MyTeam Mobile Discussion

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  • TomBlachek
    Rookie
    • Dec 2013
    • 164

    #1396
    re: MyTeam Mobile Discussion

    I think it would be pretty interesting to see some additions to the game:

    1. Rewards based on a collection system for card catalog achievements
    2. Updated season rewards for the advanced leagues
    3. Opportunity to draw credits from draft board (+5, +10, +25, +75, +200)
    4. Opportunity to draw trainer only cards from draft boards similar to credits
    5. Level Cap Upgrades to be used on cards of our choice (+5 Levels)
    6. Incentives to buy credits (1/2 off or 'double credit' days)
    7. Ability to un-combine cards (I combined 2 un-trained Paul Georges, FML)


    There needs to be a clearcut way to win a legendary from season mode, obviously the developers want to make those that buy credits feel rewarded, but to get those of us who can't seem to pull epics let alone legendaries they can give us a light at the end of the tunnel by introducing season rewards that are more attractive than a guaranteed rare for losing the finals.

    Dev's know who spent money, separate us into separate leagues... those that opened their wallets once are likely to do so again, particularly if competition requires it. It would give those of us chasing a great team more opportunities to succeed, keeping us interested and more likely to purchase credits when the game starts to stale on us.

    Ideas 3 thru 5 are a little bit of a twist.

    If we could get credits from draft boards it would make us quick game more, even if we didn't have much to chase. Outside of drafting a legendary, the only way to get one is to buy a pack. Give us the opportunity to slowly work our way to that goal. It still isn't guaranteed for us but if I can get a chance for +5 credits as a common, +10 as an uncommon, +25 as a rare, and so on... I can feel like I'm making progress.

    Trainer cards would be convenient. I am sitting at 60 some cards right now, epics and rares that I don't ever seem to burn through. Making the stockpile for cards to burn for the sake of training, more tedious than it should be. Trainers don't need to be over the top, but they would be a welcome addition to cards drawn.

    Level Cap Upgrades would be a very interesting addition. With rare cards capped at 20, then 25 with the pro version, the ability to tack on an additional +5 levels would be huge. It would give everybody a card that would be heavily sought after. Even after required it would demand us to dump more time into training the cards further once the cap was extended. There are definitely some opportunities with this card. Everybody would want it, and it would add playability to decks where people already have a hand that cannot be improved upon much.

    IGN: TomBlachek
    Team: Lebron James
    MVP: The Face of HIV


    19,598 Draft Picks Compiled in Order
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    Comment

    • Anchen
      Rookie
      • Dec 2013
      • 493

      #1397
      re: MyTeam Mobile Discussion

      Originally posted by Dr.NellieBall
      Just lost conference finals even tho my team had +100 in every category and somehow my opponent gained +200 on two of his stats in game 7, fk this game tbh. This completely random bs is getting on my nerves, 1 out of 10 games is fine, but and entire series is just total bull.
      100 in every stat isn't a lot. He could have a better starting line up and a worse bench and that makes that 100 difference moot. He could have trained up a few players who weren't maxed and or put someone from inactive in to his bench or starting lineup to gain a boost in stats. Considering it went 7 games doesn't really seem that off.

      Comment

      • Anchen
        Rookie
        • Dec 2013
        • 493

        #1398
        re: MyTeam Mobile Discussion

        Originally posted by TomBlachek
        I think it would be pretty interesting to see some additions to the game:

        1. Rewards based on a collection system for card catalog achievements
        2. Updated season rewards for the advanced leagues
        3. Opportunity to draw credits from draft board (+5, +10, +25, +75, +200)
        4. Opportunity to draw trainer only cards from draft boards similar to credits
        5. Level Cap Upgrades to be used on cards of our choice (+5 Levels)
        6. Incentives to buy credits (1/2 off or 'double credit' days)
        7. Ability to un-combine cards (I combined 2 un-trained Paul Georges, FML)


        There needs to be a clearcut way to win a legendary from season mode, obviously the developers want to make those that buy credits feel rewarded, but to get those of us who can't seem to pull epics let alone legendaries they can give us a light at the end of the tunnel by introducing season rewards that are more attractive than a guaranteed rare for losing the finals.

        Dev's know who spent money, separate us into separate leagues... those that opened their wallets once are likely to do so again, particularly if competition requires it. It would give those of us chasing a great team more opportunities to succeed, keeping us interested and more likely to purchase credits when the game starts to stale on us.

        Ideas 3 thru 5 are a little bit of a twist.

        If we could get credits from draft boards it would make us quick game more, even if we didn't have much to chase. Outside of drafting a legendary, the only way to get one is to buy a pack. Give us the opportunity to slowly work our way to that goal. It still isn't guaranteed for us but if I can get a chance for +5 credits as a common, +10 as an uncommon, +25 as a rare, and so on... I can feel like I'm making progress.

        Trainer cards would be convenient. I am sitting at 60 some cards right now, epics and rares that I don't ever seem to burn through. Making the stockpile for cards to burn for the sake of training, more tedious than it should be. Trainers don't need to be over the top, but they would be a welcome addition to cards drawn.

        Level Cap Upgrades would be a very interesting addition. With rare cards capped at 20, then 25 with the pro version, the ability to tack on an additional +5 levels would be huge. It would give everybody a card that would be heavily sought after. Even after required it would demand us to dump more time into training the cards further once the cap was extended. There are definitely some opportunities with this card. Everybody would want it, and it would add playability to decks where people already have a hand that cannot be improved upon much.
        Some neat ideas although I think the level cap may be difficult. Also they said rivalry mode they have coming should be harder and more rewarding than season I think so it might be a path to legends more. Who knows though. As for separating people between paid and unpaid I don't feel is necessary. They just need to better balance leagues based on stats in your collection (I'd use Max potential). While it can be fun to lead your league by 400-700 in every stat they probably should pair you with people closer to you in stats even if it takes more time to match up. There's a lot of people who have close to 0 chance of winning a league from game 1. They already do a decent job of matching people up in quick play (if you aren't running a 2 common strat) do it should be possible.

        Do like the trainer cards idea since my space is also getting cramped but I don't really want to throw away rares yet that I haven't gotten a pro of.

        Comment

        • manudjinobili
          Rookie
          • Dec 2013
          • 82

          #1399
          re: MyTeam Mobile Discussion


          I'm gonna lose the finals after dominating the regular season...
          Just because this guy has bought the manager bonus...
          I hate this.

          Comment

          • Shokase
            Banned
            • Dec 2013
            • 1063

            #1400
            re: MyTeam Mobile Discussion

            Wow that sux and i think its unfair and should be patched

            Comment

            • doctorhay53
              MVP
              • Aug 2005
              • 1360

              #1401
              re: MyTeam Mobile Discussion

              Originally posted by manudjinobili

              I'm gonna lose the finals after dominating the regular season...
              Just because this guy has bought the manager bonus...
              I hate this.
              You should send them feedback about this directly through the help function in the app.
              Go Colts, Go Irish!!

              Comment

              • abrod266
                Rookie
                • Mar 2013
                • 387

                #1402
                re: MyTeam Mobile Discussion

                Just started playing MyTeam Mobile on the 26th, here's my exhibition lineup currently:

                Lv. 15/20 Devin Harris: 82/75/131/83

                Lv. 15/20 Anthony Davis: 91/129/59/80

                Lv. 15/20 JJ Hickson: 83/128/47/95

                Lv. 15/20 Nate McMillan: 65/118/115/108

                Lv. 15/20 Jarrett Jack: 76/75/125/123

                By the way, all 5 of these guys are rares. Also, on my bench I have two rare Kevin Willis cards (gonna max them out before I combine them), a George Hill rare I just got, and my original rare Brook Lopez (since I am a Nets fan). Right now I'm 59-8 in my first season, and I'm still chasing for my first epic/legendary card.
                UNC
                New York Yankees
                New York Giants
                Brooklyn Nets
                Seth Rollins

                I make awesome sports designs on Instagram: @abrodgraffix

                A-Brod's WWE 2K16 Universe Mode: The Return of the Randomizer

                Comment

                • fierzer
                  Rookie
                  • Nov 2013
                  • 217

                  #1403
                  re: MyTeam Mobile Discussion

                  Originally posted by TomBlachek
                  I think it would be pretty interesting to see some additions to the game:

                  1. Rewards based on a collection system for card catalog achievements
                  2. Updated season rewards for the advanced leagues
                  3. Opportunity to draw credits from draft board (+5, +10, +25, +75, +200)
                  4. Opportunity to draw trainer only cards from draft boards similar to credits
                  5. Level Cap Upgrades to be used on cards of our choice (+5 Levels)
                  6. Incentives to buy credits (1/2 off or 'double credit' days)
                  7. Ability to un-combine cards (I combined 2 un-trained Paul Georges, FML)


                  There needs to be a clearcut way to win a legendary from season mode, obviously the developers want to make those that buy credits feel rewarded, but to get those of us who can't seem to pull epics let alone legendaries they can give us a light at the end of the tunnel by introducing season rewards that are more attractive than a guaranteed rare for losing the finals.

                  Dev's know who spent money, separate us into separate leagues... those that opened their wallets once are likely to do so again, particularly if competition requires it. It would give those of us chasing a great team more opportunities to succeed, keeping us interested and more likely to purchase credits when the game starts to stale on us.
                  I don't agree with a couple of your suggestions. Why make it easier to get Legendaries? Everyone will quit the game once there is nothing left to chase or achieve, and slowly everyone will have maxed out decks. Legendaries should be the hardest card to obtain, not something that could be handed out in every season mode.

                  Even getting them by buying credits isn't easy. From what I've gathered, you're basically paying $20 for a 20-25% chance of getting a legendary. On average probably closer to 100$ USD for one legendary. So even spending credits is not an easy way to obtain legendaries, unless someone is actually willing to spend hundreds and hundreds of dollars on packs. And I'm sure there are very, very few of those kinds of people. I do however think that the drop rate of a legendary from those packs should be decreased to around 10%. It'd be much harder to pull one and it shouldn't affect company profits because those with wallets will end up spending anyway.

                  I do agree Season rewards need some beefing up. And I do like credits being an incentive. Maybe credits are tacked on for winning a season? Idk.

                  Also, I think as decks get better, there'll be better matchmaking and easier to match us up in leagues once there's even more players and more diverse decks. Separating based on who spent money is way too complicated and unnecessary, and the people who spent money are more of a rarity than the average player.
                  Last edited by fierzer; 12-30-2013, 03:28 PM.

                  Comment

                  • turty11
                    All Star
                    • Apr 2013
                    • 8923

                    #1404
                    re: MyTeam Mobile Discussion

                    lol... ive used 15 total energy cards through 67 games and im 65-2.....seasons just kind of just there now, no effort for a 1 seed and as long as i stay up i win the finals
                    NBA 2k19 Roster and Draft project for PS4

                    Comment

                    • doctorhay53
                      MVP
                      • Aug 2005
                      • 1360

                      #1405
                      re: MyTeam Mobile Discussion

                      I don't use energy at all until the playoffs.
                      Go Colts, Go Irish!!

                      Comment

                      • manudjinobili
                        Rookie
                        • Dec 2013
                        • 82

                        #1406
                        re: MyTeam Mobile Discussion

                        Originally posted by doctorhay53
                        You should send them feedback about this directly through the help function in the app.
                        I did it, they answered me:

                        "Thanks for the report. We're looking into this bug. We have only seen it a few times, so not 100% sure what is going on yet. It would appear your opponent did actually have the higher score values based on deck strength, but the display did not update properly. Look for a fix in a future update once we track down the issue."


                        At least I hope my prize will be a couple of useful rares, since the epic card will be given to the "bugged payment guy".

                        Comment

                        • doctorhay53
                          MVP
                          • Aug 2005
                          • 1360

                          #1407
                          re: MyTeam Mobile Discussion

                          Originally posted by manudjinobili
                          I did it, they answered me:

                          "Thanks for the report. We're looking into this bug. We have only seen it a few times, so not 100% sure what is going on yet. It would appear your opponent did actually have the higher score values based on deck strength, but the display did not update properly. Look for a fix in a future update once we track down the issue."


                          At least I hope my prize will be a couple of useful rares, since the epic card will be given to the "bugged payment guy".
                          I'm pretty sure they just said to you that it wasn't the manager that caused the bug, but that the "potential" values that were displayed to you were bugged.
                          Go Colts, Go Irish!!

                          Comment

                          • manudjinobili
                            Rookie
                            • Dec 2013
                            • 82

                            #1408
                            re: MyTeam Mobile Discussion

                            "network issues", I cannot collect my finals prizes... lol

                            Comment

                            • manudjinobili
                              Rookie
                              • Dec 2013
                              • 82

                              #1409
                              re: MyTeam Mobile Discussion

                              Originally posted by manudjinobili
                              "network issues", I cannot collect my finals prizes... lol
                              "finally" I got my prizes, my 2 rare cards are... TWO NIKOLA PEKOVIC!
                              I already have the pro version of pekovic...
                              I think this game hates me

                              Comment

                              • doctorhay53
                                MVP
                                • Aug 2005
                                • 1360

                                #1410
                                re: MyTeam Mobile Discussion

                                After thinking about this for a while, I think the most important feature other than new game modes is a way for cards to earn XP without needing to grind out literally hundreds of quick games per rare just to upgrade them.

                                The least fun thing about this game is the number of quick games required to progress in the game. A system where cards gain XP by being used in some fashion, even if the progress is very slow, would alleviate much of my anxious feeling of needing to keep grinding so many quick games.

                                The system could be designed such that grinding quick games speeds up card levelling, but there should be other options to level cards other than just playing thousands and thousand of boring quick games.
                                Go Colts, Go Irish!!

                                Comment

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