MyTeam Mobile Discussion
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re: MyTeam Mobile Discussion
Lol no rookie is in their prime dude. He was great and all but his prime was definitely early to mid 2000's. They should of made a Duncan from those years as a legendary. I agree today's Duncan is an epic though.
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OdcCaaMo
Knicks
MVP: IcemanComment
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re: MyTeam Mobile Discussion
Dr j was in his prime when he was a rookie....
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re: MyTeam Mobile Discussion
Hey lads!
I just registered to post my first reply and most likely the last aswell.
This is because Im on the verge of quite likely to quit the game, so considering how surprisingly mature in terms of discovering every statistical detail this community is, I wanted to leave something here from myself. It might be not very short but spare with me.
This system is built simply but at the same time smart. It is no coinsidence that the more we grind the bigger slap in the face we get particularly in the seasons. We all get the start of the game wonderfuly, we all seem to win the first season and we get permanently hooked to the game. Non existant opponents? Sure, why not. But then comes the fun part. We get thrown in the "wheel" like bunch of rats, which is the system that gets the developers the income. We the grinders feel like we ar in control but its the opposite.
Its not the fact that some people have money to pay. Nono. Its us, the hard working "fools" that gets the payers motivated to pay. Do you think its a coinsidence that theres always just one guy who is bound to win it all? Paying your cash is not just the cool feeling that you get a LJ or whatever, its a ticket to be bount to be "better" than the rest of the 29 guys who either dont have the money or value money as something not to be thrown away worthlesly or just are people who value grinding in games as the real fun factor (like me).
The reason why I wanted to post my thoughts is because I just hit my 10000. card (4300+ wins and 1200+ loses). I know its nothing for the veterans, but after hitting the 10k, I looked at my season lineup, which has only rare pros, because non of my 8 epics cant even cut the top 3 in each position. And instantly something hit me. The feeling was like being a hard working person who just hit his 30 year anniversary in a big corporation and never got his promotion or even salary despite. Despite of as loyal proffesional and open minded through out the years as one can be. All because the people who got the big jobs were those who came in either with investments or had them put in because they were family members of well respected people. They never stuck around for too long but it didnt matter because theres always the same thing coming after that. Its like a neverending wheel of bull****.
As for me, Im waiting for the next season to start to get rid of everything except the best rare pro for each role (starting lineup) all epics ( to fill backup lineup) and best uncommon rare for each lineup(subs). And before starting season filling the rest of my deck with exclusively only commons. Because from what Ive understood, they take the average from the whole deck. If that wont work, theres no reason to stick in this corrupted system.
I truly am happy for those who read my whole text,
and I wish the best of luck to all of you.
Bottom line though is it's a game, and one I'm playing for free. I play because it's fun. When it stops being fun I'll stop playing. You do have a great point though: it's all us free players that create the challenge, which then prompts the paying players to pay to catch up.Comment
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re: MyTeam Mobile Discussion
Some useful training/levelling info I've found, to help you figure out how many cards it will take to train up to the next level:
Common Card: 21xp
Common Pro: 45xp
Uncommon: 41xp
Uncommon Pro: 89xp
And what it takes to reach each level (the best I could do is a 21xp range):
Lvl 1 - less than 21xp
Lvl 2 - 21xp - 41xp
Lvl 3 - 62xp - 83xp
Lvl 4 - 104xp - 125xp (closer to 120)
Lvl 5 - 170xp - 191xp (closer to 190)
Lvl 6 - 191xp - 280xp (closer to 270)
Lvl 7 - 280xp - 369xp (closer to 360)
Lvl 8 - 458xp - 479xp (closer to 460)
Lvl 9 - 590xp - 611xp (very close to 590)
Lvl 10 - 722xp - 743xp (very close to 722)
Lvl 11 - 743xp - 878xp (very close to 878)
Lvl 12 - 1034xp - 1055xp (closer to 1034)
Lvl 13 - 1211xp - 1232xp
Lvl 14 - 1400xp - 1412xp (very close to 1412)
Lvl 15 - 1613xp - 1634xp (very close to 1613)
Lvl 16 - 1835xp - 1856xp
Lvl 17 - 2057xp - 2078xp
Lvl 18 - 2300xp - 2321xp
Lvl 19 - 2567xp - 2588xp
Lvl 20 - 2858xp - 2879xp
So it takes about 137 commons to train a card to lvl 20Comment
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re: MyTeam Mobile Discussion
I totally disagree. I got Epic "Fans" and I was pissed. Anything that doesn't affect the team, to me, is garbage.
There's only 4 good support cards, as far as I'm concerned. "Technical Foul" and "Hot Streak" are obviously the best, and "Hack a Shaq" and "Make a Run" are the only other acceptable ones, as far as I see it.Comment
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re: MyTeam Mobile Discussion
Is his name Duncan though? LoL I know some players oddly play their best years in their rookie year but Duncan didn't, thats a fact. And Erving played in the ABA before the NBA and it was a lot less competitive so you have to take those stats he had with a grain of salt. When he entered the NBA, his stats diminished slightly, no more 30ppg 10rpg like he did in ABA.MyTeamMobile
OdcCaaMo
Knicks
MVP: IcemanComment
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re: MyTeam Mobile Discussion
I totally disagree. I got Epic "Fans" and I was pissed. Anything that doesn't affect the team, to me, is garbage.
There's only 4 good support cards, as far as I'm concerned. "Technical Foul" and "Hot Streak" are obviously the best, and "Hack a Shaq" and "Make a Run" are the only other acceptable ones, as far as I see it.
Yea but I only use it at the end
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