MyTeam Mobile Discussion
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Re: MyTeam Mobile Discussion
Thanks guys, I've been wondering about the player's ability use for a while now.Comment
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Moo.
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In-Game: DCGMoo
MVP: 98 Jordan Legendary Pro
Legends: 9 (98 MJ Pro, Wade, Russell, Hakeem, Nique, Hardaway, Duncan, Zo, Howard)
Epic Pro: 6 (Irving, Nate, Jennings, Monta, Millsap, Carter)
Epic Sup: 1 (Hot Streak)Comment
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Re: MyTeam Mobile Discussion
It lowers the opposing talent level a bit. Your team's overall point value is lower, so you get slightly easier matchups for your top 3. You toss a common out first against their best card then try to take the 3 quarters your studs play against slightly weaker opposing cards.
Its a totally valid strategy I've used myself. I currently prefer a well-rounded lineup (all players as close to equal as possible in total points, which means sitting a Legend if all you have are 4 Rare Pros to team with him for another Rare Pro or single Epic), with a few modifications I'm still testing... but I do admit I've had good success with 4 Epics and a common before.Moo.
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In-Game: DCGMoo
MVP: 98 Jordan Legendary Pro
Legends: 9 (98 MJ Pro, Wade, Russell, Hakeem, Nique, Hardaway, Duncan, Zo, Howard)
Epic Pro: 6 (Irving, Nate, Jennings, Monta, Millsap, Carter)
Epic Sup: 1 (Hot Streak)Comment
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Re: MyTeam Mobile Discussion
Your QG opponents are dictated by the strength of your lineup. By including 2 throwaway players, you are making it so you face weaker opponents.
Against weaker opponents, your good cards should be automatic wins.
Every so often, you come across other line-ups playing the same way, and you have to adjust, but it's a pretty decent strategy.
I don't employ that strategy anymore, though. I'm running a 5 Rare Pro lineup, optimized for HIGH numbers in the stats that matter, across every player in my lineup. EASILY beats the 3 Up, 2 Down strategy.Comment
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Re: MyTeam Mobile Discussion
Hey, congrats on getting sweptYour QG opponents are dictated by the strength of your lineup. By including 2 throwaway players, you are making it so you face weaker opponents.
Against weaker opponents, your good cards should be automatic wins.
Every so often, you come across other line-ups playing the same way, and you have to adjust, but it's a pretty decent strategy.
I don't employ that strategy anymore, though. I'm running a 5 Rare Pro lineup, optimized for HIGH numbers in the stats that matter, across every player in my lineup. EASILY beats the 3 Up, 2 Down strategy.
Just waiting for that last series to finish...
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Re: MyTeam Mobile Discussion
Whenever you change your QG lineup, if you notice, any card you are swapping into your lineup has a +/- number associated with it.
Going from one card to another raises the overall level of your squad. It's based around the overall numbers on each card, but it's not like seasons where it's 1:1.
I'm assuming the numbers associated with each card are added up, and you're placed into a tier of players with similar overall numbers to yours. Adding in garbage players lowers your overall level, while still leaving you the 3 players you need to win a QG.
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That's the screen that comes up when I try to sub Rubio out. Certain players leave my team on the same level, while others raise it, and others lower it.Last edited by TizOnly1; 02-24-2014, 09:56 PM.Comment
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Re: MyTeam Mobile Discussion
Same to you.
It was looking a little rough for me at one point. My opponent wasn't recharging, and his stats were getting dangerously low. Luckily at Game 4, he fully recharged, securing my victory.
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