter how good your defense is. Playing on All-Star right now, you have a chance to lose, a chance to win. It just feels more like a "Sim" on All Star. Not to mention, Superstar seems to have too many fouls, no matter what you do. I'll give some game results if you want. Don't give up on these, it's very good on All-Star.
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Re: YeLLz SiM SLiDerS 2k12
thanks G0DZGiFT!
i have a substantial update that is coming with the release of our Dynasty Roster & the change is signifact...
if u are enjoying those, you LOVE the new ones... BTW they are on All-star... anything higher does tend to get fake & have strange things happenComment
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Re: YeLLz SiM SLiDerS 2k12
Yeah, no problem Yellz. I definitely love these and all star only. The only time silly things happen are when it's CPU vs. CPU games because the computer is such "great" defenders lol. Only thing with me really are rebounds. I seem to always get out rebounded no matter who I am. Other than that I have amazing games.Comment
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Re: YeLLz SiM SLiDerS 2k12
great sliders so far.. ive tested pretty much every one on these board and overall these are my favorite. had some minor tweaks that im still working on but i upped human rebounding by 8 on each because i too had the problem of getting out rebounded EVERY game, and now they are pretty close without it being cheap.
i knocked both human and cpu shot success down by 1 across the board too, dont think this had much of an effect but with the original settings both teams were over 50% fg 4 games in a row, i also dropped the blocking fouls for both teams down and upped the shooting fouls by a few for both teams but i might need to edit that as im getting alot more free throws on a regular basis.
very minor tweaks but the basis you started was the best on this forum IMO. one question is what should i do to lower the cpu's points in the paint, fg% is about right on each team so im thinking its a tendency thing so should i lower the find the post player from 82, or do something like increase the mid range/etc shots a few. or any other ideas, its usually not too bad but the last game i played against the rockets 78 of their 103 points came in the paintComment
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Re: YeLLz SiM SLiDerS 2k12
great sliders so far.. ive tested pretty much every one on these board and overall these are my favorite. had some minor tweaks that im still working on but i upped human rebounding by 8 on each because i too had the problem of getting out rebounded EVERY game, and now they are pretty close without it being cheap.
i knocked both human and cpu shot success down by 1 across the board too, dont think this had much of an effect but with the original settings both teams were over 50% fg 4 games in a row, i also dropped the blocking fouls for both teams down and upped the shooting fouls by a few for both teams but i might need to edit that as im getting alot more free throws on a regular basis.
very minor tweaks but the basis you started was the best on this forum IMO. one question is what should i do to lower the cpu's points in the paint, fg% is about right on each team so im thinking its a tendency thing so should i lower the find the post player from 82, or do something like increase the mid range/etc shots a few. or any other ideas, its usually not too bad but the last game i played against the rockets 78 of their 103 points came in the paintComment
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Re: YeLLz SiM SLiDerS 2k12
haha yes it was after the patch. i played around with most sliders including these pre-patch as well so its not just new sliders throwing my game off.
the points in the paint dropped to a normal level when i took the inside shot tendency down to 45 along with the look for post player to 78 i believe while raising the close/mid shot up 5 points or so (not on my xbox right now so give or take a few points) i also raised my shooting foul a few more to give the cpu more free throws and im close to the perfect sliders for myself.
i also tried the exact same settings with an older roster with a bunch of tendency changes and although it seemed to get the right players the ball more it didn't play nearly as good as the official rosters did. might be a coincidence but maybe 2k did something with their roster updates as a little tweak compared to the older rosters with the manual updatesComment
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Re: YeLLz SiM SLiDerS 2k12
Good to hear it was after the patch... Are you getting low scoring games.. My last game (me-hawks cpu-sun) final score was 68-76. Cpu vs cpu games are also low scoring. Either way these are still good post patchComment
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Re: YeLLz SiM SLiDerS 2k12
actually they've all been in the 90's with the cpu brekaing 100 a few times, no shoot outs with these sliders yet but i dont plan on having too many of them (i play with the sixers) *sigh*Comment
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Re: YeLLz SiM SLiDerS 2k12
Yeah these are good for post patch with maybe some tweaks here and there. These will hold me over till yellz releases the post patch version along with the dynasty project.Comment
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Re: YeLLz SiM SLiDerS 2k12
I really love these sliders, i used them last year as well and they were asewome. The only thing that im concerned is the fatigue rate. My players never get tired , i mean play the first querter and i still have the starting five till the last minute and their fatigue rate is still at 90!!! Can u plz tell me if there is going to be an update or do i have to change this by myself. Is there going to be an update when the dynasty roster project is complete??????
thxComment
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