Official CPU vs CPU sliders!!!

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  • Jimbo614
    Rookie
    • Jan 2005
    • 353

    #1

    Official CPU vs CPU sliders!!!

    This is it!
    And it was so obvious, I never thought of it.
    The answer to correct CPU vs CPU sliders is to go with DEFAULT not zero!!!
    That's right. 50's across the board, with the possible exception of your injury. Thats a matter of taste. I set mine at 70-30. Because, playing Fantasy Basketball I noticed that almost every player is hurt at some time during the season. But the injuries tend to be brief. You want more injuries but shorter duration than the 50-50 mix.
    Make sure your Game Speed is set at 40%.
    Real % Shooting
    Invert your CoachProfile Run Plays. Again INVERT, not set to zero.
    Makes a huge difference. And yes, I'm telling you that the other guys don't know what they're talking about. I'll stand by my statement.
    If a team coach says 75, you want to go with 25.
    Different Teams play different tempos. Sorry to have to break that news.
    Correct stats?
    Look at your turnovers, blocks, and steals.
    You should see 20 turnovers, about 5-7 blocks and about 10 or less steals PER TEAM!!
    This is so important.Turnovers create more Dunks, Fast Breaks, and spectacular plays.
    Why? Because there is a huge percentage of players in the NBA who's only reason for existance is Blocks or Steals.
    With Simulation sliders, you only see a fraction of what you should see.
    A Big Man whose strength is his blocking skill becomes a statue with the other sliders I've seen .
    Now, IF you have all sliders at Default, that means sliders have NO EFFECT!!On zero, they have a NEGATIVE Effect, on 100 they create a POSITIVE Effect.
    I should point out that I'm speaking on PRO settings. You want NO Effect!!
    Which means in my settings, the ONLY thing determining action is the players actual ratings and Coach's profiles. Everything else is NEUTRALIZED.
    An Outside shooter will prefer shooting outside.
    A player who feeds off alley oops will get Alley-oops etc.Teams with players that like open court will play more open style. Teams with players that play Set will run more plays.

    So, in conclusion, if you are a CPU /CPU user ONLY. The Devs knew what they was doing. The DEFAULT Settings was designed specifically looking at CPU/CPU play.
    This is what you want. Thank You Devs.
    Last edited by Jimbo614; 02-03-2013, 08:58 AM.
  • mtdub
    Rookie
    • Feb 2013
    • 12

    #2
    Re: Official CPU vs CPU sliders!!!

    I dont know if you will get much love when it comes to this thread because i dont know of a whole lot of people that cares much for cpu vs cpu sliders, but i will give my input since Im not one of um. For the most part i agree with you on keeping everything on 50(Default) I made a slider set pretty much based off the default pro settings since thats when your getting the players true attributes.I changed a few things here and there like the fouls and Driving contact, inside contact but left everything else at 50. in order for this to work it is very important to keep the coaching profiles as is tho like you said. I see so many custom rosters that has the coaching profiles tendencies at 0 and in my opinion by doing that your completly changing the teams make up and forcing teams to play to there players attributes and tendencies, so if your slider set Tendency is at 65 3pt for example your forcing a team that may not have good 3pt shooters to take 3s and vice versa. That becomes a major disadvantage or a advantage for a team in my opinion. My theory is you should never force a team to do something that there not good at. if you keep coaching profiles as is and sliders at default or close to default your getting the best of both worlds where as players play to there attributes and tendencies and teams play to there strengths. I feel the same way when it comes to user vs cpu sliders also when it comes to attributes. If you drift to far from 50 you will see players like tony parker blocking dwight howards shot on a layup in which ive seen.

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    • Braves Fan
      MVP
      • Mar 2009
      • 1151

      #3
      Re: Official CPU vs CPU sliders!!!

      Does difficulty matter in CPU/CPU? I'm using Dai Young's set (which is mostly defeault) and I"m getting good games and realistic stats/scores but I'm not losing much in coach mode. So I've raised the difficulty level, not sure if it makes any difference or not.

      Comment

      • mtdub
        Rookie
        • Feb 2013
        • 12

        #4
        Re: Official CPU vs CPU sliders!!!

        Originally posted by Braves Fan
        Does difficulty matter in CPU/CPU? I'm using Dai Young's set (which is mostly defeault) and I"m getting good games and realistic stats/scores but I'm not losing much in coach mode. So I've raised the difficulty level, not sure if it makes any difference or not.
        I have gotten good stats using sliders that are mostly default also. I think that raising difficulty mostly just boost cpu's ratings but if its cpu vs cpu it should be a even playing field and i would think the same for coach mode, so im thinking no. Pro level is the level where your playing the closest to the players true ratings. Im no expert so i could be wrong so just try it out and see how it works. Me personally I dont like going past allstar because in my opinion anything past that makes average players look like allstars at times.

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        • BUCKSWEATSHIRT
          Rookie
          • Nov 2012
          • 434

          #5
          Re: Official CPU vs CPU sliders!!!

          Thank you for helping me figure this out! Wilt Chamberlain got 10 blocks in a game thanks to these.
          https://www.youtube.com/channel/UCms...P-hmPWObbxO_Yg

          Comment

          • Jimbo614
            Rookie
            • Jan 2005
            • 353

            #6
            Re: Official CPU vs CPU sliders!!!

            Thank You MtDub for adding credence to my "Discovery".
            I have never understood the zero play calling coaches theory.
            To me, that might make the teams play at a more comfortable pace for YOU. But this isn't about the teams playing to "Your" pace. It's about the teams playing at THEIR pace. And every team is different, thats why we have the coaching profiles, precisely to keep teams from playing a homogenized game.
            Looking at those Coaching Sliders, I looked at the Minnesota T-Wolves who play a uptempo style. They take more shots than anyone. And compared their preset playcall sliders to the Lakers who, before D'Antoni, play very much a half court game. Don't quote me on this, but I believe the T-Wolves Playcalling slider was 95 and the Lakers was something like 15.
            IF, this slider indicates the frequency of "Called Plays", then the Lakers should have had the 95 and the T-Wolves should have been the lower 15 or less. Thus, the obvious observation would be that the Play Calling Slider is inverted, which was not my discovery.
            But, making everyone the same, no matter who can't possibly be the answer unless you're just going by your own personal taste.
            And I'm not saying you can't do that. But if you're really serious about realism...

            Comment

            • Jimbo614
              Rookie
              • Jan 2005
              • 353

              #7
              Re: Official CPU vs CPU sliders!!!

              Wilt Chamberlaion SHOULD get 10 blocks per game!! And Anthony Davis had 5 in his first game in my Association.
              But to answer everyones question, I'm going with Pro level.
              I experimented by going up a level. The problem was in the spacing. Defenders was running into each other. too much traffic in the paint.
              As someone pointed out, Pro is roughly minus two to players attributes. All-Star is plus 5 I believe, and HOF is Plus 7.
              I'm trying to stay as close to programmed player attributes as I can, so I'm going Pro.

              Comment

              • Jimbo614
                Rookie
                • Jan 2005
                • 353

                #8
                Re: Official CPU vs CPU sliders!!!

                And yes, difficulty levels DO matter in CPU vs CPU in this game.
                You'll see it most in shooting percentages.

                Comment

                • Jimbo614
                  Rookie
                  • Jan 2005
                  • 353

                  #9
                  Re: Official CPU vs CPU sliders!!!

                  I wonder if this would change Bill Russell into the game breaker he was supposed to be?
                  I was frankly disappointed in him before, but if Shot Blocks now become a major factor in defense.. I think he's supposed to be the greatest ever. Maybe now he becomes a monster.

                  Comment

                  • manooly
                    Rookie
                    • Aug 2004
                    • 169

                    #10
                    Re: Official CPU vs CPU sliders!!!

                    First off, I am a PC player. This is very interesting to me. I am strictly a CPU vs CPU player/watcher. I currently am playing an association where I select all 30 teams and watch every game of the season on the schedule. Who knows if I'll ever finish an 82 game season but I am well on my way. Do you have any box scores from these settings? I'd love to see some stats compared to real NBA yearly team stats. It is not that I don't trust you, it just makes me feel better about trying out your slider ideas. I really appreciate you posting your CPU vs CPU slider set. I currently play/watch using Alby's supersim slider set on all-star I believe along with slim44's 1/4/13 pc roster. All fouls maxed out to 100 (what are your foul sliders at?). My stats overall look really good so far. Maybe a bit high on FG% and 3pt% but the games are a ton of fun to watch and the stats look and just feel right overall. I'm always looking to make them better though. Again, if you have and testing data to provide with your slider set that would be great!

                    Thanks for your time!

                    - manooly
                    This is my SIGNATURE!!!

                    Comment

                    • Braves Fan
                      MVP
                      • Mar 2009
                      • 1151

                      #11
                      Re: Official CPU vs CPU sliders!!!

                      I put these sliders in exactly like you said and these are the stats from my most recent game. I'm skeptical about playing on pro because I'm wondering if I'll ever lose but tell me if this looks right to you?

                      THUNDER 111
                      Jazz 84

                      FG % - THUNDER 58%/ Jazz 37%
                      3 PT % - THUNDER 45%/ Jazz 46%
                      FT % - THUNDER 85%/ Jazz 70%
                      Fast Break Pts - THUNDER 26/ Jazz 2
                      Points in Paint - THUNDER 56/ Jazz 34
                      Assists - THUNDER 29/ Jazz 18
                      Offensive Rebounds - THUNDER 2/ Jazz 12
                      Defensive Rebounds - THUNDER 45/ Jazz 31
                      Steals - THUNDER 6/ Jazz 6
                      Blocks - THUNDER 5/ Jazz 0
                      Turnovers - THUNDER 7/ Jazz 6

                      Again this was with everything on default and coach run plays inverted.

                      Comment

                      • Braves Fan
                        MVP
                        • Mar 2009
                        • 1151

                        #12
                        Re: Official CPU vs CPU sliders!!!

                        I'm not seeing many turnovers or blocks.

                        Should I stick with it or make adjustments. I have every slider at default outside of the injury slider and fatigue slider.

                        Comment

                        • Jimbo614
                          Rookie
                          • Jan 2005
                          • 353

                          #13
                          Re: Official CPU vs CPU sliders!!!

                          Your steals and blocks are about right on average.
                          I'm looking at Turnover Totals which seems to be low. So if Blks and STLS are about right, maybe the foul settings might need maxing out, or I'm also looking. at Coaching Profiles.
                          But we need to generate more turnovers via offensive fouls, travelling, out-of-bounds etc.
                          I notice that some teams are not playing in the style for which they are known.
                          I'm thinking about inverting ALL Coaching Profile sliders just to see what happens.
                          BTW, rather than changing Steals, I'm thinking lowering Hands or Passing might be more accurate.

                          Comment

                          • Jimbo614
                            Rookie
                            • Jan 2005
                            • 353

                            #14
                            Re: Official CPU vs CPU sliders!!!

                            Just went through a quick test cycle, looked at Coach Profiles, different skill levels, maxing fouls... everything considered, taking gamespeed up to 50 seemed to have had the most desired effect.
                            faster game means more opportunities for error.
                            Would still like to see more turnovers beyond steals.

                            Comment

                            • Jimbo614
                              Rookie
                              • Jan 2005
                              • 353

                              #15
                              Re: Official CPU vs CPU sliders!!!

                              Watching game carefully;
                              Game does NOT count 24 second violations or 3 seconds as turnovers.
                              Had three 24 second violation, two 3 second calls and six steals.
                              Only counted as 6 turnovers.

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