MyTeam Mobile Discussion

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  • VizzyXV
    MVP
    • Dec 2012
    • 1948

    #104821
    Re: MyTeam Mobile Discussion

    Originally posted by NWGameDad
    Yes, I am saying not all cards will or even should sell. Do you think everything you list on EBay sells just because you list it? No, it does not. There has to be a perceived value in the item or it will never sell. Not all cards are going to have perceived value, which means yes you should train it away, or save it until the supply dictates that the card will have value. It literally is not possible for everything to sell, and expecting a card to sell just because you listed it is not realistic.



    For Seasons, save those Credits and go buy on the AH dupes. You'll find it different progression than before but no less satisfying, and perhaps even easier than before.

    The way I look at it is, every card has a value, the reason some don't sell isn't because they aren't wanted, it's because people aren't willing to pay the price for it, when there's better cards for the same price
    Example, people on this forum are willing to buy a star Bibby for 2.5K even though it's one of the worst star cards, there is still a demand for it but not at the price you have locked in for us to list it at, unless you get lucky and draft/win a top 5 card at each position you'll have a hard time selling anything else without a forum set buy back
    That alone should say something about the AH set up

    Comment

    • Melcho
      Pro
      • Feb 2015
      • 501

      #104822
      Re: MyTeam Mobile Discussion

      Originally posted by eVizions
      On paper, AH may seem healthy, but it isn't. Season rewards may seem fine, but they're not.
      You are aware they have the data on AH health and seasons right? They also have access to all user data and gameplay telemetry as well.

      Are you saying you know better as to the state of the AH and the game than the guy who; produced the game, maintains and runs it's continual development, and has actual access to all the data?

      Granted, maybe you've had trouble selling cards, maybe you've had to do buybacks, maybe you've seen some others here complain of the same. I'll give you that, but remember, that doesn't mean those who are being vocal are the majority.

      In any case, no matter how valid you think your proposals are (or even how valid they in fact are): ultimately NWGD has rejected the idea of lower tax multiple times and he's rejected the idea of bringing back the old (generous) star season rewards. So regardless, it's over, it's done.

      Comment

      • GrapeApe216
        Rookie
        • Aug 2014
        • 172

        #104823
        Re: MyTeam Mobile Discussion

        What about adding a small credit reward for correct picks in "pick and win" for playoff games?


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        • Sour syd
          Banned
          • Feb 2014
          • 1763

          #104824
          Re: MyTeam Mobile Discussion

          too many kids writing up essays lol.

          Comment

          • Flipvan
            MVP
            • Mar 2014
            • 1522

            #104825
            MyTeam Mobile Discussion

            Just wanted to point out to a few people complaining about the new rewards versus the old rewards. The old rewards, especially winning star finals, were way too generous, they messed up with the initial rewards. They corrected that but may have angered some. Be happy that you got it while it lasted. Also, when NWGD says many are not tanking, I can attest to that from my star season experience. I think I've been through 5 or 6 seasons since the change and almost all fight until the end. For those of us who never had the opportunity to get those 3 star cards, we do not know any different so we still try to get the best possible season reward.


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            Last edited by Flipvan; 04-07-2015, 03:53 AM.

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            • romar182
              Banned
              • Dec 2014
              • 2369

              #104826
              Re: MyTeam Mobile Discussion

              Originally posted by Sour syd
              too many kids writing up essays lol.
              If I read the same amount during high school as on here, I probably would've gotten more A's.

              Comment

              • Flipvan
                MVP
                • Mar 2014
                • 1522

                #104827
                Re: MyTeam Mobile Discussion

                Originally posted by lewisb01
                You mentioned UR is the most popular card sold on the AH. That's because most people use them to train up cards.


                Have you ever thought of us paying to train cards up instead of going to the AH to do it?


                Here is an example of a tier based system
                1k - star
                750 - legendary
                500 - Epic
                250- UR and so on.

                I think your losing site on the fact that those posting in here are the minority. The hardcore players will spend the money to buy UR as training fodder but the real reason the UR sell the most is because that is the middle tier, the tier that the majority of players are in, as he stated previously.


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                • phamtaztik
                  Rookie
                  • Feb 2015
                  • 361

                  #104828
                  Re: MyTeam Mobile Discussion

                  Originally posted by NWGameDad
                  Yes, I am saying not all cards will or even should sell. Do you think everything you list on EBay sells just because you list it? No, it does not. There has to be a perceived value in the item or it will never sell. Not all cards are going to have perceived value, which means yes you should train it away, or save it until the supply dictates that the card will have value. It literally is not possible for everything to sell, and expecting a card to sell just because you listed it is not realistic.

                  For Seasons, save those Credits and go buy on the AH dupes. You'll find it different progression than before but no less satisfying, and perhaps even easier than before.
                  I think that most cards in the game do have perceived value to someone, but the only thing stopping them from getting it is the perceived value does not match with the minimum bid price. I think that the minimum price should be way lower, that way the seller should be the one deciding the value of their card and see if that price match with the card's perceived value from a potential buyer perspective. That is the basic concept for selling anything, eBay does not require you to sell your item for a minimum price, the item is your and you should be able to sell it for whatever amount you think it's worth.
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                  Comment

                  • SmartForce
                    MVP
                    • Mar 2015
                    • 1845

                    #104829
                    Re: MyTeam Mobile Discussion

                    So ... NWGD can mock my name (and for some reason some other guy piled on for no apparent reason?) and compare me to some political zealot ... and that's okay?

                    I did my best to engage honestly and openly and provide useful suggestions, and the only response I got from NWGD was for him to tell me that I must have misunderstood what he meant about RttC, and then mock my name and compare me to some frothing at the mouth fanatic unwilling to change my mind.

                    Upon what grounds did you make that character assassination Danan? That was considerably more offensive than anything I've ever said about you or your company. The worst thing I ever said about you guys was that you were intentionally deceptive in order to minimize the damage to your bottom line of unpopular changes, and that's not exactly a unique viewpoint to me. Others have said it in far nastier ways, in fact.

                    So what is it that made you decide to come after me the way you did? I look at my post history and my posts tonight and I see me trying to engage you rationally and in a civil manner and making healthy suggestions. I see a me trying to find a reason to go back to what you will see in my post history before the first RttC (others commented asking what had happened to the me that was excited about this game). What exactly was it that made you think that as a Senior Producer (presumably a rather high level employee at CatDaddy), that it was okay to verbally eviscerate me while I have been far more civil and friendly than most of your critics around here.

                    I'd really like to know.
                    Last edited by SmartForce; 04-07-2015, 04:01 AM.
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                    • sbstunna
                      MVP
                      • Feb 2015
                      • 1415

                      #104830
                      Re: MyTeam Mobile Discussion

                      Originally posted by NWGameDad
                      First off, as expressed by some Beta AH users, not all of them have access to the Daily VC Bonus because they don't own the console game. Season Credits has no such restriction. Truly a free player has access to Credits now.


                      Secondly, ask yourself who has the Credits in your scenario. If we lower the tax more Credits simply go to the users that don't need them as much. They are selling free cards already and making Credits. Seasons provide free Credits to those that need them and hopefully expands the base of players shopping in the AH. Now I grant that Seasons may not be winnable by that type of player, and is something we need to address in the future. But in a roundabout way, those tanking in Seasons ae actually allowing poorer free players access to those Credits.

                      Beyond theory, there is the data, which of course I can see and you can't. Since the AH went live and the Season rewards were changed we did dramatically increase the number of players with Credits and those that we're spending them on the AH. So the actual numbers are showing a healthy economy. Could it be improved? Sure, the biggest problem is simply one of supply, because we give away so many free cards there is still too much supply. Something to be solved another day still.
                      I know the new season rewards and AH tax are not popular but I get it. And I actually kind of agree with them. Before AH the season rewards made sense. But now that its out if the rewards had stayed the same the AH market place would be even MORE flooded than it already is. Not only that, but if the rewards had stayed the same you'd have to release a new tier every month just to keep people interested in the game. It took me almost 5 months from starting the game to getting to epic tier. 3 weeks after AH I was already in Star +.... I agree with the fact that being able to obtain "great" cards should be challenging. It makes the game last longer. If AH had been available when the game was released I'm positive that I'd already have been bored with the game and would have moved on to something else

                      Comment

                      • eVizions
                        MVP
                        • Apr 2008
                        • 1257

                        #104831
                        Re: MyTeam Mobile Discussion

                        Originally posted by NWGameDad
                        I think if you pull your head from the sand then you might hear me better. :wink:

                        Seriously, for Season, you say "everyone" is tanking. That simply isn't true. Maybe those you associate with on the boards are tanking, but you represent the elite of the elite. Many players care about Credits quite a bit and want them to spend on AH, packs, Hot Streaks, etc. The data doesn't lie.

                        Ask yourself what you would have done with that Star Pro before the AH came out a few weeks ago. Sat on it, or trained it away. While you focus on the fact we "took" 5000 Credits, you're ingmoring the fact you made 10k. Likely for a free card too. Plus, you sold it. I'm not saying all cards are selling. They are not, and they shouldn't be. But we are seeing plenty of sales, enough to call the economy healthy. Like I said earlier, the thing hurting the economy more than anything is supply. There are too many free cards to rule make it an open market. All these other games you speak of do not allow unrestricted play. They have energy systems. They have limited reward systems. All those things allow them to have a "open market" because they are not giving away as much as we are. Would you like us to remove the guaranteed drop after a set number of boards? Would like to play 5 Quick Games then pay or wait for more energy? That is what it would take to get an open market since then your would have less supply and players would feel more value to the cards. I don't think you would enjoy the game as much though.
                        You are correct, not "everyone" is tanking and that statement was based purely off of my experience, both on the boards and in seasons. If the data is saying that most human players are taking a season as far as they possibly can, then I stand corrected.

                        What would I have done with my Star Kyrie prior to AH? He was my best player. I would have continued to use him. I only sold him because I know he is one of the few of my Star Pros that I could actually sell and I wanted to get something for him before Playoff tier came out. I am sacrificing my deck now to benefit me later. It's a market strategy that often follows auction houses. Unfortunately, most of the fun of auction houses (hoarding a card to artificially raise the market value of a card, selling specialty cards, bulk deals, etc) aren't available here due to the restrictions. The AH can be a game mode in itself. Also, I think it's a little insulting that you would rather me focus on what I made rather than the large amount that was removed. You don't see anything wrong with taking $40 worth of credits from a transaction?

                        Let's go with the biggest marketplace that I know of: FIFA. Yes, there's a console game attached, but the model is no different than this game. Everything is based off of a deck of cards (they don't have a deck where you need 25 cards, either) and you can play unlimited games (same with the 2k console game, although their economy is pretty crappy). Packs can be purchased and sold. There's no need for energy or anything of the sort. They, however, give away credits like they're candy. I have no expectation of that here, so please don't misunderstand what I'm saying. I'd be perfectly fine with credits only being purchased or acquired in AH. My point is that an open market is entirely possible in a game like this. It would help the game thrive. If my WBF "only" goes for 2000 credits, that works in your favor. Yes, a free player now has to only spend 2k credits instead of 5k, but a) they also would have had to have sold more to get there, because other prices would be relative, and b) that's significantly less for me to spend on a HOF or P&P or MVP pack. Now I have a higher barrier of entry into those packs, which are essentially a tier themselves.

                        Just some food for thought. I'm glad that you've been able to read and respond to us.

                        Comment

                        • NWGameDad
                          Cat Daddy Games
                          • Dec 2013
                          • 1239

                          #104832
                          Re: MyTeam Mobile Discussion

                          Originally posted by SmartForce
                          So ... NWGD can mock my name (and for some reason some other guy piled on for no apparent reason?) and compare me to some political zealot ... and that's okay?

                          I did my best to engage honestly and openly and provide useful suggestions, and the only response I got from NWGD was for him to tell me that I must have misunderstood what he meant about RttC, and then mock my name and compare me to some frothing at the mouth fanatic unwilling to change my mind.

                          Upon what grounds did you make that character assassination Danan? That was considerably more offensive than anything I've ever said about you or your company.
                          Ok last post then it is bed time for me. I wasn't mocking your name, I simply didn't remember it. I thought it was Smartmove. Not even sure how that is offensive, but if you took offense sorry for not remembering your screen name.

                          You have made plenty of comments, some earlier tonight when you attack our design methodology because we have a bug in the game around RttC that tells me you're not someone able to engage in a conversation. Not character assassination, but my opinion of what you have written on the forums for several days now.
                          NWGameDad
                          Senior Producer
                          Cat Daddy Games

                          Comment

                          • sbstunna
                            MVP
                            • Feb 2015
                            • 1415

                            #104833
                            Re: MyTeam Mobile Discussion

                            @NewGameDad Are there any plans in the future to make defense more relevant? Offense wins vs Defense 99% of the time. Its not very realistic. No one in the NBA shoots 99% from the field. I just wish the offensive and defensive stats were a little closer. It would make the game more challenging too. Anytime I get an "Defense vs Offense " I just use my worst card as a throwaway bc I know that even my best card will lose the matchup more often than not.

                            Comment

                            • Marcos2226
                              Rookie
                              • Jul 2014
                              • 210

                              #104834
                              Re: MyTeam Mobile Discussion

                              Originally posted by NWGameDad
                              But we are seeing plenty of sales, enough to call the economy healthy. Like I said earlier, the thing hurting the economy more than anything is supply. There are too many free cards to rule make it an open market. All these other games you speak of do not allow unrestricted play. They have energy systems. They have limited reward systems. All those things allow them to have a "open market" because they are not giving away as much as we are. Would you like us to remove the guaranteed drop after a set number of boards? Would like to play 5 Quick Games then pay or wait for more energy? That is what it would take to get an open market since then your would have less supply and players would feel more value to the cards. I don't think you would enjoy the game as much though.
                              Surely another way to increase the rarity of cards would be to add energy cards to the list of cards that can reset the draft board and then remove the limit of energy cards/ raise the limit?
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                              • Tank4ever
                                MVP
                                • Oct 2014
                                • 1736

                                #104835
                                Re: MyTeam Mobile Discussion

                                Originally posted by eVizions
                                .
                                As for tanking, it shows that the difference in rewards between QF and winning it all isn't worth the extra 8-14 hours. That is solid feedback that shouldn't be ignored, but the bigger issue here is that seasons don't have the same fun factor as they once did.



                                Absolutely. You have the data and we don't. Data mining is the key to it all... provided it's done properly. Are you able to track trades? Buybacks? The raw numbers may be deceiving because (due to the restrictions) many of us don't just post auction after auction, we list trades and buybacks here and don't post until we've struck a deal. I struck a deal (a couple of times) to purchase multiple URs for training with a buyback. There were no unsuccessful listings, because nothing was posted until we had a deal in place, so you're seeing 4 successful auctions (his 3 UR listing that I bought, followed by the common I posted for 600 credits that he bought as a buyback) that help to skew the data. Are you taking this into account?
                                .
                                Once again someone who's missing the big picture. How many people do you think use the forums to trade & deal. 200 maybe? Even if it's as high as 2000, that's literally 1% of the players.

                                Isn't yiyi the person who did the 1pt RC last week? Do you know what his rank was at end? The last update I saw him post was below 172k.

                                My point, just because we complain about things don't assume that to be the norm for the other 99%.

                                e: same goes for seasons. I get that your seasons the 4-5 humans always tank, but once again there's ~199,000 others players & I'm sure the mass majority of them don't tank
                                Last edited by Tank4ever; 04-07-2015, 04:08 AM.
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