PIP issue still exists to a lesser extent. Some games it will seem a lot. I noticed that it seems better in high scoring games because of the better outside scoring. AI pushing the ball is still there, but made some tweaks to get it under control, but it is still up to the user to stop fastbreak.
This will not be for everyone, everybody has a different view on the game and therefore everybody enjoys different type of sliders. Also charges are hard to get, but if you lower blocking foul slider below 60 and raise charging to 100, there will be 1 maybe 2 charge calls per game. I prefer 40, gives a bit of both.
Did not mess with coaching tendencies this early, surely a patch or roster updates will make the game much different, so no point going into coaching tendencies that early.
Any feedback is appreciated.
-Zeppelin8's 2k13 Sliders-
Difficulty:PRO - 12 min. quarters. (11 might just do better in terms of fg attempts)
Game Speed:55
Shooting Type: Real Player %
Free Throw Shooting Type: Real Player %
Free Throw Difficulty: 75
If a slider is missing, it means you will keep the default SIM slider value.
Changes in red.
Offense (USER/AI)
Inside: 42/46
Close: 43/47
Mid: 47/52
3PT: 46/50
Lay-up:51/53
Dunk in traffic frequency: 10/10
Dunk in traffic success: 48/48
Pass Accuracy: 48/48
Contact shot success: 45/45
Defense
Driving Contact Shot Freq: 100/100
Inside Contact Shot Freq: 100/100
Layup defense strength (takeoff): 100/100
Layup defense strength (release): 100/100
Jump shot defense strength (gather): 50/50
Jump shot defense strength (release): 50/50
Help D. Strength: 100/100
Steal Success: 50/50
Attributes:
Quickness: 50/50
Durability: 40/40
Hustle: 50/50 (helps with fastbreaks)
Ball Handling: 40/40
Dunking Ability: 45/45
On Ball D.: 50/60
Stealing: 35/45
Blocking: 70/70
Off. Awareness: 50/50
Def. Awareness: 100/100
Def. Rebounding: 60/50
Consistency: 25/60 (more varied, less linear shooting % for teams/players)
Injury Freq: 51/51
Injury Severity: 55/55
Tendencies:
Inside: 0/0 (not that it really helps, maybe a bit more kicking out)
Close: 0/0
Mid Range: 50/50 (if too high, AI forces bad shots)
3PT: 45/45
Attack the Basket: 1/1
Attempt Dunks: 25/45
Play Passing Lanes: 50/55
Go for On Ball Steals: 40/50
Fouls:
Over the back foul freq: 100/100
Charging foul freq: 100/100
Blocking foul freq: 40/40
Reaching foul freq: 80/80
Shooting foul freq: 85/85
Loose ball foul freq: 100/100
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