Sim-World Roster Project Sliders - CPU/CPU and Player Lock

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  • The C Unit
    Rookie
    • Dec 2004
    • 83

    #31
    Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock

    Just played a game in coach mode vs the T-Wolves. Lost in a heartbreaker... here were the stats:

    Suns / T-Wolves
    Pts 108 / 113
    FG 46/98 (47%) / 46/104 (44%)
    3P 10/23 (43%) / 7/24 (29%)
    FT 6/10 (60%) / 14/18 (78%)
    Reb 46 / 59
    Ast 27 / 22
    TOs 3 / 3
    Stl 2 / 3
    Blk 3 / 1
    Fouls 11 / 6

    Top Performers
    Suns
    Hill 23 pts, 6 reb, 2 ast, 1 blk
    Gortat 15 pts, 10 reb, 3 ast
    Nash, 10 pts, 7 reb, 10 ast

    T-Wolves
    Beasley 22 pts, 9 reb, 5 ast, 1 stl
    Love 15 pts, 14 reb, 4 ast, 1 st
    Rubio 17 pts, 5 reb, 6 ast
    Milicic 15 pts, 15 reb, 1 blk

    Summary
    We had a huge 2nd quarter, scoring 36 points. This was sparked by switching into a 2-3 zone, which stifled the T-Wolves defense for several minutes and led to a lot of FB points. They eventually hit a few consecutive 3s and I had to switch back to man-to-man. It was a great game back and forth all game long. At the end of the game each team hit big shot after big shot. Kevin Love hit two fade away jumpers (one with 2 guys in his face) that were super clutch. Wesley Johnson hit a 3 pointer to give them a 5 point lead with 30 seconds left that sealed it. My starters have been terrible at closing out games so far.

    Impressions
    The T-Wolves did not look for Love at all for most of the game, and he also wasn't doing much on the boards. Then in the 4th quarter he went off and had several key offensive rebounds and scores. Again, fouls and TOs were really low (most of the T-Wolves FTs came at the end of the game on intentional fouls), and FGA and rebounds were high. These issues are definitely related. If I can get higher TOs and fouls, then rebounds and FGA will obviously lower. I'm going to try raising the foul sliders up a bit more for the next game.

    Comment

    • chrisbosh4
      Rookie
      • Aug 2007
      • 360

      #32
      Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock

      Yak, what would you recommend for injuries... I'm getting almost 2 players injured every game??

      Comment

      • raiy0
        Rookie
        • Nov 2008
        • 74

        #33
        Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock

        Originally posted by chrisbosh4
        Yak, what would you recommend for injuries... I'm getting almost 2 players injured every game??
        Yeh had the same problem too many injuries. Just tune down the injury frequency to 49/50. Worked good for me.
        "It is not how hard you push along the way. It is having something in you to finish." - Michael Jordan

        Comment

        • ronyell
          SimWorld Sports Inc - CEO
          • Dec 2005
          • 5932

          #34
          Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock

          Originally posted by hurdinator
          OK. Ive been on an all nighter testing these sliders on coach mode.

          Basically I am still seeing a consistent disadvantage in shooting % in my Nuggets v Nuggets games. (0ut of 9 Den v Den games my coach mode team has won just once).

          Also, the scores themselves are sometimes blowouts of 15-25 points. All the other stats seem to match up pretty well. I have thought about the obvious like more FGA or disproportionate rebounds that may cause the score difference but they match up fairly closely as well. I'm particularly pleased with the fouls for both teams since upping a couple of the foul catagories as suggested. The odd player will realistically foul out from time to time.

          I'm starting to think I am jinxed here. Especially after reading the last few posts.

          Interestingly, I played a few coach mode games using yellz' sliders and found the shooting % very close between both teams. They were great games with constant lead changes. Good movement and close finishes. Some of the defensive sliders favour the user team. Perhaps the programming does treat coach mode control team like a user? I also notice clutch shooting is included. Could make a difference?

          Finally, are you guys having a problem needing to go into coach settings and changing coach mode to "on" every game? I have it saved in the settings but it always resets. irritating.
          can be set when going into the settings area. it'll ask for coaching settings & set there & then save your settings.
          SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
          THE ONLY PLACE WHERE YOU CAN:
          #SeeTheGameBeTheGame

          Comment

          • tbbucsfan001
            Pro
            • Aug 2009
            • 642

            #35
            Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock

            <html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link href="http://dynasties.operationsports.com/css/osdyn.css" rel="stylesheet" type="text/css"></head><body><table cellpadding="3" cellspacing="1" class="osdyn" width="575"><tr class="masthead"><td align="center" colspan="6">New Jersey Nets at Portland Trailblazers</td></tr><tr class="stathead"><td width="48%">Jan 1, </td><td align="right" width="10%">1ST</td><td align="right" width="10%">2ND</td><td align="right" width="10%">3RD</td><td align="right" width="10%">4TH</td><td align="right" width="12%">SCORE</td></tr><tr class="oddrow"><td>New Jersey (24-58)</td><td align="right">25</td><td align="right">24</td><td align="right">22</td><td align="right">23</td><td align="right" class="active">94</td></tr><tr class="oddrow"><td>Portland (48-34)</td><td align="right">29</td><td align="right">30</td><td align="right">29</td><td align="right">25</td><td align="right" class="active">112</td></tr></table><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="575"><tr class="masthead_alt"><td bgcolor="#002A60" colspan="11"><span style="color:#FFFFFF;">New Jersey Nets</span></td></tr><tr class="stathead"><td width="29%">STARTERS</td><td align="right" width="6%">MIN</td><td align="right" width="10%">FGM-A</td><td align="right" width="10%">3PM-A</td><td align="right" width="10%">FTM-A</td><td align="right" width="6%">REB</td><td align="right" width="6%">AST</td><td align="right" width="6%">STL</td><td align="right" width="6%">BLK</td><td align="right" width="5%">TO</td><td align="right" width="6%">PTS</td></tr><tr class="oddrow"><td>Deron Williams</td><td align="right">38</td><td align="right">5-14</td><td align="right">1-2</td><td align="right">4-6</td><td align="right">4</td><td align="right">9</td><td align="right">1</td><td align="right">1</td><td align="right">3</td><td align="right" class="active">15</td></tr><tr class="evenrow"><td>Anthony Morrow</td><td align="right">29</td><td align="right">5-12</td><td align="right">1-5</td><td align="right">1-1</td><td align="right">2</td><td align="right">3</td><td align="right">1</td><td align="right">1</td><td align="right">0</td><td align="right" class="active">12</td></tr><tr class="oddrow"><td>MarShon Brooks</td><td align="right">27</td><td align="right">5-12</td><td align="right">1-3</td><td align="right">3-3</td><td align="right">2</td><td align="right">3</td><td align="right">0</td><td align="right">1</td><td align="right">1</td><td align="right" class="active">14</td></tr><tr class="evenrow"><td>Kris Humphries</td><td align="right">38</td><td align="right">3-9</td><td align="right">0-0</td><td align="right">1-4</td><td align="right">8</td><td align="right">2</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right" class="active">7</td></tr><tr class="oddrow"><td>Mehmet Okur</td><td align="right">29</td><td align="right">5-8</td><td align="right">1-1</td><td align="right">0-0</td><td align="right">5</td><td align="right">2</td><td align="right">2</td><td align="right">0</td><td align="right">0</td><td align="right" class="active">11</td></tr><tr class="stathead"><td width="29%">BENCH</td><td align="right" width="6%">MIN</td><td align="right" width="10%">FGM-A</td><td align="right" width="10%">3PM-A</td><td align="right" width="10%">FTM-A</td><td align="right" width="6%">REB</td><td align="right" width="6%">AST</td><td align="right" width="6%">STL</td><td align="right" width="6%">BLK</td><td align="right" width="5%">TO</td><td align="right" width="6%">PTS</td></tr><tr class="oddrow"><td>Damion James</td><td align="right">22</td><td align="right">3-4</td><td align="right">0-0</td><td align="right">1-1</td><td align="right">5</td><td align="right">1</td><td align="right">0</td><td align="right">1</td><td align="right">1</td><td align="right" class="active">7</td></tr><tr class="evenrow"><td>DeShawn Stevenson</td><td align="right">16</td><td align="right">2-7</td><td align="right">1-6</td><td align="right">2-2</td><td align="right">1</td><td align="right">2</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right" class="active">7</td></tr><tr class="oddrow"><td>Shelden Williams</td><td align="right">15</td><td align="right">2-2</td><td align="right">0-0</td><td align="right">0-0</td><td align="right">2</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right" class="active">4</td></tr><tr class="evenrow"><td>Johan Petro</td><td align="right">11</td><td align="right">3-3</td><td align="right">0-0</td><td align="right">0-0</td><td align="right">4</td><td align="right">0</td><td align="right">0</td><td align="right">1</td><td align="right">0</td><td align="right" class="active">6</td></tr><tr class="oddrow"><td>Jordan Farmar</td><td align="right">11</td><td align="right">2-5</td><td align="right">0-2</td><td align="right">0-0</td><td align="right">2</td><td align="right">1</td><td align="right">0</td><td align="right">0</td><td align="right">2</td><td align="right" class="active">4</td></tr><tr class="evenrow"><td>Sundiata Gaines</td><td align="right">5</td><td align="right">1-3</td><td align="right">0-0</td><td align="right">0-0</td><td align="right">0</td><td align="right">0</td><td align="right">1</td><td align="right">0</td><td align="right">0</td><td align="right" class="active">2</td></tr><tr class="oddrow"><td>Shawne Williams</td><td align="right">5</td><td align="right">2-2</td><td align="right">1-1</td><td align="right">0-0</td><td align="right">2</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right" class="active">5</td></tr><tr class="stathead"><td align="center" colspan="2">TEAM TOTALS</td><td align="right">38-81</td><td align="right">6-20</td><td align="right">12-17</td><td align="right">37</td><td align="right">23</td><td align="right">5</td><td align="right">5</td><td align="right">7</td><td align="right">94</td></tr></table><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="575"><tr class="masthead_alt"><td bgcolor="#E2383F" colspan="11"><span style="color:#FFFFFF;">Portland Trailblazers</span></td></tr><tr class="stathead"><td width="29%">STARTERS</td><td align="right" width="6%">MIN</td><td align="right" width="10%">FGM-A</td><td align="right" width="10%">3PM-A</td><td align="right" width="10%">FTM-A</td><td align="right" width="6%">REB</td><td align="right" width="6%">AST</td><td align="right" width="6%">STL</td><td align="right" width="6%">BLK</td><td align="right" width="5%">TO</td><td align="right" width="6%">PTS</td></tr><tr class="oddrow"><td>Raymond Felton</td><td align="right">32</td><td align="right">4-9</td><td align="right">1-1</td><td align="right">0-0</td><td align="right">0</td><td align="right">9</td><td align="right">3</td><td align="right">0</td><td align="right">1</td><td align="right" class="active">9</td></tr><tr class="evenrow"><td>Wesley Matthews</td><td align="right">8</td><td align="right">1-4</td><td align="right">0-1</td><td align="right">0-0</td><td align="right">0</td><td align="right">1</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right" class="active">2</td></tr><tr class="oddrow"><td>Gerald Wallace</td><td align="right">32</td><td align="right">10-18</td><td align="right">1-1</td><td align="right">4-4</td><td align="right">11</td><td align="right">1</td><td align="right">1</td><td align="right">0</td><td align="right">1</td><td align="right" class="active">25</td></tr><tr class="evenrow"><td>LaMarcus Aldridge</td><td align="right">27</td><td align="right">8-14</td><td align="right">0-0</td><td align="right">6-7</td><td align="right">12</td><td align="right">3</td><td align="right">0</td><td align="right">1</td><td align="right">1</td><td align="right" class="active">22</td></tr><tr class="oddrow"><td>Marcus Camby</td><td align="right">28</td><td align="right">4-8</td><td align="right">0-0</td><td align="right">1-2</td><td align="right">9</td><td align="right">1</td><td align="right">1</td><td align="right">2</td><td align="right">0</td><td align="right" class="active">9</td></tr><tr class="stathead"><td width="29%">BENCH</td><td align="right" width="6%">MIN</td><td align="right" width="10%">FGM-A</td><td align="right" width="10%">3PM-A</td><td align="right" width="10%">FTM-A</td><td align="right" width="6%">REB</td><td align="right" width="6%">AST</td><td align="right" width="6%">STL</td><td align="right" width="6%">BLK</td><td align="right" width="5%">TO</td><td align="right" width="6%">PTS</td></tr><tr class="oddrow"><td>Jamal Crawford</td><td align="right">27</td><td align="right">5-19</td><td align="right">2-9</td><td align="right">2-3</td><td align="right">2</td><td align="right">1</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right" class="active">14</td></tr><tr class="evenrow"><td>Kurt Thomas</td><td align="right">25</td><td align="right">4-6</td><td align="right">0-0</td><td align="right">0-0</td><td align="right">10</td><td align="right">0</td><td align="right">1</td><td align="right">1</td><td align="right">0</td><td align="right" class="active">8</td></tr><tr class="oddrow"><td>Nolan Smith</td><td align="right">21</td><td align="right">1-1</td><td align="right">0-0</td><td align="right">2-2</td><td align="right">3</td><td align="right">1</td><td align="right">1</td><td align="right">0</td><td align="right">1</td><td align="right" class="active">4</td></tr><tr class="evenrow"><td>Craig Smith</td><td align="right">13</td><td align="right">2-3</td><td align="right">0-0</td><td align="right">0-0</td><td align="right">3</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right" class="active">4</td></tr><tr class="oddrow"><td>Amir Johnson</td><td align="right">13</td><td align="right">3-5</td><td align="right">1-1</td><td align="right">1-2</td><td align="right">2</td><td align="right">1</td><td align="right">0</td><td align="right">0</td><td align="right">3</td><td align="right" class="active">8</td></tr><tr class="evenrow"><td>Chris Johnson</td><td align="right">11</td><td align="right">0-1</td><td align="right">0-0</td><td align="right">0-0</td><td align="right">1</td><td align="right">1</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right" class="active">0</td></tr><tr class="oddrow"><td>Nicolas Batum</td><td align="right">8</td><td align="right">3-5</td><td align="right">1-2</td><td align="right">0-0</td><td align="right">4</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right" class="active">7</td></tr><tr class="stathead"><td align="center" colspan="2">TEAM TOTALS</td><td align="right">45-93</td><td align="right">6-15</td><td align="right">16-20</td><td align="right">57</td><td align="right">19</td><td align="right">7</td><td align="right">4</td><td align="right">7</td><td align="right">112</td></tr></table></body></html>

            Nico Batum and Wesley Matthews got hurt.

            Comment

            • The C Unit
              Rookie
              • Dec 2004
              • 83

              #36
              Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock

              Just got owned by the Mavs

              Suns (me) / Mavs
              Pts 84 / 114
              FG 35/94 (37%) / 48/93 (51%)
              3P 6/22 (27%) / 8/26 (30%)
              FT 11/14 (78%) / 10/16 (62%)
              Reb 39 / 61
              Ast 23 / 23
              TOs 4 / 6
              Stls 4 / 3
              Blks 4 / 6
              Fouls 13 / 11

              Top Performers
              Suns
              Brown 23 pts, 5 reb, 5 ast
              Hill 14 pts, 4 reb, 1 blk
              Nash, 6 pts, 3 reb, 12 ast

              Mavs
              Marion 21 pts, 12 reb, 1 ast, 1 blk
              Terry 21 pts, 5 reb, 3 ast, 1 st
              Arenas (they signed him) 16 pts, 3 reb, 1 ast, 1 stl

              Summary
              We were only down 3 at half time, then we got lit up in the 2nd half. Seems to be a trend with my team... 3rd quarters have been especially tough for some reason. Not much of a contest in the 4th quarter. Marion lit up his old team, he had several dunks and put backs like the Marion of old

              Impressions
              I raised Blocking, Reaching, and Shooting fouls, but didn't see much of an increase. Seems that low fouls and low TOs have been the trend with these rosters/sliders, at least playing with the Suns

              Comment

              • youALREADYknow
                MVP
                • Aug 2008
                • 3635

                #37
                Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock

                ATTENTION: I know it's tempting to post your slider modifications in the thread, but please don't for the purposes of keeping everyone on the same playing field. It becomes impossible to use your boxscores or game results if you're not on the same base and eventually everyone ends up confused as to which sliders to actually use.

                If you feel the need to change before the next slider release this week, then keep that information to yourself or just post which sliders you think need to be adjusted and some evidence to why this is the case.

                Believe me, I'm not blind to any issues that need to be fixed but I don't believe in releasing anything until it's been tested numerous times.

                Thanks for the feedback guys and appreciate it if you can work with me on this one.

                Comment

                • youALREADYknow
                  MVP
                  • Aug 2008
                  • 3635

                  #38
                  Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock

                  Originally posted by chrisbosh4
                  Yak, what would you recommend for injuries... I'm getting almost 2 players injured every game??
                  I'm adjusting these for the next release. Still choosing between two values and need to sync it with the Injury Severity slider to make sure the right kinds of injuries are happening.

                  I wasn't seeing 2 per game, but definitely an average of 1 which is a bit too much.

                  Comment

                  • hurdinator
                    Blackout!
                    • Feb 2011
                    • 166

                    #39
                    Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock

                    OK. I think I can see why I was consistently behind on FG% in my previous coach mode tests. I was not calling enough offensive plays and letting auto do a terrible job of situational play calls.

                    I agree that you have to use the quick play menu in coach mode a lot more in order to make sure you dont fall too far behind. Just like in real games you have to slow the game down and get in the paint at times. especially with bench players on the court.

                    The nuggets and Suns are similar in thier offensive mindset but often auto choose to play breaknet Bball in the wrong situation. This can lead to falling a long way behind unless you start calling more high%, control plays.

                    As a result I have been getting much closer games with the Nuggets with more hands on playcalls.

                    A shame the cpu autos man D for every defensive play and end of game clock rundowns...******* programming.
                    A coach shares all the same highs, lows, victorys and defeats as the players. He just ends up fatter and balder.

                    Comment

                    • youALREADYknow
                      MVP
                      • Aug 2008
                      • 3635

                      #40
                      Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock

                      Originally posted by hurdinator
                      OK. I think I can see why I was consistently behind on FG% in my previous coach mode tests. I was not calling enough offensive plays and letting auto do a terrible job of situational play calls.

                      I agree that you have to use the quick play menu in coach mode a lot more in order to make sure you dont fall too far behind. Just like in real games you have to slow the game down and get in the paint at times. especially with bench players on the court.

                      The nuggets and Suns are similar in thier offensive mindset but often auto choose to play breaknet Bball in the wrong situation. This can lead to falling a long way behind unless you start calling more high%, control plays.

                      As a result I have been getting much closer games with the Nuggets with more hands on playcalls.

                      A shame the cpu autos man D for every defensive play and end of game clock rundowns...******* programming.
                      I think you hit the nail on the head, especially with uptempo teams. This game comes down to tempo, tempo, tempo whether it's Coach Mode or User/CPU games.

                      I make sure to check down to Run Best Play often while in the backcourt to control pace. The Freelance tendencies have all been modified for every player, but set plays are designed to be more effective scoring plays than freelancing. There are some scenarios where you want to run and others where you want a good look at the basket. With the massive playbook changes we made, you have to trust the playbook sometimes which is the opposite of what I'd recommend with default rosters.

                      As for defensive plays, we actually can call any defense we want in Coach Mode. That's one of the few positives, but we can't control what kind of defense the CPU runs (aside from the Zone Defense in Coach Profiles) which is a bit of a downer as you mention.

                      The more data I look at from Coach Mode though it does appear that Difficulty changes the User/CPU slider balance. I'll try to adjust for this in the v2 sliders.

                      A few of the changes that will absolutely make it into the next sliders:

                      1. Increase in Foul frequency. This is a relatively easy change since I've tested from 0-100 on most of these foul sliders in the past. Targeting 18-20 fouls per game without making driving to the basket too foul happy.

                      2. VERY minor decrease in Passing related sliders. Every point increase/decrease in the Pass Accuracy slider has a drastic effect on how accurate passes are. NBA players can make simple chest and bounce passes with relative accuracy so we need to stay within a certain range to go along with the Pass ratings in the roster to make sure it's realistic.

                      3. User and CPU Offensive Rebounding. Just like in User games, the CPU has an offensive rebounding advantage. This is another relatively simple change since we can use a similar spread that exists in the Player Lock sliders.

                      4. Passing lane steal attempts need to be more frequent and that's another simple change as well. Should help result in more steals and turnovers overall without having the silly reaching fouls and reach attempts all over the place.

                      5. Injury Frequency and Severity. More testing needed to find new levels, but expect change here for the better.

                      Comment

                      • hurdinator
                        Blackout!
                        • Feb 2011
                        • 166

                        #41
                        Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock

                        Originally posted by youALREADYknow
                        I think you hit the nail on the head, especially with uptempo teams. This game comes down to tempo, tempo, tempo whether it's Coach Mode or User/CPU games.

                        I make sure to check down to Run Best Play often while in the backcourt to control pace. The Freelance tendencies have all been modified for every player, but set plays are designed to be more effective scoring plays than freelancing. There are some scenarios where you want to run and others where you want a good look at the basket. With the massive playbook changes we made, you have to trust the playbook sometimes which is the opposite of what I'd recommend with default rosters.

                        As for defensive plays, we actually can call any defense we want in Coach Mode. That's one of the few positives, but we can't control what kind of defense the CPU runs (aside from the Zone Defense in Coach Profiles) which is a bit of a downer as you mention.

                        The more data I look at from Coach Mode though it does appear that Difficulty changes the User/CPU slider balance. I'll try to adjust for this in the v2 sliders.

                        A few of the changes that will absolutely make it into the next sliders:

                        1. Increase in Foul frequency. This is a relatively easy change since I've tested from 0-100 on most of these foul sliders in the past. Targeting 18-20 fouls per game without making driving to the basket too foul happy.

                        2. VERY minor decrease in Passing related sliders. Every point increase/decrease in the Pass Accuracy slider has a drastic effect on how accurate passes are. NBA players can make simple chest and bounce passes with relative accuracy so we need to stay within a certain range to go along with the Pass ratings in the roster to make sure it's realistic.

                        3. User and CPU Offensive Rebounding. Just like in User games, the CPU has an offensive rebounding advantage. This is another relatively simple change since we can use a similar spread that exists in the Player Lock sliders.

                        4. Passing lane steal attempts need to be more frequent and that's another simple change as well. Should help result in more steals and turnovers overall without having the silly reaching fouls and reach attempts all over the place.

                        5. Injury Frequency and Severity. More testing needed to find new levels, but expect change here for the better.
                        Nice work. I really feel like these sliders are going somewhere. Once you fellas have sorted the association data we can all get on with starting our associations in a relatively reassured state.
                        A coach shares all the same highs, lows, victorys and defeats as the players. He just ends up fatter and balder.

                        Comment

                        • Colts18
                          MVP
                          • Feb 2010
                          • 1959

                          #42
                          Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock

                          Yak,

                          YOu don't think there are too many shots with contact going in?

                          Comment

                          • youALREADYknow
                            MVP
                            • Aug 2008
                            • 3635

                            #43
                            Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock

                            Originally posted by Colts18
                            Yak,

                            YOu don't think there are too many shots with contact going in?
                            I'm only seeing that from players with a decent Shoot In Traffic rating, Strength rating, and a high Layup rating. Paul Pierce, Blake Griffin, Derrick Rose, Chris Paul, and a few other stars were able to hit those shots. 2-3 And1's per game in Coach Mode doesn't seem like too much to me.

                            Who do you think should not be making those shots though because maybe I'm viewing this wrong? Is it big men on the low block with inside contact shots, penetrating guards on driving contact, or soft shooting fouls not doing enough to alter shots?

                            Comment

                            • chrisbosh4
                              Rookie
                              • Aug 2007
                              • 360

                              #44
                              Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock

                              Yak, i love these sliders man, i'm having a blast watching the games unfold. Cannot wait for the next release and keep testing. Thank you sir.

                              Comment

                              • The C Unit
                                Rookie
                                • Dec 2004
                                • 83

                                #45
                                Re: Sim-World Roster Project Sliders - CPU/CPU and Player Lock

                                I've been watching a few more games with this slider set (and also watching the Suns play in real life) and I must say that these rosters and sliders are pretty dang accurate.

                                Regarding the Suns, in terms of how players play on the court, I'd say the biggest difference I've noticed is how Nash (and the screener) plays on the pick and roll (as I've stated before). With these rosters (and plays) I don't feel that Nash gets into the lane enough to wreak havoc on the defense (pull up jumper, dish to the perimeter/rolling big man, attack the basket), and also that the roller never seems to roll to the basket. I know you mentioned that there are some different play types that are better for rolls to the basket, so I'm looking forward to the upcoming updated roster set to see how this is impacted.

                                Also, with Grant Hill, one thing is he seems to shoot too many 3s (which I stated before), but also, in real life he tends to do a lot of off the dribble pull up jumpers. I've seem him do this occasionally with these rosters, but not as often as in real life (most of his jumpers in 2K come off of catch-and-shoot passes).

                                Hope this feedback is helpful. I'm really looking forward to testing the new rosters/association file with the updated playbooks!

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