TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

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  • Truegamer
    Banned
    • Sep 2011
    • 492

    #61
    Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

    REACH IN FOUL FREQUENCY IS 50.
    ON BALL STEALS AT 100
    ATTEMPT PUTBACKS 100.

    THERE IS ONE MORE THING I HAVE TO FIGURE OUT AND THAT IS HOW TO GET MORE CHARGES. THIS WILL BE MY LAST FIX FOR MY SLIDERS AND NOTHING ELSE WILL HAVE TO BE WORKED ON.
    Last edited by Truegamer; 02-04-2012, 12:27 PM.

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    • DanteGR
      Rookie
      • Dec 2003
      • 115

      #62
      Going to try ur new sliders in a sec bro and get back for impressions ;-)

      EDIT: Are the sliders in the original post ur final ones? Or did u forget something? For example blocking fouls are at 50 in the OP. I thought setting them at 0 would bring more charges right?

      Sent from my SmartDroid loaded HTC Desire HD
      Last edited by DanteGR; 02-04-2012, 01:00 PM.

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      • Truegamer
        Banned
        • Sep 2011
        • 492

        #63
        Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

        CHANGE REACH IN FOUL TO 60 THEY WERENT GETTING AT ALL AT 50.
        Last edited by Truegamer; 02-04-2012, 01:09 PM.

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        • DanteGR
          Rookie
          • Dec 2003
          • 115

          #64
          Originally posted by Truegamer
          CHANGE REACH IN FOUL TO 60 THEY WERENT GETTING AT ALL AT 50.
          Done. Thanks.
          As for charges i believe that no matter what u do we will never see enough of them as it's a game glitch. I hope i'm wrong though

          Sent from my SmartDroid loaded HTC Desire HD

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          • Truegamer
            Banned
            • Sep 2011
            • 492

            #65
            Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

            Ima put blocking on 1 and CHARGING 100. If that doesn't work I throw up my hands.

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            • dkas12
              Rookie
              • Feb 2012
              • 2

              #66
              Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

              Hi Truegamer i've played with your slider's many games but after this changes it's so easy. I have too many steals, for example Devin Harris have 8 steals in a row on Chalmers. What i must change in sliders to have competitive games?

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              • Truegamer
                Banned
                • Sep 2011
                • 492

                #67
                Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                Yeah I noticed that I just change on reach in fouls to 60 might have to change it to 70 that is the difference im going to keep working on them and by 4 ima figure out which one ima go with.

                Might put it on 100 like everything else tryna find a fair balance so people can attempt steals sometimes. Ima figure it out.
                Last edited by Truegamer; 02-04-2012, 02:00 PM.

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                • Truegamer
                  Banned
                  • Sep 2011
                  • 492

                  #68
                  Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                  HEY GUYS IF YOU WROTE DOWN MY LATEST CHANGES AS OF 2:00 PUT REACH IN FOUL FREQUENCY AT 70.THIS IS THE BEST BALANCE THE LOWER IT IS THEY DONT CALL IT. 70 IS A FAIR BALANCE OF STEALS AND FOULS. IMA HAVE THE ANWSER TO CHARGES AND I WILL NEVER TOUCH THESE AGAIN. I BELIEVE CHARGES IS BROKEN BUT IM'A PUT BLOCKING FOUL FREQUENCY ON 0 AND 1 TO SEE WHAT HAPPENS.
                  Last edited by Truegamer; 02-04-2012, 02:08 PM.

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                  • DanteGR
                    Rookie
                    • Dec 2003
                    • 115

                    #69
                    I was the Magic. Second quarter was a disaster as i was down 58-40 at halftime but managed to pull back.
                    Many turnovers on my part in the first half as i was adjusting to the steal changes.. Also, i shot a pretty high fg% but i have to play more games to fairly judge.



                    Sent from my SmartDroid loaded HTC Desire HD

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                    • Truegamer
                      Banned
                      • Sep 2011
                      • 492

                      #70
                      Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                      Magic are the one of the best shooting teams in the league. Put reach foul on 70 and im still tryna figure out this charging foul frequency. game look overall good other then the steals the reach in at 70 will balance. Somebody might have to call nba2k12 bout that charging foul frquency.
                      Last edited by Truegamer; 02-04-2012, 03:04 PM.

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                      • Truegamer
                        Banned
                        • Sep 2011
                        • 492

                        #71
                        Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                        ON BALL STEAL BACK TO 60
                        CHARGING JUST LEAVE AT 40. NBAA2K12 WILL COME WITH A PATCH FOR IT SOONER OR LATER. THOSE ARE MY FINAL CHANGES.
                        Last edited by Truegamer; 02-04-2012, 04:47 PM.

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                        • DiceMan
                          NBA All Life Team
                          • Mar 2004
                          • 2055

                          #72
                          Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                          Originally posted by Truegamer
                          ON BALL STEAL BACK TO 60
                          CHARGING JUST LEAVE AT 50. NBAA2K12 WILL COME WITH A PATCH FOR IT SOONER OR LATER. THOSE ARE MY FINAL CHANGES.
                          I doubt it.....charges have been an issue for a few years now.
                          PSN: DoubleLGetsBusy
                          NY Knicks
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                          4 Life.....

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                          • DanteGR
                            Rookie
                            • Dec 2003
                            • 115

                            #73
                            Originally posted by Truegamer
                            ON BALL STEAL BACK TO 60
                            CHARGING JUST LEAVE AT 50. NBAA2K12 WILL COME WITH A PATCH FOR IT SOONER OR LATER. THOSE ARE MY FINAL CHANGES.
                            I believe stealing is ok once you get the hang of it. You just have to be really careful and that's realistic imo.
                            Anyway what simulated game length would u recommend for season or association so as to have realistic stats? 11 or 12 min quarters?
                            Thanks again

                            Sent from my SmartDroid loaded HTC Desire HD

                            Comment

                            • Truegamer
                              Banned
                              • Sep 2011
                              • 492

                              #74
                              Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                              FINAL SLIDERS ADJUSTED IM DONE DONE DONE.

                              Comment

                              • Truegamer
                                Banned
                                • Sep 2011
                                • 492

                                #75
                                Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                                Diceman if thats the case somebody should have some formula out there to get maybe a couple of more if its been years. Im scared to leave it on 0 because im afraid blocks wont be called at all. Im done with my sliders for good but ima find someway to get them charges called.

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