As far as fatigue goes I am not sure how much it matters. I say that because under the coaches options for subs I use rotation vs fatigue. The rotation tries to divide the minutes like a regular nba coach would.
sladler 2K12 Sim style based on MKHarsh 2K11
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Re: sladler 2K12 Sim style based on MKHarsh 2K11
Game number 4 stats. Lakers too much for the Spurs to handle. Will make a few adjustments in post one. Blocks are way too high stillAttached FilesComment
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Re: sladler 2K12 Sim style based on MKHarsh 2K11
Enjoying my games with these, ta.My Dynasty Reports: http://www.operationsports.com/Vitch/dynasty/Comment
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Re: sladler 2K12 Sim style based on MKHarsh 2K11
Yes it does. So if you use rotation your starters should be pretty good to finish the game. Also do not forget the clutch factor in the 4th as well. I like the setting at 44. Has enough impact on the game but not too much. Please feel free to post your game results. Want to see the tendencies other players are seeing as well. I will continue to tweak and post my stats.Comment
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Re: sladler 2K12 Sim style based on MKHarsh 2K11
sladler first of all thanks for posting this ....question...I am playing both association and my player...these work for just association?
are there sliders I should use for my player?
thanksComment
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Re: sladler 2K12 Sim style based on MKHarsh 2K11
I am really not sure with the my player. I have noticed a glitch in the system. I had to enter the sliders at the main menu then again in the association mode as they did not carry over. I have never tried the my player. I would think they would work. Maybe ask around.Comment
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Re: sladler 2K12 Sim style based on MKHarsh 2K11
Game 5 Spurs lose a heart breaker. Back and fourth. I have noticed a trend with steals and blocks. Will make an adjustment.Attached FilesLast edited by sladler10; 10-21-2011, 02:32 PM.Comment
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Re: sladler 2K12 Sim style based on MKHarsh 2K11
Bunch of adjustmets tonight.
1 Layup success up to 50. Too many easy shots are being missed
2 Pass accuracy up to 50. Try to limit the number of steals
3 CPU hands down to 64. Try to limit the number of steals
4 CPU stealing down to 30 User stealing down to 48. Try to limit the number of steals
5 CPU Defensive awareness down to 74
6 Attempt Dunks both up to 12. Try to get more dunks in the game
7 CPU play passing lanes down to 32. Try to limit amount of steals
8 CPU Go for on the ball steals down to 11. Try to limit the number of steals.
9 CPU blocking down to 35
Again my main concern is the amount of blocks and steals. The game plays smooth, tough and relaistic. If we can contain those two areas we should be right there. Post 1 will be updated with all changes.Last edited by sladler10; 10-19-2011, 11:18 PM.Comment
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Re: sladler 2K12 Sim style based on MKHarsh 2K11
Game 6 of Association. Still need to tone down blocking and steals for both CPU and User. Solid game. Spurs jumped out to a 10 point lead and held on to the lead most of the game.Attached FilesComment
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Re: sladler 2K12 Sim style based on MKHarsh 2K11
Ok still tweaking away. I am making Blocks 0/0. Really trying to get them under control. Few other changes made in original post.
Also will repost sliders later tonight on 2k12share. Will be named sladler10 V3Comment
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Re: sladler 2K12 Sim style based on MKHarsh 2K11
Game 7-Not posting box score because I played it against a human opponent. Here is the game 8 box score. Blocks and Steals are down so that is a good thing.Attached FilesComment
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Re: sladler 2K12 Sim style based on MKHarsh 2K11
Great work on sliders, i saw you are on PS3 so I just uploaded it for 360 players, GT: is in my sig, and title is "Sladler 2k12 sim style v3"Boston Celtics
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Re: sladler 2K12 Sim style based on MKHarsh 2K11
Best set out there! keep it up! had my best game by far with these...!Comment
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