NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

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  • savantopus
    Rookie
    • Feb 2012
    • 102

    #1

    NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

    What's up everyone, here are the exact rating changes that 2K makes whenever you change the difficulty so that you can adjust the sliders to counter the CPU cheese and have a more balanced game. Sneaky 2K makes some changes you may not expect...

    Yes this has been talked about in another thread Understanding Slider Coefficients, thank you to everyone in that thread, this is just a condensed version.

    The number given after the attribute is how many slider points you must add or subtract from the CPU sliders to make the players balanced. If there is a + before the number it means you add to the CPU slider, a - means you subtract from CPU slider.



    PRO:
    Def and Off Awareness +2
    Hands +2
    Ball Security +2
    Def and Off Rebounds +2
    All other Attributes +1 (except for steal, pass, stamina, durability, fatigue, consistency)


    ALL STAR:
    Def and Off Awareness -10
    Hands -7
    Ball Security -7 (this one is tricky because you can only change this through the Ball Handling slider which changes 3 different attribues: Ball Security, Off-hand dribbling, and Ball Handling... I use Roster Editor by LEFTOS to change this independently)
    All other attributes -3 (except for stamina, durability, fatigue, consistency)
    Offensive scoring sliders +4. (a.ka. inside scoring, close scoring, etc.) Add 4 to the CPU scoring sliders to get a shooting percentage balance. Inside scoring, close, mid, 3pt. Offensive scoring slider adjustment is subjective and based on my personal playing experience.

    SUPERSTAR:
    Def and Off Awareness -17
    Hands -14
    Ball Security -14 (this one is tricky because... read above)
    Steal -7
    Def and Off Rebound -7
    All other attributes -6 (except for stamina, durability, fatigue, consistency)
    Offensive scoring sliders (a.ka. inside scoring, close scoring, etc.) For Superstar these seem like they are already balanced. No need to subtract or add from USER or CPU, keep them the same as each other.

    Hall of Fame
    Def and Off Awareness -20
    Hands -20
    Ball Security -20 (tricky because... read above)
    Steal -10
    Def and Off Reb -10
    Dunk ability -7
    Speed -7
    All other attributes -8 (except for stamina, durability, fatigue, consistency)
    Offensive scoring sliders for Hall of Fame I do not know the offensive scoring sliders because I don't play on this difficulty, I play Superstar.

    Cheers, Mates
    Last edited by savantopus; 02-16-2013, 05:19 PM.
  • schnaidt1
    All Star
    • Sep 2008
    • 5213

    #2
    Re: NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

    we already have a thread for this.... come on now
    Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

    Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

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    • CallMeUnclebob
      Rookie
      • Oct 2011
      • 33

      #3
      Re: NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

      Originally posted by schnaidt1
      we already have a thread for this.... come on now

      Can u give me a link ?

      Comment

      • schnaidt1
        All Star
        • Sep 2008
        • 5213

        #4
        Re: NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

        bout 6 spots down from this thread buddy

        http://www.operationsports.com/forum...fficients.html
        Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

        Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

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        • vtcrb
          Hall Of Fame
          • Nov 2006
          • 10294

          #5
          Re: NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

          What Roster did you use for your testing? Just curious if these were done with 2k Default Roster.
          NBA 2k18 Roster:
          http://forums.operationsports.com/vt...okies-xboxone/




          Twitter: @VTCRBTEC

          Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg

          Roster Editing for Over a Decade

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          • LionsFanNJ
            All Star
            • Apr 2006
            • 9464

            #6
            Doesn't matter the roster used. The default 2k settings will give CPU ratings boosts with every roster you use the higher difficulty level you go.


            For example im on ps3 and use beds roster. It boosted the same as when I loaded a game with defaults.

            Sent from my Galaxy Nexus using Tapatalk 2
            HELLO BROOKYLN.
            All Black Everything

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            • vtcrb
              Hall Of Fame
              • Nov 2006
              • 10294

              #7
              Re: NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

              Originally posted by LionsFanNJ
              Doesn't matter the roster used. The default 2k settings will give CPU ratings boosts with every roster you use the higher difficulty level you go.


              For example im on ps3 and use beds roster. It boosted the same as when I loaded a game with defaults.

              Sent from my Galaxy Nexus using Tapatalk 2
              I understand it BOOSTs, but different Rosters hav different Ratings/Tendencies editd. So yes it Boosts, but it same Rosters it would have a Great Impact. If one Roster has a guy at 50 Off Aware and another has it at 70 Off Aware, it will have a Great effect on the 70 guy roster.

              Edit: So if he tested with a Roster with Higher Ratings he would have to adjust more than a Roster with Lower ratings.
              Last edited by vtcrb; 02-15-2013, 07:39 PM. Reason: Edit
              NBA 2k18 Roster:
              http://forums.operationsports.com/vt...okies-xboxone/




              Twitter: @VTCRBTEC

              Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg

              Roster Editing for Over a Decade

              Comment

              • JasonWilliams55
                MVP
                • Jul 2012
                • 2045

                #8
                Re: NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

                Originally posted by vtcrb
                I understand it BOOSTs, but different Rosters hav different Ratings/Tendencies editd. So yes it Boosts, but it same Rosters it would have a Great Impact. If one Roster has a guy at 50 Off Aware and another has it at 70 Off Aware, it will have a Great effect on the 70 guy roster.

                Edit: So if he tested with a Roster with Higher Ratings he would have to adjust more than a Roster with Lower ratings.
                Rosters don't matter, all rosters get the same boosts as the boosts come from the difficulty level its set on.
                "Most people would learn from their mistakes if they weren't so busy denying them"

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                • vtcrb
                  Hall Of Fame
                  • Nov 2006
                  • 10294

                  #9
                  Re: NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

                  Originally posted by JasonWilliams55
                  Rosters don't matter, all rosters get the same boosts as the boosts come from the difficulty level its set on.

                  Ok so if it wasnt Roster Specific how did he come up with Specific Numbers for each Slider. Not questioning the results, just trying to get the way they were reached. I think the roster would make a difference. Take for Example if the Roster had a Ton of guys Highly Rated in the 90's or you had a Roster where no one was over 75, then I would think the numbers would be skewed somewhat when testing.

                  Edit: Meaning the Lower rated roster would have to be adjusted less to make the game more even.
                  Last edited by vtcrb; 02-16-2013, 12:49 AM. Reason: Edit
                  NBA 2k18 Roster:
                  http://forums.operationsports.com/vt...okies-xboxone/




                  Twitter: @VTCRBTEC

                  Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg

                  Roster Editing for Over a Decade

                  Comment

                  • schnaidt1
                    All Star
                    • Sep 2008
                    • 5213

                    #10
                    Re: NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

                    has nothing to do with roster. what he did was pick 2 teams, check ratings on pro difficulty. then he switched control to other side an marked the rating changes.

                    he then did so for each difficulty level.

                    whatever a players quickness rating is in whatever roster you use will be either raised or lowered for said cpu player depending on the difficulty level selected
                    Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                    Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                    Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

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                    • JasonWilliams55
                      MVP
                      • Jul 2012
                      • 2045

                      #11
                      Re: NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

                      Originally posted by vtcrb
                      Ok so if it wasnt Roster Specific how did he come up with Specific Numbers for each Slider. Not questioning the results, just trying to get the way they were reached. I think the roster would make a difference. Take for Example if the Roster had a Ton of guys Highly Rated in the 90's or you had a Roster where no one was over 75, then I would think the numbers would be skewed somewhat when testing.

                      Edit: Meaning the Lower rated roster would have to be adjusted less to make the game more even.
                      With each difficulty level, 2k boosts the cpu +(x) amount of attribute points, which gets higher (or more points) the higher in difficulty you go.

                      So the diff. boosts have nothing to do with the roster and only overlay on top of the ratings. So in your example both the ~75 roster and the ~90 roster would be getting the same CPU point boosts regardless of the ratings.
                      "Most people would learn from their mistakes if they weren't so busy denying them"

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                      • papaey
                        Rookie
                        • Sep 2011
                        • 407

                        #12
                        Re: NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

                        @vtcrb

                        Why don't you just test it yourself.its simple really

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                        • tril
                          MVP
                          • Nov 2004
                          • 2914

                          #13
                          Re: NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

                          if you balance the sliders on all difficulty sliders then the game just becomes a default setting, regardless of level. In essence, all you're doing is getting the same game play on all levels.

                          after you do these changes is there any differentiation on the levels?

                          Comment

                          • JasonWilliams55
                            MVP
                            • Jul 2012
                            • 2045

                            #14
                            Re: NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

                            Originally posted by tril
                            if you balance the sliders on all difficulty sliders then the game just becomes a default setting, regardless of level. In essence, all you're doing is getting the same game play on all levels.

                            after you do these changes is there any differentiation on the levels?
                            yes CPU reaction times and USER timing windows get smaller
                            "Most people would learn from their mistakes if they weren't so busy denying them"

                            Comment

                            • schnaidt1
                              All Star
                              • Sep 2008
                              • 5213

                              #15
                              Re: NBA2K13 Rating changes per difficulty and how to adjust sliders accordingly

                              Originally posted by tril
                              if you balance the sliders on all difficulty sliders then the game just becomes a default setting, regardless of level. In essence, all you're doing is getting the same game play on all levels.

                              after you do these changes is there any differentiation on the levels?
                              this is completely false. the cpu is def more challenging, but we balance out the attributes so they dont have a physical edge over us anymore than the players already have
                              Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                              Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                              Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

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