I think it would be pretty interesting to see some additions to the game:
1. Rewards based on a collection system for card catalog achievements
2. Updated season rewards for the advanced leagues
3. Opportunity to draw credits from draft board (+5, +10, +25, +75, +200)
4. Opportunity to draw trainer only cards from draft boards similar to credits
5. Level Cap Upgrades to be used on cards of our choice (+5 Levels)
6. Incentives to buy credits (1/2 off or 'double credit' days)
7. Ability to un-combine cards (I combined 2 un-trained Paul Georges, FML)
There needs to be a clearcut way to win a legendary from season mode, obviously the developers want to make those that buy credits feel rewarded, but to get those of us who can't seem to pull epics let alone legendaries they can give us a light at the end of the tunnel by introducing season rewards that are more attractive than a guaranteed rare for losing the finals.
Dev's know who spent money, separate us into separate leagues... those that opened their wallets once are likely to do so again, particularly if competition requires it. It would give those of us chasing a great team more opportunities to succeed, keeping us interested and more likely to purchase credits when the game starts to stale on us.
Ideas 3 thru 5 are a little bit of a twist.
If we could get credits from draft boards it would make us quick game more, even if we didn't have much to chase. Outside of drafting a legendary, the only way to get one is to buy a pack. Give us the opportunity to slowly work our way to that goal. It still isn't guaranteed for us but if I can get a chance for +5 credits as a common, +10 as an uncommon, +25 as a rare, and so on... I can feel like I'm making progress.
Trainer cards would be convenient. I am sitting at 60 some cards right now, epics and rares that I don't ever seem to burn through. Making the stockpile for cards to burn for the sake of training, more tedious than it should be. Trainers don't need to be over the top, but they would be a welcome addition to cards drawn.
Level Cap Upgrades would be a very interesting addition. With rare cards capped at 20, then 25 with the pro version, the ability to tack on an additional +5 levels would be huge. It would give everybody a card that would be heavily sought after. Even after required it would demand us to dump more time into training the cards further once the cap was extended. There are definitely some opportunities with this card. Everybody would want it, and it would add playability to decks where people already have a hand that cannot be improved upon much.
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