And I am using version 3
the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)
Version 2 was really good and everything, but changing it to version 3 somehow sky rocketed the scoring..I played 6 minutes quarters, it was 1 overtime and the result at the end was 95 90 (me- Miami vs Denver), if I played 12 I guess it would go like 180Comment
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)
I play 11 minute quarters and enjoy ver 3 with a few changes. I upped the CPU 3pt tendency to 65, and lowered the CPU "On ball steal" tendency to 45. I have some good and varied games. I just finished a game as the Nuggets vs the Warriors. I blew them out in the first quarter by 14. They slowly came back and wound up beating me by 4pts.
The only thing that concerns me is I'm also using the suggested coach settings and have the Run Plays set to 0. The cpu still seems to try and push the fast break every rebound. I honestly don't think zeroing out the run plays is the answer.Steam: BahnzoComment
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)
Nice slider here. Currently out of all the sliders out in this forum, i decided to go with this one. (Ive tried all other sliders for pro/allstar level)
However i just have a quick question and a suggestion. It would be awesome if everyone agrees with me or OP can consider this to be changed.
First and foremost, ver 2.0 seemed better overall than 3.0, where 3.0 was brought down on speed, players feel more slower and sluggish. I dont know if you did that on purpose to make it more realistic. But to my sense, if u watch real nba the players sometimes are really agile and quick.
Lastly, every single time CPU always shoots more FG, gets more offensive rebounds, and steals so much better on defense. For steals maybe i have to think more before i pass, (but still any suggestion would be appreciated) but i think perhaps u can give me a guideline on what i should do for CPU shooting more and getting more offensive rebounds. Also since im not that good of a defensive player, i always guard cpu who doesnt have the ball and leave the d on my cpu counterpart. Would that be the reason why CPU gets more offensive rebounds? How about shooting more FG? Is this like a global standard that we have to stick with? Any slider adjustments we can make? (As all other sliders here happen to have same issues)
Extra note, i think user dunk frequency also needs to be toned up a bit. Dwight Howard posts up, spins and dunks on a defenders face once in a while but it hasnt happened at all when i was playing with this slider.
All in all great and realistic slider once again, and i hope u can read my post here as a fan of your slider for the feedback. Cheers.Comment
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)
Hey, trying these sliders out... I'm halfway through the first game. I am the 76ers in my association. Everything seems good, but one thing is I can't miss a 3. Nick Young has 23 pts. off the bench at halftime. He hasn't missed a shot yet. Should I turn user 3pt down? Nick Young is one of those players that is 10x better in NBA2k than he is in real life. He's a good role/6th man but idk if he's just hot this game or there is an issue with sliders.Comment
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)
Yeah, I think I am going to bump down the human shooting a notch. Also, gonna change the CPU tendencies a bit as well. Will be posting an update later tonightComment
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)
I'm using these sliders right now and it plays so smooth, love it.
1 question though, KG's energy level is already at 65 at 8:18 in the 1st quarter. I know these are the standard fatigue and stamina ratings, but if i want my players to play more minutes (being less tired) what do I have to do?
Increase the fatigue and stamina rate or decrease them?!Comment
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)
I love the sliders had a great game BOS vs MIA but Miami only took 5 3s in a full OT game. any suggestions?Comment
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)
I think I got the fatigue/stamina thing right.
My first game was Boston vs Philly (CPU). Holiday kept going by me which annoyed me so I lowered the CPU speed/quickness a bit and that helped tremendously.
I also got too many fouls even though I played carefully (well I try to), I even got some phantom calls so I lowered the fouls rating and I also lowered the success rate of the CPU because they kept getting and hitting contested shots/layups.
Most of these adjustments, I did at the end of the 3rd quarter. At that time I was trailing by 20 points which vaporized when I played the 4th.
I eventually won with 140-120. The score is so high because I play 12 min quarters and it only takes me 10-15 seconds or less before I take a shot so that's the logical explanation. I think I'll lower the minutes to 10 or something.
I'm going to do a few little adjustments so it will be fair for me and the CPU.
Conclusion:
This is a great slider set. The CPU plays unbelievably realistic, they don't run and gun but take their time to set up the plays and they play smart/make smart moves. This is the first time in quite some time that I feel satisfied and excited about playing a game again. The victory tastes sweet, I don't have the feeling I abused the CPU or vice versa.
Love it.Comment
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)
Thanks for the feedback guys, glad that most of you are enjoying these. I've made a few more changes, I think I'm about done at this point, maybe human offesnive rebounding needs tweaking, I'm not quite sure yet, but the newest version is in the first post.Comment
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)
Reduced the game speed to 50 and got beaten by Washington, first time beaten after 9 games, latest changes are goodComment
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)
I tried your sliders yesterday for the first time, I would say they are pretty good, the only thing I didnt like was that the defense was to tight, too much bump prevents from the dirrible ,crossovers to work , so I tweaked it a little. I like players like Ty Lawson, Rose, Ellis, to be able to get through.
But over all I had one of the best games I had in 2k13 so far with this set.PSN: xBOSMANxComment
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Re: the_future420's NBA 2k13 Pro Simulation Sliders (12 min quarters)
Check the very first post, the most updated sliders are there.
Originally posted by xBOSMANxI tried your sliders yesterday for the first time, I would say they are pretty good, the only thing I didnt like was that the defense was to tight, too much bump prevents from the dirrible ,crossovers to work , so I tweaked it a little. I like players like Ty Lawson, Rose, Ellis, to be able to get through.
But over all I had one of the best games I had in 2k13 so far with this set.Comment
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