TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

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  • Truegamer
    Banned
    • Sep 2011
    • 492

    #466
    Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

    Sometimes teams reach that amount of rebounds I looked at box scores because I was pulling my hair out trying to get it to 45. and once in a time they reach up to 55 to 50. It's not impossible. Usally if a teams have that much they outebounded the other team by 5-10 more. In other words the won in the battle of the rebound. Heat has 53 against Knicks and Grizzles had 50 against the last team they faced cant remember right now. And I put defensive rebounds back to 50 tell me how that goes Next time you post.
    Last edited by Truegamer; 02-26-2012, 07:27 PM.

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    • pyr0sphere
      Rookie
      • May 2009
      • 217

      #467
      Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

      Originally posted by Truegamer
      Sometimes teams reach that amount of rebounds I looked at box scores because I was pulling my hair out trying to get it to 45. and once in a time they reach up to 55 to 50. It's not impossible. Usally if a teams have that much they outebounded the other team by 5-10 more. In other words the won in the battle of the rebound. Heat has 53 against Knicks and Grizzles had 50 against the last team they faced cant remember right now. And I put defensive rebounds back to 50 tell me how that goes Next time you post.
      Alright I'll put it back to 50 and try again. In my opinion rebounding may need a very small adjustment. In all the games I've played I've never seen any team only get rebounding in the 30s by the end of the game

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      • Truegamer
        Banned
        • Sep 2011
        • 492

        #468
        Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

        What might need to be done is playcalling to 100 for every team. When I did that it was a more balanced game and players didnt rush there shots ima test it out see how it goes.

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        • pyr0sphere
          Rookie
          • May 2009
          • 217

          #469
          Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

          Originally posted by Truegamer
          What might need to be done is playcalling to 100 for every team. When I did that it was a more balanced game and players didnt rush there shots ima test it out see how it goes.
          That theory seems plausible. If you show down the game, there will be less possessions and thus less rebounds

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          • Truegamer
            Banned
            • Sep 2011
            • 492

            #470
            Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

            Freaksportz I know the things you are suggesting is a non issue, things pyr0sphere are actaully suggesting are helping me and a problem I know needs to be adjusted. You on the other have said something about a move from a player and alley opp dunks. It is not impossible to catch an alley with my sliders. Matter of fact it is easier now because vertical is on 0 and players that cant jump will not be able to compete with Lebron or anybody with a high vertical alley opp dunk. If vertical was on anything else Players with no vertical could compete jumping with Lebron because they are getting a boost from vertical helping them. Also cutter needs to be added to plays if you want to see more ALLEY OPPS from players.And you said my gameplay was slower thats false also because if you looked at my thread and saw were tempo was at ball movment wouldnt move slow. Tempo is at 100 and I explain to you why it must be along with crash boards. Any roster you use with tempo not on 100 they will move slow with ball movment.Fast break matters how fast teams move. Some teams also are not even made to move fast so it also matters what team you play with and im guessing the BULLS since you are speaking on Derrick Rose. His coach is defensive minded and they rely on defense more then offense so his fast break for the Coaching Profile is not as high as other teams.

            Change plays probally will need to be moved to 100 so it can be a normal amount of shots taken in a game. Rebounds can not be higher then 45 games, some games can reach 50 but if your getting games with 65 rebounds other then overtime by one team and more from another then there is a HUGE problem. THe league leaders for rebounds per game is Los Angeles Lakerswhich is 45 the lowest is 39.
            Last edited by Truegamer; 02-26-2012, 08:38 PM.

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            • Truegamer
              Banned
              • Sep 2011
              • 492

              #471
              Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

              I think I have it figured out I was being to stingy with the shot success that should balance it.

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              • Truegamer
                Banned
                • Sep 2011
                • 492

                #472
                Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                There will be a change in defensive pressure and the shot success. Reason I had to get rebounds between 45-38 Lakers are leading the league with 45, Boston is last with 38 per game.This was my flaw nobody probally noticed but I have now got it correct. I was previoulsy getting 50-55 which was too many for real nba stats per game. With me not being stingy with shot success it balances out now.If you are averging that many rebounds it is to much. I am now using simulation sliders for shot success. There will be some games you get in the 50 rebound range and it shouldnt be more then that. Pressured had to be loosened so players can make more shots and avg the rebound numbers, I dont know how many time I have said this but everything stat wise is correct now. Shout out to pyr0sphere for helping me get this accurate.

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                • koebsual
                  Rookie
                  • May 2006
                  • 317

                  #473
                  Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                  Originally posted by Truegamer
                  There will be a change in defensive pressure and the shot success. Reason I had to get rebounds between 45-38 Lakers are leading the league with 45, Boston is last with 38 per game.This was my flaw nobody probally noticed but I have now got it correct. I was previoulsy getting 50-55 which was too many for real nba stats per game. With me not being stingy with shot success it balances out now.If you are averging that many rebounds it is to much. I am now using simulation sliders for shot success. There will be some games you get in the 50 rebound range and it shouldnt be more then that. Pressured had to be loosened so players can make more shots and avg the rebound numbers, I dont know how many time I have said this but everything stat wise is correct now. Shout out to pyr0sphere for helping me get this accurate.
                  First page is up to date? I will give them a run right now. Thanks again.

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                  • pyr0sphere
                    Rookie
                    • May 2009
                    • 217

                    #474
                    Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                    Defensive pressure has to do with coach profiles right? Does this mean a new roster update coming soon?

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                    • Truegamer
                      Banned
                      • Sep 2011
                      • 492

                      #475
                      Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                      My friend is putting in plays for players and working on the playbooks.If you dont want to put all the changes in for profiles now and want to wait just make sure you put offensive tempo and crash boards to 100. Iam burnt out working with these sliders getting everything statwise perfect. He should be done sometime this week. Thanks for helping me with that rebound issue I had to stop being stingy with scoring success and im using the simulation package sliders package now for scoring success. Had it up at first but changed it. Rebounds will not be extreme anymore.

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                      • Truegamer
                        Banned
                        • Sep 2011
                        • 492

                        #476
                        Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                        Some people are scared to try certain things when it comes to creating sliders I worked on these since the release date in october mostly because I was with disaapointed with rosters they gave us. Everything I have done has been tested on 100's and 100's of times before I came to a conclusion. Every slider is there for a reason and I give a reasoning on why it was set there including COACHING PROFILES. Alot agree with my sliders but im letting people know that coaching profiles are sliders also, they are just in a different area's in the game. People were wondering why rebounding centers were not getting there numbers, the reason they were not getting there rebounds is because CRASH BOARDS was not on 100.If you play basketball do you go hard when you get a rebound are do you give it 40 to 50 percent when you get a rebound. If you give 40 to 50 percent chances are you wont get the rebound. Somebody giving it 100 will. The players now with high rebounding percentages will get rebounds majority of the time.
                        Also TEMPO must be on 100 also players will not move slower or faster because of this setting. The point gaurds will throw more assist now when somebody is open.They wont hesitate to throw a pass if somebody is open a point guard with good awarness and passing will throw a nice pass to the open man on a fast break, backdoor cut, and screen. With those two set to 100 passing players will get there numbers and rebounders will get there numbers. I have other things set for profiles but these TWO it is a
                        MUST. If anybody disagrees I would like you to try it to see how different the game will feel and how good rebounders get there numbers and players who are good at passing assist numbers go up in REAL games you play. FEEDBACK TO THESE CHANGES ARE APPRECIATED...
                        Last edited by Truegamer; 02-27-2012, 07:51 PM.

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                        • Truegamer
                          Banned
                          • Sep 2011
                          • 492

                          #477
                          Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                          This also what Offensive Tempo should look like when players are running plays fast break or anything. not 90,80,70,60, or 50 look at the link below.

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                          • hetfield426
                            Rookie
                            • Dec 2010
                            • 230

                            #478
                            Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                            Excuse me, but is it a problem that some of your sliders were put into mine? And are you ignoring the fact that I did that for one reason....because I think they're GOOD?

                            I agree with some things you have done with this set. Then I took those and put my own spin on how the game should be. So what? I can do that. This is an open forum thing. If I thought every single slider was set perfectly except one, I would still post that set with that one change. Why? Because I can and I would believe I was right in doing so, making that one little change for the slider community.

                            Comment

                            • Truegamer
                              Banned
                              • Sep 2011
                              • 492

                              #479
                              Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                              Copyright is a legal concept, enacted by most governments, giving the creator of an original work exclusive rights to it, usually for a limited time. Generally, it is "the right to copy", but also gives the copyright holder the right to be credited for the work, to determine who may adapt the work to other forms, who may perform the work, who may financially benefit from it, and other, related rights. It is an intellectual property form (like the patent, the trademark, and the trade secret) applicable to any expressible form of an idea or information that is substantive and discrete.
                              Last edited by Truegamer; 02-27-2012, 11:29 PM.

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                              • Truegamer
                                Banned
                                • Sep 2011
                                • 492

                                #480
                                Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                                <TABLE id=post2043386797 class=tborder border=0 cellSpacing=0 cellPadding=6 width="100%" align=center sizcache="1" sizset="22"><TBODY sizcache="1" sizset="22"><TR vAlign=top sizcache="1" sizset="23"><TD style="BORDER-BOTTOM: #393939 0px solid; BORDER-LEFT: #393939 1px solid; BORDER-TOP: #393939 0px solid; BORDER-RIGHT: #393939 1px solid" class=alt2 width=125 sizcache="1" sizset="23">Truegamer******** type=text/javascript> vbmenu_register("postmenu_2043386797", true); </SCRIPT>
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                                </TD><TD style="BORDER-RIGHT: #393939 1px solid" id=td_post_2043386797 class=alt1><!-- icon and title -->Put Offensive Tempo In The 90's
                                <HR style="COLOR: #393939" SIZE=1><!-- / icon and title --><!-- message -->I figured out why players stand around with the ball at times until the shot clock ends. Offensive tempo has to be in the 90's you really dont need to change the playbook unless you want to its really just about the offensive tempo. Offensive tempo does not mean your team will turn into a track team it means they will pass the more realisticly. in wont waive him off as much .I tested it, it works have any doubts try it. The 2k playbooks come to life now with it in the 90's. Change your team tempo like this philly might have a tempo of 57 raise it to 97. I promise it will feel like a new game. The point guards really come to life now.
                                <!-- / message -->


                                <!-- edit note --><HR style="COLOR: #393939" SIZE=1>Last edited by Truegamer; 02-21-2012 at 09:49 PM.
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                                </TD><TD style="BORDER-RIGHT: #393939 1px solid" id=td_post_2043386819 class=alt1 sizcache="2" sizset="34"><!-- icon and title -->Re: Put Offensive Tempo In The 90's
                                <HR style="COLOR: #393939" SIZE=1><!-- / icon and title --><!-- message --><TABLE style="MARGIN-TOP: 5px; WIDTH: 90%; MARGIN-BOTTOM: 5px" border=0 cellSpacing=0 cellPadding=0 sizcache="1" sizset="34"><TBODY sizcache="1" sizset="34"><TR sizcache="1" sizset="34"><TD sizcache="1" sizset="34"><TABLE border=0 cellSpacing=0 cellPadding=0 width="100%" sizcache="1" sizset="34"><TBODY sizcache="1" sizset="34"><TR sizcache="1" sizset="34"><TD width=75 sizcache="1" sizset="34"><TABLE border=0 cellSpacing=0 cellPadding=0 width=50 sizcache="1" sizset="34"><TBODY sizcache="1" sizset="34"><TR sizcache="1" sizset="34"><TD width=37 sizcache="1" sizset="34"></TD><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/07.gif); WIDTH: 1px; BACKGROUND-POSITION: center 50%; HEIGHT: 24px" vAlign=middle width="100%">Quote:</TD><TD sizcache="1" sizset="35"></TD></TR></TBODY></TABLE></TD><TD align=left></TD><TD align=left sizcache="1" sizset="36"><TABLE border=0 cellSpacing=0 cellPadding=0 width="100%" sizcache="1" sizset="36"><TBODY sizcache="1" sizset="36"><TR sizcache="1" sizset="36"><TD sizcache="1" sizset="36"></TD><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/09.gif); WIDTH: 100%; HEIGHT: 24px" vAlign=middle width="100%" noWrap align=left>Originally Posted by Truegamer</TD><TD sizcache="1" sizset="37"></TD></TR></TBODY></TABLE></TD><TD width="100%" align=right sizcache="1" sizset="38"><TABLE border=0 cellSpacing=0 cellPadding=0 width="100%" sizcache="1" sizset="38"><TBODY sizcache="1" sizset="38"><TR sizcache="1" sizset="38"><TD width="100%" sizcache="1" sizset="38"><TABLE border=0 cellSpacing=0 cellPadding=0 width="100%" sizcache="1" sizset="38"><TBODY sizcache="1" sizset="38"><TR sizcache="1" sizset="38"><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/11.gif); WIDTH: 100%; HEIGHT: 24px" width="100%"></TD><TD align=left sizcache="1" sizset="38"></TD></TR></TBODY></TABLE></TD></TR></TBODY></TABLE></TD></TR></TBODY></TABLE></TD></TR><TR sizcache="1" sizset="39"><TD sizcache="1" sizset="39"><TABLE border=0 cellSpacing=0 cellPadding=0 width="100%" sizcache="1" sizset="39"><TBODY sizcache="1" sizset="39"><TR><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/04.gif); WIDTH: 37px; HEIGHT: 1px" width=37></TD><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/00.gif); WIDTH: 100%; HEIGHT: 1px" width="100%"></TD><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/05.gif); WIDTH: 18px; HEIGHT: 1px" width=18></TD></TR><TR><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/04.gif); WIDTH: 37px; HEIGHT: 1px" width=37></TD><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/00.gif); WIDTH: 100%; HEIGHT: 1px" width="100%">I figured out why players stand around with the ball at times until the shot clock ends. Offensive tempo has to be in the 90's you really dont need to change the playbook unless you want to its really just about the offensive tempo. Offensive tempo does not mean your team will tuen into a track team it means they will throw the ball to the open man for now on faster. in wont waive him off.I tested it, it works have any doubts try it to. The 2k playbooks come to life now with it in the 90's. Change your team tempo like this philly might have a tempo of 57 raise it to 97. I promise it will feel like a new game. The point guards really come to life now.
                                </TD><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/05.gif); WIDTH: 18px; HEIGHT: 1px" width=18></TD></TR><TR sizcache="1" sizset="39"><TD width=37 sizcache="1" sizset="39"></TD><TD style="BACKGROUND-IMAGE: url(/vBulletin/images/quotes/02.gif); WIDTH: 100%; HEIGHT: 14px" width="100%"></TD><TD width=18 sizcache="1" sizset="40"></TD></TR></TBODY></TABLE></TD></TR></TBODY></TABLE>
                                there is multiple ways to improve flow offensively. Profiles by no means need to be at 90 or above. This is just one way to improve flow, but it doesn't necessarily equate to realistic basketball.

                                If you are looking at solely profile edits, check out what Tomba did with them.

                                These kind of edits can improve rosters without playbook edits simply because they will run much fewer plays and avoid using a lot of broken ones, just because there are fewer plays.

                                Not a necessary change for realistic gameplay, but one that can be made to make the game seem to have a better flow.
                                <!-- / message -->Tomba likes this.


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