Im sorry I wasnt ignoring you but. Those are my final changes I kept changing things because I had to get the right amount of rebounds, free throw attempts, offensive rebounds, defensive rebounds, turnovers, field goal percentages, and shots they would usally have in a game. I tested every slider and what I have on the thread is for the best gameplay. The reason cpu is so predictable is the take inside shot close shot and mid range shot is probally not to 100. You are probally seeing alot of times the shot clock run down. The reason for that is because the probally have thier inside, close, and mid range shot on 50 or lower. If its on 100 if the cpu is open they are not going to hesitate to shoot the ball at all now. The only reason they wont shoot the ball now is if the defense is good that you are playing. Also playbooks are a part of the reason I have come to find out 2k playbooks are garbage and I love 2k but nba live needs to be competitive halfway so 2k can give us a better product instead of somebody taking months to figure things out. Anyway turning those to 100 should do it and also coaching profiles if they are still not shooting which I doubt raise them up. Im in the process now of making realistic playbooks based on this season.So even if you dont use my roster try the playbooks and this will eliminate this whole problem for sure. Also try that shot stick out I have set it so you will get a real percentage in games now instead of making every shot that alot of people are used to seeing. Shot stick gives the game a much different feel then real player.
TRUEGAMER'S 0 THEORY SLIDERS FINAL SET
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Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET
Im sorry I wasnt ignoring you but. Those are my final changes I kept changing things because I had to get the right amount of rebounds, free throw attempts, offensive rebounds, defensive rebounds, turnovers, field goal percentages, and shots they would usally have in a game. I tested every slider and what I have on the thread is for the best gameplay. The reason cpu is so predictable is the take inside shot close shot and mid range shot is probally not to 100. You are probally seeing alot of times the shot clock run down. The reason for that is because the probally have thier inside, close, and mid range shot on 50 or lower. If its on 100 if the cpu is open they are not going to hesitate to shoot the ball at all now. The only reason they wont shoot the ball now is if the defense is good that you are playing. Also playbooks are a part of the reason I have come to find out 2k playbooks are garbage and I love 2k but nba live needs to be competitive halfway so 2k can give us a better product instead of somebody taking months to figure things out. Anyway turning those to 100 should do it and also coaching profiles if they are still not shooting which I doubt raise them up. Im in the process now of making realistic playbooks based on this season.So even if you dont use my roster try the playbooks and this will eliminate this whole problem for sure. Also try that shot stick out I have set it so you will get a real percentage in games now instead of making every shot that alot of people are used to seeing. Shot stick gives the game a much different feel then real player.Last edited by Truegamer; 02-20-2012, 07:38 PM. -
Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET
Guys these are really my final edits, everthing stat wise is correct I didnt want to give you poo and call it gold but everthing its done. For people who who werent satisfied with the dunking ability at 35 and attempt dunk at 50 that is perfect because with this setting you will see moves you never really seen players do now. To fix this problem if you are not using my roster raise these players dunks to 100 in player tendencies.
Amere Stodiemerie
Dwight Howard
Dandre Jordan
Tyson Chandler
Andre Bynum
Derrick Favors of Utah Jazz
Everybody else will have a mixture of dunks in tip in's
Im going to erase my changes since these are my final sliders to make less things confusing.
Also I just finished my realistic coaching profiles a.k.a playbooks for my rosters based on how the teams run there offense so far this season. Went a website to show what teams shoot what shots the most so it will be accurate. The game will run alot smoother with these changes and big time rebounders will get there numbers. I also edited tendecies for players to.Comment
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Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET
Truegamer
"whatever on the first page thats what it is im working on it still have to get players to have 50 rebounds a game."
What do you mean by this? the highest team in the nba in real life averages 45.6 rebounds a game and the lowest team 38.8 rebounds a game. The average in the league is about 42 a game. I know in a videogame everything can't be completely realistic though. What do you mean are you striving for higher rebound numbers so top rebounders can get their high totals? If so that would also mean that poor rebounders would grab too many.Comment
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Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET
Look at this my man. where are you getting your info?? it is 54-46 rebounds a game look at the link. And with my rosters the rebounders going to eat not the scrubs. Do your homework before you write something on this thread.
Feb 2012 join date I see.Last edited by Truegamer; 02-20-2012, 11:09 PM.Comment
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Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET
Wow... and posts like this are exactly why you get so much heat on these forums.
ESPN is the place for NBA stats! Find a list of the team stat leaders for the 2024-25 NBA Regular Season.
Whether you man up and apologize, that's up to you. To put importance on when somebody joined the forums... lmaoComment
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Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET
Somebody source is accurate somebody's is not I will have to dig deep to see who is wrong or right first before I say any type of apology. Because as you see what mine states.
And the importance on somebody joining this forum is because people who had sliders are childish and be making fake membership to get at me. Im always going to have my guard up for FEB 2012 join dates.
But thanks for the info pyrospheere I hope you wrong because I would have to go back to the lab if your right.Last edited by Truegamer; 02-20-2012, 11:45 PM.Comment
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Last edited by Truegamer; 02-21-2012, 12:03 AM.Comment
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Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET
Hey phyopsphere and maaanee those numbers for rebounds were defensive rebounds they didnt count the offensive rebounds up there I was right. It is around 54 rebounds a game normally they dont count offensive. Look at the OWN thats offensive and its 11 so.Last edited by Truegamer; 02-21-2012, 07:14 AM.Comment
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Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET
Nope you're still wrong. Look at the ESPN link. It separates offensive and defensive rebounds and gives you the sum in the total column. Quite frankly, I'm not sure why you would ever trust some random site over ESPN or NBA.comComment
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Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET
Yeah I see it must of been tired last nite Im refreshed now I was looking at the OWN. My tired mined somehow made it to say OFF. I know I said I wont going to change anything else but the website had me off for rebounds by like 8 rebounds a game so just raise close shot sucess to 45.
mid rang3
and 3pt stay at 48
close shot sucess 40.
This will balance out now simulated last night after the error.Last edited by Truegamer; 02-21-2012, 02:31 PM.Comment
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