CPU Catching a rebound=ALWAYS fastbreak

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  • manustyle90
    Rookie
    • May 2006
    • 148

    #1

    CPU Catching a rebound=ALWAYS fastbreak

    serious issue going on, i'm playing many games and with every team, i have the cpu pushing the tempo very high and starting fastbreak EVERY TIME on defensive rebounds, loose balls and so on.
    My teammates seem slower when getting back after a miss shot, while the cpu has ALWAYS someone faster going in the open court.
    I've tried to mess around with speed sliders but it remains the same.
    It feels like i'm playing versus an online run and gun kid...what the hell?
  • sword1986
    Banned
    • Nov 2011
    • 1041

    #2
    Re: CPU Catching a rebound=ALWAYS fastbreak

    Adjust the sliders and see if that works. Try putting Player Speed at 40 so they do not move as fast.

    Comment

    • manustyle90
      Rookie
      • May 2006
      • 148

      #3
      Re: CPU Catching a rebound=ALWAYS fastbreak

      already tried that, even with cpu at zero they always seem to find a way to cherry pick, run faster and get advance.
      Sometimes it looks like they want to force a fastbreak even when they don't have numbers

      Comment

      • sword1986
        Banned
        • Nov 2011
        • 1041

        #4
        Re: CPU Catching a rebound=ALWAYS fastbreak

        Originally posted by manustyle90
        already tried that, even with cpu at zero they always seem to find a way to cherry pick, run faster and get advance.
        Sometimes it looks like they want to force a fastbreak even when they don't have numbers
        I see what you mean. Try adjusting the passing slider or hands slider. Make it so the CPU can't throw quarterback passes. Hands slider to deflect passes. Raise it to 75.

        Comment

        • manustyle90
          Rookie
          • May 2006
          • 148

          #5
          Re: CPU Catching a rebound=ALWAYS fastbreak

          the problem is that i see the point guard rushing it way too often, i usually play a mid-low paced sim game and this breaks the game for me (run and gun exists of course, but not this way).
          As an example, richardson is guarding dudley, after the defensive rebound by dragic dudley sprints up the floor while richardson runs normally, dudley gets in the open court>quick shot/lay-up

          Comment

          • youALREADYknow
            MVP
            • Aug 2008
            • 3635

            #6
            Re: CPU Catching a rebound=ALWAYS fastbreak

            The only possible fixes for this (based on 2K12 knowledge) are the Coach Profile settings for Run Plays and Fast Break. Haven't had any time to test in 2K13 yet but I'd be shocked if finding the right combination of those two settings didn't fix this issue.

            2K13 is truly an arcade game. So many steps back from sim basketball this year, but I'm sure there are ways to limit the damage.

            Comment

            • Illustrator76
              Sorry, I Got Nothing...
              • Jan 2003
              • 2216

              #7
              Re: CPU Catching a rebound=ALWAYS fastbreak

              Originally posted by manustyle90
              serious issue going on, i'm playing many games and with every team, i have the cpu pushing the tempo very high and starting fastbreak EVERY TIME on defensive rebounds, loose balls and so on.
              My teammates seem slower when getting back after a miss shot, while the cpu has ALWAYS someone faster going in the open court.
              I've tried to mess around with speed sliders but it remains the same.
              It feels like i'm playing versus an online run and gun kid...what the hell?
              Originally posted by youALREADYknow
              The only possible fixes for this (based on 2K12 knowledge) are the Coach Profile settings for Run Plays and Fast Break. Haven't had any time to test in 2K13 yet but I'd be shocked if finding the right combination of those two settings didn't fix this issue.

              2K13 is truly an arcade game. So many steps back from sim basketball this year, but I'm sure there are ways to limit the damage.
              I agree with both of you guys. I am seeing this ridiculous fast break after every rebound mess as well. This game really is starting to feel a lot more arcadey than what I would like it to. Between the horrible UI, the lack of being able to disable autosaves, the ridiculously overdone/shoved down your throat Jay-Z incorporation and some other things I am seeing, I am really beginning to question what direction 2K is really headed in with this game.

              I also noticed another huge issue after missed baskets by the User. The CPU will bring the ball down court and then go into bat blank crazy mode. They will NEVER call a play, and instead will simply take their PG or SG and FORCE up a shot no matter what. The CPU will just keep spinning, crossing over, etc... repeatedly until it gets a player into the lane for a layup or a close shot. It's ridiculous. Even if you play good defense on the player with the ball, the CPU player will just keep putting his head down and try to bull his way to the basket no matter what he has to go through to get there.

              For the record I am playing on All Star with Simulation sliders and I have gone into the coaching sliders and turned the Fast Break slider down to 0 and the Runs Plays up to 100, and this still happens all of the time. I am also seeing big men like Andrew Bynum be completely nonexistent no matter what sliders I try, what ratings I adjust, etc... I am really starting to believe that 2K hard codes certain player tendencies that override anything that we can tweak. I have tried a ton of things the past two days, and Jason Richardson still takes more shots than Andrew Bynum does. This just should not be happening out of the box, let alone after tweaking numerous things. How does 2K not notice this when playtesting?

              Hopefully the gurus on here will find some solutions to some of these issues that I have not been able to figure out yet.
              Last edited by Illustrator76; 10-05-2012, 06:12 AM.

              Comment

              • youALREADYknow
                MVP
                • Aug 2008
                • 3635

                #8
                Re: CPU Catching a rebound=ALWAYS fastbreak

                The issue is made worse by the absurdly terrible transition defense by every single AI controlled player. I saw it in the pre-release footage and pointed it out, but it hasn't changed at all since then. My gut told me we would see it after release.

                Transition team defensive concepts are completely missing from the game. Nobody stops the ball. No identification of leak outs or "weakside" off-ball players. Guys just seem to run down their predetermined lanes with no awareness of the positioning of the offensive players.

                These are the kinds of fundamental logic and scheme problems that will never be addressable via rosters, sliders, or any other user edit. Have to hope for a patch and for 2K to "get it right".

                Comment

                • sword1986
                  Banned
                  • Nov 2011
                  • 1041

                  #9
                  Re: CPU Catching a rebound=ALWAYS fastbreak

                  Originally posted by Illustrator76
                  I agree with both of you guys. I am seeing this ridiculous fast break after every rebound mess as well. This game really is starting to feel a lot more arcadey than what I would like it to. Between the horrible UI, the lack of being able to disable autosaves, the ridiculously overdone/shoved down your throat Jay-Z incorporation and some other things I am seeing, I am really beginning to question what direction 2K is really headed in with this game.

                  I also noticed another huge issue after missed baskets by the User. The CPU will bring the ball down court and then go into bat blank crazy mode. They will NEVER call a play, and instead will simply take their PG or SG and FORCE up a shot no matter what. The CPU will just keep spinning, crossing over, etc... repeatedly until it gets a player into the lane for a layup or a close shot. It's ridiculous. Even if you play good defense on the player with the ball, the CPU player will just keep putting his head down and try to bull his way to the basket no matter what he has to go through to get there.

                  For the record I am playing on All Star with Simulation sliders and I have gone into the coaching sliders and turned the Fast Break slider down to 0 and the Runs Plays up to 100, and this still happens all of the time. I am also seeing big men like Andrew Bynum still be nonexistent no matter what sliders I try, what ratings I adjust, etc... I am really starting to believe that 2K hard codes certain player tendencies that override anything that we can tweak. I have tried a ton of things the past two days, and Jason Richardson still takes more shots than Andrew Bynum does. This just should not be happening out of the box, let alone after tweaking numerous things. How does 2K not notice this when playtesting?

                  Hopefully the gurus on here will find some solutions to some of these issues that I have not been able to figure out yet.
                  Have you tried going into a full court pressure defense to see if they works? Full Court + Constant Pressure.

                  Comment

                  • papaey
                    Rookie
                    • Sep 2011
                    • 407

                    #10
                    Re: CPU Catching a rebound=ALWAYS fastbreak

                    Originally posted by sword1986
                    Have you tried going into a full court pressure defense to see if they works? Full Court + Constant Pressure.
                    you are going to play FULL court press the entire game just to "get it right". yeah that is sim basketball.

                    This game has lot of potential, "gameplay wise", but is ruined by those ridiculous field goal attempts, fastbreak attempts by the AI.

                    The next series comes, i wanted to see a video gameplay of ronnie playing against an AI! all star/sim setting 12 minutes. and see how the game would end.

                    Comment

                    • manustyle90
                      Rookie
                      • May 2006
                      • 148

                      #11
                      Re: CPU Catching a rebound=ALWAYS fastbreak

                      i knew I wasn't the only one experiencing that...and i wonder why nobody pointed that out before, i mean, does anyobody here like playing uptempo and rushing the ball up everytime?
                      I just can't play this game , that's a TOTAL gamebreaker for offline sim player...but does anyone care about us anymore?
                      Last edited by manustyle90; 10-05-2012, 03:28 AM.

                      Comment

                      • ruxpinke
                        Pro
                        • Apr 2008
                        • 908

                        #12
                        Re: CPU Catching a rebound=ALWAYS fastbreak

                        Try Pro Sim if youre on all star. Im not seeing this issue as much as others. Not saying it doesnt exist, but maybe it isnt so prevalent on Pro.
                        PSN: PrettyToney

                        Comment

                        • mythreesons
                          Rookie
                          • Dec 2006
                          • 114

                          #13
                          Re: CPU Catching a rebound=ALWAYS fastbreak

                          I play All-Star/Sim and I'm not seeing anything like this. It's funny, it almost seems like two different games when you read some ot these threads? I wonder if some of the slider tweaks have made the CPU lose it's mind. Something is amiss.

                          Comment

                          • Illustrator76
                            Sorry, I Got Nothing...
                            • Jan 2003
                            • 2216

                            #14
                            Re: CPU Catching a rebound=ALWAYS fastbreak

                            Originally posted by mythreesons
                            I play All-Star/Sim and I'm not seeing anything like this. It's funny, it almost seems like two different games when you read some ot these threads? I wonder if some of the slider tweaks have made the CPU lose it's mind. Something is amiss.
                            Something is weird then because I am on All Star with sim sliders as well, and I am seeing a ton of this.

                            Comment

                            • sword1986
                              Banned
                              • Nov 2011
                              • 1041

                              #15
                              Re: CPU Catching a rebound=ALWAYS fastbreak

                              This issue also happens on Rookie and Pro. As soon as you miss a shot, the CPU will rebound and go on a fast break. They wont slow down and walk up the court and run a play. The CPU goes on a rampage attacking the paint. Try playing the Clippers. Blake Griffin goes on dunking havoc.

                              Here is a scenario:

                              Joe Johnson shoots, misses ... DeAndre Jordan rebounds and passes to Chauncey Billups. Billups will sprint up the court full speed, aswell as the CPU team mate; offense appears to be in a fast break mode. Chauncey will attack the basket, if he fails, a bigman will come in and get the offensive board, usually Blake or DeAndre. Standing dunk or inside shot that goes in 90% of the time. I say 90%, because there have been instances where they actually miss.

                              This bug also works with the User. If you catch a defensive rebound, sprint up court and not run any plays. If you are wide open - SPLASH. MarShon Brooks hit every single three point shot when he had a good look.

                              This makes the game scripted in a sense and the reason why the game has high FG%. The CPU only makes shots in people's faces following a defensive rebound. If you make a basket, the CPU will inbound, and physics matter. If you play good defense, it matters. The main problem is, when you miss a shot and the CPU rebounds - nothing matters. You need to protect that paint at all costs because the CPU's first priority will get the paint.

                              Go try this. Intentionally miss shots and watch how the CPU goes on a fast break following a rebound.

                              Comment

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