Understanding slider coefficients

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  • JasonWilliams55
    MVP
    • Jul 2012
    • 2045

    #151
    Re: Understanding slider coefficients

    Originally posted by DereckM
    Is there a difference in the way the sliders work between online and offline association modes? I do most off my testing offline but when I plug sliders in online they almost seem to work completely different. If so can someone point out the main differences?
    To me there is a difference, nothing I can pinpoint for you, but just a general feeling that it does play different. Same can be said for offline/online play with sliders.
    "Most people would learn from their mistakes if they weren't so busy denying them"

    Comment

    • DereckM
      Pro
      • Jan 2004
      • 774

      #152
      Re: Understanding slider coefficients

      Originally posted by JasonWilliams55
      To me there is a difference, nothing I can pinpoint for you, but just a general feeling that it does play different. Same can be said for offline/online play with sliders.
      So how would you go about testing for online? It's a true pain to have a good set offline then plug them in online just to see they don't have the same effect. It's almost like in online association. I can't make good teams beat the bad. If I'm using okc playing orland, cavs or one of the other lower tier teams in the league. They seem to all be playing like they are really good with no weakness.

      Comment

      • Kully
        MVP
        • Jul 2007
        • 3178

        #153
        Re: Understanding slider coefficients

        Originally posted by Po Pimp
        All Star/Sim Settings is the base.
        Then I made the following changes (unless noted, changes are for CPU only):

        Contact Shot Success - 47 or 48 (depends on whether you feel it's too easy to make shots. I found 45 made players miss the simplest of shots. This is for both user and CPU)

        Strength - 47
        Ball handling - 46
        Hands -43
        On ball defense - 47
        Offense/defense Awareness - 40
        Thank you.

        Comment

        • JasonWilliams55
          MVP
          • Jul 2012
          • 2045

          #154
          Re: Understanding slider coefficients

          Originally posted by DereckM
          So how would you go about testing for online? It's a true pain to have a good set offline then plug them in online just to see they don't have the same effect. It's almost like in online association. I can't make good teams beat the bad. If I'm using okc playing orland, cavs or one of the other lower tier teams in the league. They seem to all be playing like they are really good with no weakness.
          Starting an OA and testing there, only way.
          "Most people would learn from their mistakes if they weren't so busy denying them"

          Comment

          • savantopus
            Rookie
            • Feb 2012
            • 102

            #155
            Re: Understanding slider coefficients

            I dont see how you are finding out the changes for the CPU, as everytime you switch your controller to the other team, you will see the USER ratings, never the CPU. The substitution menu does not show the CPU ratings...

            Comment

            • JasonWilliams55
              MVP
              • Jul 2012
              • 2045

              #156
              Re: Understanding slider coefficients

              Originally posted by savantopus
              I dont see how you are finding out the changes for the CPU, as everytime you switch your controller to the other team, you will see the USER ratings, never the CPU. The substitution menu does not show the CPU ratings...
              Okay it does work and I will explain in the simplest way I can on how to do this to check the CPU ratings.

              1) Start a game
              2) After the tip, let clock run a few seconds, PAUSE GAME.
              3) Go to team select, switch teams.
              4) Go to Sub Menu, these are CPU ratings.

              *ONLY AFTER UNPAUSING DOES THE GAME RECOGNIZE THAT YOU SWITCHED TEAMS. VERY IMPORTANT NOT TO UNPAUSE AFTER SWITCHING TEAMS.

              I will record a video today of this and post in here of how to do this.
              "Most people would learn from their mistakes if they weren't so busy denying them"

              Comment

              • savantopus
                Rookie
                • Feb 2012
                • 102

                #157
                Re: Understanding slider coefficients

                Originally posted by JasonWilliams55
                Okay it does work and I will explain in the simplest way I can on how to do this to check the CPU ratings.

                1) Start a game
                2) After the tip, let clock run a few seconds, PAUSE GAME.
                3) Go to team select, switch teams.
                4) Go to Sub Menu, these are CPU ratings.

                *ONLY AFTER UNPAUSING DOES THE GAME RECOGNIZE THAT YOU SWITCHED TEAMS. VERY IMPORTANT NOT TO UNPAUSE AFTER SWITCHING TEAMS.

                I will record a video today of this and post in here of how to do this.
                Ahhhh !!! ok ok I'll go try it right now!

                EDIT:
                Dude you're right!! Thanks so much!!

                After you select your controller side, you have to press the back button instead of the start button... or else the game starts and it switches the USER side.
                Last edited by savantopus; 01-14-2013, 03:22 PM.

                Comment

                • Crossover1
                  MVP
                  • Feb 2009
                  • 1925

                  #158
                  Re: Understanding slider coefficients

                  Originally posted by papaey
                  OP what sliders should be adjusted to negate the SIT/SOD and Ball security boost? those are the rating that still have boost. cant say anything, JUST WOW 2k,after editing sliders in HOF. Big big boost for the AI.

                  Heres what i come up with to negate Hof AI boost
                  quickness 42
                  vertical 42
                  strength 42
                  stamina 50
                  speed 43
                  durability 50
                  hustle 42
                  ball handling 42
                  hands 30
                  dunking ability 43
                  onball defense 42
                  stealing 40
                  blocking 42
                  OA 30
                  DA 30
                  OR 40
                  DR 40
                  Consistency 50
                  Fatigue rate 57
                  Injury Freq 50
                  Injury Sev. 50

                  Note: ball security/SIT/SOD are still boosted - cant figure which slider to be adjusted
                  I tested the Mavs(no floor general in starting lineup). but OJ mayo has boost in Overall rating maybe because of the other 3 attributes that are not yet negated.ill try to play this later after laundry.
                  Are u guys sure this is the default set for HOF to neutralize most ratings boost (except security, SIT, and SOD)? When I tried this trick through scrimmage I notice there are drops in various ratings (red down arrow) for others that are supposedly neutralized (block, steal, rebounds speed). I used this exact slider combination too.

                  EDIT: I don't know if you guys made those changes before the patch but I came up with different figures that neutralized the cheating AI (well except BS, SOD, and SIT of course). I will post them in case anyone cares to know. My changes are in bold and parentheses.

                  quickness 42 (46)
                  vertical 42 (46)
                  strength 42
                  stamina 50
                  speed 43 (46)
                  durability 50
                  hustle 42 (46)
                  ball handling 42
                  hands 30
                  dunking ability 43
                  onball defense 42
                  stealing 40 (43)
                  blocking 42 (43)
                  OA 30
                  DA 30
                  OR 40 (46)
                  DR 40 (43)
                  Consistency 50
                  Fatigue rate 57
                  Injury Freq 50
                  Injury Sev. 50

                  And by the way, I don't see a difference when changing the fatigue rate. How'd you guys come up with that one? Guessing?
                  Last edited by Crossover1; 01-18-2013, 06:00 PM.
                  'Only The Strong Survive'

                  Comment

                  • papaey
                    Rookie
                    • Sep 2011
                    • 407

                    #159
                    Re: Understanding slider coefficients

                    Originally posted by Crossover1
                    Are u guys sure this is the default set for HOF to neutralize most ratings boost (except security, SIT, and SOD)? When I tried this trick through scrimmage I notice there are drops in various ratings (red down arrow) for others that are supposedly neutralized (block, steal, rebounds speed). I used this exact slider combination too.

                    EDIT: I don't know if you guys made those changes before the patch but I came up with different figures that neutralized the cheating AI (well except BS, SOD, and SIT of course). I will post them in case anyone cares to know. My changes are in bold and parentheses.

                    quickness 42 (46)
                    vertical 42 (46)
                    strength 42
                    stamina 50
                    speed 43 (46)
                    durability 50
                    hustle 42 (46)
                    ball handling 42
                    hands 30
                    dunking ability 43
                    onball defense 42
                    stealing 40 (43)
                    blocking 42 (43)
                    OA 30
                    DA 30
                    OR 40 (46)
                    DR 40 (43)
                    Consistency 50
                    Fatigue rate 57
                    Injury Freq 50
                    Injury Sev. 50

                    And by the way, I don't see a difference when changing the fatigue rate. How'd you guys come up with that one? Guessing?
                    I have been using this quite a while. what team did you use as a base for the rating? More often i test this using the thunder(every time i switch between all star and Hof) and im sure with my values.though with that being said i'de like to input yours and see. about the fatigue.57 is the default in Hof.

                    EDIT:Oh so those are post patch?im using pc version(no patch yet). Maybe thats why it is..oh 2k youre mesing it up again.
                    Last edited by papaey; 01-19-2013, 05:32 PM.

                    Comment

                    • hanzsomehanz
                      MVP
                      • Oct 2009
                      • 3275

                      #160
                      Re: Understanding slider coefficients

                      Job well done man! I happen to be perusing and found your post - the title caught my attention. I don't have 2k13 - I opted out this year but I just wanted to check in on the buzz and see/hear what the community is saying. I gotta say man, this is perfect - clear and concise, informative and substantial.

                      I referred you to my 2k13 buddies
                      Last edited by hanzsomehanz; 01-20-2013, 04:10 AM.
                      how could I lose? im playing by my own rules..

                      Comment

                      • diamenz74
                        Banned
                        • Jan 2013
                        • 4

                        #161
                        Re: Understanding slider coefficients

                        wow, this is so incredibly helpful.. thanks jason.

                        Comment

                        • shotblocka
                          Rookie
                          • Jan 2013
                          • 11

                          #162
                          Re: Understanding slider coefficients

                          Thanks this helped alot

                          Comment

                          • Crossover1
                            MVP
                            • Feb 2009
                            • 1925

                            #163
                            Re: Understanding slider coefficients

                            It's safe to say the boost on AS difficulty to SOD/SIT are gone. Some sliders go back to the default (50) too.

                            The only boosts remaining are BS, handles, strength, and OBD (only -.5/+1). Closest we get to the original ratings.
                            'Only The Strong Survive'

                            Comment

                            • savantopus
                              Rookie
                              • Feb 2012
                              • 102

                              #164
                              Re: Understanding slider coefficients

                              NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

                              What's up everyone, here are the exact rating changes that 2K makes whenever you change the difficulty so that you can adjust the sliders to counter the CPU cheese and have a more balanced game. Sneaky 2K makes some changes you may not expect...

                              The number given after the attribute is how many slider points you must add to or subtract from the CPU to make the players balanced. IF there is a + before the number it means you add to the CPU slider, a - means you subtract from CPU slider.


                              PRO:
                              Def and Off Awareness +2
                              Hands +2
                              Ball Security +2
                              Def and Off Rebounds +2
                              All other Attributes +1 (except for steal, pass, stamina, durability, fatigue, consistency)


                              ALL STAR:
                              Def and Off Awareness -10
                              Hands -7
                              Ball Security -7 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
                              All other attributes -3 (except for stamina, durability, fatigue, consistency)
                              Offensive scoring sliders +4. Yes, add 4 to the CPU scoring sliders to get a shooting percentage balance. Inside scoring, close, mid, 3pt. Offensive scoring slider is subjective and based on my personal playing experience.

                              SUPERSTAR:
                              Def and Off Awareness -17
                              Hands -14
                              Ball Security -14 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
                              Steal -7
                              Def and Off Rebound -7
                              All other attributes -6 (except for stamina, durability, fatigue, consistency)
                              Offensive scoring sliders for Superstar seem like they are already balanced; need to subtract or add from USER or CPU, keep them the same as each other.

                              Hall of Fame
                              Def and Off Awareness -20
                              Hands -20
                              Ball Security -20 (tricky because you can only change this through the Ball Handling slider which changes 3 different attribues, Ball Security, Off-hand dribbling and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
                              Steal -10
                              Def and Off Reb -10
                              Dunk ability -7
                              Speed -7
                              All other attributes -8 (except for stamina, durability, fatigue, consistency)
                              Offensive scoring sliders for Hall of Fame I do not know because I don't play on this difficulty, I play Superstar.

                              Cheers, Mates

                              Comment

                              • icecube22
                                Banned
                                • Feb 2013
                                • 3

                                #165
                                Re: Understanding slider coefficients

                                ^thanks, savantopus. the game plays so much smoother and it seems like ratings matter a lot more with those inputs.

                                just regged to thank ya, cuz pared holds grudges and is quick to drop the ban hammer lol.

                                *waves goodbye*

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